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All Posts by afoaa

All Posts by afoaa

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178 posts found

Pray that you don't get a problem with the game because support does not exit in Rift. I have had a game breaking issue in the game for 10 days now and I still haven't heard any reaction for my petition.

It took the closure of the game to make you realize just how much fun it actually was. Looking forward to the re-release.

What killed the game in the first run was the silly payment system and all the cheaters. If they haven't found a way to stop cheaters effectively then game wont live long again sadly, no matter how fun it is.

Well does it matter if the clothes ripple or not? The overall animations looks so artificial and plain weird in that game, that cloth rippling is a minor issue.

And what MMO does have good cloth rippling apart from CoX?

The problem at cryptic is that their leadership simply did not understand the fine balance between frustrating and boring which becomes entertaining.

Their games were either boring or frustrating or switched from one side to the other.

Originally posted by Loke666
Originally posted by Timukas

So you calling people trolls because they do not like Tera? This is not Tera thread but thread on both games. I do not like anything in Tera tbh. If I want a game without auto-target then I play FE where I have really nice rifles and pistols instead of ridiculous barn door sized axes.

MMOs have ridicoulus unrealistic combat mechanics so why shouldn't the weapons be like that too?

This is really a question about art. In a game like Mount and blade it would just be silly but it is actually somewhat realistic in more ways than the art.

Well there is a difference between unrealistic and plain silly.

The mega weapons you see in many Korean games looks like you are compensating for something when you wield them.

People have been burned off by Korean games with beautiful graphics and crappy gameplay for too long to trust a new super shiny graphic game from there.

In the west you make the gameplay good first and THEN you focus on looks else the game will fail no matter how much shine you put on it. Many western games make the same mistake of putting shine first but they always dwindle away.

There are also other elements that really really annoy many people in the west. One is weird movement systems, weird sounds, over girly female characters, too big weapons and too much flashy graphics. Lately the japanese game fashion of putting way too small heads on big bodies is adding to the annoyance.

People in the west want games to give them interesting and fun gameplay that is varied, and once that is achieved give them figures that they can identify with either from the real world of the fantasy worlds of their youth which in many cases are from comics. Most eastern games give neither.

They have been increasing the importance of pvp goals in the game over time and will increase it more in the current plans.

As you control pvp areas you increase a bonus for all members of the faction the area's are controlled by, very similar to the bonuses you got from holding keeps and relics in daoc but not as dramatic as the relic bonuses there.

If I understood the last interview with the lead dev right then they will merge crafting and PvP on a personal level where you can via crafting upgrade faction armors but you need pvp in order to get the materials or recipes.

Even though they have revamped the entire damage system they are still not finished with the current rewamp of the combat. At the moment you need to click way too many abilities constantly while at the same time manually aim and that kind of combat is simply too frustrating for most people to enjoy. So they are going to change abilities so there will be fewer but more dramatic abilities to use and the manual movements and aiming will become more important . But they are not there yet and it could easily take months before we see it.

Turbine has understood the model. The key is to offer good deals that people feel are bargains and fair. You never feel you really HAVE to spend money but often you get something nice out of it that leaves you satisfied and feel that its money well spend.

SoE on the other hand just stand out as extremely greedy and gnabby in EQ2. The worst thing is that they constantly spam you to spend money every time you log in with is so irritating that it made me leave the "free" game again.

The result in Lotro is astounding. The game is revitalized in a way I have never ever seen in any MMO's before. Not that it was ever dead but the new model has given it a huge constant infusion of new players and many of them keep on playing the game for a long time.

I havent logged on WoW for 4 years. I have never ever had it installed on any of my current PCs. Yet all of a sudden I have begun to get phishing mails about my wow account in the past few months.

How did they know my login name and my email when I have never ever entered it on my PCs? And how did they know I had a WoW account with that login when  I have never ever used it on any of my computers?

No the security leak must be at Blizzard because I haven't had the info on my computers at all.

Look at the textures on the cliffs at the road. That is about it. :)

Game becomes a lot prettier on a Samsung Galaxy Tab. At least for old eyes like mine.

I wonder if our old characters will be ported over to the F2P version?

Sounds like you should try out DaoC.

Originally posted by wickedpt

Very disapointed not to see Amarthiel (Sara Oakheart) in this list...

Yeah she was the first villain I thought about when I read the title of the article.

Mobs can be quite social and help and aid each other in FE. Its just almost always shut off in the low lvl areas for some reason. As you get into higher lvls it becomes more and more common to have social mob.

What is a bit frustrating in s3 is that you never know in advance whether or not a group of mobs are social until you try, because there is no real system for it as far as i can see. 

Originally posted by holifeet

Community is great but shouldn't game developers be left to make what they want to make, or will all games be just the same eventually?

Rule nr.1 of game design has been and always will be: "Kill your darlings"

One persons vision can almost never ever be a good thing for a great mass of people. That's why dictatorships fail in the end and why wise kings were wise because they listened to their people.

I am not saying that the vision of one man always will fail but if it fails to make something positive for the masses then its a bad thing for a business.

If a developer cannot kill his darlings he should not make massive multiplayer games because his task is to make things that is fun for a LOT of people.

One thing to add to the article; I have been in many different mmo communities in the past 10 years and I have noticed some things that always happens one of two ways.

Communities become more and more constructive over time if they can see that their ideas and opinions are taken seriously and are being acted upon. But if they only get canned responses, sugar coated monthly updates and see that none of the prime concerns of the community is being dealt with then the community becomes less and less constructive and instead turns angry and bitchy.

Board communities also really do reflect the general mood of the players in the game. Yes the vocal ones are always a minority but they are representing the mood of the players in general. I have often moved around and talked with people in games who never post on boards and I have discovered that in ANY game I have played that what is being said on the boards really do represent the mood and attitudes of the player base in that game.

They were sadly utterly unprepared for the reality of running an online game. There were no in-game gamemasters you could contact and no working anti cheating software. So the game became a pigsty of cheaters in no time.

Add in that they made game systems that went against normal gamer behavior and had little understanding of player motivation and the game was doomed.

AoC had such small zones because it originally were meant to be played on the Xbox too. Since the secret world is PC only it does not have to follow the same constraints on zone size.

If they can pull off what they write in that state of the game then we might just begin to have the game we thought signed on to a year ago.

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