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PvP games dont have an an games, there is only one game and thats PvP. ..and there will be construction of keeps and housing, gather of resources for that and then obviously PvP for control over vital land. |
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People should stop complaining about PvE...
General Discussion « Camelot Unchained 5/15/13 5:23:32 PM
are you referring to planetside 1 or ...2... |
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People should stop complaining about PvE...
General Discussion « Camelot Unchained 5/15/13 7:56:22 AM
no they added it so their game would appeal to more people and have a bigger market share. |
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People should stop complaining about PvE...
General Discussion « Camelot Unchained 5/14/13 8:01:39 PM
I dont understand how you can even have a game with a PVE server, with no PVE mobs. |
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People should stop complaining about PvE...
General Discussion « Camelot Unchained 5/14/13 5:44:22 PM
I dont know the exact numbers here and im probably unaware of some games, but as far as im aware the only 100% PvP MMO's are planetside 1 and 2, then some MUDs. then you have about 30000 pve MMO's with PvP tacked on the side...DONT THE PEOPLE HAVE ENOUGH CHOICES FOR PVE? FFS. |
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success and failure are relative terms. |
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Physical plate melee that isn't done terribly. aka: so it plays smooth, theres no forced standing still while attacking, and isnt ping dependant like aion. |
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Question Everything: Levels, Who needs em?
General Discussion « Camelot Unchained 5/12/13 10:11:21 PM
I don't see why there wouldn't be an area with training dummies and tutorial and whatnot, still though there's not reason why there couldn't be some vertical progression in a separate tier or zone or something. get them to fight over the isle of man... |
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Question Everything: Levels, Who needs em?
General Discussion « Camelot Unchained 5/12/13 5:26:16 PM
Mark talked of having a starter zone or keeping new players separate from the older players, there's no reason that you couldn't gain most of your potential power in that zone before moving into the real world. |
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Question Everything: Levels, Who needs em?
General Discussion « Camelot Unchained 5/10/13 3:28:02 AM
I think part of leveling as described by mark which alot of people are missing is specializing your character, eg through boons and banes etc, you would be increasing your power a specific task but there would be trade off for that. more bones and banes slot could open up as you level. theres going to be inevitable power differences between new players and older players. but i think those differences would be greatly minimilased with no presences of "lol n00b because of our 100 levels of difference you instantgib yourself on my shield spike when you attack me trololol." using GW2 as an example, i think it would be acceptable if, a new player in UC was essentially a new player in GW2 thats then had their stats buffed to 80 and then a vet player in UC would be a level 80 in GW2, fully speced out and geared....theres a differences, but i think its acceptable. |
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I think its fine, for money to just be given to players from kills. Imagine as it been the US just mashing out bills, if there is more money out there, then people will charge more for things. simple as that. what the game then needs to do unlike other games is then take more money out of the economy through taxes or fees. not so good for new players maybe... Another way you could perhaps do thinks is make an RVR kill worth more the more money is in your realms kitty...it you could an algorithm to sort out how many kills there are each week etc and pay people people based off that, each week that amount could be adjusted based off how much the realm earned through taxes, from build fees, trades etc....whole thing could take more of an economy expert to work out. but essentially you would have RvR's working for the realm, and been paid by them and crafted would work for themselves but still be taxed on their earnings, you would need to make it so that crafting has a value though, in wow it simply doesn't work, items crafted are sometimes worth less than their base mats, perhaps with limited crafters available this might be possible but also i think by having the best crafting stations and resources in enemy lands then you could perhaps perhaps turn a profit through crafting. I dont see why there needs to be items drops for an economy, can somebody explain the reasoning behind this thinking, i dont understand it.
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Question Everything: Levels, Who needs em?
General Discussion « Camelot Unchained 5/09/13 11:45:13 PM
im sure there will be levels as just another goal or to note milestones. but for the purpose of power? in this id consider traditional realm ranks as levels and then traditional levels essentially scrapped. |
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No helmet means you're at greater risk of being headshot. |
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Need your opinion... AIMed based abilities?
General Discussion « Camelot Unchained 5/08/13 3:02:27 AM
elementalist was just a button spam fest. |
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Why even have relms? (Question everything ;)
General Discussion « Camelot Unchained 5/08/13 1:00:51 AM
yea i think the faction system better accommodates small guilds and new players, I dislike been apart of large guilds and even apart of large alliances can be anoying on over complicate things....the idea of have 2 factions then players been able to go off on their own does sound like a decent compromise though. |
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God forbid people like to use a unique name and be known for it across all games. |
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I once had to include 12 X's to get Legolas. :P |
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I like Unique name or atleast unique to a server....i think its good to have some sort global @ or something system though...and i better be able to capitalise my name like : SKYeXile....or ill be mad. |
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Need your opinion... AIMed based abilities?
General Discussion « Camelot Unchained 5/07/13 7:19:10 PM
It just overdid it in my opinion, like half the attacks were skillshots or Ground targeted etc. and i don't think it was exactly smooth. Its the most clunky combat iv played for sometime, i refused to play melee in that game, it was horrible. All those annoyances like pause before charging, warping you around if you try to move while charging, the delay in abilities, it played terribly. |
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Need your opinion... AIMed based abilities?
General Discussion « Camelot Unchained 5/07/13 6:59:45 PM
i hope they dont go too far though, i always felt like GW2 essentially tried to copy LoL's style of combat, but 3D...it just doesn't work well. |
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