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Great game. Not an MMO
General Discussion « League of Legends - Clash of Fates 11/20/09 7:18:37 AM
Originally posted by Amarok44
League is not an RTS. In most RTS you are the commander and you build structures to churn out troops that you can control. I have yet to play an RTS that is 5v5, where you control a single character (sounds like an rpg) and roam the map killing mobs, players, and structures. Maybe one the reasons LoL doesnt feel like your standard MMORPG PvP game is due to LoL actually having PvP objectives. MMO stands for massive multiplayer online, so I guess it all depends on what you would consider massive. Games are usually only 5v5, but there are probably thousands of people logged in and playing at any given time. I can find a game at any time of the day. I used to play guild wars and when you are playing in RA or TA its actually smaller than playing in a LoL arena. If LoL fails on what you consider key indicators than so do games like Guild Wars, which consist mainly of instances. I dont consider LoL an open world MMORPG, which is what you seem to be comparing it to.... |
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Originally posted by avedias
I've been playing League of Legends to get my PvP fix. Its not really an mmorpg, but i have yet to see a decent next gen PvP mmorpg release. League is probably the best free 2 play game I have ever seen... |
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Originally posted by raykor
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Originally posted by FastTx
Its not even trying to give the best of both possibilities. If you can PvE from levels 1- cap and you can PvP from levels 25 to cap, hmm, the game obviously favors one form of play. Guess which form of play this game favors... |
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Originally posted by laokoko
Let me take a quote from you. "Video games are a form of entertainment and as such, I expect to be entertained." So why am I forced into pvp just to make people like you happy. I agree with you entirely. If you read all of my post you will notice that I believe PvE should be an options I believe in having PvE servers to cater to those that wish not to PvP. Why is there rift to make gankers like you happy to gank people like me who don't want to pvp. Now your just being a bitch. No reason to call me a ganker. You do not know me or my play style. If you would simply pay attention and read all of my post you would realize that we both agree that PvE and PvP should be a viable option. Why am I forced to go into abyss to pve for better exp and better drop. Just so people like you can gank me. The game company didn't make the game just for you. The point is the game company should make the game for a wide audience or it might as well expect sub par NA subs. These stock Korean mmos just do not do well over here, for a reason. Why would the NCsoft bother to make low level pvp when it only takes 30~60 hours to get to level25. If you can't take that you going to quit anyway. I play guild wars all the time, mainly because im not forced to PvE for hours to grind out gear and cash for consumables. The importance of level and gear is there so people will spend countless hour trying to get it. Which equates to more boring play time. Is this an argument or are you actually agreeing with me on something... And the final point is, the game company want pvp player to pve. Since it equate to more playing time. So people like you won't blah blah about how you spend 100 hours in abyss and find it get boring. PvP doesnt bore me. Id like to know how you can read my mind. I can play Team Fortress 2 for hours due to it being PvP. Shrug...
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Originally posted by laokoko
Obviously I am not just talking about AIon. I am talking about PvP in mmorpgs as a whole. Altho your couple sentence reply is very illuminating, no... |
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Ok So What are the Problems so far? The Bad Thing in Aion? (excluding Starter Bugs of course)
General Discussion « Aion 10/13/09 7:26:45 AM
Originally posted by tro44_1
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Originally posted by rwmiller
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Originally posted by Xasapis
Yes, Aion is made in a very specific way and that way is pretty much a copy of the failures that proceed it. If we have learned anything from the previous attempts at a PvP mmo that integrates PvE into it, its that... For PvP to be fun at all levels 1. Levels and Gear can not be the deciding factor in all engagements.(gear and level is everything in AIon PvP, hmm sounds like WoW) 2. Crowd Control can not make other classes usesless. (example: Assassins and other melee classes must rely on consumables to break the heavy use of caster and ranged crowd control) 3. Consumable based PvP creates a heavy grinding situation for specific classes. (assassin is another good example of this, having to buy poisons and heal pots to break CC and the best gear they can get, caster classes are almost always less gear reliant in these games) 4. Dynamic PvE. (the first 19 levels of PvE grind fest are a chore) 5. And the most important, a PvP system that is based on tactical choices and not simply zerg warfare. Aion, like most PvP mmorpgs uses the same tacticless based combat that we have seen enough of already. Mass combat consists of 40 casters standing in a line and a templar to pull in a victim, then pop, The days of stealth insta kills casters, casters perma cc melee, melee struggles to simply move with its thumb up its ass, while healers spam heal everything in sight, are over. We need a new method and we need it now. I suggest. 1. Zerg mechanic detection. If you are targeted by multiple opponents, for every opponent over 2, you get a significant damage reduction. This forces players to spread their damage out over a group. lets face it, focus fire ruins mass combat. It always leads to specific targets (healers) insta-dieing to a zerg of casters. This would also alleviate the fact that melee simply melts when they approach a group of casters. What we want is mass combat is where people charge in and duke it out and not simply two armies of archers standing in lines firing at each other. The days of, fetch shaman, focus down, are over... 2. A very flat leveling system. Players want options and they want their choices to have meaning, yet, we do not want to be totally gimped by these choices. A big problem with most leveling systems for PvP is that the gap between just a few levels can be enormous. No one wants to go into a fight and believe that skill does not matter ,and that one level your opponent has on you has already decided the fight before it began. The leveling mechanic also encompasses the gear mechanic. One level usually means better gear and now you have two things going against you. I am not saying that gear should not matter. I believe gear should matter. I just do not believe it should matter to the extend it does in almost all mmorpgs out there. With a game like Guild Wars PvP, gear matters a lot yet its easy to get. In GW gear is more a tactical decision than a chore to get. I am also not saying that levels should not matter. I am saying that each level should give small increments of power to the player and not create huge gaps of power between the levels.
Personally, I want dynamic PvP engagements where two armies charge into each other in a big brawl. In games like Aion and WAR, its more like two armies of archers shoot at each other while the melee just watches. Then there is the occasional fetch target focus fire...
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I am not really that big of a Warhammer fan, but WAR did do one thing correctly, that being low level PvP. I enjoyed my initial time with WAR, those first 1-29 levels. This brings me to the title of this post, PvE games disguised as PvP games. When I first heard of Aion I wasnt all that interested due to it looking like just another animeish Korean grind fest, but when they announced that it contained a PvPvE system, it caught my attention,. For a long while now, I have been wanting a game that weaves PvE with PvP in a way that makes both viable forms of entertainment. Sadly, this game ignores what WAR created and thats viable PvP from low level with level advancement through PvP. By having your first 19 levels gained by forced PvE, you have basically declared this game a PvE game. I just dont understand the masochistic idea of having to earn the right to PvP. Video games are a form of entertainment and as such, I expect to be entertained. Would it have been so damn hard to introduce PvP at an earlier stage of the game than level 20 areas? I think not. I believe it would take more balancing to do this and its much easier(lazy) to simply not include PvP from levels 1-19. If you have played this game, you would realize that balance is pretty much non-existent in PvP and PvE from all levels excluding cap. Honestly, do we really want another WoW, where balance is only achieved at max level with top tier gear? I think not... I am not asking for much. All I am asking is that if your going to declare a game as a PvP game, then PvP better be a viable option for leveling from a very low level. Aion is declared a PvPvE game. Reading PvPvE brings to mind a game that balances both aspects of combat, yet this game does not seem to do either... |
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Originally posted by Mystlynx
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1. Out of combat regen works while in a team... (like it wasnt reported enough in beta, in PvP, i never join a team for this reason alone) 2. Cryptic decides to make all builds and travel powers viable. (we all know the MMO genre breeds min/maxers, but this games balance is way way way out of whack, especially when they nerf things that really arent that big of a problem, but leave shit like ice perma snare) 3. When this game supports themed character creation. (yea, make that acrobatics, pistol/sword guy and cringe when he blows due poorly developed melee mechanics) 4. When melee has a solid place in this game... 5. When you can actually see your Weapon/s during character creation. (at this moment, you have to pay to check out each and every weapon, simply to see if it fits your characters theme, then blindly choose colors for them, Its not like this wasnt reported in beta) 6. When you can skip the intro and start at level 5. (lets face it, its more fun making alts and testing out powers than actually playing the game) If your not going to resub, whats holding you back? (lets not start a flame war, I simply listed reasons that are keeping me from resubbing) |
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I've Standed All I Could, An I Cant Stand's No More!
General Discussion « Champions Online 9/05/09 12:15:57 PM
Originally posted by Dirktooth
I have had some problems with D2D. Namely my bank approving a purchase and D2D saying that they didnt. So I ended up having to wait 4 days for my 50$ to drop back into my account. My big problem with D2D, and the reason I will never purchase from them again, they do not offer any support by phone. If anything goes wrong, you must go through their online support, which took me 2 days to figure out what went wrong, and still D2D still refused to believe that my bank approved the charges. If I was on the phone, it would have been as simple as a three way phone call with the bank, approved, done in 20 mins. I will stick with steam... |
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Originally posted by Beachcomber
Your not meant to patch anything just now, according to twitter. They dont post this on their on boards but use twitter, this is becoming laughable.
The website us completely down now. I get this when trying to go there... We’ll be Right Back! Champions Online is currently undergoing emergency maintenance to the game and website. Players will be unable to access the website, forums, and game at this time. Please do not attempt to patch the game at this time, as you will not be receiving the most updated version of the game. We will update this page as we have more information. Thanks for your patience! |
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Why this game needs sweeping nerfs, Cryptics poor timing...
General Discussion « Champions Online 9/03/09 6:28:04 PM
Originally posted by Gorilla
I like to PvP for Exp anyway, but those quest gaps are easily remedied by running some PvP. |
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Originally posted by Inktomi Forget Champs, I'd like to see the build for your drake.
I have two drakes. One is the stock mission runner, with passive shields shit. The other I solo with, 7x heavy launcher II 2x invuln II, warp disruptor, web, 2x large extender II co-proc, 3x bcu II 3x field extender 5x hornet II Sometimes I drop a large extender and replace it with an ab/mwd when I want to go after small targets. This build puts me around 80k effective hp and cap stable at 65% with around 550 dps. Thats pretty damn good dps for a drake. If you want to bait or just run missions.... 7x heavy launcher II 2x invuln II, 3x shield recharger II, 1x extender II 3x shield power relay II, 1x bcu II 3x field purger 5x hornet II Now your talking like 170 hp per second with resists, 60 em, 69 therm, 75 ken, 80 exp. Resists are the same on ther dps build. This would be a great bait build but, sadly no one is dumb enough to attack a solo drake, most of the time. The first build is my favorite due to surprising the fuck out of people with your dps and no one ever attacks a drake first anyway. In mass combat, you will be the last target most of the time... |
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Why this game needs sweeping nerfs, Cryptics poor timing...
General Discussion « Champions Online 9/03/09 5:10:26 PM
Originally posted by bensculpt
I feel you when you say, melee is a lost cause. Also, for a high defense damage based character, dex and ego are perfect. Regeneration doesnt feel gimped when focusing on dex/ego, so you get a very spike based damage build that can take it also. I believe with a small change to how travel powers work in combat and some small tweaks to melee abilities, things can turn around very fast. |
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Why this game needs sweeping nerfs, Cryptics poor timing...
General Discussion « Champions Online 9/03/09 4:49:35 PM
This game is absurdly easy. So far, its been far to easy to mow down anything that stands in my way. I am an alt-oholic, so this post is written with several power sets in mind. Archery is still absurd. So far I have managed to 1 shot damn near every mob that has crossed my path, besides a villian. Oops, I pulled 10 mobs, sonic arrow dead, sonic arrow dead, sonic arrow dead, sonic arrow dead, yawn. Im sure there are a few out there, that enjoy complete domination over everything that crosses their path. I for one, am not one of those type of people. I prefer a challenge and there are a lot of power sets that function like archery. I am not saying that I agree with how and when Cryptic chose to nerf several powers. I for one believe that instead of gathering all the information that they could, from beta, launching the game, then doing mass changes to power sets, is a fucking horrible idea. Cryptic, learn from age of conan, If your game isnt finished, dont fucking release it. Cryptic should have extended beta a couple weeks. Altho, I am sure that they didnt want to compete with Aions launch. As I continue to play this game, I notice more and more powers that are either pathetically weak OR way over powered, I realize that more sweeping changes are going to occur. I have no problem with tweaking powers. I do have a problem with the lack of a test server and the fact that Cryptic seems to have no idea how to take things a bit more slowly. In the end its Cryptics own fault. They balanced releasing the game to soon, allowing players to level up extremely fast due to over powered abilities with, taking the time to balance out abilities over another beta and creating a test server before the game goes live. Obviously, Cryptics chose to have cash flow now at the expense of game balance and polish. |
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Originally posted by jasiones
I dont expect any kind of reparations. I would just like Cryptic to not down the website when the server crashes. This way they can keep us informed as to whats going on. I dont think the fact that when the server crashes, they bring the website down, is any kind of coincedince |
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