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All Posts by brownspank

All Posts by brownspank

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218 posts found
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General Discussion « Allods Online
11/10/09 2:36:43 AM


Originally posted by Ciccero
Customer service=non-existant

If you're talking about Gala-Net, I would have to disagree to a certain extent. I have yet to be ignored by their support staff. I sent a lot of emails regarding Rappelz and my gPotato profile, and each one was answered within a day or two.

Bah, too bad it's North America only. 7354 keys left. I got my HoN key at the same place.

The way I see it, releasing a game of this quality as without-subs is either a motivation for the team, or a show of confidence that they can come up with new, sellable content (in the form of expansions and campaigns every few months, among others).


Originally posted by wrockholz
 
Little to no content patches, the expansions are really the only form of expanded content in this game.
 

I had always hoped for something similar to the addition of Sorrow's Furnace, at least one each for the other campaigns. So yeah, I agree with you on this.


Originally posted by Flummoxed
Wow, only 4 years?  Seems like it's been around much longer. 
For a game that has 0 buzz anymore, grats to NCsoft for keeping it going.  People must still be playing.


Yeah, much of the updates is geared towards existing players now, it seems. Keeping their playerbase is more important than pulling in new ones for ArenaNet, especially now that no expansions/campaigns are planned for release, and with GW2 somewhere in the horizon.

The DR devs have done a great job of evolving the game (within the constraints of a casual MMO), IMO. I've been on-and-off DR since it launched, and I see myself spending more time with it recently, due to the changes in gameplay.

I like what they have planned for the download system, which is something I loved with Guild Wars (no big patch downloads!). Not sure how the "play in browser" feature will work; I would at least like to log in and do some stash management.

Of course the most appealing new feature (for me at least, but I'm sure most casual players who earn a bit of dough would feel the same) is the "cash shop". $5 a month is cheap, but there's still a level of commitment attached to it.

Anyways, can't wait for the next chunk!


Originally posted by gath
The MMORTS i know are:
http://www.playsaga.com/
http://www.dreamlords.com/

And there's atleast 1 more, but cant really remember the name (i'm a bitty little tiny DRUNK!)



This?: http://worldshift-game.com/ (Looks awesome, based on screens.)


Originally posted by yoni333
very good job but can you explain why gw is not wow just without monthly pay?
i didnt understood what the big difrenet?

Players who have experienced GW can keep telling you in different ways how it's different from WoW, but while there is that urge to compare it to WoW, non-GW players won't quite get it. You'll have to actually start playing to see the difference.


Originally posted by Vrazule

Originally posted by rev_lazaro

Vrazule I'm confused: Are you praising their approach to finally making the PvP changes separate from the PvE or are you criticizing it? Everything you listed sounds like what Anet accomplished with this; but starting off with "When will developers learn!" kinda throws me off.



Hmmm, maybe it's due to the comment that they are not scaling PvE skills for PvP,but rather they are creating seperate PvP skills. From the sound of it, you will have an ability icon for PvE and a seperate one for PvP. So now you have two different systems to worry about instead of an integrated one that scales depending on your situation.

IMO scaling alone wouldn't calm the rabid fans that QQ everytime their favorite skill gets nerfed. Skill balancing would be much more flexible if it included the ability for devs to change the way the skill works between PvE and PvP. This is not to say that all skills targeted for balancing will have different mechanics for each playstyle; it's just a foot in the door.

Though, I agree that having 2 sides of a skill to track can be cumbersome. We'll have to see what happens once the skill changes are implemented.


Originally posted by Godliest
And after beating the dead horse in PvE you can go and check out PvP and realize that's fucking awesome! Or at least that's what I did, and now I'm a HA addict.

I just recently got hooked on AB myself, as a result of getting lazy working for my carto title. Nice way of unlocking skills for heroes, as well (via Balthazar faction points).

Thank you ArenaNet for finally creating end-game weapons for Prophecies! They all look badass! Happy birthday, Guild Wars!

RF is published here in the Philippines, so I understand that part of the IP block, but Archlord too? Perhaps a SEA region version is in the works?

hows this game?
General Discussion « Mythos
4/09/08 10:32:14 PM


Originally posted by Unicorns_Pwn
...is about as useful as tits on a pogostick.

Sounds useful to me, or at least I'd like to see it in action. :)

hows this game?
General Discussion « Mythos
4/08/08 10:34:31 PM

Seems like Dungeon Runners to me: cartoony graphics, instanced dungeons, limited camera movement... is it?


Originally posted by jrah
I've wondered if someone has tried to get both Survivor and Legendary by having a party with a friend and letting the friend Death Level the beastie, then kill it and share the XP while your PC doesn't die. It would be even slower, but would it work to gain both titles?

From http://wiki.guildwars.com/wiki/Legendary_Defender_Of_Ascalon:
"Pairing with someone willing to death level for you will not work because of the lack of reusable res in pre-searing."


Originally posted by mindspat

Originally posted by Deathstrike2



Originally posted by Kazzer

omg... why the heck... why is it good, there are nibbles in the game? cant they focus on better stuff than nibbles




What the heck is a nibble?


I think it's what grown men, and some women, do to nipples. Well, it could just be me. ;)

No, you're not alone. Fellow nibbler here. Definitely earns plus points with the ladies. ;) >:)

Guild Wars mainly, with a little Dungeon Runners every now and then. Been meaning to try out either Sword of the New World or Perfect World, though.

By "floating", do you mean hovering/flying above the ground? Or just moving around following their owners?

In any case: http://wiki.guildwars.com/wiki/Miniature


Originally posted by gil0
there are over 1200 skills in all the GW`s together and there are 90 different profession combination and then every profession has its spesialisation, i think you can make pretty unique characters in GW.

In the looks department, there are a multitude of faces, hair types, hair colors, skin colors, heights, professions, armor, and dyes.


For more information: http://wiki.guildwars.com/wiki/Character_creation#Statistical_trivia

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