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All Posts by afoaa

All Posts by afoaa

27 Pages 1 2 3 4 5 6 7 » Last
538 posts found

TSW has better intense gameplay but GW2 will have lasting power. Once you are through the main stories in TSW there is little reason to continue to play the game which is sad because its one of the best MMO experiences you _can_ have atm, but there simply isn't a viable endgame.

GW2 automatically make you cooperate with anyone in the area since all events are area based where the area changes there is no indivdual quests as such in the game except for your personal story so whoever is in the area automatically counts as your own group for completion. And GW2 has a viable 3 side non-battleground PvP that feels almost like old DaoC.

GW2 also really HAVE done away with the Trinity, there is no tank / healer / dps roles in the game at all.

TSW otoh has tried to break some of the standard mold, by not having classes and levels, the character development system is extremely similar to old starwars galaxies, but you still have the traditional tank/healer/dps builds you make and the entire endgame is build around item grinding with the trinity sadly.

You can also play it on an android device.

One should wonder if hacking is becomming a society danger and as such should be punished by life in prison or death.


If you attack the instituion of society the punishment is much worse than normal crime and hacking is becomming such a crime.


You should be very careful with subscribing to a funcom game these days. They do not allow you to cancel again. The only way to stop a subscription is to delete your credit card info or block payments to funcom.


Can you re-assign keys in the game? I have seen many asian games that do not allow you to move keys off WASD which I can¨t use.


Very accurate description Vargur. Even though I do think the catacomb and labyrint expansions were ok because at that time they had learned from the mistakes of ToA and NF.


Also the dev team mostly responsible for ToA and NF moved on to WaR once mythic got the license and a secondary team was put on DaoC which saved the game for several years. And we know what happened to war. :)


Well how do you get help from them? I have had a severe game problem and I get no reaction what so ever from the petition system. 10 days and not a word.

Pray that you don't get a problem with the game because support does not exit in Rift. I have had a game breaking issue in the game for 10 days now and I still haven't heard any reaction for my petition.


It took the closure of the game to make you realize just how much fun it actually was. Looking forward to the re-release.

What killed the game in the first run was the silly payment system and all the cheaters. If they haven't found a way to stop cheaters effectively then game wont live long again sadly, no matter how fun it is.

Well does it matter if the clothes ripple or not? The overall animations looks so artificial and plain weird in that game, that cloth rippling is a minor issue.

And what MMO does have good cloth rippling apart from CoX?

The problem at cryptic is that their leadership simply did not understand the fine balance between frustrating and boring which becomes entertaining.

Their games were either boring or frustrating or switched from one side to the other.

Originally posted by Loke666
Originally posted by Timukas

So you calling people trolls because they do not like Tera? This is not Tera thread but thread on both games. I do not like anything in Tera tbh. If I want a game without auto-target then I play FE where I have really nice rifles and pistols instead of ridiculous barn door sized axes.

MMOs have ridicoulus unrealistic combat mechanics so why shouldn't the weapons be like that too?

This is really a question about art. In a game like Mount and blade it would just be silly but it is actually somewhat realistic in more ways than the art.

Well there is a difference between unrealistic and plain silly.

The mega weapons you see in many Korean games looks like you are compensating for something when you wield them.

People have been burned off by Korean games with beautiful graphics and crappy gameplay for too long to trust a new super shiny graphic game from there.

In the west you make the gameplay good first and THEN you focus on looks else the game will fail no matter how much shine you put on it. Many western games make the same mistake of putting shine first but they always dwindle away.

There are also other elements that really really annoy many people in the west. One is weird movement systems, weird sounds, over girly female characters, too big weapons and too much flashy graphics. Lately the japanese game fashion of putting way too small heads on big bodies is adding to the annoyance.

People in the west want games to give them interesting and fun gameplay that is varied, and once that is achieved give them figures that they can identify with either from the real world of the fantasy worlds of their youth which in many cases are from comics. Most eastern games give neither.

They have been increasing the importance of pvp goals in the game over time and will increase it more in the current plans.

As you control pvp areas you increase a bonus for all members of the faction the area's are controlled by, very similar to the bonuses you got from holding keeps and relics in daoc but not as dramatic as the relic bonuses there.

If I understood the last interview with the lead dev right then they will merge crafting and PvP on a personal level where you can via crafting upgrade faction armors but you need pvp in order to get the materials or recipes.

Even though they have revamped the entire damage system they are still not finished with the current rewamp of the combat. At the moment you need to click way too many abilities constantly while at the same time manually aim and that kind of combat is simply too frustrating for most people to enjoy. So they are going to change abilities so there will be fewer but more dramatic abilities to use and the manual movements and aiming will become more important . But they are not there yet and it could easily take months before we see it.

Turbine has understood the model. The key is to offer good deals that people feel are bargains and fair. You never feel you really HAVE to spend money but often you get something nice out of it that leaves you satisfied and feel that its money well spend.

SoE on the other hand just stand out as extremely greedy and gnabby in EQ2. The worst thing is that they constantly spam you to spend money every time you log in with is so irritating that it made me leave the "free" game again.

The result in Lotro is astounding. The game is revitalized in a way I have never ever seen in any MMO's before. Not that it was ever dead but the new model has given it a huge constant infusion of new players and many of them keep on playing the game for a long time.

I havent logged on WoW for 4 years. I have never ever had it installed on any of my current PCs. Yet all of a sudden I have begun to get phishing mails about my wow account in the past few months.

How did they know my login name and my email when I have never ever entered it on my PCs? And how did they know I had a WoW account with that login when  I have never ever used it on any of my computers?

No the security leak must be at Blizzard because I haven't had the info on my computers at all.

Look at the textures on the cliffs at the road. That is about it. :)

Game becomes a lot prettier on a Samsung Galaxy Tab. At least for old eyes like mine.

I wonder if our old characters will be ported over to the F2P version?

Sounds like you should try out DaoC.

27 Pages 1 2 3 4 5 6 7 » Last