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All Posts by t0nyd

All Posts by t0nyd

8 Pages 1 2 3 4 5 6 7 » Last
151 posts found
Originally posted by Amarok44

Firstly I have to say I love LoL. It's fast paced, deeply strategic, offers great team based PvP action and is remarkably balanced for such a young game. That it's completely free is icing on the cake (not to mention remarkable). I would happily pay money for a game of this quality.

But it's not an MMO. It's an RTS with a few persistent RPG elements. There is no persistent world, no persistent avatar to identify with and the entire game is small, instances of localized combat. Sure you have to level up, but the only element vaguely MMO related that LoL has which Warcraft 3 doesn't have is the talent trees. (I guess you could stretch it and say the Runes are vaguely MMO related) All of the MMO elements are functionally just ways to slightly customise your playstyle.

I know there's often conjecture about what an MMO needs to consist of to be classified as an MMO, but I think LoL fails on most of the key indicators.

 

 League is not an RTS. In most RTS you are the commander and you build structures to churn out troops that you can control. I have yet to play an RTS that is 5v5, where you control a single character (sounds like an rpg) and roam the map killing mobs, players, and structures. Maybe one the reasons LoL doesnt feel like your standard MMORPG PvP game is due to LoL actually having PvP objectives.

MMO stands for massive multiplayer online, so I guess it all depends on what you would consider massive. Games are usually only 5v5, but there are probably thousands of people logged in and playing at any given time. I can find a game at any time of the day. I used to play guild wars and when you are playing in RA or TA its actually smaller than playing in a LoL arena.

 If LoL fails on what you consider key indicators than so do games like Guild Wars, which consist mainly of instances. I dont consider LoL an open world MMORPG, which is what you seem to be comparing it to....

Originally posted by avedias

My fondest memories in an MMO have been in Asheron's Call. I loved how monarchies worked together. I'm looking for a game that has something similar to the patron:vassal relationship(Patron takes vassal under their wing and helps them progress and in return as the vassal levels up, it gives the patron experience). This really pushes the community to help people get better at the game, i really miss that. I also miss the power that monarchies had, open world pvp with claimed territories. Anyone know any games that are similar to what I'm talking about? I really just want to play a game with a friendly community and some pvp with real reputation and skill...

 

 I've been playing League of Legends to get my PvP fix. Its not really an mmorpg, but i have yet to see a decent next gen PvP mmorpg release. League is probably the best free 2 play game I have ever seen...

Originally posted by raykor

I tried WAR at release but only played for two months. There were plenty of mistakes made with that game BUT I was very surprised at how much fun the actual PvP combat was. My main made it to 33 and I leveled several other classes into the high teens and a few into the 20s. In those two months, I spent dozens and dozens of hours in the RvR lakes and scenarios and while there were certainly some class balance issues, the actual PvP combat was a blast!

 I really enjoyed PvP in WAR until level 31+. I had a good time from t1 through t3, but in T4 WAR became just like every other mmo to me, a skill-less equipment based grind, where class imbalances were magnified.


1. Losing control of your character. The WAR devs said they didn’t like it when players lost control of their characters during PvP combat and I agree with them wholeheartedly. Now sure, WAR had plenty of knockbacks, roots, and slows but no sleep, fear, or stun-locks. In Aion, you can die in PvP without ever being able to fire-off a single skill. Aion is swamped with abilities that cause you to lose control over your character and I can’t say I enjoy it at all.

 WAR has its own issues with CC. I do enjoy less crowd comtrol. Altho, in WAR you can die to 1 Sorc, disarm and nuke down...


2. Level difference. War did a good job of offering a fair PvP experience for characters of all levels. I had a crapload of fun in tiers 1 & 2 with a variety of characters. Aion is the classic race to reach high levels so you can gank players that are much lower than you. I realize that this is a temporary problem until the majority of the playerbase reaches the level cap; however, given the extreme level grind in Aion, this will be a problem for quite some time. It also makes the prospect of leveling alts very unappealing.

Leveling from level 1 to max and being able to obtain gear through PvP is what makes WAR the only true PvP game out there. I wish more games gave you the option of leveling through PvP. PvE just will not cut it for me, anymore. I do not enjoy bashing on  mobs for hours with no risk involved.

 Aion follows the same old, Gear + level = victory, mechanics. Aion is  a PvE focused game, with minor attempts at PvP thrown in there. This game caters to the WoW crowd that believes that if they have spent more time playing than you, it should mean that they win ever time.   I have come to the conclusion

 


3. Gear dependence. Gear in WAR mattered but not nearly as much as it does in Aion. There are some incredibly game-breaking golds in Aion and that doesn’t even begin to address the incredible grind required for Abyss-level gear that gives even greater advantages in PvP combat. If you don’t have a whole lot of time to throw at this game, you should fully expect to face players with significant gear-based advantages and you will lose a whole lot more often than you would if it were based primarily on your skill.

  Gear in WAR was more of a problem than you would think. At levels 11 I remember tromping through the PvP areas solo with my geared to the teeth black orc. I could take on 2-5 people, depending on level, pretty easily with this character. In T4 is where WAR becomes much like every other MMO, where gear and level trump skill in every way.


4. Performance. Aion is currently experiencing a big problem with a memory leak in the Cry engine. I have tried to participate in several fortress sieges but it turns into a 10-15 FPS slideshow that crashes the client in short order. (Yes, I have a strong PC and anyone familiar with the game knows this problem has nothing to do with a user’s system specs.)

 I would expect Aion to be pretty much bug free considering how long its been out. Pretty sad...

The bottom line for me—your mileage may vary—is that after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun. I’ll probably keep playing for a while and see if it gets any better but at the moment, I feel like I am just grinding in hopes that a fun game will materialize somewhere down the line.
 

   I feel pretty much the same way. The level 1 to 25 grind pretty much bored me to death and now that I can enter the Abyss, I dont really care so much about it. If I wanted the same old gear and levels = automatic win mechanics, I would play any other game out there....

 

 

Originally posted by FastTx

Aion is a PvPvE game, not a PvE game nor a PvP game. It's trying to be the best of both possible. I'm sorry that Aion isn't the game the OP was looking for but it certainly wasn't disguising itself as a completely PvP game. It just sounds like a huge whine post on "this game sucks because it's not what I want". However we are living in Generation ME and it's all about you.

 

  Its not even trying to give the best of both possibilities. If you can PvE from levels 1- cap and you can PvP from levels 25 to cap, hmm, the game obviously favors one form of play. Guess which form of play this game favors...

Originally posted by laokoko
Originally posted by t0nyd
Originally posted by laokoko

I'm sorry Aion didn't make the game just for you.

Let me take a quote from another gamer.  "wow is a game which try to please most of the gamer some of the time."  It goes the same for Aion.

 

 

 Obviously I am not just talking about AIon. I am talking about PvP in mmorpgs as a whole. Altho your couple sentence reply is very illuminating, no...


 

Let me take a quote from you.  "Video games are a form of entertainment and as such, I expect to be entertained."

So why am I forced into pvp just to make people like you happy.

 I agree with you entirely. If you read all of my post you will notice that I believe PvE should be an options I believe in having PvE servers to cater to those that wish not to PvP.

Why is there rift to make gankers like you happy to gank people like me who don't want to pvp.

 Now your just being a bitch. No reason to call me a ganker. You do not know me or my play style. If you would simply pay attention and read all of my post you would realize that we both agree that PvE and PvP should be a viable option.

Why am I forced to go into abyss to pve for better exp and better drop.  Just so people like you can gank me.

The game company didn't make the game just for you.

 The point is the game company should make the game for a wide audience or it might as well expect sub par NA subs. These stock Korean mmos just do not do well over here, for a reason.

Why would the NCsoft bother to make low level pvp when it only takes 30~60 hours to get to level25.  If you can't take that you going to quit anyway.

 I play guild wars all the time, mainly because im not forced to PvE for hours to grind out gear and cash for consumables.

The importance of level and gear is there so people will spend countless hour trying to get it.  Which equates to more boring play time.

 Is this an argument or are you actually agreeing with me on something...

And the final point is, the game company want pvp player to pve.  Since it equate to more playing time.  So people like you won't blah blah about how you spend 100 hours in abyss and find it get boring.

  PvP doesnt bore me. Id like to know how you can read my mind. I can play Team Fortress 2 for hours due to it being PvP. Shrug...

 

Originally posted by laokoko

I'm sorry Aion didn't make the game just for you.

Let me take a quote from another gamer.  "wow is a game which try to please most of the gamer some of the time."  It goes the same for Aion.

 

 

 Obviously I am not just talking about AIon. I am talking about PvP in mmorpgs as a whole. Altho your couple sentence reply is very illuminating, no...

Originally posted by tro44_1

Whats bad about the game so far?

  Lack of PvP between levels 1-19. Limited PvP from levels 20-24.

Hows the Economy in AION?

  On my server the economy is decent. There is far to much importance placed on crit mana stones for my liking, which drives their price through the roof.

Hows the Gathering System?

  Same as every other game, except that you do not need tools which is good.

Hows the Crafting System?

   I avoid crafting.

Hows the Combat System?

   Decent. I like how combos work. The game feels fluid. I dislike how used and abused CC is.

PvE Problems?

   Grinding mobs gets boring fast and sadly I level faster grinding than doing quests. I actually do quests that are in pockets of mobs that I can grind, but I avoid crafting and gathering quests due to little XP gain from them. PvE gets boring fast in this game and pretty much all games.

PvP Problems?

  Gear and levels is to important in determining who wins in PvP. PvP is also about fetch zerging, get a templar to pull a target then focus fire him down. CC is over used and consumables are necessary to get out of CC. I am not a fan of consumable warfare.

Does Auto Move and Auto Face, ruin the PvPvE in AION?

   Auto face does tend to bother me, with my Assassin. Many of times, casters get out of my surprise attack due to auto face, that is unless I stun them first. There are more problems with surprise attack, if you walk through and opponent and immediatly click it, it will still register as a front attack half the time. This forces you to wait atleast a second to perform it. Its easy to do in PvE, not so easy in PvP.

Hows the Classes?

  No sense of balance in the early levels thats for sure. Healing classes and casters have an easy time of it at first. Rangers really suffer between levels 11-15. My level 14 chanter can fight 1-4 even level mobs at once and my assassin would die to two even level mobs unless I pop consumables.

Hows End Game PvE?

  Not there yet.

Hows End Game PvP?

   Not there yet.

Is this Game Never Ending, like most MMORPG, or is it completable like Guild Wars?

   PvP is never ending :)

How Fast and Smooth is the Melee Combat in Aion? (Instant Attacks like WoW?) | (Queued Strikes like Guild Wars)?

 The game can play fast and smooth but I tell you, if you hit lag and your playing an assassin, its game over for you. Mostly, the attacks/combos feel very fluid and precise. The animation is smooth and things feel like they link together well unlike with Warhammer when it came out.

 

Originally posted by rwmiller


 

Well, I would disagree that all the games before Aion were failures and that Aion has copied them. I think you have a lot of valid and interesting points but that what you are describing isn't a fantasy RPG but something along the lines of a twitch FPS game and there are certainly plenty of those out there.

 An mmorpg can encompass the things that I want. I am not asking for simply a twitch based FPS. Also, I am not saying that all the games before AION are failures. What I am saying is that the PvP in these games have pretty much been a failure.

The problem and it is one that you do address at the end of your ideas is that levels and equipment need to matter if you want people to do the work to attain them but getting them then gives that person an advantage over those that don't have them. I don't think the solution though is to water down the impact of the gear and the levels as that reduces the desire and the need to attain them. What drives players to work through the content to get those items is that they need them to be competitive and if you reduce the need then you reduce the desire to put in the effort to get them. And, then if you reduce the effort needed to get the items to match the willingness of players to work to get them then you water the system down even more.

 You have two categories of gamers here, 1. Players that get equipment because they enjoy to get equipment, and 2. Players that gain equipment because they have to. Warhammer tried to solve the equipment problem by giving equipment in both PvP and PvE which is the way to do it. Everyone should be able to attain gear in a way that is fun for them. Gaming is about entertainment and not suffering(unless you like suffering). In WAR i enjoyed PvP so gaining gear through it was the way to go, altho gear from PvP is few and far between in T1 and Mythic did a piss poor job balancing out PvE and PvP gear. I also believe that gear in WAR was still far to important. Id prefer small incremental changes to the character instead of +800 resist fire, woo, now Brighties cant touch me.

There are probably three basic groups of game players here (well probably a lot more but for this I will say three). You have the PvP oriented, the PvE oriented and the ones who want to do a bit of both. Right now there isn't any one game that can cater to all three equally well. I'm not sure that it is actually possible to do that or even desirable to do it. Aion is trying to be a bit to all three and we will have to wait and see how it goes though they do run the risk of not meeting anyone's expectations and failing as a result. Right now it looks good as most people seem to be enjoying the game though this was also the case at this point in time with Warhammer so it is too early to say for sure.

 In the end, players simply want to have fun. If the designers do not give you methods of leveling and attaining gear that you enjoy, be it crafting, PvP, PvE, Raiding, or whatever, then they are not really catering to the gamer and gaining gear and levels becomes a chore. I dont see it being that hard to cater to the three crowds of players that you speak of. A players needs can be met server side by creating, a PvP server, a PvE server, A limited PvP server. Now everyone can experience the game as they wish...

 

Originally posted by Xasapis

There was a huge thread made by people that complained about the exact opposite. Namely, because PvP was mixed into the PvE game. The thing is that this game was made in a very specific way. We can sit here contemplating on how better or worse it would be if it was made in some other way, or we could play it for what it is. And of course, if we don't like what we play, we can always abandon it and go find something better.

 

 Yes, Aion is made in a very specific way and that way is pretty much a copy of the failures that proceed it. If we have learned anything from the previous attempts at a PvP mmo that integrates PvE into it, its that...

 For PvP to be fun at all levels

1. Levels and Gear can not be the deciding factor in all engagements.(gear and level is everything in AIon PvP, hmm sounds like WoW)

2. Crowd Control can not make other classes usesless.  (example: Assassins and other melee classes must rely on consumables to break the heavy use of caster and ranged crowd control)

3. Consumable based PvP creates a heavy grinding situation for specific classes. (assassin is another good example of this, having to buy poisons and heal pots to break CC and the best gear they can get, caster classes are almost always less gear reliant in these games)

4. Dynamic PvE. (the first 19 levels of PvE grind fest are a chore)

5. And the most important, a PvP system that is based on tactical choices and not simply zerg warfare.

  Aion, like most PvP mmorpgs uses the same tacticless based combat that we have seen enough of already. Mass combat consists of 40 casters standing in a line and a templar to pull in a victim, then pop, The days of stealth insta kills casters, casters perma cc melee, melee struggles to simply move with its thumb up its ass, while healers spam heal everything in sight, are over. We need a new method and we need it now. I suggest.

1. Zerg mechanic detection.

 If you are targeted by multiple opponents, for every opponent over 2, you get a significant damage reduction. This forces players to spread their damage out over a group. lets face it, focus fire ruins mass combat. It always leads to specific targets (healers) insta-dieing to a zerg of casters. This would also alleviate the fact that melee simply melts when they approach a group of casters. What we want is mass combat is where people charge in and duke it out and not simply two armies of archers standing in lines firing at each other.

 The days of, fetch shaman, focus down, are over...

2. A very flat leveling system.

  Players want options and they want their choices to have meaning, yet, we do not want to be totally gimped by these choices. A big problem with most leveling systems for PvP is that the gap between just a few levels can be enormous. No one wants to go into a fight and believe that skill does not matter ,and that one level your opponent has on you has already decided the fight before it began. The leveling mechanic also encompasses the gear mechanic. One level usually means better gear and now you have two things going against you.

  I am not saying that gear should not matter. I believe gear should matter. I just do not believe it should matter to the extend it does in almost all mmorpgs out there. With a game like Guild Wars PvP, gear matters a lot yet its easy to get. In GW gear is more a tactical decision than a chore to get.

 I am also not saying that levels should not matter. I am saying that each level should give small increments of power to the player and not create huge gaps of power between the levels.

 

 Personally, I want dynamic PvP engagements where two armies charge into each other in a big brawl. In games like Aion and WAR, its more like two armies of archers shoot at each other while the melee just watches. Then there is the occasional fetch target focus fire...

 

 

 I am not really that big of a Warhammer fan, but WAR did do one thing correctly, that being low level PvP. I enjoyed my initial time with WAR, those first 1-29 levels. This brings me to the title of this post, PvE games disguised as PvP games. When I first heard of Aion I wasnt all that interested due to it looking like just another animeish Korean grind fest, but when they announced that it contained a PvPvE system, it caught my attention,. For a long while now, I have been wanting a game that weaves PvE with PvP in a way that makes both viable forms of entertainment.

 Sadly, this game ignores what WAR created and thats viable PvP from low level with level advancement through PvP. By having your first 19 levels gained by forced PvE, you have basically declared this game a PvE game. I just dont understand the masochistic idea of having to earn the right to PvP. Video games are a form of entertainment and as such, I expect to be entertained. Would it have been so damn hard to introduce PvP at an earlier stage of the game than level 20 areas? I think not. I believe it would take more balancing to do this and its much easier(lazy) to simply not include PvP from levels 1-19. If you have played this game, you would realize that balance is pretty much non-existent in PvP and PvE from all levels excluding cap. Honestly, do we really want another WoW, where balance is only achieved at max level with top tier gear? I think not...

 I am not asking for much. All I am asking is that if your going to declare a game as a PvP game, then PvP better be a viable option for leveling from a very low level. Aion is declared a PvPvE game. Reading PvPvE brings to mind a game that balances both aspects of combat, yet this game does not seem to do either...

Originally posted by Mystlynx

Looks like points 1, 2, 3 and 4 are directed at PVP.  In the pve portion of the game, they aren't really an issue.

1.  I have grouped up for short periods of time to accomplish certain missions, so can't speak to this one.  Have never experienced it.  Although, even solo, you can get stuck in a mode where you don't regen your health when the fight is over.

 The problem is an obvious one and I am not sure why they overlooked it. If anyone in your team is in combat, it puts you in combat, therefore auto-regen will not occur due to you being in combat, when your not actually in combat.

2.  This must be PVP oriented.  As of yet, I haven't encountered a build I would call nonviable.  The travel powers all get you from point A to point B faster than if you just run normally.  Have to say they are working.

  If you mess with PvP at all, you will notice that melee struggles. Melee struggling is mainly due to min/maxers. You will notice 2 main forms of travel power used 90% of the time, this being flight and teleport. A non-viable build in PvP would be any build thats solely melee OR does not have a defensive passive. With no defensive passive, you will be focus fired and destroyed in seconds. This basically makes other slotted passives ill suited for pvp.

3.  This one is good, as I happen to have a guns/dual blades character with swinging as a travel power.  Has been working well.  At level 15 right now, haven't even seen the need to pick a defensive power yet.  Again, op is probably speaking only of PVP.

  This is mainly PvP, which I obviously posted PVP in my original post. Alsom I said gun and single blade. Dual blades is decent, single blade is totally gimp. Obviously, some power sets are far better than others...

4.  My pure might build melee character is my highest, almost to level 21.  And totally rocks.  Again, I am sure OP is refering to just the PVP aspect of the game.  As far as I know, trying to PVP with pure melee is a bust.

5.  Yep, would be nice to have that working.

6.  I am okay with this one too.  Most games with a tutorial zone/area/experience offer it as an option.

I am not knocking his points.  I just felt that there needed to be some balance.  A lot of what he finds troublesome only exists in the one aspect of the game.  For people that are more pve oriented, the first few issues don't really apply to day to day gameplay.

 So are you saying that since the first few issues dont apply to you, that they do not matter?

 

 Yea, I watched Equilibrium the other day... Character names are, Packetloss and Cleric...

1. Out of combat regen works while in a team... (like it wasnt reported enough in beta, in PvP, i never join a team for this reason alone)

2. Cryptic decides to make all builds and travel powers viable. (we all know the MMO genre breeds min/maxers, but this games balance is way way way out of whack, especially when they nerf things that really arent that big of a problem, but leave shit like ice perma snare)

3. When this game supports themed character creation. (yea, make that acrobatics, pistol/sword guy and cringe when he blows due poorly developed melee mechanics)

4. When melee has a solid place in this game...

5. When you can actually see your Weapon/s during character creation. (at this moment, you have to pay to check out each and every weapon, simply to see if it fits your characters theme, then blindly choose colors for them, Its not like this wasnt reported in beta)

6. When you can skip the intro and start at level 5. (lets face it, its more fun making alts and testing out powers than actually playing the game)

 If your not going to resub, whats holding you back? (lets not start a flame war, I simply listed reasons that are keeping me from resubbing)

Originally posted by Dirktooth

Buy it from Direct2Drive. I have yet to face serious problem with them.

 

 I have had some problems with D2D. Namely my bank approving a purchase and D2D saying that they didnt. So I ended up having to wait 4 days for my 50$ to drop back into my account. My big problem with D2D, and the reason I will never purchase from them again, they do not offer any support by phone. If anything goes wrong, you must go through their online support, which took me 2 days to figure out what went wrong, and still D2D still refused to believe that my bank approved the charges. If I was on the phone, it would have been as simple as a three way phone call with the bank, approved, done in 20 mins.

 I will stick with steam...

Originally posted by Beachcomber
Originally posted by Martinmas

Downloading the patch now and it is 1079MB. I am really curious what they added.


 

Your not meant to patch anything just now, according to twitter. They dont post this on their on boards but use twitter, this is becoming laughable.

 

 

 

 The website us completely down now. I get this when trying to go there...

We’ll be Right Back!

Champions Online is currently undergoing emergency maintenance to the game and website. Players will be unable to access the website, forums, and game at this time.

Please do not attempt to patch the game at this time, as you will not be receiving the most updated version of the game.

We will update this page as we have more information. Thanks for your patience!

Originally posted by Gorilla

 Oh and another thing they re nerfed exp leaving some nasty  exp gasps with the crap exp from mobs the game is possibly one of the grindiest ever where these content gaps are. Not sure what the hell they are up to.

 

 I like to PvP for Exp anyway, but those quest gaps are easily remedied by running some PvP.

Originally posted by Inktomi
Originally posted by t0nyd

 Whats up with forming a team. For the last two days, everytime I try to form one I get a message, team server is down. Today, around 10am I finally formed a team, then the server crashed. Of course they posted saying it would be up by noon, its 3:48 here and it still shows that the server is down. Funny enough, the website is down also...

Forget Champs, I'd like to see the build for your drake.

 

 I have two drakes. One is the stock mission runner, with passive shields shit. The other I solo with,

7x heavy launcher II

2x invuln II, warp disruptor, web, 2x large extender II

co-proc, 3x bcu II

3x field extender

5x hornet II

Sometimes I drop a large extender and replace it with an ab/mwd  when I want to go after small targets. This build puts me around 80k effective hp and cap stable at 65% with around 550 dps. Thats pretty damn good dps for a drake.

If you want to bait or just run missions....

7x heavy launcher II

2x invuln II, 3x shield recharger II, 1x extender II

3x shield power relay II, 1x bcu II

3x field purger

5x hornet II

 Now your talking like 170 hp per second with resists, 60 em, 69 therm, 75 ken, 80 exp. Resists are the same on ther dps build. This would be a great bait build but, sadly no one is dumb enough to attack a solo drake, most of the time. The first build is my favorite due to surprising the fuck out of people with your dps and no one ever attacks a drake first anyway. In mass combat, you will be the last target most of the time...

Originally posted by bensculpt

Right now theres plenty of really bad powers and a few that just make you play them! I think the high dmg aoe need to be nerfed  for sure, but as of  last patch the hordes of henchmen are just killing any close combat character in short order, anyway my advice is not to get to attached to any characters because they will be nerfing everything down to the lvl of the crap powers to make things even, is my guess. It may be a few months before things settle down. Anyway the formula for success seems to be dex, ego and con on a ranged guy, close combat is a lost cause.

 

 I feel you when you say, melee is a lost cause. Also, for a high defense damage based character, dex and ego are perfect. Regeneration doesnt feel gimped when focusing on dex/ego, so you get a very spike based damage build that can take it also. I believe with a small change to how travel powers work in combat and some small tweaks to melee abilities, things can turn around very fast.

 This game is absurdly easy. So far, its been far to easy to mow down anything that stands in my way. I am an alt-oholic, so this post is written with several power sets in mind.

 Archery is still absurd. So far I have managed to 1 shot damn near every mob that has crossed my path, besides a villian. Oops, I pulled 10 mobs, sonic arrow dead, sonic arrow dead, sonic arrow dead, sonic arrow dead, yawn. Im sure there are a few out there, that enjoy complete domination over everything that crosses their path. I for one, am not one of those type of people. I prefer a challenge and there are a lot of power sets that function like archery.

 I am not saying that I agree with how and when Cryptic chose to nerf several powers. I for one believe that instead of gathering all the information that they could, from beta, launching the game, then doing mass changes to power sets, is a fucking horrible idea. Cryptic, learn from age of conan, If your game isnt finished, dont fucking release it. Cryptic should have extended beta a couple weeks. Altho, I am sure that they didnt want to compete with Aions launch.

 As I continue to play this game, I notice more and more powers that are either pathetically weak OR way over powered, I realize that more sweeping changes are going to occur. I have no problem with tweaking powers. I do have a problem with the lack of a test server and the fact that Cryptic seems to have no idea how to take things a bit more slowly. In the end its Cryptics own fault. They balanced releasing the game to soon, allowing players to level up extremely fast due to over powered abilities with, taking the time to balance out abilities over another beta and creating a test server before the game goes live. Obviously, Cryptics chose to have cash flow now at the expense of game balance and polish.

Originally posted by jasiones

i was doing an escort quest last night when i got kicked off line...tried going on their website to see if the servers were up as the launcher wasnt loading..but suprise! the website is down.  i know bugs happen, what cryptic should do is credit everyone a day..i know this isnt a big issue for me to say "OMG REFUND MY SUBSCRIPTION NOW"  stuff happens..all MMOs have  hiccups like this

 

 I dont expect any kind of reparations. I would just like Cryptic to not down the website when the server crashes. This way they can keep us informed as to whats going on. I dont think the fact that when the server crashes, they bring the website down, is any kind of coincedince

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