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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/26/12 12:22:19 PM
Originally posted by superniceguy But the facts are, "it's dead Jim", it's not coming back, the game is shut down (for whatever conspericy you want to believe), and TOR is up. (mod edit) You have many choices for a sandbox game in the near future. Dawntide, Secret World, and The Repopulation all look decent for upcoming MMORPGs. It doesn't matter if SWG was full of free players or not pre-announcement. It's still just as dead. The servers are most probably whiped and all of the pixels that surrounded your toons (and mine) are now history. There is no reason to hold on anylonger.
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/13/12 11:17:11 AM
Originally posted by superniceguy Appearently, not enough. Thru all the years of SWG we really still have no idea what exactly the IP payments to LA actualy were. We have no idea what the costs of maintianing the servers was. We really have no idea how many real subs there were also at the end. SOE did. LA might of had a clue to some of these questions as well. Fact of the matter is the game ended before the contract completion date for the IP between SOE and LA. That would lead some1 who has set up contracts, such as this, that SOE might very well have asked for the contract to complete. Your forgetting that SOE had just came thru the hack as well and was (and still is to a certain extent) restructuring all their financial aspects. These people here are correct, if SWG was making money as some people claim it would still be there today. For some reason, we do not know, it wasn't so it's not. TOR is basicly a moot point and has no bearing on SWG at all. It will live or die on it's own merits and on the decisions that Bioware makes going forth. I was there when they did the 45 days for the hack as well. Before the hack, I had canceled 3 of my 4 accounts as there was no reason to have that many accounts anylonger. Most ALL of the people I knew had done the same on Bria. Bria was DEAD. I logged into my 1 remaining acocunt more out of nostalgia than anything else and then to just walk around my bunker or city and look at the houses of people I knew that had left the game full well knowing that the city was going to be out of time as well. Sorry, but SWG is not coming back, EVER. SOE doesn't want it and LA has already stated for the record that they want to do ALL future development in-house. That leaves NO wiggle room at all. Super, you and Hip and any1 else who wants some of what SWG had might take a look at Dawntide. It has housing, citys, deco, creature taming, crafing that requires "stations" and you can fail at, large open worlds, sandbox, 35s of a sort, ship and world combat (this time on water instead of space), etc. The only real difference is full PVP/full loot but I have a rather large thread over there now on this exact subject that their devs are looking at it and designing for as I've had pms from a developer trying to make this game into something that an SWG vet might like. I played the open beta before they took it down for a complete world redesign and it is supposed to be back up by next month for the final period of testing before launch. Come on over and help us "SWG vets" make Dawntide into something that we can recapture at least parts of SWG. That's about as close as any of us are ever going to get and the more of us that are there pre-launch the more we will get into the design of Dawntide so we can all have a game again. Put that gaming passion you have to work again.
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Former Creature Handlers and Beast Masters might be interested in this game
SWG Veteran Refuge « Star Wars Galaxies 1/11/12 12:52:55 PM
Cosmo, You should get with Starmond (remember him from old SWG). He just pitched an idea for a Koster-esq game to Hero engine and they game him a package that included the engine, a project manager, and a deal for them to produce and retail his idea/game. I can put you in touch with him if your interested. You guys might be able to build it together. Esq. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/11/12 12:32:10 PM
Originally posted by Phry /agree.
I actualy had a hour long tel-con with Lorin Jameson (Deadmeat) after the launch of C6CD. He did tell me he brought CU up on their internal servers thinking about a "classic Server" and then said it was "so buggy" that it couldn't be saved, at least in his estimation. DM did say, for some unstated reason, that Pre-CU was not an option and could never be brought back. T2, several months before the closure announcement also took some of my posts and pms and "went to the board" with an idea of a "classic CU server" also and was shot down like a drone over Iraq. SOE or LA, or both, had no interest in even trying at T2's point in time.
Super, I agree with you that even the final version of NGE was more playable than all the other AAA MMOs combined, but you really need to remember how it actualy was the last year. Even on Bria it was hard to get a heroic group going, it was hard to get a group going for invasions, etc etc etc. There was just not the players left. They had migrated on. I loged into SWG just to run around my city or walk thru my bunker that had 1400 items in it. I no longer was playing my 4 crafters due to the fact that there was no reason, no sales. If I did do something in game, it took me 1/2 hour to even get ready dual boxing so I could buff my jedi to kingdom come to be able to solo 99% of the in-game content. It just wasn't actualy fun longer. SWG was such a community oriented game that when the community wasn't, the game pretty much wasn't as well. Wife, who played SWG since about 2006 is playing WoW after trying TOR and not making it thru the 30 days that came with the box. So is 4 or 5 that was in my SWG guild. (Really sad there as I just won't ever play WoW) I mess around in STO, occasionly, as I have a lifetime and STO really had it's own version of an NGE in the last 2 months CHANGING the game for F2P. Looking with a reserved apprehention for Secret World and actualy looking a bit forward to Dawntide to come back up for open beta this month or next month. You guys should give it a look see. It's not quite like SWG (as their plan was to make a game more like UO with the full PVP/full loot) but it has about 40 profs, skillboxes, housing, citys, deco in and outside the houses, crafting you can fail at, ground and water (instead of ground and space), just a lot of the old Koster systems that were included in both UO and SWG. It's planed on being pretty resonable for costs also for launch. Free downloads with somewhere around $90 for a lifetime or $12 a month sub. Might be somewhere to go for all of us. I seroiusly doubt if SWG will ever have another chance at anything. It just didn't have the draw while it was up, after CU and NGE and really evident after C6CD when the population fell to around 30K on 25 servers. If it did, it would of never been shut down in the 1st place. But good luck on the try. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/10/12 7:06:09 PM
Originally posted by superniceguy Sorry, but wrong again. LA did not make all the communications about NGE. Torres just made almost the same statements coming out of SOE which I would expect since this was a quasi-partnership and the statements should coinside. Smed did take FULL responsibility for the NGE as SOE has stated it was all them and apoligised for it, even. Anytime you put aside facts for "common sense" and assumptions you end up with a large problem. It was well known that SOE made content and LA either yea-ed or nea-ed it. "Fairy wings, Fedora and whips", or even flying ewoks with hearts on their chests. All SOE Austin and Oked via LA. Altho fairy wings et al was about as bright in a SW game as zombies. I'm not saying here that LA doesn't bear some brunt for the NGE, they do, they Oked it at the least. They may indeed have placed a directive to "re-imagine" the game as Rubenfield reports, we just simply do not know that at this time and anything else is just an assumption based on nothing. As the wife says, "It's dead, Jim" seeing that signature pic I copyed from these forums many years ago in fact. It really doesn't matter anylonger, does it? It's gone and it's not coming back. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/10/12 2:06:36 PM
Originally posted by superniceguy Rubenfield does state they were asked to re-imagine the game from the ground up. If that directive came from LA or from SOE San Diego (Smed), he does not elaborate so we do not know the answer to that, period. You can believe what you want to but the facts are simply not there at this point in time and may never fully be known. You'll not find me taking up for TOR. But, if you didn't know that TOR was going to be a WoW clone you again do not have all the facts. Their lead dev was hired away from SOE as were many of the devs of that time. Bioware took so many of these guys it opened a studio in the same town, Austin TX. They continued with that even taking Adept-Strain well after the fact. Dallas Dickerson, lead for TOR/Bioware, had his hands in the NGE up to his sholders so even looking at the Rubenfiled blog, NONE of these devs thought they did anything wrong with the CU, NGE, and even C6CD thru GU-Whatever. They thought "the marketing failed" is why their CHANGES went down in MMO history as the exact what not to do with an MMO and fnaly killed what playerbase they had for each and every one of these CHANGES. Bioware has a sucessful game made with KoToR so why wouldn't they try to recapture that sucess again with an MMO that bears even the same name and IP? I never thought that TOR would be a sandbox and neither LA nor BW ever said that it was going to be. Now, would LA take more control with their 2nd MMO? Probably. I doubt that Bioware would be able to get by an NGE past LA like SOE did before. Interesting to note here that LA has stated that all of their IP games will now be made in-house so probably all is not peaches and cream between LA and BW as well. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 1/09/12 8:40:21 PM
Originally posted by hipiap Sorry, but most of the above is simply wrong. We have Rubenfield's blog that said basicly what happened and why to fall back on now for more than "I think this is why" deal. LEC may have indeed issued the directive to "fix" the game, (altho we don't know that for sure), but it was Rubenfield et al and SOE Austin that created, discussed, and then implimented the actual changes of the NGE. Even full well knowing that some CHANGES were going to have most of their playerbase leave. Per Rubenfiled, they talked about it and he stated the same very clearly. And even after the NGE, no1 says it was LA's fault for again trying redesigning the game yet again with C6CD - GU-Whatever. I doubt if LA even cared at that point in time as they probably wrote off SWG in Dec 2005 when they started talks with Bioware. Tiars and I have talked about this many a time as I was on the same server, I helped him ingame as he did people in my guild in space, he's been in my vent many a time, (and btw, I had an active account right up to the closure notice), and I seriouly doubt he'd be all that thrilled to have you use his name in this context. You can try to blame former players for SWG's closure all you want to. It's a free country. But, in the end all/be all it was SOE that destroyed SWG and their poor attempts in recrafting the game post launch, not once, nor twice, but 3 times in the games 8 years. People like Jestor were just reacting to a very bad business decision by SOE and TUX was a senator who got shafted. I may have still been a sub to SOE but the truth is the truth. I actualy found Jestor quite entertaining at times. |
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Fallen Earth: Front-Runner for the Sandbox Crown
News Discussion « General Discussion 12/06/11 12:46:55 PM
Those who are looking for the true "Koster" version of sandbox should take a look at Dawntide. It's in " open beta" but developers are listening and has most of the charistics of the old SWG. Player housing, citys, skillbox, deco, crafting only rivaled by SWG, large open worlds, etc etc etc right on down the line. |
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Old SWG vets, this may be the game for you
SWG Veteran Refuge « Star Wars Galaxies 11/28/11 5:32:32 PM
For those that may be a little worried about the malware report in this thread, I linked this thread over on the Dawntide forums and a developer responded; Quote Hi Esquire, I’m glad you and the people you brought in are enjoying our beta so far. We certainly still have bugs (development beta!) and the game style isn’t for everyone. I saw someone in the thread you linked raised concerns about our site being (erroneously) flagged for malware – it actually has to do with our downloads page containing a link to the exe (and not just an archived version of the file) – nothing to actually worry about. We’re in the process of getting it cleared, but there is certainly nothing malicious about our site (except for all of the time this game can eat out of your day heh.) Of course, we want our users to feel safe, so hopefully this will be resolved as soon as possible. End quote
Hope this lays the fears to rest. Please remember, if you try this, it is a beta and they could have problems like this that will get fixed. |
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Old SWG vets, this may be the game for you
SWG Veteran Refuge « Star Wars Galaxies 11/28/11 2:12:57 AM
Originally posted by Jarazar Yeah, it's pretty beta. But, I'm reporting bugs, making suggestions on the forums which actual got replyed to on a Sunday from a red name, exploring the world they laid out. Talked to about 5 old SWG vets tonight on vent, that was planning on TOR, and every 1 of them is on the download. It's not a game that your going to find NPCs standing with a gold marker above their heads. No dev installed ring in the nose to lead you thru content that when it's done, the game is done either. There are no quests. Just total freedom and a world to explore. No instant gratification either. Ground about 400 gold tonight, spent it on pen, ink, and paper, made 2 deeds for a "small house", and failed on both of them but gained 23 XP in arch. (and loved every minute of it) Had no problems with the software. Cked with AVG and Gameguard after the download. It may have thrown that message due to the developer being so small and unknown. |
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Old SWG vets, this may be the game for you
SWG Veteran Refuge « Star Wars Galaxies 11/27/11 7:58:28 PM
Dawntide Ck it out. Full sandbox gameplay, in an early stage of beta but it's open for any1 to join atm. Set in a Conan type setting, crafting where quality of materials matter, looks like decay is a factor, housing and deco along with player cities, ship building, etc etc etc Small independant developer that is actualy listening. I made 1st post on the forums and a GM responded in less than an hr on a Sunday with answers. With all the yelling we all have done for a "sandbox" game, let's try and see if this one might be the game that we're looking for and help them get it off the ground. |
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Originally posted by Mondo80 As far as I read, the day for compromise is now over. The dil with crafting is still there. The VA token, that used to be given out as soon as you reached that level and needed it is now a sub only and you get to wait for almost 2 years to get it, all of the grinds with dil for even subbed players remains, the NERFs with the skillbox revamp are never going to CHANGE, etc etc etc. They have stated they're going to work now on "bug fixes" and push the CHANGES live over a month before even the F2P launch. "Pay to beta?" As with most "betas", what they have worked on is included and will still be what goes to live. You never played SWG, did you? If you did, you would probably know what is going to happen next. |
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STO, getting it's own Cryptic version of an NGE?
General Discussion « Star Trek Online 10/31/11 1:06:10 PM
Originally posted by Rusty715 Have to give you that one. But........, you would be amazed. Now it will be some1 has to go to the cash shop for at least something, subbed or F2P. They even are putting in a system for ingame trading of C-points for one specific item that is time gated in game. "Gold sellers", basicly. And oh, BTW, they raised the prices. lol TOR is looking better and better. |
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STO, getting it's own Cryptic version of an NGE?
General Discussion « Star Trek Online 10/31/11 12:49:22 PM
Originally posted by Gdemami No date as yet. But, get out your credit card and "come on down". You'll need it. |
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STO, getting it's own Cryptic version of an NGE?
General Discussion « Star Trek Online 10/31/11 12:27:50 PM
Originally posted by Grand_Nagus To be honest, all your post shows me is you really fail to understand what the NGE was and is. While the removal of the 32 profs were a part of the NGE, it was only a part. It may have well been the part that affected you the most in your personal opinion, but it was still a part of the massive changes that came under the banner of NGE. The original NGE also included the combat CHANGE to "benny hill" combat speeds which really is the thing that started it all according to Freeman and Rubenfield. When SOE Austin started the NGE the removal of the 32 profs was not even into play, it came later. The NGE included the removal of the village. The NGE included taking jedi from unlocked and "earned" to "one-click" jedi. The NGE included all the remaining alpha status of jedi removed. The post NGE in-game economy was CHANGED overnight. The NGE included the compete removal of the skil box system. Visibility was removed. The NGE made a permanant division of jedi classes in "elder" status and NGE jedi. It included items for jedi that were promised to be better (for ever) for these "elders" which later was pretty much gone back on. etc etc etc etc etc.......... . Many other CHANGES other than the loss of the 32 profs were also made a part of the NGE. My daughter left SWG the day of the NGE patch and she played nothing more than a dancer. Her prof was not removed but she quit just as much as some1 who loged in to get the respec screen. It would seem that you misunderstand what the entire NGE actualy was. The NGE was "massive changes" made to an existing game, post launch. A term that Cryptic devs are now using to explain their list of "massive changes" also. They full well know this is an NGE. NGE was brought up specificaly by Cryptic devs on S-4 as they, at that time were trying NOT to have an NGE and stated the same. If you remember right, no profs were removed with S-4. Dstahl went out of his way to leave the existing combat system in S-4 to make the new development a choice and not an NGE. But, Dstahl is now gone and I /agree with the poster above that believe Dstahl left knowing what was happening here. Freeman and Rubenfield have been plagued by the original NGE many years after the fact and I would think that Dstahl was smart enough to know not to have his name connected with another NGE made by another company. The NGE was a company trying to go after a playerbase they didn't have at the expence of a playerbase they did have. You actualy believe this is any different in the stated motives for Cryptic's F2P? NGE was all inclusive. It got ev1. There was something to hate about it for all. If you can get by Cryptic's version of economy CHANGES, then the crafting CHANGE gets you. If you can get by that, then the CHANGE to existing items gets you. Pay to Win comes into play here also if you actualy like all the other CHANGES. It is rumored that player skills will be NERFed by 75% of what they are now with the skill box CHANGE forthcoming and that will affect EVERY player in this nothing more than "pew pew" game that Cryptic has made.. It would seem that this round of CHANGES has something for ev1 to hate also. Cryptic's version includes "take-away" development even to the extent of taking away abilities of C=Store ships people had bought and paid for. Cryptic's version includes many CHANGES to existing systems, existing items, prof revamps (with the new skill-box revamp still coming), etc etc etc, right on down the line. You can "spin" it how ever makes you sleep at night however, I am now convinced that even Cryptic knows what they are doing is the "quint essential NGE" and if you would even be honest with yourself, you would also. |
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STO, getting it's own Cryptic version of an NGE?
General Discussion « Star Trek Online 10/23/11 2:21:55 PM
Armsman is in fact in the same "fleet" I'm in. Even he seems to be a bit dismayed due to all of these CHANGES. And in his defense, just about ev1 is, to a certain extent or another. Very simular to SOE's NGE here also. It was all inclusive, if you didn't care about creature handler being removed (mostly by never playing the prof or wanting pets), then you were ticked due to the removal of unlocked jedi or just having jedi being "one clickly". SOE's NGE had something for ev1 to hate. This is about the same. If P2W didn't grab you right out of the starting box, then the crafting CHANGES did. It's getting ev1, somewhere, also. You have to be rather fast seeing the threads. The forums are moving so fast these days with new threads that the moved/deleted threads are getting buried fast. This was about the same in SOE's CU, NGE, C6CD also. To Storm's credit, he's moving alot more threads to the beta forums than he's deleting but there are many people asking why he's intentionaly "hiding" them there altho that may be where they belong at this point in time. In TOS Vets, anyway, I've seen that "fleet" go from about 30 on per/night to hardly any1. BigRedJedi has now said his "goodbyes" in a thread in the PVP forums that for some reason or another, Cryptic left up. Most of the "I quit" threads are really jumped on fast and has been that way since launch, pretty much. I read numorous threads from people saying they are activly talking people out of trying STO in F2P mode for 1 CHANGE or another. Bioware, I would imagine, certainly likes the fact that Cryptic is going thru all this trouble as TOR seems to be talked about on the STO forums about as much as regular STO gameplay with entire fleets now moving to TOR in Dec. I have a couple of STO fleets using my vent server as a way to keep in contact so that ev1, who would want to, end up on the same TOR server. I've got the excel. There are at least 4 long threads on the removal of the 3 transwarp locations on this ship alone. And then to keep the 6 out of the 9 locations you have, you would have to switch consoles with the T3 and the T5 ships to do it. (have to buy both). Altho, I transfered my main over to tribble and altho the excel is really the only C-Store ship not to get another console spot so I actualy had to remove a console I was using to use this new console (with 3 transwarp locations and a 7.6 Eff power to everything), that ship is basicly very OP now. In PVP, it realy took over 3 players to take mine out and with the extra power, I believe that it's getting very close to tanking a full team of 5. With the console and my crew of EFF BOF's, my excel runs at max weapon power and 80 shield power to boot. P2W sure works there, for me anyway (not so much the guy who I'm in a PVP match with tho) but they still turn around and take something away from it to boot. (another characteristic of the original NGE) To be honest, what will probably get to the last remaining hold-outs of Cryptic defenders will be the up coming skill point revamp. If I was Cryptic, at this stage in the game, I would make sure that no1 lost nothing, but that is clearly not the design here and I would believe at this point, there will something in that CHANGE that leads directly to the C-Store there also. To be honest, I think now that Dstahl seen what was happening and decided not to be a part of it. There were specific developers who got blamed for years (even to the point of affecting their job seaches) over SOE's NGE. It never ceases to amaze me how many gaming companies repeat the same mistakes and wonder why in the aftermath that they just didn't get rich over it. Head scrather, to be sure. Personaly, just a month or so ago, and after having been in beta for TOR, I wasn't planning to leave STO for TOR. Their CHANGES have now CHANGED my mind about this in it's entirety. I just do not care to watch another NGE go down or watch a game get life support and then death because of it. |
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STO, getting it's own Cryptic version of an NGE?
General Discussion « Star Trek Online 10/22/11 1:34:26 PM
With STO going F2P, They have a build on tribble (their beta test server for this specific round of CHANGES) that CHANGES professions as far as existing ship powers/etc (even bought and paid for ships via the C-store), CHANGES crafting almost in it's entirity as far as being able to craft and what needed for the process, CHANGES the economy that has been the status quo for the last 2 years totally, "take away" development such as VA ship tokens/powers for some existing ships/ingame methods of respecs, CHANGES the "raids" (in game STFs as they are called), some items in their store going up to even $20 for a single virtual ship while others just got an increase of pricing by 100%, etc etc etc. You can ck out Cryptic's "tribble" forums for a complete list of forthcoming CHANGES. Their forums are erupting, "I quit" threads all over the place, people leaving the game in droves (even some who have played since launch and wrote guides/etc), PVP has become so unbalanced on their test server that it is almost unplayable unless you spend large dollars in their store, and maybe last but not least, the phrase of "Working as designed" (close to SOE's "working as intended") showing up in dev posts. Devs getting testy with customers in threads due to all the negativity. Cryptic community rep locking/deleting/moving threads left and right, etc etc etc, right on down the line with exactly what happened with SOE's NGE. I would imagine this will work as well as SOE's NGE did. It would not surprise me that about 3 months after this goes live, that the game will be a totally dead server, put on life support, and finaly when CBS pulls the IP, ends up the exact same as Star Wars Galaxies. MMORPG.com, will you be taking out the SWG Vet Refuge forums (due to that game closing) and starting 1 over here (for the same reasoning you did for SWG)? |
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Originally posted by hipiap I very much know that Tux's 500 number was and is a little on the low side, but the falacys of SWG being population healthy is simply not true and I had a sub up till I canceled it this weekend. Hostel's "Save SWG" poll didn't even have 5000 signatures on it and at this point in time, I would believe that that's just about ev1 who was playing. (altho if you look at the signatures, "John Smedley" also signed the petition) I signed it myself, along with my wife who subed up until this weekend herself , full well knowing that it was an excersise in futility, but Hostel was a "friend" in SWG for a long, long, time. All I have seen SOE say is that subs were "consistant". Consistanly low is still low and not worth turning the servers on for. If SWG would of been profitable, the game would not be going down. That's the crust of the matter. It was not, for LA or for SOE. There were threads here, after C6CD (and that massive % of sub loss, that LA was "forgiving" the IP payments for SWG and they would not or could not do that forever. All LA does is sell their IP and that is their bread and butter. The only time SWG, since NGE, was actualy gaining a bit of subs was before C6CD and then not all that much. At the time of the launch of yet another massive CHANGE to the game, Smedley released that SWG HAD over 100K subs. Now, that does not mean 100K players as pretty much ALL of us had more than 1 account (wife had 5 accounts and I had 4 myself), but at 100K, I would imagine that it was "worth turning the servers on". However, C6CD finished that off, Deadmeat "beat feet" and the rest is history, finaly with history culminating itself on the yet to come date of Dec 15th, 2011. From what I see, STO is doing better, not great, but better. There are many "capped" fleets with 400 people in them, minus alts, and I've seen quite a few coming back to try it again or try it for the 1st time. Several SWG players, newer and older, are there also. Dstahl just stated on the forums that "subs were up" again, also. No sence in making that any more than what it is. While there is no sence in making out SWG worse than it actualy was, there is also no sence in making it a better situation than it actualy was, also. If it was doing great, SOE would of NEVER asked for the contract to end before the actual contract completion date, and LA would of never said "hey, we just don't want your money" anylonger. |
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We all knew it was going to happen, just not when. After C6CD-GU Whatever, when they tried to CHANGE the game yet again, to get the old vets back, everything except what the vets really wanted, and Deadmeat bailed, it was pretty much all over except for the date. Only difference now, is we all have the date. |
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LucasArts' Message to Star Wars Galaxies Fans
SWG Veteran Refuge « Star Wars Galaxies 7/26/11 2:26:13 PM
SOE/LA knows that SWG would of been no competition to TOR at all. The playerbase is so low on SWG, even before the announcment, that it really does not factor into TOR and it's anticipated playerbase at all. Hard to admit for a current SWG sub but SWG just did not, and would not get, the subs to continue. Even before the closure came, players were wanting more free transfers and they gave them out. There was a reason for that. There was only 3 servers that could even be called decent out of the 12 they have left after the 1st server closures. LA said it all. It's no longer finacialy viable. It doesn't matter what the licence fee is. The intake was not enough to match the outgo. That's the crust of the matter and the deciding factor in ANY business venture. We all know the reasons for the lowered playerbase and at this point there is really no point to rehash these (except for other gaming companys experiences of learning) now. SWG, via SOE/LA, will be gone on Dec 15. 2011. It was a money decision. They don't want to close the game just to tick off the remaining playerbase. There is no corporate scheme and/or collusion in the bitter end of it all. There is only the bottom line of profit v losses and after CU, NGE, C6CD, and GU-Whatever CHANGES SWG didn't quite make the mark there. It was really easy to see way back when. This thread was from 9/20/08 and quite an interesting story of pre and post NGE. Entire story is post 7. SOE/LA knew the outcome even back then when Deatmeat was moved and a Producer who was put in to do nothing except train for Clone Wars was his replacement. SOE was given the IP for Clone Wars as a consolation prise as that was the expected path they thought they would follow at the time. All that was left was the date and the contract end would probably surfice here. I imagine the "hack" caused that day to be moved up by a matter of months. SOE has stated that the contract was ending in 2012, that does not necessarly mean that the exact date was Jan 1st. Even if it was, SWG still ends 16 days before the ending of the contract. |
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