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If SWTOR sticks...and sticks big....can you imagine
General Discussion « Star Wars: The Old Republic 12/17/11 12:26:16 PM
Originally posted by allegria
1. MMO's become more like movies and less like books. Honestly, I prefer to read. 2. What we lose is innovation. If and this is a big fucking if, sw:tor becomes as successful as WoW, we gain a myriad of sw:tor clones that add nothing to the genre exactly like sw:tor adds nothing to the genre. 3. This game will not have clones. Hopefully developers will see the abject failure of this game and think: lets focus on gameplay, roleplaying, and innovate instead of blowing millions on voice acting. |
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Why do MMORPG players like small scale Instanced PvP more than Large scale Instanced PvP?
The Pub at MMORPG.COM « General Discussion 12/12/11 6:49:56 AM
Originally posted by ShakyMo
DAoC is a good example of possibly large scale instanced PvP. Each battleground can host a large host of players. DAoC battlegrounds is probably the only battlegrounds that I know of, that can lead to decently large conflicts over a Keep. The funny thing is that after DAoC, every other developer decided that instanced PvP should become more like random mini-games. I still havnt figure out why this has occured. An instance that you can log in when you choose and partake in a war vs other factions for control of a Castle or capture the flag. hmm.... its funny how I constantly hear people say " You dont want to play this mmo, you want to play an FPS". The irony of it is that WoW led the charge in taking the current MMO's of its time and turning them into FPS mini-game hybrids. |
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Why do MMORPG players like small scale Instanced PvP more than Large scale Instanced PvP?
The Pub at MMORPG.COM « General Discussion 12/10/11 7:45:20 PM
I prefer small scale PvP in most games mainly because balancing issues in most games are rather horrible. If you take the average PvP mmo where when 2 classes engage the fight lasts around 10 seconds and then throw 30 vs 30, all hell will break loose with people instantly dieing. Focus fire pretty much guarantees that very large scale conflicts will not be enjoyable in a game like this. WoW is a good example of where tanks do as much damage as every other class, yet they do not tank as well as you would think. Due to tanks not actually being able to tank, this leads to stalemate engagements where an invisible line is drawn in the sand and no melee approaches it due to fear of instant death. Now if you balance a game for 30v30 engagements, can you imagine what 1v1's will play like. You better also hope that this game is popular enough to even have 30v30 brawls because if it isnt, the few people that do play will not play for long due to the game simply not being enjoyable on a small scale. There are reasons why FPS handle large scaled engagements better. everyone is ranged, everyone dies fast, and everyone usually spawns fast or rounds are over fast so their is very little down time. There is also no punishment upon death. I would love to see a large scale PvP game where armies clashed over land and resources. I just dont see any current developer having the talent nor imagination to develop the game. When the new exciting mmo feature consists of quests given by spoken word, I cant help but doubt the current batch of developers. |
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For a desktop, an SSD as your boot drive is the only way to go. A 60 gig vertect 3 would be optimal considering they are less than 99$ at the moment. For storage I have two 1 TB 7200's striped. This gives you a decent amount of storage with access speeds much faster than a sinlge HD will attain. You can even use Win 7 software raid, amazingly its decent. Also have an external dock so that you can slap in an HD to use for the occasionaly backup. In my opinion this is the optimal set up if you are on a budget. This gives you very fast boot times, fast game load times, and a decent amount of storage space. If something goes awry, it is easy enough to reimage the boot drive without losing any important data, due to it being on the 2 storage drives and on your backup. As for a laptop, if you instal an SSD you will sacrifice a large amount of storage space for speed. If you go this route I would recommend having a nice external drive, 7200 rpm, or a NAS that has a raid setup as to not sacrifice storage space. In the end it all depends on your budget. With 500$ to burn you could get a decent size SSD that you can also use as a data drive... |
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Give me a decent Shadow Run mmo and I can deal with the elves... with a shotgun... |
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Originally posted by vtravi
Wait for some reviews on laptops uisng AMD's Fusion APU. I keep hearing good things about it, concerning gaming. Supposedly there going to hit around the 300-500$ price range and offer amd 6000 range graphics performance. I would say that one of them should be able to play most older mmo's easily at low settings. |
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General: 2010 Awards: Biggest News Story
News Discussion « General Discussion 1/16/11 8:05:22 PM
In my opinion, this poll simply shows that people care about drama and not substance. APB is the perfect example of Drama. Why do people care if a game like APB is saved from the death it deserves. It seems that public opinion would consider APB a flawed and pretty much worthless game where as a game like Gods & Heroes is very much an unkown. Personally, I am far more excited about a game that hasnt even gotten a chance yet over a game that we all know is and will be a failure... |
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The Importance of Items: A Reasonable Dialogue
The Pub at MMORPG.COM « General Discussion 11/15/10 1:23:46 AM
Originally posted by Axehilt
Ive been playing rpgs since basic D&D. I love the idea of designing my character and not my character being designed for me. With games like WoW, you get little choice besides gear. Through my many years playing rpgs, character development has never been so gear focused as it is now. As for your control comments. A game like DAoC is hard to control due to a vast number of classes. A game like Anarchy Online is much harder to control due to the vast number of skill choices. A game like WoW is easy to control due to most choices simply being false choices. If gear is your primary choice as a player all the developers have to do is create 1-3 endgame item sets that are the best and you eliminate all choice and create the illusion of choice. Obviously it doesnt appeal to me because I am not subscribing to any current gen mmo. The only MMO that I am subing to at this moment is Anarchy Online because it does give me options in character development. The biggest choice that you get in WoW is what talent tree to spec into giving you at most one single unique ability. I assume that you are young and have only experienced the current generation of rpgs. I have played everything from pen and paper games such as D&D, Rifts, to the first real mmorpgs, muds. Things were far different back then. Still to this day the mud I used to play on, it takes maybe 40 mins to gear up completely, that is if you dont have items stored. Itemizing was not the games focus nor any other mud that I have played. Look at how Guild Wars does its character development. Its not through gear... |
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The Importance of Items: A Reasonable Dialogue
The Pub at MMORPG.COM « General Discussion 11/14/10 8:36:03 PM
Originally posted by radios This guy knows what he is talking about. Gear in games such as WoW exist for 2 reasons.
1. Gear exists as a means of consumption. In the United States, everything is driven by consumption. People want and want and want. So obviously Blizzard uses this mentality as a means of giving people an unattainable goal. You will never get the best gear so you will never stop playing.
2. Gear exists as a means of control. The worst thing that can happen to a company like Blizzard is that the player have any sort of control. Blizzard gives you talent choices as a means of placating those of us who want choices but these talents only develop your character in ways that Blizzard can control. There is a reason that 90% of your health eventually comes from gear and that you have no actually choice when it comes to determining your base or future statistics. Player's are smart and they will find ways to manipulate the system so through gear blizzard exerts its control.
Gear should exist to enhance gameplay and nothing more. If there was no Thor, there would be no mjolnir. If there wasnt an Arthur there would be no excalibur. The clothes do not make the man, the man makes the clothes. |
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Originally posted by Tenebrion
Lets give a little more info on the game.
Gameplay The combat is fun and yes there is no balance yet. Certain classes will dominate the kills board. If you take a medic and expect to roast people, well, dont expect to from levels 5-10. Of course you can not play past level 10 at the moment. Even with the whacky balancing at the moment, combat is very fun. RPGishness So far the game seems very very very shallow as far as customization is concerned. Yes you have like 3 different primary weapons with some options on off hands as well, but I just do not see enough variety in the weapons. Every class has basically the same exact starter gun, which I do not understand. You will unlock a new primary weapon at very low level, which may or may not be effective. Medic for example, you can trade a 500 dps scoped rifle that does 30% more damage for a 400 dps rifle which puts a 20dps 4 second dot on the victim and lowers their healing rate by 5%. Also by switching to the agony gun, you half your range. So if you do any math your trading a 500 dps weapon with a 150 range for a 500 dps weapon with a 75 range, and this is not even counting the 30% damage buff from being scoped. Whoever designed the agony rifle needs to take another look at it. When I am getting ready to play a game thats based off of the Unreal Engine, I expect a decent variation in weapons types with alt fires. So far primary and alt fires seem very tame and ordinary. My favorite thing about Unreal games is the dynamic combat due to weapon variation with guns like the bio rifle laying out sludge on the ground for a few seconds which damages targets that walk through it and guns like the shock rifle, which has a long range single beam or a sphere, where you can detonate the sphere with a beam shot.
Crafting and the Auction House Simply horrid implementation. On the AH you can not organize items by level or cost, what a simple thing to leave out. Crafting, super simple and for PvErs only OR PvPers who buy materials on the AH.
Conclusion I do love the combat and I will be playing this game. I just hope they get to patching this game. As an mmorpg, people want variation of play to be available and as of now, 4 classes will do if there is enough variation between them and some unique combat concepts integrated into the game. As of now, if feels like a smooth concept not quite embracing its RPG side and sticking mainly to stock FPS/TPS mainstays.
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Originally posted by Krn_Assassin
Last I read, in NA Aion had under 1 mil subs, where as in the Asian market they topped L1 and L2 with around 4 mil subs. Under 1 mil or around 4 mil, which do you think will fall faster? Also, your saying to ignore L1 and L2, yet Aion is owned by the same company as them. Its like saying, oh blizzard is making a new game, but ignore WoW, WoWs success has no direct correlation to the fact that blizzard developed it.... Do you really believe they have 4 million players in Asia? They are the second most popular MMO worldwide but 4 million? Yea right. There are no sources to back it up. Secondly, if there were 4 million players they would be in China, not Korea and is operated by another company. The time when L1 and L2 were out and now are completely different. Korea produces MMOs rapidly and there is no way one game can maintain success in that country. Not just games, every single thing over there comes and goes quicker then here.
I did not not specifically say " in Korea". I did say " in Asia ". Obviously, I can not prove NCsoft's numbers, nor do I care to. I do believe that even if they are padding the numbers a bit, 3-4 mil in the Asian market is still a big number when it comes to mmorpg's. I am not sure why you focus, specifically on Korea when and if any game has 3-4 mil subs in the Asian market, focusing on one country like Korea, isnt that important. NCsoft is the developer and publisher of AIon, L1, and L2, so I do not understand what you are trying to say when you say " Secondly, if there were 4 million players they would be in China, not Korea and is operated by another company. ". What are you trying to say, that 4 million subs does not matter because they are in china and that even tho NCsoft developed and published the game, that NCsoft is not getting paid and that some other company is? And you call me ignorant, heh. |
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Originally posted by Krn_Assassin No offense, but you just proved the ignorance of some people in this country. Your forgetting Asia (Korea in particular) makes 20x the amount of MMOs for every single American MMO being produced. In Korea, there is no such thing as a popular 4 year old game. Games move much quicker over there then here. If Aion becomes obscure, it will be there before here. Before you say L1 and L2, that's before they began mass producing MMOs and it stayed popular in other asian countries besides Korea.
Last I read, in NA Aion had under 1 mil subs, where as in the Asian market they topped L1 and L2 with around 4 mil subs. Under 1 mil or around 4 mil, which do you think will fall faster? Also, your saying to ignore L1 and L2, yet Aion is owned by the same company as them. Its like saying, oh blizzard is making a new game, but ignore WoW, WoWs success has no direct correlation to the fact that blizzard developed it.... |
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Originally posted by meltphaces
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Great game. Not an MMO
General Discussion « League of Legends - Clash of Fates 12/03/09 8:50:25 PM
Originally posted by Amarok44
In Herzog Zwei, you actually can control your troops as well as you build them. Herzog Zwei is an RTS. League of Legends is more like a roleplaying game. You control 1 single character. You kills mobs for experience. You level up. You use abilities or cast spells. You do not control mobs of minions. You do not build structures which create minions. Yes, this game has a strategy element to it, but all games have a strategy element to them. There are many MMO's that do not have a persistent world. You could look at this game as being more similar to Guild Wars and less similar to Command and Conquer. In Guild Wars, if you create a PvP character its life consists of nothing but instanced arena combat. Sounds familiar. Thos MOBA shit is just trying to tack another acronym onto a genre full of acronyms... |
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General: Rebooting or Re-Imagining the Genre
News Discussion « General Discussion 12/03/09 4:09:51 PM
MMO's are in a decline and the answers seem simple, the people that play MMO's, the creative people with ideas, they do not possess the skills needed to program a game, nor the resources to develop one. A long time ago, back in the days of MUD's, I realized that the most talented coders seem to code the least imaginative stuff. MMO's will re-emerge the day that company's like EA and SOE, decide to take a chance and hire designers with new and possibly difficult to implement ideas(due to them not being done before). I am sure that the current state of computer tech does limit the creation process to a large degree, yet not so much that we keep seeing the same rehashed ideas in a new skin. The MMO genre is a widely untapped genre that has so much potential, that I believe people simply do not know what to do with it. Its the same reason why some people do not play games such as Fallout 3. It seems that most people need their hand held while they are forced down a linear path ending up with a re-skin of the same old Korean grind fest (coughAioncough). Where are all the MMOFPS at? Im cant speak for you, but Planetside is the only MMOFPS that I see. Where are all the MMORTS games. Where are the MMOFPSRTS games. A game that allows one side to play like its an RTS, directing the flow of mobs, while another side plays like its and fps, and maybe even another side that plays like the standard MMORPG. A game like this would be intense, I have pondered for a long time about a game where multiple kingdoms fight over a land, where playing each kingdom was almost like playing a different game in of itself. A game were one player is controlling his pack of wargs, directing them to attack a small village, and another player is playing his steampunk golem manuall aiming and shooting his steam powered rifle at a pack of wargs attacking his village. So much potential, so many ideas, so who is to blame for the stagnation. I guess everyone is to blame...
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Great game. Not an MMO
General Discussion « League of Legends - Clash of Fates 11/20/09 7:18:37 AM
Originally posted by Amarok44
League is not an RTS. In most RTS you are the commander and you build structures to churn out troops that you can control. I have yet to play an RTS that is 5v5, where you control a single character (sounds like an rpg) and roam the map killing mobs, players, and structures. Maybe one the reasons LoL doesnt feel like your standard MMORPG PvP game is due to LoL actually having PvP objectives. MMO stands for massive multiplayer online, so I guess it all depends on what you would consider massive. Games are usually only 5v5, but there are probably thousands of people logged in and playing at any given time. I can find a game at any time of the day. I used to play guild wars and when you are playing in RA or TA its actually smaller than playing in a LoL arena. If LoL fails on what you consider key indicators than so do games like Guild Wars, which consist mainly of instances. I dont consider LoL an open world MMORPG, which is what you seem to be comparing it to.... |
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Originally posted by avedias
I've been playing League of Legends to get my PvP fix. Its not really an mmorpg, but i have yet to see a decent next gen PvP mmorpg release. League is probably the best free 2 play game I have ever seen... |
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Originally posted by raykor
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Originally posted by FastTx
Its not even trying to give the best of both possibilities. If you can PvE from levels 1- cap and you can PvP from levels 25 to cap, hmm, the game obviously favors one form of play. Guess which form of play this game favors... |
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Originally posted by laokoko
Let me take a quote from you. "Video games are a form of entertainment and as such, I expect to be entertained." So why am I forced into pvp just to make people like you happy. I agree with you entirely. If you read all of my post you will notice that I believe PvE should be an options I believe in having PvE servers to cater to those that wish not to PvP. Why is there rift to make gankers like you happy to gank people like me who don't want to pvp. Now your just being a bitch. No reason to call me a ganker. You do not know me or my play style. If you would simply pay attention and read all of my post you would realize that we both agree that PvE and PvP should be a viable option. Why am I forced to go into abyss to pve for better exp and better drop. Just so people like you can gank me. The game company didn't make the game just for you. The point is the game company should make the game for a wide audience or it might as well expect sub par NA subs. These stock Korean mmos just do not do well over here, for a reason. Why would the NCsoft bother to make low level pvp when it only takes 30~60 hours to get to level25. If you can't take that you going to quit anyway. I play guild wars all the time, mainly because im not forced to PvE for hours to grind out gear and cash for consumables. The importance of level and gear is there so people will spend countless hour trying to get it. Which equates to more boring play time. Is this an argument or are you actually agreeing with me on something... And the final point is, the game company want pvp player to pve. Since it equate to more playing time. So people like you won't blah blah about how you spend 100 hours in abyss and find it get boring. PvP doesnt bore me. Id like to know how you can read my mind. I can play Team Fortress 2 for hours due to it being PvP. Shrug...
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