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All Posts by darkraptor

All Posts by darkraptor

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40 posts found

if akamai wants to use your bandwidth, then they should pay you for it. Really. Otherwise, they're exploiting their users. Putting it into the EULA is not an excuse.

Originally posted by Myrean
Originally posted by Zorvan01
No, that's why it's pathetically disguised gambling.

Of course, you have to risk.... that's the gamble, if you don't risk you don't have a chance to get any items specially the druid item :) and you have a choice whether to take a risk on this box or not.

 

Yes, but the gamble ndoors have is understandably misleading. People make their own decision to buy or not, but having it attached to anything of chance is a risky decision politically and otherwise.

The blizz/EQ/etc options were a straight up cost, you knew what you get, etc.

from the start, I think this article is inaccurate. MMO concepts and zombie concepts are only in contrast if they are the specific zombie concept the author is writing about. There are lots of other zombie concepts out there, in many forms.

Blackbird Dreaming would be an amazing concept to be put into a MMO zombiefest, for example.

Originally posted by Jairoe03
Originally posted by qombi
Originally posted by Scalebane

 I don't see anyone chastising Bioware over RMT.  Lets take a look at Dragon Age, i bought the CE and got some nice extra stuff, but guess what, there is more content but i have to pay for it, i don't get free access to wardens keep, i have to pay 15 more dollars for it, sounds like RMT to me.  Whats some of the arguements around here? "Oh well witholding content to charge for it later is bad bad bad, its RMT blah blah blah, but here we have Bioware introducing RMT into a Single Player Game.

Not only this but they plan on adding Additional content for 2 more years, you think any of that is gonna be free? Bioware = cash shop right there.  So where's the outrage? Where's the people saying they won't play a Bioware game ever again?

 

I wasn't stupid enough to buy that game either. I am not subscribed to any MMOs at the moment as they all are trying for money grabs. I don't support greed. Blizzard wasn't in the red nor were they just breaking even .. they have had record profits. Now they want to cut out fluff items that would have been in the game for your sub and box purchases and make you pay extra for them.

The saddest part is people are lined up to defend them. It's your money, I don't care but I will not be buying or support games that do this.

 

And really, dissenters of the RMT should take from this poster's example. Make your choice with your wallets. Don't like it, don't support it. As long as there's people lining up to fork it over, don't try and ruin it for the rest of them. They are happy and the MMORPG genre in itself is large enough to accommodate all sorts of people. It seems like some of these people have to find the right ones for them to be able to enjoy the MMORPG concept or perhaps they should look outside MMORPG if they cannot find anything. That just means the genre just isn't for you. It's like forcing yourself to read fantasy books when your interest lies in non-fiction World War II or Murder Mysteries, because the only people that are at a loss in regards to this are the ones that still care enough to make a huge gripe about it ;) As long as they are supported, they really don't need you and thats just the ugly truth.

 

The basic concept is "We'll leave this crack out there after you've had some hits, and we'll just see if someone pays for it". Lots of people did actually buy dragon age with the intent to not buy the extras, or didn't but the game period. Less from the latter due to the game being a good game.

The bigger issue is the reality of "how much have you spent on world of warcraft?" and when you look at subscription cost + transfers + all sorts of additional things that cost cash which can be purchased out of game, you'll realize how much you've really spent. Was that $600+ for 3 years of something that you can't "take with you" in any form actually valuable? You have memories, but only for/with yourself, not anything you can just say "here, check it out yourself" about.

Activision has been the spearhead of trying to milk more money than just the price for a game time and time again. That's who I've boycotted. Don't blame blizzard, blame blizzard's corporate owner, Activision. EA is the only company worse, that I can think of.

There is nothing wrong with RMT except that companies are only willing to let it go one way, exception being sony. Why can't you sell these pets to other people for your own real cash? This is the problem, and decrying that the whole thing is idiotic is what shows the real problem. They're only letting the money leave your wallet, not come back into.

Originally posted by mjelz1973
Originally posted by darkraptor

 

I'm tired of this, the people that want $50 for a game plus a $10-15 monthly charge. There is no rationale for the $50 investment, if you are developing a game, then you as a business have already accepted the risk it will fail. Charging people upfront for your development costs is unreasonable bar minimum and shows how little faith gaming companies have in selling their games. Long term costs (service wise) can be mitigated with instances/other p2p methods, look at guild wars for that. Thus, sell the game for free (and only charge monthly) and what do you get? Oh right, no piracy and more customers (Since people can afford $10 or $15 a month easier).

 

 

 

I read your post and literally did a "WTF?!?!?!!??!"...two times! Not too good at thinking on our feet are we?  Not offering a game for free has nothing to do with the confidence the company has in their product, its about making sure their people get paid and the business stays afloat.  Millions of dollars in development and time and all you can say is "Why isn't it free?"

And just something to ponder on here...companies like NCSoft, Sony, and even Blizzzard had cashcows to draw funding from in the first place, but even then, how does that mean that they should invest all that time and money in creating something new and not ask for something up front for you to use?  Tell ya what, come mow my yard for a year and at the end of the year I will pay you $15 a month.  Don't forget to stop by on New Year's Eve...I'll have that check ready...I promise.  Hypothetical transactions don't sound as appealing now, do they?

And since I am on the topic, the status of it being an MMO is what helps prevent piracy.  Since the playability of the game is not fully reliant upon or isn't fully held on a disk that a player "obtains" and you have to authenticate into it to use it, there is less of a chance that piracy can occur as it can be more easily controlled and prevented.

 

 

do some research. Venture capitalists have to weigh their gains, but the cost *of* a game reflects solely on the investment value perceived by the company and nothing to do with the actual value of the game and is basically asking the consumers to pay the company's bills in an inappropriate fashion.

Free MMO's get more popularity because nobody has to buy the game. Of course that makes goldfarming more prominent too. Doesn't mean you can't have ways to make a profit (more than before), but means that charging for the game is just asinine.

Games are on a server only because companies think that it is better if they force people to duplicate server functionality and the concept of "well nobody will be able to steal it from us" that the average person won't be able to play somewhere else. Look at WOW private servers on that one. It's just a hassle. Give it a few years of education and you'll see how wasted such an idea is.

Piracy should be 0 focus. Absolutely none. All it means is you don't understand what the term represents and it shows how out of wack with reality you are.

re: OP. mentioning piracy = stupid/.bad move. It shows you don't fundamentally understand MMORTS at all. Lots of successful MMORTS and MMOFPS have been around over the years.

Mentioning piracy (blizzard,etc)  = we're not rich enough off this game, we think we deserve more.

Make better games and piracy will become less of an issue. Also stop charging a goddamn arm and a leg (and using psychology to get people to accept the price). Indie developers can make great games too and do it with a smaller budget. Short answer is the more cash you put in doesn't mean a better game.

I'm tired of this, the people that want $50 for a game plus a $10-15 monthly charge. There is no rationale for the $50 investment, if you are developing a game, then you as a business have already accepted the risk it will fail. Charging people upfront for your development costs is unreasonable bar minimum and shows how little faith gaming companies have in selling their games. Long term costs (service wise) can be mitigated with instances/other p2p methods, look at guild wars for that. Thus, sell the game for free (and only charge monthly) and what do you get? Oh right, no piracy and more customers (Since people can afford $10 or $15 a month easier).

 

MMORTS has 2 simple requirements to fulfill: MMO, and RTS. If those are not filled, well then, it won't be successful.

Saying the customer is right/wrong is both incorrect. There should never be an automatic answer or assumption one way or the other. The question should always be "does the customer have a legitimate concern?" and 90% of the time the answer to that should be pretty clear.

I literally had to teach this to developers and engineers the last 6 months. The only people who ever thought the customer is always right is a few customer service people, and management always know better. However, they are where they are because they know how to handle this properly (as said in the blog post).

Customers don't always gripe, but I agree praise is much more rare.

Originally posted by lornphoenix
Originally posted by Frostbite05

aion an asian grinder the quests only last till level 20 or so the rest needs to be grinded out........

Your Info is so wrong on so many levels.

There was a dead area around the late 30s that had to grinded out... but that fixed with a patch that add more quests.

Aion is a wholly grindworthy game. Now, it does look good and all, but it's a grind.

 

Meanwhile, I'd throw out Eve if it matched, but it doesn't. Even Aion would be worth looking. To be truthful, no new game really challenges World of Warcraft for the masses - mostly Wow has people now just because it has people, basically. Lots of other games are popular and plenty of people enjoy though. Vanguard might be a thought if your PC can take it. Many of the games mentioned in the thread are pretty good suggestions for what you want. 

 

Remember, wow is a grind too really, all games are lately, it's just a question of how they hide it.

Originally posted by JADEDRAG0N

Just did that and it would take me around 14 years 8 months and 11 days 6 hours 18 minuites and 12 seconds.

 

So i wont be reaching my level cap anytime soon

I'm sure eve will add new skills by then ;)

I'd definitely add eve under factional PVP, they have that (militias)

 

I'd also add them under either endgame or instancing, depending on how you look at it. The difference is other people can still come into your instance in eve, and whether or not you consider current wormholes (T3) endgame or not...it kind of is, I guess? 

Originally posted by Lordmonkus
Originally posted by darkraptor

Assault frigates are bad. They are useless in pvp in general, but have some use to run level 2 and 3 DED's in. They are not as good at tackle and they pop just as easy as an interceptor. May as well fly a frigate if you're not flying an inty. Especially a rifter, which is the fastest frigate and why it is suggested.

Stick with an interceptor or electronic attack frigate.

To the poster who asked what the interceptor does, they fly extremely fast and tackle (and survive because they are so fast). They have bonuses so that even though they fit a MWD, their signature radius isn't huge. Also they have fast enough scan resolution in pvp that you can snag people's pods, which is a difference between taking someone off the battlefield and letting them come, back, especially in 00.

Electronic attack frigates are like mini-recon ships, but they have significant bonuses in the form of propulsion or whatever bonuses.  Example: Minmatar's has a bonus to web range and gallente's has a bonus to warp scrambler range, letting you web @ 20KM  or warp disrupt at 30KM ish with the gallente.

Frigates are great because they are inexpensive. Stealth bombers and other T2 frigates are basically about 20 mil or maybe 30-40mil equipped. So if you lose one, no big deal. Meanwhile cruiser level T2 ships run anywhere from 70-170M approx. Remember that T2 ships only reimburse basically the equivalent of the T1.  So lose a 170M ship, and you get back maybe 7mil from insurance, etc.

Im not gonna get into a debate with you over the usefullness of assault ships but they are far from useless and or bad.

You do realize we're talking about some relatively short term goals for some new players here right ? No one is suggesting they train into a 100mil plus HAC. You talk about 30-40 mil as being nothing and to an older player it isnt but these are new players and I am pretty sure they don't even want to think about losing that much on one single ship at this time in game.
 

 To make 30-40M as a newbie involves 2 things:

 

1: don't be an idiot, research some ways to make isk

2: join a corp (guild).

After that you'll usually have a ton more fun, and people will pay for it for you.

On a brand new char you can make tons salvaging and mission running and such.

Originally posted by qazyman
Originally posted by Cammy
Originally posted by Lordmonkus

Interceptors are for tackling, every race has 2, one for dps and the other for longer range tackle with ship bonus.

Electronics Attack Frigates are the EW support frigates. Different races ships do different kinds of EW, caldari jam and gallente sensor dampen.

Assault Frigates are slower than normal frigate but take alot more punishment and put out alot more dps

 

Heh.. this will be a stupid question....

What is "tackling"? :) 

 


 

Using a small fast ship (any ship really) to get in close and warp scramble and webifiy a ship while other ships destroy it.

without this ship the target ship can warp away. Also, it allows DPS ships not to have to equip tackle mod's in there mid slots.

Mostly correct, but some more information:

The thing is, warp scrambling, warp disrupting, and webifying have entirely different purposes.

To clarify for the newbie folks: warp scramble shuts down a microwarpdrive (aka move real fast), warp disruptors have much further range (but on small ships can use a lot of capacitor and do not shut down microwarpdrive), and webifiers slow the target down. 

interceptor + disruptor = ~28KM disruption. scramble = ~10KM
electronic attack frigate + disruptor = ~30KM+ disruption.
gallente recon ship: 40KM+ disruption
minmatar recon ship: 40KM+ webifier (web)

Here's some common scenarios that can come up in a fleet where each of these comes into play:

A)big ship jumps into system that you are camping, tacklers get on him with webifiers and scramblers to blow him up. He runs back to the gate and jumps through (because those who are attacking him cannot; there is a 30 second delay after aggression). If the webs/scrambles are fast (and sufficient dps), you'll stop him before he reaches the gate.

B) xyz fast ship (interceptor, etc) tries to get a tackle on an equally fast ship, which probably is baiting you and preparing to eat you up. However, you have a warp scrambler, so they can't get away. So when you catch up, both of you are caught, buf if you have a fleet in this scenario then you probably have backup. Meanwhile, if you have a web  and a microwarpdrive, you can probably stay outside your targets range (thus not being able to be shot at) while still warp scrambling your target, effectively stopping them from being able to get away or to stop you.

Webs have some uses only, and that's about it. Webs have been nerfed significantly (bar useless on fast ships and not even needed on large ships) so they aren't used as much lately.

Average interceptor speed (no overdrive): 5K/s. Average assault frigate speed: 3-3.5K/s. Average vagabond speed: 3-4K/s. Interceptors tend to lock on faster than recons, of course. as it is a smaller ship. Can an inty run perma-MWD + disruptor + orbiting/etc? Not without some rigs or faction/better stuff, as opposed to just T2.

Originally posted by matrixvs
Originally posted by Sir_Drip
Originally posted by matrixvs

the ati 4790 asus OC prolly costs around 250~ its faster than the over priced 285 geforce and a hell of a lot cheaper


 

You mean.....4890?


 

no that wasnt a typo =] 4790 is realy a card its a single card unlike the other dubble cards (1 cpu of a card instead of 2)

its a bit like on geforce u got 275 / 285 / 295 the 295 came b4 the 285 (its allmost the same but has a lil bit small tweaks to it that it aitn as powerfull)

the 2790 allso came after 4890 its the card they use to go against the 285 and ended up competeing with the 295 when overclocked

 

4790 is not the same as 4890, may as well get the 4890 for lots of reasons. Also 4890 is the one in the pricerange you're talking, so the response above was right. Meanwhile you'll notice, I've never really seen a 4790. Just some typo'd search results.

Originally posted by Lordmonkus

Another option if you are just looking to get into a ship to earn cash in why not try an assault frigate over a cruiser ? These little ships are very tough and can put out some very good dps and are very useful in pvp with less training time than decent cruiser skills. You need frigate 5 to fly bombers anyways. Also the electronics frigates and interceptors are always fun little ships to kick around in. Many options in the frigate class ship.

Not sure how practical cov ops ships are Cammy ? Warping around stealthed and probing out targets whether they are pvp or pve is always useful and practical.

 

Assault frigates are bad. They are useless in pvp in general, but have some use to run level 2 and 3 DED's in. They are not as good at tackle and they pop just as easy as an interceptor. May as well fly a frigate if you're not flying an inty. Especially a rifter, which is the fastest frigate and why it is suggested.

Stick with an interceptor or electronic attack frigate.

To the poster who asked what the interceptor does, they fly extremely fast and tackle (and survive because they are so fast). They have bonuses so that even though they fit a MWD, their signature radius isn't huge. Also they have fast enough scan resolution in pvp that you can snag people's pods, which is a difference between taking someone off the battlefield and letting them come, back, especially in 00.

Electronic attack frigates are like mini-recon ships, but they have significant bonuses in the form of propulsion or whatever bonuses.  Example: Minmatar's has a bonus to web range and gallente's has a bonus to warp scrambler range, letting you web @ 20KM  or warp disrupt at 30KM ish with the gallente.

Frigates are great because they are inexpensive. Stealth bombers and other T2 frigates are basically about 20 mil or maybe 30-40mil equipped. So if you lose one, no big deal. Meanwhile cruiser level T2 ships run anywhere from 70-170M approx. Remember that T2 ships only reimburse basically the equivalent of the T1.  So lose a 170M ship, and you get back maybe 7mil from insurance, etc.

Originally posted by Atillius

What they said.  

7 years of "full combat skills" is not 7 years of time invested in training those skill skills.  Gunnery 5 is Gunnery 5.......7 year guy or 60 day guy.   I can't remember many 1v1 fights in EVE either......usually either FW Blobs or Corp Blobs.  Maybe the occational can flipper in a belt...but I don't see many 7 year players doing that. 

I have (2) 1.5 year old accounts, and (1) 30 day old account.  I stuck with frigate to this day, 5 in Cal and MIm......All I do is tackle for my gang.  I have tackled all sizes of ships and  players will GOBS of time and have had no problem avoiding whatever they shoot at me...Drones...are sometimes a problem but easily handled by my rockets and my speed.  Sure I have popped at times,  but I have also been on km of high time players.  

Sure a 30 day Ibis pilot will not survive  tow to tow with a 7 year vet in a BB, Dread...etc 1v1.....BUT  I also don't see many Rookie ships fighting FW or any other Blob fights. 

I read some of these posts and just see chest beating......I bet a noob blob could humble some of these uber vets. 

 

Could?

How about does and/or does constantly. Scrapheap challenge is all about this. Smart piloting in small ships can take out a bunch of crap and lose a hell of a lot less money than a battleship can. 10 frigates lost to 1 battleship = still a lot more loss in the battleship, and a lot more laughs from the frigates.

It's been done. Anyone who is smart and researches what they are doing (and separates stupid pubbies from people who learn) will find guides like this:  http://evefiles.mysterious-mysteries.com/eve-online_war_target_guide.html

This is why I train new players, why I enjoy pvp, etc. I fly an interceptor and do more in that than people do in a battleship in some scenarios. By specializing in what I do, I do well at it, and I survive quite well too.

Originally posted by jimmyman99
Originally posted by Lordmonkus
Originally posted by Staatsschutz
Originally posted by Pyrostasis

If you just take a look at the threads on this forum alone, you can see many questions about this, and many answers from fans and haters a like, but as a proespective player, who do you believe? Who is telling the truth? Can a new player really compete?

Project BeliEvE attempts to answer this question with a definitive yes or no.

Armon Deacon is a new freshly created character who will be attempting to progress quickly to "Competing" with the vets. His daily progress will be documented and tracked via this blog.

The character will recieve no outside help monitarily or with items from established characters and his API key has been published for easy validation.

Haters and Fans alike will soon have a definitive answer to the age old question, can a new player really compete with the vets in EvE?

 

Just because a new player can be competetive this doen't mean they necessarily will, but unlike most other games a new player CANNOT be competetive or useful to end game activities until they reach level cap and get appropriate gear which can take months of farming. The limiting factor in Eve is player knowledge of the game, not character level and gear.

blatant misunderstanding of eve

 

In eve, a frigate can indeed kill a battlecruiser or cruiser or group of frigates to kill battlecruisers/battleships if set up properly and in the right scenario. Although supremely more skilled players have obvious advantages and usually are less likely to be caught with their pants down, it does happen.

Oh, and above scenario would take a little while, too.  Not a long while. Meanwhile what do you think frigates take out most of the time? other light poppable ships such as frigates/interceptors/assault frigates/destroyers. As long as the guy is reasonably competent and starts to learn what skills to train he will do just fine, he'll just be quite a ways behind on tech 2 equipment.

Fleets of frigates who lose some but take out ravens? It's been done time and time again.

 

OF course he's not going to kill a dread or something but a level 1 brand new player in wow does not expect to instantly hop into naxramas either.

Originally posted by Daffid011
Originally posted by Vrazule
Originally posted by darkraptor
Originally posted by Vrazule


 

Embarrassment?  Please explain your reasoning that treating each play style equally is somehow wrong.

We are paying customers with different play styles.  The MMO company caters to those multiple play styles, but not equally and yet charges the same subscription fee despite this.  It is well within any customer's right to demand equal treatment and consideration.  You get epics for your play style, we should get epics that are just as good for ours.  Just because we play the game differently than you does not justify the inequality, especially for a piece of frigging entertainment software.

Developers purposefully choose to give raiders the best of the best, based on an arbitrary system made up of some illusionary risk vs reward scam.  I've yet to see a game where raiders risk anything more than other types of players.  Even time invenstment isn't a factor.  You might sit in front of the computer for an 8 hour session, but I will end up putting in just as much if not more time as you will over a time period, but will not see equal rewards and that is bullshit.

I think the underlined portion is what draws the attention towards you.  You seem to be laboring under the assumption that your subscription fees are funding the entire development of the game for everyone else.  Raid content of a game is a small fraction of the overall content of a game.  Truth be told the overwhelming amount of content in warcraft is for casual players. 

Your subscription dollars are no more important than anyone else.  If you chose not to partake in a portion of the games content then that is your choice.  You should not be rewarded for opting out of content, regardless of what you enjoy or do not enjoy.  Raid content is much harder than solo content and the rewards are commensurate to the respective tasks.  If there was a way to make solo, or any other type of content have the same time, expense and difficulty factors as group content then by all means hand out rewards on an equal footing. 

You say raiders don't risk anything more than you do?  Ok, how much gold did you spend while soloing quests for 3 hours on repairs, flasks, potions, reagents, etc?  I can burn through 200 gold easily in one night of raiding while at the same time I can easily make 300+ gold soloing quests without spending 1 coin on death penalty, reagent, potion or flask. 

Let me put it this way, if all the loot in every activity you did not enjoy was removed from the game, would your gaming experience be more fun?  Would you somehow have a better time playing? 

 

Daff is correct. Warcraft balances casuals and hardcores. I see no justification of why someone who puts in more effort, shouldn't get more result. I don't know why you (vrazule) have any form of hatred towards the hardcore but I assure you that it is unwarranted. Raiders spend more, they achieve more, and to be honest vrazule it's not anything a smart casual guild couldn't do.

This is the crux of why hardcores don't understand why casuals hate them. Hardcores do the exact same thing, put in slightly more time, and prepare themselves better. How hard is it to do that for the rest of ya?

 

Example: I was in a hardcore guild back in the day, and guess what? We cleared instances in an hour and/or cleared up to where we wanted. It was unusual to spend 2 hours a night on anything other than some progression night that we have a hard time, usually once a week at maximum. How did we do it? We had an extremely simple rule: no stupid deaths. We were essentially #1 on our server, and were all just smart/very good players. We were actually one of the first guilds in the US to clear Nax pre-BC for example. The fights actually became fun because you weren't raiding through midnight. Post-BC and into Lich King is no different. As far as harder things = better rewards, well if you don't like that, maybe you shouldn't play level based games, actually, maybe you shouldn't play games. Maybe you should go play something skill-based, like darkfall or fallout 3. I see 0 reason why someone who puts in less effort should have equivalent as someone who puts in more effort. No game exists that does that, mostly because that's the same as starting everyone at max level.

Originally posted by frying_pan

Originally posted by zimmy910

 

 

Where do you get this idea ? It's usually the hardcore people that turn the argument around if someone says, oh I would love to see (insert x raid dungeon), they start responding with 'No You cant have free epics !!!!11!!'. But that's not the point of the argument at all...


It helps if you read the whole thread.

 

 

I'll give you an example. Taken from page 5 from someone called Vrazule. And I quote:

I want the content that I like doing, questing, exploration, some player versus player to offer loot as good raiders get, not the half assed welfare epics they give us now in PvP or faction grinding. I pay the same $15 bucks a month you guys do, but Blizzard thinks your play style is more deserving of the best loot? I call bullshit. How the hell can they make such a casual friendly game only to stick it to casuals with the crappy end of the loot stick? Why the hell should a casual game even have raiding in the first place, let alone giving them (raiders) special content.

We casuals outnumber you elitist pricks, which means most of our subscription money goes to creating YOUR raiding content, taking away from ours and adding insult to injury by giving us crappy rewards to boot.
I'm a hardcore casual, in that I play a lot, but I play casually. I'm not interested in wasting 2 to 6 hours on a raid. One, it's boring as hell. Two, I hate the politics. Three, I hate that it's the raid leader who gets to determine who gets loot. Four, I hate the whole format of doing the raid over and over and over ad nauseum in order to gear up.

wow, that guy is an embarassment to casuals themselves. Usually casuals just want the same experience as the hardcore, and hardcore just don't want to get burned out. I hope that guy is still learning molten core.

After that, they all discover eve, and realize that there is no distinction of casual vs hardcore in eve, as progression is based off of real time and not how much time you put in to the game (plus you can play for 0$/month as opposed to 15$/mo - how hard is that of a decision?) :)

Originally posted by FC-Famine

I respect almost every MMO in the genre but that's mainly because I work in the industry. I can't say I don't play most of them but I can't play everything at once. I think the biggest 3 I have had great respect for is EVE, Guildwars, and DAOC. Only because these are very much in tune with their own styles of player-versus-player (PVP) game play. Ultimately we all offer our own unique versions of game play depending on our focuses. Thus seeing different forms come out year after year only helps provide different flavors for the players in the pool. This is why I respect almost all games in the genre because we all try to offer something to anyone who is willing to give it a try.

Cheers!

 

 

Ha, me quoting someone who represents a game I have no interest in. Unsurprisingly, I agree wholeheartedly with the views stated here. I also respect all MMO's and play all genres from strategy to fps, to mmo, etc. Reminds me, I need to install supcom on this pc.

Even now, guildwars is a fantastic game, eve is a fantastically complicated game, and daoc was just, well, good. I mean warhammer's fun and all too but it has not as much to do once you reach max level, which is something they need to work on in comparison to DAOC's system. Making a DAOC 2 would have had more potential than making warhammer. I don't have a lot of interest for AOC's eq style/small crowd gaming personally nor for wow's endless time/gold grind. 

Also, not very well known but quite unique, Ballerium was quite an impressive game when it was around. Such a shame to see it go. MMMORTS basically, on an enormous scale. Think planetside meets world of warcraft, but stays fantasy not scifi themed.

I don't think that new demigod is considered mmo, but it appears fun enough to check out. Also, I think lots of people are waiting on diablo 3 to possibly be extremely fun :)

Originally posted by cosy
Originally posted by darkraptor
Originally posted by cosy

the questions is if you fit a prototype cloacking device you still get this 15 sec delay  ?

 

Uh, you don't want to put a proto cloak on a stealth bomber now that they can equip cover ops cloaks. All that would do is make you a: take longer to target, and b: not be able to warp cloaked.

 

Both of those together however, make stealth bombers very useful. They do have a niche now, and now stealth bomber gangs are not too far off in concept from interceptor gangs. In fact you will now see the two together commonly :)

like i said on other post i use the SB fire hide fire hide  after every single shot  15 delay dont let me do that

 

Why don't you try using them?

I tested them with my buddy today and 2 things were noted:

1: recloak delay is 5 seconds ish, still fast enough to avoid large ships and snaggable by mediums/smalls  2: you can hit with a torp from about 50 KM.

Honestly, if people are losing stealth bombers then they are horrible pilots. Cloaking based ships are the easiest things to survive in all pvp as long as you align/pick your times to fire carefully/fight in a swarm in a smart fashion. You can move as fast as an interceptor cloaked, so even gatecamps cannot stop you. So what reason is there to lose your ship? Oh, right, you want to just stay there and recloak without using basics like scan resolution dampeners so that you won't get locked in time.

This is like going "whiiiiine interceptors are so fragile, they die in 2 shots and sometimes 1". And yet guess how many interceptors I've lost in the last 6 months in tons of pvp, especially small fleet ops and being the scout without a cloak on gatecamps?  1.

 

run fun fleets with fun FC's and/or change things up constantly, and you'll kill way more than you lose, always. Not on a 2:1 ratio, but more like on a 20:1 ratio. Only ships that are more likely to be lost are interdictors and logistics.

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