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The real history of PlaneShift development and its "business" model
General Discussion « Planeshift 9/25/07 6:32:31 PM
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The real history of PlaneShift development and its "business" model
General Discussion « Planeshift 9/25/07 12:31:19 PM
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Originally posted by pstruth I never said I liked the PlaneShift forums myself. I tend to avoid them whenever possible, but it has nothing to do with their moderation. There are too many users on there who are still in high school and don't know how to behave. I've found forums in general to be nothing more than flame pits for those who don't have a real job. I prefer their IRC channel. |
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Originally posted by pstruthNo it isn't because I am not referring to anyone in particular. You seem to be more civil than the others, and I have no reason to label you as one. There are those who choose to take their disputes outside of the game, so they defame PlaneShift hoping to harm the community and the relationship it has with its developers. All they're doing is creating doubt as to whether their own actions within PlaneShift's community are conducted in good faith.
Now that you brought this up, I might as well post here that accusing someone without justification of making personal attacks would also be considered a form of personal attack. In other words, accusing someone of being a jerk is a jerk-move in itself. That also comes from Wikipedia, although they use more colorful words than "jerk". |
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Please satisfy my curiosity, how many years?
Originally posted by pstruth Another thing that should be pointed out is that the Linux Game Tome gave PlaneShift the Most Promising Linux Game award in 2003, even beating out commercial products such as Doom 3.
v0.3.020 will give as an option in PVP to either deliver the finishing blow to your opponent when HP reaches zero or to let him or her live. Such a feature has been much requested, as far as I know. Of course you can also duel using the /roll command but that gets boring.
Doing so publicly is a bad idea (like using the forums or the IRC fan channel). There is nothing wrong with having a private conversation with a GM concerning his or her decisions. My interpretation of the rule is "don't be a jerk": If every player followed it, there wouldn't need to be any other rules on behavior.
Can you provide a log please? I'm on their freenode channel often and I don't see much truth in this. When I rarely do I understand that they are under much stress.
The same can be said about PlaneShift's griefers. Those who do find themselves on the wrong end of the banstick end up creating throwaway accounts on numerous sites like these to bash PlaneShift. I'm not too sure if you are one of them; you seem sincere but your username suggests otherwise. It seems there are two camps: those who wish to defame the project and attack Talad whenever possible, and those who want to defend their game of choice. I disagree with some of the wordage here because that implies that they are personally attacking the critics themselves. |
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The real history of PlaneShift development and its "business" model
General Discussion « Planeshift 9/15/07 5:33:11 AM
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The real history of PlaneShift development and its "business" model
General Discussion « Planeshift 8/26/07 2:20:31 AM
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A review from a player and developers comments.
General Discussion « Planeshift 8/14/07 4:31:41 PM
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A review from a player and developers comments.
General Discussion « Planeshift 8/14/07 3:32:36 PM
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A review from a player and developers comments.
General Discussion « Planeshift 8/14/07 1:14:09 PM
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A review from a player and developers comments.
General Discussion « Planeshift 8/14/07 1:32:42 AM
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