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All Posts by Esquire1980

All Posts by Esquire1980

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384 posts found
All Smed's comments about this being the spiritual successor to SWG tells me is No1 at SOE, save Koster, even had a clue of what made SWG a MMORPG.

I still can't quite figure out why they just don't re-skin SWG.  Cheap fix and quick release which winds up as at least 1 more game on the SOE roster (after closing a boat-load of them).  SWG closed with more servers than most so-called MMOs of this day have and call themselves, successful  (thinking about TOR here).

As a former 8 year player of SWG, a zombie game just does not appeal to me, personally.  I really didn't care all that much when they added the zombie zone in SWG and never completed even half of the content in that zone.  Secret World and Defiance?  "Hey, we have 2  games of this type that fell flat on their face, why not design another?"

The F2P model is yet another complete turn-off as well.  I got tired of P2W in STO very quickly and doubt I'd ever go there, again.  I see the words,  Free-to-Play and In-game Store and the 1st impression that hits me is, "I'll stay with flightless-birds".  Still can't quite fathom a "sandbox" (where players are supposed to run an economy with the best items being crafted) and see a store that tears that down (and per the STO model, the only pixels that can sell has power attached) is even remotely going to work.

Quite a disappointment here for a statement of "SWG vets, you can come home now".

 
 
 

Raph,

Smedley would almost be "brain-dead" if he didn't involve you in the revamp of "sandbox" games.  Just the PR alone of an announcement of Raph Koster rejoining SOE would all but close the arguments of "Smed will mess it up anyway". 

Good to see you out and about again!.

Here's hoping that Smed will get it right and this new sandbox game will have Raph Koster's name all over it.  You (and Smedley) would certainly get my support and more importantly, dollars.

 
 

I wouldn't touch another Cryptic game, after STO, with a "ten-foot-pole".

And for the overpricing done via Cryptic/PW, this will only last as long as players let it.  40 dollar mounts in NW, $50.00 ships, and $125.00 pre launch packs for a so-called "expansion" in STO will become the norm if people pay the price.  But, what if they gave a C-Store "high-priced sale" and nobody came? (or opened their wallet)

I can't even think of an MMO without some "grind" to it. to be honest.  However, STO is becoming a grind MMO thats for sure.

I'm not a large fan of developers taking something away from players that they have gotten used to it as a mechanic and I was 1 that ran the 6 sec foundry missions  made by a guildy.  But, to be honest, (I'm in 1 of the largest fleets out there (4 different fed fleets treated as single fleet) and I have the rest of my toons in a storage fleet and that has even made tier 1.5 as of now so it's not impossible.

Grinds have never scared me much.  OP should of seen the jedi grind in SWG back in 03/04.

/agree, Bill.  Good points and good read.  Hope Zmax is doing the same.
Originally posted by MyTabbycat

http://tamrielfoundry.com/development-faq/#ref

 

They give "source" info at the bottom of the page. Housing is listed under the "Misc" tab.

"Player and guild housing will not be in the game at release."

 

That's pretty much a let-down.  Altho they don't say it won't be at some point in time.  Guess I'll wait for the "plug-in" that puts housing in their game.

Thanks, made my mind up for me on a pre-order.

Is there somewhere I've missed that states ESO will not have deco and housing?  Even instanced?  Have not seen it if there is.  That might be a game-breaker for me, to be honest.  I have not been able to find much official released info on the game systems and features, period, outside of the 1 trailer.

Been looking for a game with decent housing and deco since SWG.  A place to call my own in the MMO world.

Have been playing Skyrim and the combo of sandbox world exploration and themepark quest leveling seems to fit well together in that context.  I understand that end-game will be PVP and some style of PVE raiding but it pretty much is in just about any MMO.  The OWPVP in this looks at the least interesting and could hold my interest for quite some time if it all works as advertised.

If some1 has a link for no housing and deco, I would appreaciate a look-see.

Nothing new here.  This is the way it all started in STO via Cryptic and their ships in the store.  1st, 1 small P2W item (excel), then more bigger and better, now the entire game is P2W, and based solely around the store.  Both PVE and PVP gameplay.  PvP is almost non-existant in STO with even developers coming to their game forums stateing; "we could take PVP out of the game and no-one would even notice". 

 

Looks like BioWare is headed down the same path.  Good luck to them.  Looking forward to ESO.

Developers have created the "content locusts".  They insist on making games "on rails" with specific time limits, developer control on what the end stats are, and then cry when people hit their so called "end game" and find there is no reason to continue playing.  So, they try and create "harder" content, make grinds to surfice for some part of longevity, and then even try the Cryptic way of placing "some" developer tools into the game itself so players can create their own quests.  The "foundry" did not work in STO (where is was introduced) as players were still complaining for dev released content, and developers still wanting that "control" so they did not allow for players to put in "rewards" for their quests that would make the playerbase want to actualy do them.  "Story" may have been TOR's "4th pillar" but I believe the industry now knows exactly just how far that will get you.

The problem here with player made content is the same as with developer made content (quests).  At 1 point in time, they're done and people who rely on content for something to do in an MMO will be at an end.  There is no longevity in that context.

I'm almost overjoyed to see the industry looking again at "sandbox" gameplay rather than strict on rails themepark.  Maybe we will actualy get a game that is worth playing for years instead of months.  ESO, if they include most of what Skyrim has in it, might be the game that I'm looking for but, to be honest, with so little info on ESO, I'm waiting for more to make that decision.  I was bit for 2 CEs (mine and the wifes) for TOR and will not make that mistake again.

TOR was a train-wreck looking for a place to happen the minute that BioWare hired the NGE devs back on 06.  Dallas Dickerson et al.  These guys had the idea to make vanilla "WoW" (that's what was out when they made their design criteria) with a Star Wars skin and that is exactly what they set out to do and they suceeded in design, however their game did not with the masses.  It did the exact same thing as their previous design did with SWG's NGE.  The problem was, the game they set out to create already existed, there was nothing new to it, and WoW (the direct competition) had almost 8 years of post launch "content" (for the locusts) to compare it with.  Pretty much the same problem with all the WoW clones.  No sence in playing a copy if the original works, has more to it, and Bliz keeps adding more and more.

IMHO, there is nothing wrong with the subscription model.  Wife and I had 9 accounts in SWG for many years (all at 14.99 p/mo), so I have no problem what-so-ever with paying to play something I enjoy.

What I do have a problem with is, paying for a sub-par game.  If I actualy want the "raid gear grind", quest happy lead by a leash down a narrow hallway, PVP gear grind, hotbar bloat (47 specials that only work when this and that happens 1st), in a themepark MMO, I'll go play WoW with it's 8 years of post-launch content.  TOR will NEVER be able to compete with a game, content wise, that's been out for 8 years with all those expansions/content additions.  So, in that model, it's always going to end up as 2nd, at the best it can look foward to.  I don't play WoW as that just isn't the game and gameplay style for me.

SW:TOR = great ideas, done hap-hazardly by the NGE developers that had an idea to make a MMO with WoW content and a Star Wars skin, and copying something that already exists in a much more quantity and quality context.  The part that amazes me is;

They say 40% of their "touted" 1.8 mil that left the game stated they might play F2P so they set off to please that 40%.  What about the other 60% (the larger number anyway)?  Did they leave due to the fact that TOR gameplay just didn't please?  And instead of "fixing" the game to be the more enjoyable experience, they recycle everything BioWare NGE devs can get their grimey-little-meat-grabbers onto to part out and charge for in their "store".  (UI, hotbars, etc) 

What a way to run a "train-wreck".

From a 2 CE owner (wife and I, both, sadly) who left TOR even before the 1st server merge.

Update and download went smoothly.  Upon logging in, I received notification that I was now a Tier 2, I believe it's called perferred, player which is the 2nd tier of F2P.  All of my 5 prior toons had access altho I have read that this will be limited to 2 in the near future.  So all toons were playable at this point in time.  I looked over the "Cartel Market" which didn't seem to have all that much in it, to be honest, as a former STO player used to their C-Store. I looked over and tried to remember and re-familiarize myself with powers/inventory/etc.  I did ck and all 3 of my banks were open and accessable. I cked on my guild which had been changed to a "F2P guild" which had no other members on except me, which I figured would be the case anyway.  I chose my main, a level 50 guardian, and as I had appearently logged out in the ship at The Black Hole Dailys, I headed there 1st.

Picked up all the dailys with the notible exception of the Black Hole Weekly.  It had a fly text stating I "was not elegible for this conversation".  I presume that this would be a unannounced F2P limitation and proceeded off for the dailys I could pick up.

Looking over the powers, it struck me that guardians were still the basic "WoW Warrior" with no self heals included (altho i think Warriors in WoW have a heal or 2 now) and are still stuck using the only companion that has some healing ability included, Doc.   I   noticed quite a few players in the instance and NPCs, at 1st, would be hard to come by for the kill 15 quests.  I ended up "camping" a spawn of 2 different sets while it seemed that everyone else was doing the same and got that part done.  Doing this, 1st thing I noticed was the missfires had not been fixed and keystrokes are still not Q-ed.  Hit a button 2-5 times to get a power to fire, about 1/2 the time the Global CD on the special came on without any DPS showing up on the target and no annimation.  The ones that did fire, the delay in getting the engine to register that I pushed a button was still there in all it's glory (1 -4 secs depending on how many other players were in the area).  And before any of the BioWare Defense Force gets here, I play on an Alienware Area 51, dual quad, 12 gigs of RAM, 7200 RPM HD with all the goodies attached, ON a T1 line that I have the entire network to myself - I don't get lag due to my rig or IP.  These very items were the "killer" of the entire game for me the 1st time around and they "killed" the experience yet again and quite fast this time around.  I actualy had to lol that almost after a year that these important gameplay items had not be adjusted and/or fixed.  Net result?  Log out and uninstall.

I have no idea who is even left over at BioWare after the mass exodus of players and developers of the last 8 months or so, but the one that I still see post from time to time is Matt Broudeau whom I knew of as "AdeptStrain" over in SWG.  This is the developer who coded the entire Appearance Tab for SWG, ALL on his off time.  I know he is experienced with MMOs, he does listen to his playerbase at times and will develope according to their wishes, and he certainly knows what is wrong with TOR and probably is just as well versed on how to fix it.

BioWare, I am sorry, but it was not a subscription rate of ANY amount that cost you your players.  It was the development design of your game and the problems with the mechanics of what you designed actualy "working as intended" or "working as expected" in a AAA MMO.  Unless these problems are fixed, your game becomes comproble in playability to what else is out there, and you actualy begin "fixing" all of this, I would believe your F2P will go about as well as your player retainage went.  And, that was all you needed to do in the 1st place, was fix the game.  Instead?  Put in all this work, development time, and effort into F2P and leave all the reasoning(s) intact for why the millions left in the 1st place.  /sad 

One large mistake right after another.  1st, hire the NGE devs, design the ultimate WoW NGE-ed clone, not listen to beta participants, out and out lie about coming content and frequency, utter dev arrogance on their forums, refusing again to listen to even the leaver's feedback, not even considering to "fix" the endgame, and now the most restictive Freemium model I have actualy seen released.  STO/Cryptic isn't this bad even and that includes the lockboxes.

I've tried a lot of games I just didn't like all that well and left within a month or 2, AoC, WoW, Champs, CoH, etc but never once have I considered the following......

The sooner this game and this company crashes and burns and ends up in the cancellation bin the better off we will all be.  Before any other gaming co. picks up these mistakes and thinks this is the wave of the future.  LA, do yourself a large favor and pull the plug on these guys.  This is way more of a complete mess than even the NGE ever was.

Up to after the mess that was C6CD, SWG had more servers. (26)  And possibly now, more subs and players pre-C6CD as well.  Maybe next year, post server merge SWG will probably still have more servers than after the next round of merges of TOR.  2 rounds of servers merges, both with cuts, all in 1 year.  Yep, there's certainly nothing wrong with this game.
Originally posted by Deewe
Originally posted by Esquire1980
Originally posted by superniceguy
Originally posted by Esquire1980
 I doubt here that TOR will ever be put on maintenance mode for years like SWG after the repercussions of CU, NGE, and C6CD. 

SWG was never in maintenance mode. What I call maintenance mode is like Vanguard, servers running, not being shut down and no updates happening. There was updates being done to it virtually every other week, and major updates done evry month or two. After the breach in May 2011, they put in the Bounty Hunter Space update, and was working on GCW 2 Space update which got put in just after the closure announcement. Chronicles 2 was in the works to, but got cancelled. None of this would have happened if it was in maintenance mode.

SWG had more updates done to it in 2011 than SWTOR has done since it launched!

Sorry, but /disagree.  SWG was a great game I personaly miss, 1 that the wife and I played everyday for 7 years and still mention in passing at least once per/week.  But after the failure that was C6CD maintenance mode came.  Devs were stripped 1 by 1 until we were left with just 2, T2 and Hjal.  (not all of that was bad as it finaly got rid of Blixtev)  While the downgrade was even happening, devs such as AdeptStrain coded some of the best features that players touted ALL on their off, unpaid, personal time.

Those 2 were the ones that made it feel it was not maintenance mode.  I seen T2 and Hjal both working, loged on to the forums many times, and talking, at 11:00pm central time (their time as well).  These devs were the cream of the crop and determined to keep the game going, listening to their playerbase, and developing accordingly.  But they were only 2 and they said that as well.  Most of the new content was re-vamps, such as Night Sisters, as they got the most bang for the buck re-doing something existing and reusing development rather than starting from scratch with new.

Your feeling of not maintenance mode came in spite of maintenance mode and SOE San Diego and due to just the commitment of the remaining devs.

What did any1 really expect with TOR?  This was the NGE devs (Dallas Dickerson et al) and we already knew their MO.  All you had to do was remember NGE and the aftermath there.

Well glad to see there are other people seeing what TOR really is: the much desired LA NGE. 

 

Thing is they forgot a few thing in the equation

  • If you sell it with a monthly fee it has to be a MMO
  • V.O. content, unless you deliver it faster when what the players burn through it you loose.
  • The game lacked many standard MMO features @ launch
  • They never listened to the player feedback
  • And the last and biggest issue was a really bad communication management.

Oh, I seen that after about 10 minutes in beta for TOR, no matter who wanted the NGE, these guys made TOR the "ultimate NGE".  That's what they knew, what the thought worked, and they were SOE trained and approved.

And the best part of this is, they can't blaim it all on "marketing" this time as Rubenfield did with the NGE.  EA marketing did a bang-up job.  This time they have nothing to blaim except the development itself.  "It was the CHANGES, Mr Rubenfield".

All you point out, except for the VO, was all there with the NGE as well.  It's just what these guys do.

Smed must be laughing his tail off right now.  I'm sure he's aware that after all with TOR is said and done, no1 will even remember the NGE, much less talk about it anymore.  He's almost off the hook.

Originally posted by superniceguy
Originally posted by Esquire1980
 I doubt here that TOR will ever be put on maintenance mode for years like SWG after the repercussions of CU, NGE, and C6CD. 

SWG was never in maintenance mode. What I call maintenance mode is like Vanguard, servers running, not being shut down and no updates happening. There was updates being done to it virtually every other week, and major updates done evry month or two. After the breach in May 2011, they put in the Bounty Hunter Space update, and was working on GCW 2 Space update which got put in just after the closure announcement. Chronicles 2 was in the works to, but got cancelled. None of this would have happened if it was in maintenance mode.

SWG had more updates done to it in 2011 than SWTOR has done since it launched!

Sorry, but /disagree.  SWG was a great game I personaly miss, 1 that the wife and I played everyday for 7 years and still mention in passing at least once per/week.  But after the failure that was C6CD maintenance mode came.  Devs were stripped 1 by 1 until we were left with just 2, T2 and Hjal.  (not all of that was bad as it finaly got rid of Blixtev)  While the downgrade was even happening, devs such as AdeptStrain coded some of the best features that players touted ALL on their off, unpaid, personal time.

Those 2 were the ones that made it feel it was not maintenance mode.  I seen T2 and Hjal both working, loged on to the forums many times, and talking, at 11:00pm central time (their time as well).  These devs were the cream of the crop and determined to keep the game going, listening to their playerbase, and developing accordingly.  But they were only 2 and they said that as well.  Most of the new content was re-vamps, such as Night Sisters, as they got the most bang for the buck re-doing something existing and reusing development rather than starting from scratch with new.

Your feeling of not maintenance mode came in spite of maintenance mode and SOE San Diego and due to just the commitment of the remaining devs.

What did any1 really expect with TOR?  This was the NGE devs (Dallas Dickerson et al) and we already knew their MO.  All you had to do was remember NGE and the aftermath there.

Too "Wowified".  Everything, classes, quests, shear amount of specials, end game, character creator, everything.  If I wanted to play WoW, I'd play WoW.  The 1s who like WoW will still be there.  Why developers insist on WoW copies, after so many have bit the dust, never ceases to amaze me.

You play in TOR's world, you don't "live" in it.  As other have said, no housing, nothing to call your own, no making your mark on the world.  Everything is as the other guy's with the same class.

Crafting reaked.  There is simply nothing in TOR except combat.

Originally posted by lotaparty
Originally posted by mikahr
Originally posted by Rydeson

     Those two things aren't related..  I'm not defending TOR, but it is common in the MMO industry to lay off many of the staff after a game launches and development size is no longer needed..  Even if TOR didn't lose most of their subscribers as quick as they did, those layoffs were going to happen, fail or success..  I'm just saying It's nice to see that sh**t rolls up hill...  MMO staffing is alot like pre-season football.. You have 3+ years to impress the boss, because after launch, many will get cut from the team and they know it..  It's just the nature of the beast..

Except BW intended to KEEP all those people and James Ohlen repeated it in almost every interview through launch time.

There are now 3 waves BECAUSE SWTOR failed and they are cutting down expenses, but it still loses money so they opted for freemiun conversion, and next step will be maintenance mode.

these layoffs are making me thing that we might not see f2p and this game might shutdown on or before december

I'm just not seeing that here tho altho the subscription bleed continues.  I cked the server status last night, 8:30pm central " US prime time", of TOR and there was only 3 "heavy" servers and the rest were now standard.

I can't see EA walking away from this investment without trying everything they possibly can to re-coup even a bit of it.  1st, will be F2P with cash shop, next will be P2W, but however, if that doesn't work for them, I have no doubt that EA will cut their losses and not think twice about it.  I doubt here that TOR will ever be put on maintenance mode for years like SWG after the repercussions of CU, NGE, and C6CD.  Nor do I believe that any closure date will hinge solely on any blue-sky contract with LA.  If and when a decision like that is made, I would think that EA will hand it over to their legal dept. and nego a final settlement package with LA and be done with it.

I believe we can safely say that EA is not looking to rebuild the game into something that will sell to the populus.  By their actions, they seem to be more into "get whatever we can out of it the way it is without putting any more money into it" while minimizing costs in the process.

The old addage,  NERFs cost subscriptions.  And that, OP, is the only thing that game developers understand.  Just my suggestion.
I believe I hold Rubenfield in higher regard.   Dallas Dickerson next?
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