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What will the final nail in the coffin be?
General Discussion « Star Wars: The Old Republic 7/11/12 2:05:29 PM
Originally posted by superniceguy You know, I actualy attribute that rise in subs ALL to T2. The absolute BEST producer of SWG that the game EVER had. He talked to the playerbase, he listened, he developed according to the wants of the playerbase, and the game and subs prospered. Just look at the "secret" progects that he and Hjal were doing such as atmos flight. Something that had been asked for since JTL. And JUST 2 guys pulled it off. I think the SOE devs/managers were just as taken by the announcement as you appearently were. In fact, they pretty much said that SWG was doing better but they just couldn't understand why. SOE Austin/San Diego NEVER figured out that if you gave people what they wanted they would have more subs/money. They were more interested in how to CHANGE the game to make those WoW numbers. T2 did figure it out tho and acted accordingly. Little bit of a secret, from way back when, I actualy had convos with T2 about a CU classic server(s) and he was FULL on board with the idea, bugs or not, and tried to get it. In fact, he told me he could have it up in less than 60 days using the old servers, that were still in the rack (Kauri et al) and at hardly ANY cost at all, with just his 2 guy development team. He got shot down via SOE San Diego. SWG would of still been up if T2 had taken the reigns long before he did. T2's problem was, and yours in all probability, was the decision had already been made, way back when. TOR is just a mess, no other way to put it. They gave me a free 7 days yesterday in fact, I guess for me to hit the transfer button before they did later on in the summer, so I patched up, loaded in, did the Blackhole dailys, and just logged off and went to STO. They nerfed my Guardian DPS to no end, my sage as well via healing. This is the same exact thing that ruined SWG, (NERFs and CHANGES) from some of the same developers in fact, and until BioWare gets rid of these old NGE devs/leads, the game just doesn't have a chance. I call it the "Blixtev mentality". "Your just gamers, you don't have a clue, you don't like what I'm CHANGING, you must have a tinfoil hat on". So, like SWG and Blix, gamers just gathered up their toys, took their money with them, and went home. As bad as the original NGE was in SWG, TOR is the "Ultimate NGE" design by some of the exact same people. A recipe for disaster. |
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What will the final nail in the coffin be?
General Discussion « Star Wars: The Old Republic 7/11/12 11:39:39 AM
Originally posted by superniceguy Actualy, as a long term player of SWG myself, the signs were all there. The point of "SOE giving up on SWG" was after the failure of C6CD thru GU-Whatever and the hiring and removal of Lorin Jameison (Deadmeat) as the SWG producer. DM came in with yet another NGE type plan to "save the game" only this time doing the deed in increments instead of 1 large patch. His year long plan failed, just the same as CU and NGE did when the same exact design of CHANGES came into view. Before C6CD, Smed annouced he had "over 100K" subs to SWG. After C6CD and even after C7 and C8 (which were addition CHANGES and done well actualy) the playerbase was estimating 30K subs. The problem was C6 that CHANGED everything yet again. DM was "promoted" to get him out of there, the producer for the upcoming "Clone Wars" was brought in as nothing more than on the job training (which he gave us zombies) and when CW was ready, he was pulled and T2 took over and added producer responsibiltys onto his existing job. (letting the contract run out without any more costs) The decision to close SWG was made at the point of DM's pulling as producer. On the MMORPG.com vet refuge forums, it was stated, back then (above) that LA was "forgiving" the 1 mil IP payments, per/yr, since the sub fall at C6CD. When the time came to renew, they simply would not go with "forgivness" any longer and SOE basicly had no other choice in the matter anylonger. LA, I'm sure thought they had a goldmine with TOR, and no longer needed SWG with all of it's problems around. I have to /agree with some of the LA haters statements that if SWG was up today it would of been doing "better" as the TOR failure would of been the absolute best advertisment for SWG that ever was. There are posters in this very thread that said they would of tried SWG after TOR. But, Smed is now convinced that F2P is now the way to go and LA thought they had the ultimate cashcow with TOR so it was really never going to even get a chance of happening. No meeting of the minds there at all. |
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What will the final nail in the coffin be?
General Discussion « Star Wars: The Old Republic 7/09/12 8:30:37 PM
I cked "other". Personaly, I'm betting on an NGE on this playerbase as well. Dickerson, et al did it before when he/they was in crises management mode and I'd be willing to bet that he'll do it again. Probably somewhere near that 500K sub mark that EA made the statement of, scared to death that he'll be out the door the same as the other 150-200 that already weren't allowed to pass security when subs droped to that "magic" number. |
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Seems like the game has peaked on XFire - Part 2
General Discussion « Star Wars: The Old Republic 7/09/12 11:19:26 AM
Originally posted by itgrowls 26 Severs, it appears to me. 12 US, 11 Euro, 3 Asian. All are still going down according to their "server status" sheet. Have droped from Full/Very Heavy to Very Heavy/Heavy and even a few at Standard during prime times. SWG had 26 servers pre-C6CD. And the top figures sent out from SOE were 300K subs, altho that was a game that many players had multipal account in (wife and I had 9). Not much need for multipal accounts in TOR. SWG would of had a little over 11,500 subs per server back then. TOR seems to cap at Full and start Qs somewhere around 4000. |
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Free to level 15 - July 10th!
General Discussion « Star Wars: The Old Republic 7/09/12 10:58:55 AM
Originally posted by theniffrig As some1 who bought 2 $150.00 boxes that are now drawing a bunch of dust on a shelf, wife and I both unsubed about as soon as we got 1 toon each to 50 and found there was almost nothing to keep us playing, I doubt that either one of us will be taking advantage of (a new game that is 6 months out of the starting gate) going partialy F2P. Call it a free trial, or not. In fact, without an NGE of sorts, a total re-design of the game, a fireing of the top developers associated with that mess, I doubt we'd take advantage of a complete F2P, either. (Imagine that, a Star Wars game that I believe would benefit from a NGE, woulda never thunk it) |
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Would $9.99 work as a sub fee for you?
The Pub at MMORPG.COM « General Discussion 7/07/12 1:31:48 PM
Originally posted by StoneRoses I think your right, TOR is an MMO, a very poorly designed one, but an MMO just the same. The fact that players can get on a server with many others almost makes it an MMO. However, a MMORPG? TOR is probably not as they pretty much removed all the RP factor and the living in a virtual world out if it in favor of linear story that abruptly ends at end-game, pretty much like a single player console game does. This is why, I would imagine, that some people call TOR not even an MMO. Because I played SWG for so long, I still look at the TOR forums about once per/week. Hoping that BioWare will either get rid of these NGE devs, they will allow the other devs some creativity with design, or these guys will have an epiphany of where they went wrong and start to fix it. When SWG closed, there were some posters over on the SOE forums that claimed that TOR would fall straight on it's face, it's failure would be the absolute best advertisment for interest in SWG that could ever be, and that SOE/SWG would benefit greatly in the process. Sad to say that I pretty much believe they could of been correct in their assumption. SOE may have indeed missed an opportunity here. I've read posts over on the TOR forums that state, they'd never played SWG but the features that are discussed would of caused them to sub, if the game was still up. For the poster that asked why so much TOR in this thread? The OP originaly posted this thread in the TOR sub-forums and a MMORPG.com mod moved it over here. |
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Would $9.99 work as a sub fee for you?
The Pub at MMORPG.COM « General Discussion 7/06/12 9:43:29 AM
Originally posted by ktanner3 I looked at your signature and found we have played alot of the same past games. All the same for me, except War, and then you proudly state your favorite is TOR and least favorite is NGE. To be honest, and full well knowing that likeing something is purely an opinion held via an individual, I have no idea how you can say NGE was so bad and TOR is so great. I played SWG in pre-CU, CU, NGE, and post NGE (after C6CD) and TOR seems to me to be the "perfect NGE", made by some of the exact same developers, in fact. The game is totaly linear in nature and "WoWified" to beat the band. You can't even skip dailys or skip a HM flashpoint. You almost MUST go down the path they have laid out to even play this game due to difficulty and/or gearing at end game. There is NO appearance customization, that was found in SWG, even back in the original NGE while we were all wearing "droped" clothing for the stats, much less with adept-strain's appearance tab. There is no exploration of just about any sort due to the "paths" created to lead you from quest giver to questing NPCs, all quartered off via cliffs and/or invisible walls. (this was a large complaint about the wookiee world expansion as well as Musti back in SWG). Everything is nothing but combat or clicking on 5 things. There are no quests that doesn't include this in some manner, shape, or form. (pretty same exact thing as in WOW, but the worlds there are at least large enough to get off the beaten path sometimes). The UI, the shear amount of specials, the "rested" XP, the talent system, the quest until end game and then gear grind, even the augments are nothing more than WoW glyths and jewels, the no housing (or really any other area to call your own is another complete rip off of WoW - and please don't say "ships" that you can do nothing with other than just being another loading screen you have to go thru to travel). I even got most of the legacy perks of 1.2 and you can't even have a choice in where to place the droid, the mailbox, bank, etc. They go where they put them and that's it. The ship for my Guard and the ship for my sage was EXACTLY the same. None of my houses in SWG were the same, even if 2 toons had a bunker, they were very different in appearance and functionality due to just being able to drop something anywhere. Even in STO, I bought the TOS interiors to be a little different than EVERY other ship interior that everyone else had. Character creation. Basicly WoW again, enough said. Cryptic did a better job of toon creation and they have some cut-scenes, etc to pre-program the variations in as well. And finaly crafting? How in the world do you get ANY enjoyment in the TOR crafting system? It's basicly useless at endgame except for the band-aids they're trying to stick on now (with augments). At least in WoW, there are some items that are a little better than drops for the gear grinds to have at least some player made economy. For the life of me, I simply can not understand why any1 would tout TOR's crafting system as anymore more than a useless credit sink. Everything that could be crafted, you can pretty much get better by just looking for drops or buying off of game stationed NPCs. TOR seems like the "perfect NGE" to me. What these former SOE devs really wanted to do all along to SWG when they CHANGED it. They just couldn't quite get ALL the "Koster goodness" out of it (like Rubenfield said in his blog) but they were able to get every drop of the "goodness" out of TOR. To be perfectly honest, I much rather play NGE, ANYDAY. Please enlighten me, as a former player of almost the same games. |
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Would $9.99 work as a sub fee for you?
The Pub at MMORPG.COM « General Discussion 7/04/12 11:48:22 PM
As pertaining to TOR, I doubt if they lowered the sub price to 2.99 per/mo I'd opt in. 15 per/mo is not that high a price. Wife and I had 9 accounts, each at 14.99 per/mo over at SWG and the price was not a factor. The entertainment value was/is. |
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Having followed this game for eight years, here's my summary of what went wrong
General Discussion « Star Wars: The Old Republic 6/30/12 7:59:05 PM
Originally posted by noncley As in the last statement I made above, it will certainly be interesting as to where this all goes. Expecialy with EA's statement of requireing 500K subs to even hit the break even mark. Without knowing for certain, it certainly appears that TOR could be below that mark at the moment. On the TOR forums there is a lady who has wrote a program and is trying to keep track of "concurent logins" and while she readily admits that this does not equate to subscriptions, you can kinda get a vague idea. The last numbers I seen was around 36K for the 26 servers (lol, SWG had 26 servers as well, all the way past C6CD in fact) that every1 transfered to. SWG top end was 300K, announced by SOE before the CHANGES, when those numbers were thought of as good for a MMO. But that amounted to a little over 11,500 per/server for SWG. According to the "full" numbers for TOR, it sure seems to be around 4000 for Q status. Even in the last week, I have watched the server status label amounts go down, some to "very heavy", some to "heavy", and even a few of these remaining 26 to "standard" during prime time. It would be interesting to be a fly upon the wall at BioWare now. They have, I'd imagine, a rather LARGE IP payment that has to be made, same as SOE had with SWG, that is called out as the full reasoning for the SWG closure. SOE chose rather than to be roped into this again to give up the ghost, take their toys, and go home. The large question is here, is what will BioWare, and even moreso EA, do in this context? The next big 64 dollar question is; What will BioWare Austin do to try and "save their game" before EA/LA makes that decision and sends these devs packing like the rumored 150-200 BioWare devs/employees of late? These same devs brought you the CU and NGE back in SWG in 2005, will they attempt it yet again? Is it now their MO and expected? How much of TOR will be redesigned on this existing playerbase? Will the opposite of the original NGE take place? Will existing jedi players log in to find a re-profession screen because the patch that gets pushed out takes jedi to an unlocked alpha? (for all those that think this could never happen, it is the exact same developers that CHANGED it the other way around in SWG and in the process hit the delete key on 23 different classes/profs) Just how far will they go this time around? We already know if they're in crises management mode, they'll CHANGE a game to whatever they deem, da&# the topedoes - full speed ahead, the major malfuction here is..........,will they do it all over again? Will it work any better this time around? (Cryptic tried it with their F2P for STO, history repeated itself there as well) OR/AND........, will EA and LA just pull the plug again? The entire ordeal leaves a bad taste in my mouth, to be honest. SOE with their CU/NGE/C6CD, BioWare with their "perfect NGE" could very well take the IP down with them or at least make it so NO other large studio will even try to take on the responsibility of the Star Wars IP again, ever. As a almost 8 year former player of SWG, I would lament that happening. |
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Having followed this game for eight years, here's my summary of what went wrong
General Discussion « Star Wars: The Old Republic 6/29/12 1:02:02 PM
Very good read, OP. However, I believe you missed one large point of just exactly why TOR tanked and, to be honest, I doubt if anyone would have picked it up unless you were a long term player of SWG. BioWare, after LA went to them in Dec 05 (after SOE's Nov 15th NGE debackle), then went directly over to SOE's studio and hired a large amount of SOE's NGE devs. They took on so many of these guys, instead of moving them all up to their existing studio, they created a new studio in Austin TX, where SOE's studio is. These guys thought they already had a "winning plan" and that "marketing" just screwed up the NGE so bad that the entire CHANGE tanked in SWG. (see Rubenfields' blog, in it he says "it wasn't the CHANGES themselves" but it was all marketing's fault). So, armed with this "tried and true version" of making an MMO (basicly a WoW clone), they went off in that direction, again, to make the "perfect NGE", this time with marketing full well on board. And BioWare's marketing did a great job. The pre-launch hype of TOR was something I haven't seen in any other game, before nor after. Marketing did their jobs well. 2.4 million boxes sold, rather incredible if you think about it. I admit that I fell for it as well. 2 $150.00 boxes here, sitting on the shelf collecting dust with the wife and I, both unsubbed. One would of thought that after the failures of the other WoW clones, while TOR was in development, a shift in design might have been ordered in TOR, but nope, these developers just knew they were right and no1 was going to tell them any differently. (same as they acted, and still act, regarding the original NGE). I've seen the same types of developer mindsets over in TOR that the playerbase battled for most of the 8 years of SWG. But, after all, SOE Austin ( I call it the "blixtev mentality) trained these guys, what else would anyone expect? However, the fundamental concept design was just as lacking as the original NGE. With all the WoW clones we've seen come and go, it never ceases to amaze me that developers still hold onto this concept. With all the other problems the OP notes out, this made for the perfect storm basicly in MMO failure and massive playerbase bleed that hasn't been seen before nor after as well. Rubenfield went on and on, in his blog, about a SWG 10K per month sub bleed (after CU, their 1st round of CHANGES). The amount of sub bleed in TOR would of probably gave him a heart attack. Sad to think, that if the current player estimates of TOR subs are correct, (even seen on these boards), that SWG was larger in playerbase, before CU/NGE, than TOR is today, much less the last massive CHANGE that pretty much killed SWG, C6CD. From what I can see, the sub bleed in TOR still continues and it is pretty interesting to watch where this all will end up at. |
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Former Creature Handlers and Beast Masters might be interested in this game
SWG Veteran Refuge « Star Wars Galaxies 2/17/12 3:23:21 PM
The plan, as I understand it; Large open world set in the "old west" (spagetti western era) dealing with history there Housing where you can add onto. Start with a cabin and build your own estate/ranch. Starting factions of "cowboys" and "Indians". Skill box - all open skills. Play as a store keeper, rancher (build your own ponderosa), law enforcement, theif, gambler, crafting simuliar to SWG where you can and will fail, gathering for resources Ulocks of "alpha" profs. A series of really. For the criminal, start as a petty theif and skill up, unlock 3 or 4 "alphas until you get finaly to a Jesse James type character and train robber.The other side, deputy sherrif, sherrif, all the way up to US Marshal (Mat Dillon type) being able to bounty hunt the gunslingers/theifs with even a posse of regular toons. Gunslinger, about the same. Paid Bounty hunter, same. Other faction would have their own series of unlocks also up to a Cochese type of character (renegade). Perma Death for the alphas. You will be able to leave a will willing all your possesions to another character (so you lose nothing except the toon, basicly) Deaths via perma-death will get a "headstone" in "boot-hill" with a player made epitaph.
Seems to be pretty planning at this point in time. He's still trying to gather people to help him with the development but that's the basics he's trying for. Pretty ambitious to be sure. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/26/12 11:22:19 AM
Originally posted by superniceguy But the facts are, "it's dead Jim", it's not coming back, the game is shut down (for whatever conspericy you want to believe), and TOR is up. (mod edit) You have many choices for a sandbox game in the near future. Dawntide, Secret World, and The Repopulation all look decent for upcoming MMORPGs. It doesn't matter if SWG was full of free players or not pre-announcement. It's still just as dead. The servers are most probably whiped and all of the pixels that surrounded your toons (and mine) are now history. There is no reason to hold on anylonger.
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/13/12 10:17:11 AM
Originally posted by superniceguy Appearently, not enough. Thru all the years of SWG we really still have no idea what exactly the IP payments to LA actualy were. We have no idea what the costs of maintianing the servers was. We really have no idea how many real subs there were also at the end. SOE did. LA might of had a clue to some of these questions as well. Fact of the matter is the game ended before the contract completion date for the IP between SOE and LA. That would lead some1 who has set up contracts, such as this, that SOE might very well have asked for the contract to complete. Your forgetting that SOE had just came thru the hack as well and was (and still is to a certain extent) restructuring all their financial aspects. These people here are correct, if SWG was making money as some people claim it would still be there today. For some reason, we do not know, it wasn't so it's not. TOR is basicly a moot point and has no bearing on SWG at all. It will live or die on it's own merits and on the decisions that Bioware makes going forth. I was there when they did the 45 days for the hack as well. Before the hack, I had canceled 3 of my 4 accounts as there was no reason to have that many accounts anylonger. Most ALL of the people I knew had done the same on Bria. Bria was DEAD. I logged into my 1 remaining acocunt more out of nostalgia than anything else and then to just walk around my bunker or city and look at the houses of people I knew that had left the game full well knowing that the city was going to be out of time as well. Sorry, but SWG is not coming back, EVER. SOE doesn't want it and LA has already stated for the record that they want to do ALL future development in-house. That leaves NO wiggle room at all. Super, you and Hip and any1 else who wants some of what SWG had might take a look at Dawntide. It has housing, citys, deco, creature taming, crafing that requires "stations" and you can fail at, large open worlds, sandbox, 35s of a sort, ship and world combat (this time on water instead of space), etc. The only real difference is full PVP/full loot but I have a rather large thread over there now on this exact subject that their devs are looking at it and designing for as I've had pms from a developer trying to make this game into something that an SWG vet might like. I played the open beta before they took it down for a complete world redesign and it is supposed to be back up by next month for the final period of testing before launch. Come on over and help us "SWG vets" make Dawntide into something that we can recapture at least parts of SWG. That's about as close as any of us are ever going to get and the more of us that are there pre-launch the more we will get into the design of Dawntide so we can all have a game again. Put that gaming passion you have to work again.
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Former Creature Handlers and Beast Masters might be interested in this game
SWG Veteran Refuge « Star Wars Galaxies 1/11/12 11:52:55 AM
Cosmo, You should get with Starmond (remember him from old SWG). He just pitched an idea for a Koster-esq game to Hero engine and they game him a package that included the engine, a project manager, and a deal for them to produce and retail his idea/game. I can put you in touch with him if your interested. You guys might be able to build it together. Esq. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/11/12 11:32:10 AM
Originally posted by Phry /agree.
I actualy had a hour long tel-con with Lorin Jameson (Deadmeat) after the launch of C6CD. He did tell me he brought CU up on their internal servers thinking about a "classic Server" and then said it was "so buggy" that it couldn't be saved, at least in his estimation. DM did say, for some unstated reason, that Pre-CU was not an option and could never be brought back. T2, several months before the closure announcement also took some of my posts and pms and "went to the board" with an idea of a "classic CU server" also and was shot down like a drone over Iraq. SOE or LA, or both, had no interest in even trying at T2's point in time.
Super, I agree with you that even the final version of NGE was more playable than all the other AAA MMOs combined, but you really need to remember how it actualy was the last year. Even on Bria it was hard to get a heroic group going, it was hard to get a group going for invasions, etc etc etc. There was just not the players left. They had migrated on. I loged into SWG just to run around my city or walk thru my bunker that had 1400 items in it. I no longer was playing my 4 crafters due to the fact that there was no reason, no sales. If I did do something in game, it took me 1/2 hour to even get ready dual boxing so I could buff my jedi to kingdom come to be able to solo 99% of the in-game content. It just wasn't actualy fun longer. SWG was such a community oriented game that when the community wasn't, the game pretty much wasn't as well. Wife, who played SWG since about 2006 is playing WoW after trying TOR and not making it thru the 30 days that came with the box. So is 4 or 5 that was in my SWG guild. (Really sad there as I just won't ever play WoW) I mess around in STO, occasionly, as I have a lifetime and STO really had it's own version of an NGE in the last 2 months CHANGING the game for F2P. Looking with a reserved apprehention for Secret World and actualy looking a bit forward to Dawntide to come back up for open beta this month or next month. You guys should give it a look see. It's not quite like SWG (as their plan was to make a game more like UO with the full PVP/full loot) but it has about 40 profs, skillboxes, housing, citys, deco in and outside the houses, crafting you can fail at, ground and water (instead of ground and space), just a lot of the old Koster systems that were included in both UO and SWG. It's planed on being pretty resonable for costs also for launch. Free downloads with somewhere around $90 for a lifetime or $12 a month sub. Might be somewhere to go for all of us. I seroiusly doubt if SWG will ever have another chance at anything. It just didn't have the draw while it was up, after CU and NGE and really evident after C6CD when the population fell to around 30K on 25 servers. If it did, it would of never been shut down in the 1st place. But good luck on the try. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/10/12 6:06:09 PM
Originally posted by superniceguy Sorry, but wrong again. LA did not make all the communications about NGE. Torres just made almost the same statements coming out of SOE which I would expect since this was a quasi-partnership and the statements should coinside. Smed did take FULL responsibility for the NGE as SOE has stated it was all them and apoligised for it, even. Anytime you put aside facts for "common sense" and assumptions you end up with a large problem. It was well known that SOE made content and LA either yea-ed or nea-ed it. "Fairy wings, Fedora and whips", or even flying ewoks with hearts on their chests. All SOE Austin and Oked via LA. Altho fairy wings et al was about as bright in a SW game as zombies. I'm not saying here that LA doesn't bear some brunt for the NGE, they do, they Oked it at the least. They may indeed have placed a directive to "re-imagine" the game as Rubenfield reports, we just simply do not know that at this time and anything else is just an assumption based on nothing. As the wife says, "It's dead, Jim" seeing that signature pic I copyed from these forums many years ago in fact. It really doesn't matter anylonger, does it? It's gone and it's not coming back. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/10/12 1:06:36 PM
Originally posted by superniceguy Rubenfield does state they were asked to re-imagine the game from the ground up. If that directive came from LA or from SOE San Diego (Smed), he does not elaborate so we do not know the answer to that, period. You can believe what you want to but the facts are simply not there at this point in time and may never fully be known. You'll not find me taking up for TOR. But, if you didn't know that TOR was going to be a WoW clone you again do not have all the facts. Their lead dev was hired away from SOE as were many of the devs of that time. Bioware took so many of these guys it opened a studio in the same town, Austin TX. They continued with that even taking Adept-Strain well after the fact. Dallas Dickerson, lead for TOR/Bioware, had his hands in the NGE up to his sholders so even looking at the Rubenfiled blog, NONE of these devs thought they did anything wrong with the CU, NGE, and even C6CD thru GU-Whatever. They thought "the marketing failed" is why their CHANGES went down in MMO history as the exact what not to do with an MMO and fnaly killed what playerbase they had for each and every one of these CHANGES. Bioware has a sucessful game made with KoToR so why wouldn't they try to recapture that sucess again with an MMO that bears even the same name and IP? I never thought that TOR would be a sandbox and neither LA nor BW ever said that it was going to be. Now, would LA take more control with their 2nd MMO? Probably. I doubt that Bioware would be able to get by an NGE past LA like SOE did before. Interesting to note here that LA has stated that all of their IP games will now be made in-house so probably all is not peaches and cream between LA and BW as well. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/09/12 7:40:21 PM
Originally posted by hipiap Sorry, but most of the above is simply wrong. We have Rubenfield's blog that said basicly what happened and why to fall back on now for more than "I think this is why" deal. LEC may have indeed issued the directive to "fix" the game, (altho we don't know that for sure), but it was Rubenfield et al and SOE Austin that created, discussed, and then implimented the actual changes of the NGE. Even full well knowing that some CHANGES were going to have most of their playerbase leave. Per Rubenfiled, they talked about it and he stated the same very clearly. And even after the NGE, no1 says it was LA's fault for again trying redesigning the game yet again with C6CD - GU-Whatever. I doubt if LA even cared at that point in time as they probably wrote off SWG in Dec 2005 when they started talks with Bioware. Tiars and I have talked about this many a time as I was on the same server, I helped him ingame as he did people in my guild in space, he's been in my vent many a time, (and btw, I had an active account right up to the closure notice), and I seriouly doubt he'd be all that thrilled to have you use his name in this context. You can try to blame former players for SWG's closure all you want to. It's a free country. But, in the end all/be all it was SOE that destroyed SWG and their poor attempts in recrafting the game post launch, not once, nor twice, but 3 times in the games 8 years. People like Jestor were just reacting to a very bad business decision by SOE and TUX was a senator who got shafted. I may have still been a sub to SOE but the truth is the truth. I actualy found Jestor quite entertaining at times. |
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Fallen Earth: Front-Runner for the Sandbox Crown
News & Features Discussion « General Discussion 12/06/11 11:46:55 AM
Those who are looking for the true "Koster" version of sandbox should take a look at Dawntide. It's in " open beta" but developers are listening and has most of the charistics of the old SWG. Player housing, citys, skillbox, deco, crafting only rivaled by SWG, large open worlds, etc etc etc right on down the line. |
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Old SWG vets, this may be the game for you
SWG Veteran Refuge « Star Wars Galaxies 11/28/11 4:32:32 PM
For those that may be a little worried about the malware report in this thread, I linked this thread over on the Dawntide forums and a developer responded; Quote Hi Esquire, I’m glad you and the people you brought in are enjoying our beta so far. We certainly still have bugs (development beta!) and the game style isn’t for everyone. I saw someone in the thread you linked raised concerns about our site being (erroneously) flagged for malware – it actually has to do with our downloads page containing a link to the exe (and not just an archived version of the file) – nothing to actually worry about. We’re in the process of getting it cleared, but there is certainly nothing malicious about our site (except for all of the time this game can eat out of your day heh.) Of course, we want our users to feel safe, so hopefully this will be resolved as soon as possible. End quote
Hope this lays the fears to rest. Please remember, if you try this, it is a beta and they could have problems like this that will get fixed. |
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