|195 posts found|
Originally posted by arcdevil
Well the only game atm i can play on my little netbook (waiting on getting new desktop build) is perfect world international. In that game you _can't_ buy a sword of megadeath +200 or I-am-more-uber gear at all in the cash shop. What you _can_ buy is a cool outfit (that only affect your appearance not gear), a nicer looking mount, larger inventory bag or bank space and all that kind of stuff that you usually have to grind a lot of in game money to get.
And it looks to me that the game is doing quite allright. What many people dont understand is that people are quite willing to pay money for fluff and nice things that dont affect game balance.
The kind of gamer you describe is the kind of gamer that make gold farmers thrive. Its not automatically the same kind of gamer that play a RMT game.
The biggest problems I see in the RMT subgenre of MMOs is that most of them are low budget games build around a different gameer culture than what you see in the west, and as long as they are not made to fit the kind of stuff people really find fun in this part of the world then the model will always face a stigma.
The day someone make a prime quality western style MMO with RMT in a way that dont affect game balance then people's perception will probably change. Its not RMTs in itself that is a bad thing, quite the contrary for gamers like me its nice to be able to spend 10 dollars on a cool horse instead of wasting 50 hours of my valuable sparetime. No its the overall quality of most RMT games that is the problem.
Perfect world international do not have any really brilliant elements, but its nice to only have to relax doing fun stuff and dont have to worry about "work" in game because of the RMT option. I dont _have_ to do anything I dont find fun in the game, which is something almost all P2P games force you to from time to time.