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All Posts by afoaa

All Posts by afoaa

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516 posts found

Daoc just consolidated all their servers into one super cluster which is fulled with players in big battles, taking castles and territory from each other.

Sounds like its something like that you are looking for.

Of course those who still play it is the hardcore players so don't ever expect any easy PvP kills.

Originally posted by RealmLords

That's almost definitely server cpu.  My guess would be the zones are larger than what the server hardware can handle, usually i terms of PC and NPC counts.  Everything ticking (time slicing) ends up waiting and performance drops badly.

And you know its server lag because if you enter the Embry area outside prime time like early EU day then there is no lag in the area that were unplayable during US prime time.

Playing fallen earth, still have a sub for CO but waiting for more content before I play it again, and I keep my AoC atm because I belong to a really good guild there.

Originally posted by Terranah

I think game companies shoot themselves in the foot when they have ugly aesthetics.  There are some amazing computer artists out there and they can make really wonderful looking characters that are even not very system intensive.

Problem is that in this game they shouldn't look too pretty or perfect. After all you play a woman trying to survive on her own out in the wilderness. 

Just look at fallout, the base characters are not very pretty, and then there is a LOAD of mods to change body type (mostly done by asians) and the end result while being pretty really does detract from the style and sense of the game.

Don't see any messages about server hardware upgrades in that. The only opgrade mentioned anywhere is the upgrade to the forum server.

Lots of client updates but its really not that which is the problem, the problem is that their servers can only handle a limited number of players in a single area before they get overloaded and hang up.

I experienced the same kind of server lag as the OP describe while having 150+ fps so optimizing the client does nothing to help with the problems that make the game unplayable near Embry.

Fix for Lag
Fallen Earth « Fallen Earth
9/27/09 4:21:56 PM

 I think they are having a lot more players than they expected.

It really comes down to whether or not you like FFA PvP or faction PvP?

Both games are sandbox, skill based games with direct aiming and hitting in combat instead of free targeting. But Fallen Earth does not have FFA pvp everywhere.

This entire discussion is silly. Different cultures means that different things are appealing. Its just like food, something that is a rare delicacy in one country would make people puke elsewhere like here where we like raw fish fermented in a cocktail of vinegar, onions and sugar.

Its the same for MMO style. Just because something is good and cool in Korea doesn't mean it is elsewhere. For example I personally cannot stand how the characters are posing when they stand still in most Korean games with the chest pushed forward and all the weight on one leg but hey that might make you look cool in Korea so what is terrible for me could be cool for other people.

Or what about female voices. The ideal in most of asia is that they should be as girlish sounding as possible, its similar in russia where the women try to talk in as light as voice as possible but here we like a womans voices to be strong, clear and confident sounding and the little girlish style talk of the east is like sandpaper to our ears.

And animations? Most Korean MMOs have extreme hyperspeed blown up animations with a s...load of colors and glimmer. Well here most like things to look believeable so you can identify with it and believe in it so those animations again reducing the quality of the game instead of increasing the quality for westerners. An vice versa I am quite sure that Koreans think that western animations looks slow, bland and boring.

So you cannot say that one thing is good or bad, you can only say how it is for you and your culture.

I like the slow pace in lvl'ing. After all every 10% of a lvl you gain points to spend on your character so you are constantly improving instead of doing it in big steps rarely. So you are not really bored because you are rewarded all the time. And its nice that you really can go deep into getting to know where you are instead of blowing through an area in an hour or so. The pace makes you feel you really are there.

I have always hated how low lvls area's in MMOs are places you only see for a few hours and then bang its all grey and meaningless. FE does it better and you get involved more with your enviroment.

As to performance, my I7 rig with a GTX 260 card and 3 gig ram give me with all settings set to 100% a framerate of around 150 outside towns and around 40 in the most populated areas, that is better performance than I get in AoC as max graphic levels.

 

Some items can be modified visually, mostly clothes where you can take a cloth piece and craft it with some dye and then it gains a new color and sometimes changes the stats. I haven't seen any modifications of items so far so I don't know if that is in the game.

As to gaining materials. Well that is CONFUSING in a good way. Meaning there is almost infinite different sources for gaining materials. You gain materials as drops from humans mobs sometimes animals, gain materials from harvesting nodes and dead mobs, you gain materials from scavenging through ruins and old vehicles and so on.

The thing is that you can gain the same material in several different ways, for example you can gain a chemical from a plant, find it in the stomach of a mutant or maybe find it in a refuse pile. There is a large random factor in what you get when you gain materials, both in what you get and how much.

So you can't just sit down and repeat farming some node for materials, you have to explore and learn and over time find out a pattern that will give you what you need. 

That being said the stuff you can make is very very nice.

 Its pratically impossible to shoot anything that is not standing still from the EU. You can aim in front of a target then the system automatically make you miss and you can keep your sight on target because then lag causes you to not hit it.

Only when things are standing still or are running straight towards you can you hit them.

Guess many EU players will go for melee that dont have these problems.

Originally posted by Farem

 So to get back to the original topic about how the old MMOs required you to learn...

You just made me think about something. The MMO market used to be a niche market for us gamers who wanted to get INTO the world and story of the game we played. And they did a great job back then. But as we have all noticed, slowly... well not slowly, when WoW came out, we were given every little tool (and the option to create our own tools).

 

The MMO market went mainstream.

 

Sure we get more people to play with, but not in the truly fun games we remember playing.

Anyway thanks for the topic. It was nostalgic.

Well what I don't understand is why does the one exclude the other? It seems to me that it should be possible to both have themepark playstyle and a living game world that in itself contains enough for you to have fun on your own terms. Sort of well you have done some quests and do content like any themepark and all of a sudden you see someone building a house somewhere . . . how did he learn that? Could it be fun to add your own stuff to the world? And then more people could be pulled over into the the more freeform parts of the game by discovering they can do stuff on their own.

Also there is no reason to make enviroment XP silly compared to quest xp. For example in CO a 5 min instanced mission give you the same XP as killing around 2-300 mobs . . . .  so the second you don't have a quest to go on you feel that all you do is pointless and wasted time there. Instead the game should keep quests yes but it should also seriously reward all the other actions you do. If you build something, farm stuff, pvp kill something or just plain grind mobs it gives viable XP that is comparable to quest XP.

It _is_ possible to have the best of both worlds, a "mainstream" themepark and heavy sandbox like elements working together and my theory is that such a design will take less development time compared to player enjoyment time than your typical MMO you see these days.

Its not nearly as dark as fallout. There haven't been an atomic war, the world broke down after  a disease killed most of humanity.

Society lives on, its not anarchy like in Fallout but its fragmented and at times primitive.

Game feels more like pre-cu SWG than Fallout when playing with combat working like NGE SWG combat.

Originally posted by Quirhid 

Only thing that matters to me in any game is: Am I having fun?

Yes of course, its self interest that drives people. The issue is that other players interest in your game influence whether or not _you_ are having fun when you look at MMORPGs.

So where in a single player game you can just ignore other games, in MMO's you cannot since other MMOs influence your experience in your MMO, and that is why you see the badmouthing of other games there is so common.

Grinding is not a problem if you feel that the reward is worth the effort.

Take daoc that you mention yourself, it took my first char 56 days of playtime (yes over 1300 hours) to reach max lvl yet you didn't feel like you wasted your time because there was a purpose with gaining levels, a reason for doing it, the realm war and you trained to become a fighter for your realm in the big war.

The problems start when improving your toon becomes a purpose in itself. Then the raising of abilities, skills and levels become _the_ purpose of the game and that means lvl'ing must be the focus of entertainment and that is when grinding becomes a bad thing because who want to grind and grind if it has no other purpose than getting to grind some more?

Originally posted by Harafnir

It is easier to build a game with pregenerated content, than build a freeform sandbox where people can do whatever they want, and still keep it balanced and fair for all parties. I think that is the main reason. You can spend more time on creating content, and less time trying it out, balancing it, discussing it brainstorming it and micromanage it to fit the world, all sorts of player types and protect it from possible exploits. And I agree... Fallen Earth was like going back to the good old days. And that is only positive.

Hm, from my point of view it looks like the result is the reverse; the more you micromanage the less content you end up with and the more content are you forced to produce to keep your customers.

Don't misunderstand me, I don't have anything against quests, quite the contrary, I am not a sandbox fanatic at all. I just wish more developers would ask: "What fun and meaningful stuff can you do in the game when you are not questing or raiding?"

If they could just make the base world enviroment interesting enough so players don't have to quest or raid at the endgame to have any fun or feel that their actions have any meaning or purpose, then half their problems in maintaining players is gone.

Fallen Earth for example is said to have over 5000 quests in it yet you don't feel you _have_ to do a quest to progress or do something that have meaning and purpose and is fun, that is a strong base for a game and I wish more developers took some more time to think about the world before they populate it with quests.

 To the OP. 

There is one general reason why people argue about this. MMOs are dependent on people playing them for the quality of the game to be there.

In a single player game you couldn't care less if other people like it or not since the only thing that matters is: are you having fun?

Not so in MMOs. Your enjoyment of the game very much depend on other people playing it too. So its very important for many people to promote the game they like in order to secure their personal game experience and that the game they like have a future.

Other MMOs are a treat because they can potentially destroy your enjoyment of the game you like if they draw away friends or if they generally deplete your game from active players.

So its not so strange that people argue like this about MMOs. It makes sense to do so.

 After having played AoC, WaR and recently CO I on a whim downloaded Fallen Earth and after only 1 evening I sort of rediscovered things I loved about MMOs back in the old days.

Being used to playing in small boxes with everything handed to me and being pointed endlessly in the right direction for the next quest and the next all of a sudden I was standing in a freaking HUGE gameworld, with little idea about what to do or how to do it.

And then I began to explore... and learn... and discover... and getting ahead and whoa all of sudden all the good old stuff was back! _I_ had to think, _I_ had to figure out, the world wasn't just a playground with premade entertainment elements I could visit, it was a PLACE to be and do your stuff.

This is not really an add for FE but the game made me think about the general development of MMOs in the past 5 years. I have played so many MMOs in the past few years that I had stopped missing the feeling of actually being in a virtual world with other players and instead just blown through whatever was served to me on a platter.

The developers have more and more created railroading games where people are supposed to do certain things and be pushed through them in a way and a pace predesigned for them by developers and the end result of that have been that games have become more and more shallow and content poor because that design takes a lot of development time so the games always end up with too little content and have little replay value.

Why do so few development teams dare to make games that actually create a gameworld? Create a world system that is a self contained entity that create its own need for action and content? Why do they prefer to create more and more pre-scripted content that players then blow through and get bored again?

Is it because most players want it that way or it is because developers generally lack vision?

Spot on review!

Yes the character creator is great, yes the power selection system give you a lot of freedom to make your personal toon.

But the game is simply too shallow, its good for settling down, leaving the brain on the shelf, drink yourself stupid and smash enemies kind of gaming.... or rather it was pre september 1.

But it has nothing to keep you involved on a lvl above the mindless smashing and with the extreme poor content, the gaps  where you have to grind and the removal of the super in superhero the game simply does not deliver anymore.

It cannot compete with other MMOs on standard MMO terms. It had a unique niche in the complete free and fun way it could be played but that is gone now so the one thing that made this game worth buying were removed by the dev team AFTER the game went live and after the special offers for long subs or lifetimes ended.

Now that they took away the game's one big quality it simply cannot compare in quality to all its competitors and i cannot recomend that anyone buys it until they have about trippled the current content and returned the game to a beer and fun type of game it should have been.

Originally posted by oliver71

Hi gang.

 I have narrowed down my choice of games to play atm to LOTRO or AION. I like pve and interesting content. I dont mind to grind a bit as long as its not in the Lineage 2 mould . I dont  mind PVP but its not my main focus. I play a majority of my time solo due to work hours and living in the Oceanic region.

Thanks for any feedback.

(played wow, aoc pvp server, EQ2, DDO, GW)

If you like PvE more than PvP then go Lotro. Game has SOOOO much PvE content and its good, really good. You can solo as much as you like, you can group as much as you like, you can raid some but PvP is a sideshow where you fight your server mates that take on roles of orcs, goblins, spiders, wargs and trolls.

Lotro also have some of the best social aspects of any MMO. You can play real music in the game and I have seen concerts. You can spend eternity getting hold of special clothes for your character, outfit your home and there is often special events in the game like horse races, chicken fights and of course you can sit and fish ..

The crafting system takes a lot of time but the gear you learn to make is some of the best stuff in the game, just dont exepct to be able to make anything really good the first few months of playing.

Turbine also expands the game over time, mostly its free expansions but they also have one paid expansion so far. The playable game area is 2-3 times larger now than it was at release and it takes more than an hour of running to cross from one side of the playable area to the other by now.

Aion has the advantage that its new but be warned you cannot lvl past lvl 25 without open PvP, all lvl 25+ content is in PvP areas so if you dont like forced pvp then dont play it. Lotro otoh you can pvp if you like but its a side game to move over to from time to time to have fun and its mostly about big groups fighting for control of area and not small group skirmishes.

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