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All Posts by darkraptor

All Posts by darkraptor

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7 posts found

if akamai wants to use your bandwidth, then they should pay you for it. Really. Otherwise, they're exploiting their users. Putting it into the EULA is not an excuse.

Originally posted by Myrean
Originally posted by Zorvan01
No, that's why it's pathetically disguised gambling.

Of course, you have to risk.... that's the gamble, if you don't risk you don't have a chance to get any items specially the druid item :) and you have a choice whether to take a risk on this box or not.

 

Yes, but the gamble ndoors have is understandably misleading. People make their own decision to buy or not, but having it attached to anything of chance is a risky decision politically and otherwise.

The blizz/EQ/etc options were a straight up cost, you knew what you get, etc.

from the start, I think this article is inaccurate. MMO concepts and zombie concepts are only in contrast if they are the specific zombie concept the author is writing about. There are lots of other zombie concepts out there, in many forms.

Blackbird Dreaming would be an amazing concept to be put into a MMO zombiefest, for example.

Originally posted by Jairoe03
Originally posted by qombi
Originally posted by Scalebane

 I don't see anyone chastising Bioware over RMT.  Lets take a look at Dragon Age, i bought the CE and got some nice extra stuff, but guess what, there is more content but i have to pay for it, i don't get free access to wardens keep, i have to pay 15 more dollars for it, sounds like RMT to me.  Whats some of the arguements around here? "Oh well witholding content to charge for it later is bad bad bad, its RMT blah blah blah, but here we have Bioware introducing RMT into a Single Player Game.

Not only this but they plan on adding Additional content for 2 more years, you think any of that is gonna be free? Bioware = cash shop right there.  So where's the outrage? Where's the people saying they won't play a Bioware game ever again?

 

I wasn't stupid enough to buy that game either. I am not subscribed to any MMOs at the moment as they all are trying for money grabs. I don't support greed. Blizzard wasn't in the red nor were they just breaking even .. they have had record profits. Now they want to cut out fluff items that would have been in the game for your sub and box purchases and make you pay extra for them.

The saddest part is people are lined up to defend them. It's your money, I don't care but I will not be buying or support games that do this.

 

And really, dissenters of the RMT should take from this poster's example. Make your choice with your wallets. Don't like it, don't support it. As long as there's people lining up to fork it over, don't try and ruin it for the rest of them. They are happy and the MMORPG genre in itself is large enough to accommodate all sorts of people. It seems like some of these people have to find the right ones for them to be able to enjoy the MMORPG concept or perhaps they should look outside MMORPG if they cannot find anything. That just means the genre just isn't for you. It's like forcing yourself to read fantasy books when your interest lies in non-fiction World War II or Murder Mysteries, because the only people that are at a loss in regards to this are the ones that still care enough to make a huge gripe about it ;) As long as they are supported, they really don't need you and thats just the ugly truth.

 

The basic concept is "We'll leave this crack out there after you've had some hits, and we'll just see if someone pays for it". Lots of people did actually buy dragon age with the intent to not buy the extras, or didn't but the game period. Less from the latter due to the game being a good game.

The bigger issue is the reality of "how much have you spent on world of warcraft?" and when you look at subscription cost + transfers + all sorts of additional things that cost cash which can be purchased out of game, you'll realize how much you've really spent. Was that $600+ for 3 years of something that you can't "take with you" in any form actually valuable? You have memories, but only for/with yourself, not anything you can just say "here, check it out yourself" about.

Activision has been the spearhead of trying to milk more money than just the price for a game time and time again. That's who I've boycotted. Don't blame blizzard, blame blizzard's corporate owner, Activision. EA is the only company worse, that I can think of.

There is nothing wrong with RMT except that companies are only willing to let it go one way, exception being sony. Why can't you sell these pets to other people for your own real cash? This is the problem, and decrying that the whole thing is idiotic is what shows the real problem. They're only letting the money leave your wallet, not come back into.

Originally posted by mjelz1973
Originally posted by darkraptor

 

I'm tired of this, the people that want $50 for a game plus a $10-15 monthly charge. There is no rationale for the $50 investment, if you are developing a game, then you as a business have already accepted the risk it will fail. Charging people upfront for your development costs is unreasonable bar minimum and shows how little faith gaming companies have in selling their games. Long term costs (service wise) can be mitigated with instances/other p2p methods, look at guild wars for that. Thus, sell the game for free (and only charge monthly) and what do you get? Oh right, no piracy and more customers (Since people can afford $10 or $15 a month easier).

 

 

 

I read your post and literally did a "WTF?!?!?!!??!"...two times! Not too good at thinking on our feet are we?  Not offering a game for free has nothing to do with the confidence the company has in their product, its about making sure their people get paid and the business stays afloat.  Millions of dollars in development and time and all you can say is "Why isn't it free?"

And just something to ponder on here...companies like NCSoft, Sony, and even Blizzzard had cashcows to draw funding from in the first place, but even then, how does that mean that they should invest all that time and money in creating something new and not ask for something up front for you to use?  Tell ya what, come mow my yard for a year and at the end of the year I will pay you $15 a month.  Don't forget to stop by on New Year's Eve...I'll have that check ready...I promise.  Hypothetical transactions don't sound as appealing now, do they?

And since I am on the topic, the status of it being an MMO is what helps prevent piracy.  Since the playability of the game is not fully reliant upon or isn't fully held on a disk that a player "obtains" and you have to authenticate into it to use it, there is less of a chance that piracy can occur as it can be more easily controlled and prevented.

 

 

do some research. Venture capitalists have to weigh their gains, but the cost *of* a game reflects solely on the investment value perceived by the company and nothing to do with the actual value of the game and is basically asking the consumers to pay the company's bills in an inappropriate fashion.

Free MMO's get more popularity because nobody has to buy the game. Of course that makes goldfarming more prominent too. Doesn't mean you can't have ways to make a profit (more than before), but means that charging for the game is just asinine.

Games are on a server only because companies think that it is better if they force people to duplicate server functionality and the concept of "well nobody will be able to steal it from us" that the average person won't be able to play somewhere else. Look at WOW private servers on that one. It's just a hassle. Give it a few years of education and you'll see how wasted such an idea is.

Piracy should be 0 focus. Absolutely none. All it means is you don't understand what the term represents and it shows how out of wack with reality you are.

re: OP. mentioning piracy = stupid/.bad move. It shows you don't fundamentally understand MMORTS at all. Lots of successful MMORTS and MMOFPS have been around over the years.

Mentioning piracy (blizzard,etc)  = we're not rich enough off this game, we think we deserve more.

Make better games and piracy will become less of an issue. Also stop charging a goddamn arm and a leg (and using psychology to get people to accept the price). Indie developers can make great games too and do it with a smaller budget. Short answer is the more cash you put in doesn't mean a better game.

I'm tired of this, the people that want $50 for a game plus a $10-15 monthly charge. There is no rationale for the $50 investment, if you are developing a game, then you as a business have already accepted the risk it will fail. Charging people upfront for your development costs is unreasonable bar minimum and shows how little faith gaming companies have in selling their games. Long term costs (service wise) can be mitigated with instances/other p2p methods, look at guild wars for that. Thus, sell the game for free (and only charge monthly) and what do you get? Oh right, no piracy and more customers (Since people can afford $10 or $15 a month easier).

 

MMORTS has 2 simple requirements to fulfill: MMO, and RTS. If those are not filled, well then, it won't be successful.

Saying the customer is right/wrong is both incorrect. There should never be an automatic answer or assumption one way or the other. The question should always be "does the customer have a legitimate concern?" and 90% of the time the answer to that should be pretty clear.

I literally had to teach this to developers and engineers the last 6 months. The only people who ever thought the customer is always right is a few customer service people, and management always know better. However, they are where they are because they know how to handle this properly (as said in the blog post).

Customers don't always gripe, but I agree praise is much more rare.

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