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Old vet..lost without an MMO to play
SWG Veteran Refuge « Star Wars Galaxies 11/11/09 11:34:54 AM
I thought for a long time that ST:O might be the replacement for SWG, for me at least. Then, Cryptic, pulled an SOE with the CO subs and closed beta deal. All for the Atari 20 mil sales bonus. Looking at the resumes of the Cryptic principals, I find that the CEO of Cryptic is SOE trained and approved. It seems Smed's influence is bombing another gaming company. I doubt if I'll trade my money for yet another round of get rich quick ideas coming from the top. |
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Originally posted by Mathos
It's the IP that's gonna get em. It comes with that large check that has to written every year. Ironic. It was the IP that made them believe they could get away with all the CHANGES, and now it's the IP that will make them close shop, maybe even prematurly per SOE, since it has been shown SOE will run a game without much community. BTW, Hey Cosmo. |
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Looks like there is another casualty; Posted on the O-Boards by ShelbyF
"Kristie is leaving. Not much of a team left to do anything but keep the ship afloat now. Any new dev they hire will be green as grass and several months away from doing anything. No matter how they swing this.. the SWG crew is phasing down to 'maintenance' mode. Full updates.. as predicted.. probably out the window forever now. Tweaks are likely months away.. if not years... and bug fixes alone could keep this side of Dev team busy. Its not encouraging."
Hmmm, TOR didn't even do anything this time. Maybe a personal bail. |
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Originally posted by kobie173 No shit, sherlock. I think about 99% of the current players know that. Thanks for taking the bold stance. BTW, haven't you been saying the "NGE is now dead" for about four years now?
Sorry Kobie. I, for 1, took no pleasure watching Kauri go down. Kind of a surreal moment and all I thought was that it didn't have to be. I actually re-subed my main account to see it go. |
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Concept: SoE run Origin/Classic Servers
SWG Veteran Refuge « Star Wars Galaxies 10/24/09 12:27:43 PM
Originally posted by Fishermage
Four years ago he was flaming those of us who were advocating what he is advocating now.
As he did with all the CHANGES that hit SWG since the NGE, even. Badger and I had an about 2 hour IM over C6CD where he tried but just couldn't quite CHANGE my mind over the entire ordeal. He's not dumb and probably sees the handwriting on the wall now, also. Just a little later than most of us did. |
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Originally posted by Murashu Whoa I missed the beta announcement. Got a link for that?
Announces beta sign ups, on the TOR website. |
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SW:TOR anounces beta. SWG loses another Dev. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/22/09 3:45:54 PM
Originally posted by blueshadow
Yes, but was really a game with just one working template that everyone wanted to be, to be OP, a working game? (I loved the sandbox so don't get me wrong, but that sandbox is still in the game. Its classes that have changed mostly). Classes today are a lot more balanced. And the game is no longer basically an intense grind to become a jedi. And remember that the game started to loose lots of subscribers long before CU. CU was the first patch aimed at "saving" a game that had started going downhill. And the fact that you now can respec and it will "remember" your old class. Say you go from being Jedi to crafter.. and then go back to jedi later, you are still your old level. I would call that an improvement. If SWG in its current incarnation had been launched instead of the old SWG. The game would have been a lot bigger today. That is what I belive. I mean.. if SWG back then. In 2005 had been so great. Would it not have had 11 million players ?.. or at least one million? Another game that was launched in 2004 proved that to be possible. In my opinion what made problems for SWG was Jedi. I have heard rumours that it was a class not intended to be in the game. And Devs never found a good way to implement it. The game would have been awesome if it had been what it was without Jedi class. A virtual world with out jedis. Jedis could have been there, but they should have been NPCS. But since Jedis already were there.. and damage had happened. Making them a class to choose from beginning like, TOR will have, was probably best thing they could do.
You have me confused with someone who actually played pre-CU, although I am right now, in fact, but that's another story. I started a couple of days into NGE so, up to recently I had heard all about pre-CU/CU but never really experienced it. So, my perspective is from the last 4 years and SOE has alienated me, also, with game-breaking CHANGES. While you were gone, post NGE, they added expertise (which I liked), several CHANGES to professions/NERFS, which I weathered somewhat well. But, then, there was a producer, that had in his head he would re-make the game, yet again. Another basic NGE, this time done in increments instead of 1 large patch over the period of 1 year+. The Chapter 6 Combat Downgrade to GU-Whatever was yet another version of NGE without taking out professions, altho, LS jedi lost their entire ability to PVP without trying to outbuff the other professions to "balance" againt all the other professions. The design was and is currently "LS = pve (tank)", Quote from Blixtev, and if a LS jedi trys to play outside of those boundrys they are at a deficit. So, SWG went another year between C6CD and GU-? with monthly CHANGES and that is why your NGE population is way down. Smedley did release at C6CD that SWG had 100K subs. Now, players have estimated it at 10-30K on the O-boards. If we take the top number, it would seem that the "new" NGE (C6CD-GU-?) lost the same percentages of population as the original NGE did. 2/3rds, the loss in population just came in increments right along with the CHANGES. So, I ended up coming here and telling these guys they were right, reluctantly at 1st. They CHANGED the game even on the NGE players, just like they did with pre-CU players, and CU players. They learned nothing except lip service promising to never repeat the mistakes of the past (video interview here (right before C6CD) on MMORPG.com while at the same exact time, planning the release of C6CD, which CHANGED the complete difficulty in game and the combat stats, what they meant, how they stacked, a combat "downgrade" in it's entirety. If LA lets SWG live, post TOR (which I seriously doubt due to SOE not even playing it's IP fees now and for year(s)), there will be yet another Producer who gets it in his head he can CHANGE the game enough to "save it" and get those WoW type subscription numbers and you, (not I, this time) will endure another large patch or another year of patches that will CHANGE the game again for the 4th time for the 5th incarnation of SWG. If you want to go thru that again, more power to you. I'm tired of it. And to tell you the truth, I look very much forward to unlocking my jedi via flightless birds.
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/22/09 12:16:52 PM
Originally posted by blueshadow
You seem to be fixated on the ones that, you say, haven't played since Nov 05. There is probably very few here, that would fall into that catagory. Last year, and part of this one, SOE gave several different free "vet" trials. Most took them up on the offer and they seen 1st hand what the game is and what it has become since Nov 05. You skipped my post in it's entirety, probably due to the statment that I am currently subed with 1 account. BTW, Tux was a senator just a few short months ago. So this is not all about "you all don't know what's going on anymore". Most here do know. But, the point your forgetting is, we all still remember our toons and the game of (insert a seperate incarnation of SWG here) and some of us happen to think that other "game" was much better. We get in game and remember what our LS jedi used to be able to do (now, "LS = pve (tank)"), remember our toon standing up rather well in PVP, remember when we still had some content to actualy do without running it for the 1000th time, remember when our crafters did 50 - 100 mil a week, and just somehow can not stomach the lower population, that you have in game today, and/or the CHANGED gameplay from whatever incarnation of the game that we actually liked. I used to be like you. Thinking that SWG could recover. Then they CHANGED the game on me, yet again. They will get you again also. The only constant in SWG is: There will be less subs after the CHANGE than there were before the CHANGE! |
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Maybe it's greed; maybe it's something else?
SWG Veteran Refuge « Star Wars Galaxies 10/22/09 11:36:21 AM
I would believe that we pretty much have the answers to these questions now. Rubinfields blog, and he has really no reason to lie anymore; "So we were given the directive to make Galaxies better. Not just make Galaxies better, but make it succesful. Not the 200k subs it had, but really succesful. The idea was that we had the most valuable IP in the entire world, and we ****ed it up to the point of having 200k subs.", "So, when the NGE push came along, we were asked to reimagine the game." and "Not just small changes, but rebuild it." per Rubinfield, was the motives for the NGE. (Direction form LA, SOE San Diego, or both?, he didn't tell us which.) Greed? "And it was needed. When we were asked, we were bleeding subscribers. If I remember correctly, somewhere around 10k a month. LOSING 10,000 subs a month. WOW was out. SWG was niche and clunky. " per Rubinfield, was the desperation. "However, we made a mistake. Somewhere during the discussions it was strongly recommended that we streamline our characters. People wanted something simpler, more direct, more accessible. We told them. If you do this, you will lose all 200k subscribers. It is that significant. It was explained that we would gain more due to the marketing push and relaunch. So, we pushed forward." Looks like what Rubinfield thought was the stupidity. "It was a misread at an organizational level. Marketing, Production, community. You name it. Epoch grade ****up." But, here was the major problem with SWG in it's many incarnations. Rubinfield finally gets it. "You cannot change it at runtime. BUT! The point, the ****up, the mistake that we made, was answering an unasked question. Can you change an MMO drastically after it launches? Categorically, NO. If we were to do it again, and wanted to make those types of changes, you have to make a new game. Relaunch with a new title. Or shut down Galaxies and relaunch for real."
I have to admit that I actually believe Rubinfield in his rants. He has no reason to spin, lie, or with-hold the truth anylonger (outside of NDAs which he probably violated in telling the world this much). I think he let his anger at the "vets" telling him he screwed up their game, be the motivation for letting the cat out of the bag. So to speak. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/21/09 1:29:26 PM
Originally posted by Pcgamer81 agreed remaining 13 are doing well. bria,starsider and bloodfin have that old pre-nge feel in that it's busy. mos eisly is packed mid day. Huh? I'm on Bria at the moment, and it's dead compared to what it was in Dec. 07 when I transfered from Kauri. If you actualy take the time to look, I'll bet you find "Bria is dead" or "How we can re-build Bria" threads on the O-Borads right now. If you believe Bria has a "pre-CU" feel or is doing just great, you are probably mis-informed. Bria is no where as good, population wise, as it was at the Chapter 6 Combat Downgrade much less pre-CU. If one would read the GP forums, you'll find Gorath, from the people that are on it, is rather dead. Other threads lead one to believe that there are many others that fall into this catagory. Most on the other servers, except Starsider, are calling for another round of FTS so they can get off their dead servers. Do you guys believe that we do not read the O-Boards or not really know what's going on? |
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Transferring off of a closed server now costs 50 bucks? Did SOE follow through on this? (edited for clarity)
SWG Veteran Refuge « Star Wars Galaxies 10/17/09 12:23:02 PM
Originally posted by Obee
/agree. Even Funcom saved and moved player data for their closed servers. It really looks like SOE have given up on Deadmeat's plan on getting the "vets" back. All thru his Producer time, it was pretty much stated that the "vets" were more important than new subs. Have to agree that they have pretty much given up on both, now. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/16/09 12:16:54 PM
Originally posted by ArcAngel3
And I'm pretty sure all of the "change after change after changes" listed here occurred after the NGE. Grumpy old men stuck in the past? Hardly. It seems that SOE continues on its self-destructive pattern of alienating one playerbase after another until they have barely anyone left. Closing a dozen servers is a good indication of a severely diminshed population imo. You don't lose that many servers and players by giving them an enjoyable experience.
You, Sir, are exactly correct. My daughter played pre-CU and CU. When NGE came around, she griped, screamed, de-railed on SWG so much I had to get into the game just to find out what she was screaming about. I did, just a few days into the NGE. She quit a day or so into NGE. It was my 1st MMO, I had no idea, at that time, what was lost with CU/NGE. I had no idea about game CHANGES and how game-breaking they could be but SOE was sure to teach me everything I needed to know. These were just a few of the larger CHANGES I listed after NGE. There were many more. Your again correct. One would of thought that SOE Austin would have learned it's lesson after CU/NGE but every Producer who came afterwards had their own vision and re-made the game after their own image. Lorin Jameson was probably the largest of these as he thought he would re-make SWG in "some" of the older incarnations to draw every1 back to SOE from here. We all know the outcome of all of his CHANGES and the free vet trials for you all to come back and see his CHANGES in action. SOE wanted WoW but they never quite figured out what WoW and it's success was all about. While it's true that WoW is probably the largest theme park out there, Blizzard keeps adding to the theme park with new levels, content, worlds, etc etc, at just the right time to keep most of their players interested and going. 11 mil in subs lets a gaming co. have many dev depts. SOE, post NGE, at most had 20 developers and they couldn't keep up with the developing requirements of a directed content theme park. They got what they wanted, according to Rubinfields blog. They CHANGED the game enough to run off most of the older players, got their theme park, had no idea what to do with it so they kept trying to simplify it, and CHANGED their way right out of the game in it's entireity. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/15/09 9:32:16 PM
Originally posted by blueshadow
Guess I'll jump in here too. SWG IS a dead game. Up to the end of today, there are/were 25 servers and there are now 1-2 to support the game in it's entirety with 13 up and playable. I played off and on, mostly on, up till about 4 months ago, altho I have 1 account subbed ATM. My wife and one of her buddies goaded me into subbing just to log on enough time to go to coro and drop them both in a /duel. Since that time, I have not logged back on and we are on Bria. In the last almost 2 yearsthat I've been on Bria (2 years before on Kauri), I watched Bria go the way of Kauri, had to start another account and grind an ent just to find one for my combat toon and what was left of a 200+ person guild, now down to less than 10 players and this is on Bria. I went thru some of the CHANGES. Expertise, GCW Revamp, C6CD, GU-Whatever, "LS = pve (tank)", etc etc etc. After each and every one of these CHANGES, there were less subs than there was before the CHANGE. I had all 4 traders, and ent, and a LS jedi. PVP was removed for LS jedi in GU-3 (or NJE) with blixtev's "LS =pve (tank)" so 1/2 the end game content was gone for my particular combat toon. When the CHANGES took down Bria's population, and then a large part of the remainder transfered to Starsider, ALL my traders were lucky to do 1 mil a week. So, the traders, were totally unnecessary, just the same as before I used the paid transfer system and paid 200.00 to go to Bria from Kauri. With the jedi, there was only so many times I wanted to run the instances as I had both sets of jewelry that the jedi might need and enough tokens in the box to get another 2 sets. Just how many times do you want to run the same content over and over and over? Due to the fact SOE is down to basicly a management dev team. You are incorrect that the "sandbox" is being put back into SWG. It is exactly the opposite. All SOE is putting into Galaxies is directed content and that is hardly sandbox. Zombies anyone??? And now I see where Shelby is asking the question on the GP O-Boards if glancing blow is broken, with the zombie patch, or if takeing out glancing blow is working as intended. Same old SOE, I guess. It is a bug or did you develope the player NERF that way? You are correct that SWG has some systems that are not in many other games, but that too is about to CHANGE. ST:O will not have housing at launch but they have said that it will come shortly thereafter. TOR is still up in the air on if it will include housing at launch or not. So, in the very near future there will be alternatives even for these. What made SWG was not so much the buggy gameplay in any of it's incarnations, it was the community. And that is basicly gone now. Chased off by CHANGE after CHANGE after CHANGE. No matter how you may want it (I know, I was there myself for awhile), it is NOT comeing back. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/09/09 9:00:38 PM
Originally posted by Daffid011
Smedley made the claim in an interview if I remember right. And it would of been sometime right after May, 07, after C6CD. There were threads on it here at the time. The claim, even then that SWG held 100K subs, almost had to include Station Pass. I played SWG/NGE then, and it is no where near the population of what it was even then. Bria probably was the largest server way back, when I transfered there (Dec. 07). C6CD killed what was left of an already small but fantastic playerbase that was left on Kauri. Then, those who were left used the paid transfer system to leave Kauri as I did leaving the server a "ghost server" until it's demise a few days from now. I believe that there are probably "Bria is dead" threads on the Bria O-boards as we speak. I know the tier 5 city I was mayor of, 2nd oldest city on Bria, (New Solah/Hideaway) which my wife's toon is now mayor of, is about to bite the dust and she has really tried to keep on top of it. There just isn't the people to keep everything going on Bria anylonger. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/09/09 11:45:55 AM
Originally posted by Daffid011 Let me start off by asking you a question. What do you think it is that makes people so dedicated to star wars galaxies? Hint: star wars. Do you really think people hang out in the game for its awesome gameplay? What do you think made them stick around through the horrible condition of the game post nge? People are dedicated to this game, because it is the only star wars game on the market and they have built a community around that. You are kidding yourself if you think for one second the population of swg is so married to this game that they will not possibly leave. Think about this. What is the old republic releases and it is an awesome game. It has plenty of things to do with your friends, runs smooth and bioware shows even the smallest bit of respect to the players. If TOR has even the smallest amount of content that would allow entire communities to relocate and interact with each other in TOR, what would possibly keep swg players away from the game? Right now swg players are dedicated to swg, because where else would they go? That is the aspect you are overlooking.
Second, why did you revise your population estimate from 50,000 to 25,000? That is a rather large margin of error. +/- 50% of the entire population of the game?
Soe said swg has 100k accounts? Sure and I bet soe also has 100k station pass accounts which they can use to slant any figures they want since technically they are subscribers to all of their games. Lets not forget soe said 5 million players joined free realms (which is logistically impossiblity), but even after the server mergers swg will have more servers than free realms does. Sure, I believe soe when they make claims like this. Care to share where they said swg has 100k active paid accounts? To be completely honest, SWG players are very dedicated players as you have already said. That being the case, I think you see the bulk of the players logged in every night. Every real player that leaves swg hurts the bottom line and the community of the game much much more than any other mmo. Due to the averaging in of multiple accounts and addition revenue from loot card sales. I bet if soe lost the wrong 10% of the games population to TOR it would cripple the revenue swg generates and bring development to a screeching halt.
Lets be totally honest, soe does not care about small dedicated populations. They have shown more than once they are willing to effectively close down a game by abandoning development on it as seen with mxo, planetside, eq mac, eqoa, etc. Just because people are willing to pay for a dead game doesn't mean it hasn't died.
Smedley did announce that SWG had 100K subs. At the Chapter 6 combat downgrade 2+ years ago. Then, Kauri had more people on it than Bria has today. RIP Kauri (10/15/09) Then there was 4-5 servers that could support gameplay, now, it's 1-2. Last player made estimates I seen on the O-boards, it was mutually decided that SWG had somewhere between 10K to 30 K players. From what I seen, when I was in-game, I would agree with those figures. However, the wife still plays so I get to watch Bria, and a large portion of the Bria PVP playerbase has recently left for FE. Some more transfered to Starsider. So, you might reconsider before you put Bria on the great server list. I transfered to Bria when the population was good (12/07) and seen it's fall since. Going the way of Kauri. |
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Concept: SoE run Origin/Classic Servers
SWG Veteran Refuge « Star Wars Galaxies 10/06/09 9:07:40 PM
Badger, interesting premise to be sure. My initial reaction was "not a chance in He$$", but after thinking about all the discussions on vent/ingame-NGE, etc., I can honestly say I do not know. Probably, it would depend on how good ST:O and/or SW:TOR goes, for me at least. Interesting that this came up now. They will have 12 servers sitting around doing nothing in a matter of days. Sad to think that Kauri had to die to get this to happen. Could it be too late and could there be too much baggage that surrounds SOE? Who really knows till they do it. It might, indeed, be more populated than the current game is today. It's pretty much a given that there would be more subs than they have today. How many more? Remains to be seen. BTW, I'm talking to a beta "vet" now on vent and he and his family, said they'd go back. 8 accounts right there. 1st question I'd have is; will they allow for character transfers from NGE servers to classic servers or will the "grind" be a way of life, yet again? I'd have to agree with Starmond on the day before NGE due to not wanting to lose musti. Will Lorin Jameson actually allow this to happen? And he did tell me in 06, via tel-con, that a pre-CU server was not an option but CU was as they tried it on their internal servers. Oh, BTW, I'd draw a binding contract, for free, for players that SOE would have to sign to NEVER do a massive CHANGE to those "classic" servers, and if they did, we'd all get ALL our money back as liquidated damages. |
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Looking quite forward to ST:O myself. Skill Based, Sandbox ( to a certain extent), No Star Fleet Admirals with an exclaimation point over their heads, PVP areas, Developers actualy reading the forums and posting, Cryptic's former development methods NOT including massive game revamps, etc. etc. Yeah, I'm really looking forward to this game. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/01/09 9:43:34 PM
Originally posted by JestorRodo
Hey Jestor, if the above analysis makes the "rodo-report" make sure to have my name in the credits. lol I think I'd take it as a compliment to have an SOE dev walk by me mubbleing. |
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12 Servers to shut down, TOR starts Beta.
SWG Veteran Refuge « Star Wars Galaxies 10/01/09 12:38:40 PM
I'd probably have to agree with Jestor. Not so much that TOR will take the remaining playerbase, even tho it might. The main problem I see for SWG is the IP and it's "fees". There were several rumor threads going here a year or so ago that LA is forgiving SOE's IP fees, even back then. If that was the case, with even a decreased playerbase, compared to then, it may be impossible for SOE to even make a "token" payment. 2nd, would be the ecomony. No company wants to get into a position where it is competing within itself, unless the market dictates such a measure. Case in point, GM, who is now getting rid of there competing products. I just can not see LA wanting SWG still up while TOR is out there. It does make some sence for SWG to remain while TOR is in development as they just might figure the Playerbase for SWG will be the base subs for TOR. (They figure they'll get every1 of those) The Star Wars Free Realms rumored game kinda iced the cake for me on this notion. LA awarding SOE a consolation prise for the losing of SWG at the launch of TOR. I doubt if a "tween browser based" game would be considered competion for TOR at all and this would give SOE something that might get a little larger, with the specific playerbase it's after, than SWG. The Free Realms type game might be considered a pre-cursor for TOR. (Start there as a "tween" and graduate to TOR as one would "come of age"). All of the negative publicity that came/comes with SWG. I'm sure LA, at this point in time, would like to just get beyond this. Smedly using the word "sunset" in connection with SWG. Leads me to believe that this decision was made months back. In hindsight, I would imagine that Lorin Jameson and his CHANGE everything mode again to SWG was an attempt to lure back the vets (as that was pretty much all he talked about while doing it). Might have been that LA gave them a sub number that they had to hit to save the game then. Of corse, SOE used thier "proven" tactics of "we will trade the existing playerbase to get one we do not have" and it all backfired on them, yet, again. Smed knowing that one of his games was coming to an end, with some1 else making that desision for him, tried and got something to replace it with. And even with all the SOE spin, in that interview, he got caught up in the moment and said a little too much. All of this does not bode too well for SWG. |
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