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All Posts by Twinchaos

All Posts by Twinchaos

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12 posts found

Here is more evidence from the Blender community. This time someone mistakingly (or falsely) advertised PlaneShift on BlenderArtists as "Help needed for PlaneShift (GPL MMORPG)":

blenderartists.org:Help needed for PlaneShift (GPL MMORPG)

Not surprising, since the game falsely advertises itself as an "open source game". After a few replies in the thread, someone has posted a strong warning to the artists:

I would discourage ANYONE from contributing their artwork to Planeshift.

Most people don't realize it, but planeshift has a terrible art liecense which literally enslaves your artwork. It is not free (as in free speech) like the GPL, or the MIT license, or anything... it is far worse than most proprietary licenses either. Let me make this very clear:

Planeshift's art license is an agreement that you give exclusive rights to Planeshift. You are agreeing that you may never use the art for any purpose again.

Don't believe me? Go here and read the license for yourself. The code might be GPL (a noble license) but the art and content license is pure tyranny. (It is even illegal in some parts of Europe.)


The person who posted the warning has joined the BlenderArtists community in 2004 and has 721 posts (as of the time of this posting), in case someone decides to accuse him of registering just to post the warning. After the warning has been posted, the thread was immediately closed.

Why do you think that Atomic Blue and PlaneShift team so desperately want PlaneShift to be referred to as an "open source game"? It gets you listed on many open source community sites, it's free advertising. The post on BlenderArtists is a perfect example of how misleading and false that advertising is. The whole thing stinks of dishonesty and pettiness - something that open source has never been about.

In order to preserve/archive the relevant information in this thread, I'd like to post the excellent rebuttal made by "Bristn" against "Tuxide" on Wikipedia, just in case it isn't accessible at a later point. As per Wikipedia's policy, the Burden of Proof falls on "Tuxide" for many of the unsupported claims he makes in regards to the definition of open source games, and because he can't prove his "burden" for it to remain as the article's content, he is desperately petitioning for the article's deletion. Here is the excellent rebuttal as has been posted by "Bristn":

Wikipedia:Articles_for_deletion/Log/2007_September_25#Open_source_games

*********************QUOTE**************************

The definition of open source has evolved to be more than just a program's source code. It is a common misconception to claim that open source refers strictly to software. It is now a set of principles and practices. See open source and open source (disambiguation) articles for more details and examples. The following is from the latter:

Open content, another term for open source, when the distinction between source and product is less clear.


And the following is from the article's discussion:

There is still confusion with "open source" that newbies think it means software, which is not only what it means. We should not give a definition that only includes software and excludes all other products. That would be npov. Here is the definition by Pengo:

denotes that a product includes permission to use its source code, design documents, or origins.


Note that "source code" is a form of "origins," so it is redundant.

Here is the broader npov version:

denotes that the origins of a product are publicly accessible in part or in whole


--- Mr. Ballard 20:24, 26 August 2005 (UTC)


If open source is the origins, then content is part of those origins and must be open, as least in "part", if not in "whole". Quake 3 Arena's content was never open, neither in part nor in whole.

Indeed, we need an NPOV on this. Implying that "open source games" can exclusively refer to "open source code", disregarding the content is not an NPOV. Why should it suddenly be any different when applied to open source games compared to open source film, open source journalism, open source politics or open source culture? While the open source may be commonly applied to source code, such application is not exclusive, as has been proven by open source article.

The article/definition in question is, in fact, verifiable with a reliable source. The specific example given in the article lists Quake 3 Arena, which can only be acquired via a retail(or online) purchase as a game. Therefore, as a game, Quake 3 Arena cannot be freely published and distributed as open source game due to copyrighted content. The distinction is important, since definition of a video game or computer game confirms that it requires more than just a source code or an engine to qualify for being called a game. Creating an open content to replace the proprietary one and publishing it as open source game qualifies for a distinctly new game, which can no longer be called Quake 3 Arena. Such a project has, in fact, qualified and has been published as an open source game OpenArena.

The Open Source Definition by Open Source Initiative states the following:

Open source doesn't just mean access to the source code.


Moreover, the term open content has been derived from open source, as has been mentioned before. In fact, the following article at OpenContent refers to open content as open source content as an alternative and acceptable definition.

If open source games definition simply does not exist and is unverifiable, then no game can legitimately claim to be "open source". Any game found to make such a claim would, therefore, be deliberately misleading in its description. Open source has never been about proprietary dependence or deliberate obfuscation.

In addition, the suggestion to remove the link to The Linux Game Tome is completely baseless, since the site does not have to cover open source games exclusively to be a great example of one that does cover them extensively, especially because it clearly states the licenses involved with every game listed, so it is not misleading in any way.

I also get a distinct impression from the nominator that his motives are less than sincere. He is making unprofessional and baseless accusations and is drawing personal conclusions without any proof whatsoever, which are completely irrelevant to this discussion in the first place. Contrary to his claims, a "competitor's PR spin" is what seems to be prevalent in his line of reasoning.

And that is all I'm going to say for my part.

--Bristn 18:07, 26 September 2007 (UTC)

*********************UNQUOTE************************

"Tuxide" has, in turn, posted his weak "rebuttal" that "Bristn" has only "a few edits on Wikipedia" in attempt to discredit the response, which is completely irrelevant to the rebuttal's content or "Bristn's" personal character. Another editor's comment to "Tuxide" calls it a "Weak delete Going with WP:RUBBISH." Meaning that he sees "Tuxide's" argument as weak and rubbish. Hence, why I stated earlier that "Tuxide" cannot prove the contrary, so he is desperately petitioning for the article's deletion. If there is no article/definition of open source games that is verifiable, then no game can legitimately advertise itself an an open source game. Therefore, the statement that PlaneShift is being falsely advertised as an open source game or open source MMORPG still stands as valid.

Here is an interesting update on the Wikipedia situation. Apparently, after I posted a link to the Wikipedia article in this thread about the definition of Open Source Games, "Tuxide" (under the same alias as on this forum) has started a petition on Wikipedia to delete the article entirely because he can't prove the contrary:

Wikipedia:Articles_for_deletion/Log/2007_September_25#Open_source_games

Interestingly, he is also trying to remove the link to The Linux Game Tome, which is referenced in open source games and a few other articles on Wiki that have to do with open source games (such as "The List of Open Source Games"). The LGT link has recently been posted on this forum by "pstruth" with a direct link to its PlaneShift discussion, where a lot of people (some are ex-regulars from PS forums) speak out against the game, its license, its unethical development, and its egoistic and dishonest leaders/devs/gms/mods/shills and where the "project leader" basically shows his true colors.

I have also noticed the same two people (possibly one person under different alias) edit several open source games related articles on Wiki, to change its definition, and also to remove the links to LGT. Some of the edits have been restored to the original articles but who knows for how long. All of the initial edits happened on or around September 16th - exactly when the thread discussing and citing the Wiki's articles appeared (and subsequently deleted) on the official PlaneShift forum.

Someone has already provided an excellent rebuttal to "Tuxide's" petition. Personally, I think that "Tuxide" has shot himself in a foot because he claims that the definition of open source games is "impossible to verify", and that according to his argument the definition and the article shouldn't exist. The problem with that statement is if it happens to be true (if there is no definition of open source games), then no game can legitimately claim to be an open source game. Therefore, any claims that PlaneShift is an "open source game" or an "open source MMORPG" are illegitimate and are still a false advertising.

Moreover, "The Linux Game Tome" does not have to cover open source games exclusively to be a great example of covering such games extensively, as has been stated in the Wiki's rebuttal.

In the end, I don't think it really matters what remains on Wikipedia or what kind of lies and PR spam PlaneShift shills attempt to spin next because the active player numbers speak for themselves. If the game was great, it wouldn't matter what anyone said anywhere, criticism or not. No matter how many times you write "fresh" on a rotten sandwich label, no one's going to eat it.

I'd like to post an addition to 3hundred's latest post.

What is the definition of open-source games? From this excellent article at Wiki:

en.wikipedia.org/wiki/Open_source_games

Open source games are video games which are open-source software and use open content.


It then proceeds to give a specific example:

One example from 1999 is Quake 3 Arena, which was a completely proprietary game with closed source code/engine and everything in the game (graphics, sounds, music, computer models) was copyrighted by and property of the developers, id Software. In 2005, id Software released both the game and graphics engine of Quake 3 Arena under an open source license. Although the code done by the programmers was open source (a so called open source engine) the content (done by graphics artists, music composers etc.) is not, so one still must buy Quake 3 Arena to play it. The gaming community on the internet took the code and rebuilt most of the content of the original game with open content. This way, the game, renamed to OpenArena, could be published as an open source game.


Therefore, PlaneShift "leaders" and developers have been lying to the public about PlaneShift being an "open-source game".

I'm posting this after I saw a thread on the official PlaneShift forum that covers the same topic. Not surprisingly, the thread has now been deleted. Moreover, someone immediately went to Wikipedia and butchered ("edited") the whole article to hide the original content and to lie about the official definition of open-source games - disgusting. They tried to pass it off as "free games" or that having an "open-source engine" is enough to call it an "open-source game" (it isn't). However, when it comes to the definition of "open-source games", then "open content" is part of it. It is a widely accepted definition that has persisted for years.

Luckily, someone has restored the original article by now. You can click on "History" tab to see what's been going on. This shows how dishonest and desperate PlaneShift team and its cultists are.

 

Originally posted by Nurahk

I find this forum hilarious xP


I find your misleading statements to be pure comedy by comparison. ;-)

Originally posted by Nurahk

No, anyone who suggested a mini-map was, and still is, frowned upon.  in-game maps have been in the plan since MB.


No, anyone who suggested a detailed regular map, a mini-map, a compass or anything that shows some kind of coordinates was/is frowned upon because the "devs" consider it to be a "spoiler" and that it "prevents exploration". Here's an example of someone asking for a "PS map" (they didn't mention a mini-map):

http://hydlaa.com/smf/index.php?topic=27452.0

I really need a planeshift map...


And here's the answer they've gotten from a "dev" and a "mod" in the same thread:

That would be giving you a spoiler. We have a stickied thread of general maps of the PS world (General Discussion), but nothing specific of cities or the wilderness. Either you will have to ask around in a more inconspicuous manner, make maps on your own using paper and pencils, or you will have to wait for a cartography skill.


In-game maps have not, in fact, been planned since MB. What has been planned is a "cartography" skill where you have to manually draw your own custom maps and use your own notes for everything. It is then planned that you can purchase these custom maps from other people, if you aren't interested in being a cartographer.

Incidentally, the "general maps" aren't in a sticky thread in the General Discussion anymore. And they weren't very useful to begin with. It's understandable that a detailed fantasy like map is not easy to draw but the difference here is that it isn't even planned for PlaneShift at all.

It isn't unrealistic expecting to find a detailed map, for sale in major shops or at least in the main library, of eight levels of Yliakum, which have been populated for generations and charted by the first explorers. The maps don't have to contain every surprise along the way. Take a look at the Tolkien fantasy map for a good example. You can create an interesting map with labeled places that make people curious about visiting them, and you can mark "uncharted territory" spots at the same time.

A real time mini-map should not be frowned upon either but it seems to get the "devs" and some "regulars" riled up. At one point, even a GM asked for a mini-map and questioned the excuses for not having it. Here's an example:

http://hydlaa.com/smf/index.php?topic=17602.msg193464#msg193464

What's wrong with the map?

I think it's not at all OOC, because it is small. It's about the area that you could see by quickly turning your head left, then right. Zooming out a couple of hundred kilometers is far more unrealistic than being constantly aware of what buildings (not people) are around you. If it were connected to a mapping skill, with differing level of detail, I think it certainly would be something


But even that has fallen on deaf ears.

Interesting update.

Deliberately trying to mislead people seems to be the main theme of the "project leader" in his public statements. Obviously, he has no respect for the Free Software Foundation and their ideas but tries to use their name in comparison in an attempt to give himself more credibility.

Assigning your copyright to "Atomic Blue" sounds like a trap for developers out there. It is clearly not the same deal as with the FSF.

Originally posted by Olsonator

 

 

Wellllll on the britght side it is progress. Better then no map.


A useless map is not better than no map. I think you need to read my post again. The map is absolutely and utterly useless.

The closest thing to a fairly enjoyable "free" MMORPG at the moment would have to be Anarchy Online (may or may not change in the future).

I've tried many "free" MMORPGs but there are always severe problems with them in one way or another. The "free" part of Anarchy Online that's being offered was initially developed as a commercial MMORPG, meaning that when it first came out people paid money for the same content. You also get to play on commercial servers and see other people around you who are actually paying for expansion packs. You also see some of the Alien Invasion expansion pack content (cities), even though you can't fully participate in alien missions (no rewards, can't go inside the ships etc), except help out for fun in the cities.

Still, the classic AO and Notum Wars is pretty fun. The Omni side is somewhat reminiscent of "Blade Runner" cities, so that's my preference in game.

Also, despite being mainly a sci-fi game, you can still chose classes that a very fantasy-like, meaning "caster-like class", melee, swords, hammers etc. It's not perfect but it's pretty fun for the "free" part.

Nothing that "planeshift leader" has posted so far is convincing enough to refute the facts provided by the OP. He can spin it and claim that he has a passion for the game or that he's doing "good" for the community, except none of it changes the facts posted by the OP, and sounds more like an advertisement than an explanation.

There is absolutely nothing to be envious about in this failure of a game. If one is going to be envious, there are a lot better and way more successful and popular projects that people actually get paid for. In fact, looking at the Crystal Space presentation, it's clear that the "project leader" is envious of other games like WoW, DAoC and EQ.

If you remove everything that the OP personally added to the post and just keep the quotes from the articles and the video, then you only have facts, which still put PlaneShift and its leaders into a very unattractive light. Let's not forget that "planeshift leader" first resorted to insults and unprofessional remarks, as well as claiming that everything that's been posted is "untrue" or "absurd".

Which parts are "untrue" or "absurd" exactly?

**********

That fact that PlaneShift was hoping to make money but ended up as a commercial failure? - verifiable

The fact that PC Gamer UK called it "not at all innovative"? - verifiable

The fact that an ex-PlaneShift developer's copyright was infringed upon and his rights not respected? - verifiable

The fact that "planeshift leader" did not respect third-party licenses until he was told to stop? - verifiable

The fact that PlaneShift account page, in fact, still does not allow users to delete their accounts? - verifiable

The fact that several developers, contributors and community figures have left the game, often in disgust? - verifiable

The fact that Luca Pancallo calls the game a "Beta" in the video, while many fanbois swear that it's "only a Pre-Alpha"? - verifiable

The fact that his project is closer to an amateur/hobbyist open-source rather than a true and professional open-source? - verifiable

**********

Let's see what the "project leader" himself states in his video presentation here:

crystalspace3d.org/downloads/conference_2006/movies/ps_big_xvid.avi

I'm going to use direct quotes and time indexes from the video, so everyone can confirm it on their own.

Video Time Index 2:07 in a media player and 11:08:29 on the screen clock


...but then the project had some issues because we were also a commercial project started with the idea to make money out of it, and some of the contracts that we were waiting for didn't arrive in the end, so we decided to stop the project and do other things.

 
This proves that the project wasn't started as some kind of a "hobby" or "out of goodness of one's heart", as they claim on the official forum for an overall PlaneShift intention. It was clearly trying to make money at first. Having failed commercially, the team has left feeling dejected. The "project leader" claims that it was because they were at "that age of their lives" but do you honestly believe that it would've been an issue, if they've gotten a contract and funding? Is it therefore not reasonable to conclude that lack of commercial support and funding have killed the game at that point? The OP was completely right about this.

Video Time Index 4:24 in a media player and 11:10:46 on the screen clock

it was created to meet the commercial standards...


Is this what they call "commercial standards" after over 7 years of development (over 15 to be technically correct)? The game is supposed to have 12 races, 8 levels of Yliakum, a huge cave with a city called Kadaikos, Death Realm, possibly the surface of the world and possibly original realms of all the races.

5 races still don't have their own character models at all (for years) and 3 races are missing models for an opposite gender (also for years). Many of the existing models are wooden and buggy, the animations suck, held items/weapons don't align etc. There are numerous texture and world geometry problems, collision detection problems, crashes, disproportionate dimensions of buildings in relation to characters.

NPCs are dumb as a stump, quests have horrific dialogs that have not been proof read for atrocious spelling. Magic system is half-broken, majority of weapons and armors are not implemented. The GUI is incredibly clunky (for years) and things in it still don't align properly. The calligraphy fonts are a mess, especially when they're used for a lot of small text. Many skills are not yet implemented and haven't been for years. And it goes on and on and on...

Video Time Index 4:39 in a media player and 11:11:02 on the screen clock

...be competitive on what we can, obviously, but be competitive with commercial games.


This is a direct opposite to what they constantly stress on the official forums. You will always get an "official" response that the game is not meant to compete with commercial games at all, as an excuse for everything. That they are not a commercial company and therefore their game cannot compete with commercial standards. That it's "just a hobby in spare time" and that they "sacrifice" their free time to work on it, and therefore no one should question the results, no matter how bad they are. Is this a result of massive miscommunication within the team or did the "project leader" lie to the audience at Crystal Space conference in an attempt to give himself more credibility?

Video Time Index 4:47 in a media player and 11:11:10 on the screen clock

...we want to be the "linux" of online games


There is no way you will ever be the "linux" of online games with such an unprofessional direction, lies and horrible treatment of developers and contributors. Not to mention a completely classless behavior on the forums.

Video Time Index 5:48 in a media player and 11:12:10 on the screen clock

...we have to compare ourselves with the new products, so we play new games and we try to get ideas from the different games, like Everquest, World of Warcraft or uh, Dark...


(he forgets the full name of "Dark Age of Camelot", and only utters "Dark..." while peering into a presentation page.)

The .PDF file that this presentation was based on can be found here:

www.crystalspace3d.org/downloads/conference_2006/planeshift_conf.pdf

And on page 7, it also states that "feature-wise", the game is modeled after WoW, DAoC and EQ. However, this is once again a direct opposite of what goes on the official forums where they constantly rip on how bad WoW and other commercial games are, and that PlaneShift is "nothing like them". If you ever bring up any positives from those games, they'll ask you to leave and play those games instead of admitting that they have a problem.

They also claim on the same page that "no commercial MMORPGs are satisfying to 'pen and paper' players yet". That commercial MMORPGs lack "realism, flexibility and immersion", and that monthly payments "pressure" people to "get their money's worth instead of enjoying the world".

Funny, I have never felt "pressured" to get my money's worth because those commercial MMORPGs that I play are so rich in content, completeness and imagination that I don't even think about money. It's just too exciting to see what happens next because the developers have bothered to actually implement interesting and professional content.

On page 16 of the .PDF, they also claim under "Results Achieved" that the game has "Duels" and "Wars". In an interview on mmosite.com, the "planeshift leader" claims that there will even be major wars between the "Death Realm" and the "Living Realm". However, on the official forum, he and others make completely different statements that "PlaneShift isn't about wars", that all races co-exist peacefully, that "this game won't have much PVP". Some nuts actually asked to remove PVP completely and to make PlaneShift a "utopia". But for all their complaining, they still won't remove PVP. Why? Because they know that even more people would dump this game, which means less inflated account number figures in the future. Pure hypocrisy.

Video Time Index 16:23 in a media player and 11:22:45 on the screen clock

...some people register just to see how the game looks, so they just download it and doesn't play much, so don't expect to see so many people online... at the moment we have from 100 to 150 people always online.


That's quite an understatement but also proves that the OP was right once again about the inflated account numbers and server population.

Video Time Index 16:41 in a media player and 11:23:03 on the screen clock

we are still in Beta but the game is playable...


What's this? A proof that "project leader", indeed, called the game a "Beta"? What do you know! The OP was right about that one too!

The best part happens at Video Time Index 1:05:24 in a media player and 12:12:29 on the screen, when Crystal Space conference staffer tells "planeshift leader" that he's taking too long and should wrap it up soon. That statement could also be applied to the whole game.

In regards to the proprietary license, the video also makes claims that it's for "protection" (mafia often uses the word "protection" to sound more convincing) and that they don't want other games using their art, and that they want to do "whatever they want" with PS art. Isn't the idea of open-source to be OPEN? This sounds too much like free-loading on others' work for your own personal benefits only but without paying a dime for it.

How about a little more evidence that the developers were not treated well, had numerous internal problems, power struggles, and often just left the team in the end? Here are some forum post links from regular community members and their quotes:

http://hydlaa.com/smf/index.php?topic=26545.msg308102#msg308102

I can't say whom because it would be a breach of confidence so you'll have to either take my word or don't. I personally know 3 different developers who have left because of politics because I maintained contact with them for quite a while after they left. I was fairly good friends with 2 of them and one of them was someone who helped me with a ton of different things when I first arrived here. Some had personal problems with others in the dev team, others felt that their concerns were being ignored - I know they were trying to help, and I agreed with some of what they tried to do. Too bad some of them left.

I don't know about any others but I do remember all kinds of accusations of social engineering by Moogie to hurt some devs and vice versa personal problems, etc... Politics play a role, there is no doubt.

Let's just say, i've heard of enough cases of powerstruggle going on, with the team against itself.
People have left the team because of the ongoing powerstruggle in the Centralized controlled Planeshift team.

That and some bickering between the team and it's members.

We all agree on this point.


From my personal experience, this game has a large number of so called "RP gestapo", "PVP noobs" and some people who enjoy both are stuck in between. In other words, just like any other MMORPG out there. There is absolutely nothing unique in PlaneShift's "focus" on RP. One difference, however, is that their main forum is usually populated with "regulars" who constantly complain about people who enjoy some PVP competition. It gets to the point of ridiculous.

Another problem they have is they seem to be largely preoccupied with "punishment for dying". They want to discourage people from it as much as possible. They have something called a "Death Realm" where "people go when they die". It's nothing more than a stupid maze but with the passages you can fall from into a chasm and die again. That is considering how laggy the single server they have now in Singapore is. In the recent .019 release they have now added mobs along those narrow maze "bridges" and platforms that attack you, as you pass them. If you run, you can also easily get stuck inside geometry due to poor collision detection. Discourage people from trying new things, perhaps?

To top it all off, the "Death Realm" is meant to be a place where "evil aligned players" reside. Who the heck enjoys this kind of crap (as in "mazes")? To take a page from numerous puzzle/quest design articles that work for both, Adventure games and MMORPGs, you avoid mazes and jumping puzzles as much as possible because it's a cop-out, it's a poor excuse to prolong the in-game experience because you lack creativity for something actually enjoyable. Save the "jumping puzzles" for platformers.

After all, games are supposed to be fun, not feel like a job or a chore.

Let's talk about their single unstable server in Singapore a little more. It's specs aren't very good. In fact, they are now having to juggle between reducing the number of mobs and other content. And the existing mobs still continuously fall through the floor/ground. That is considering that they don't even have a single level compete yet (out of 8 planned levels). Who is going to pay for the additional servers or better server specs in the future? Do you think sponsors are just going to shower you with offers on the latest and greatest servers to support a potentially large content (if it's ever completed, which is unlikely)? These are the things you have not thought through at all.

I also fully agree with the comment that the "planeshift leader" is a pompous fool / a**. This may or may not mean anything but he uses the name "Talad", which is a male "god" in PlaneShift history. Out of three "gods" available, "Talad" is supposed to be a "good god" (as in "good" alignment), which many are supposed to "praise" in game. In fact, "Talad" isn't a very bright being that did not listen to the advice of "older gods" and "accidentally" disfigured a female "god" named "Laanx", who because of that disfigurement turned into a male "god". Utter lunacy! He clearly has some kind of an ego problem. Too bad "Vodul" (another PS "god") told him to go away at Crystal Space conference.

As for the number of posts ( 8 vs 2), notice that "planeshift leader" registered only AFTER the OP, and that most of his posts are spam on this forum that could only be called "post building". Can you seriously trust a person who would even use a post number argument against someone? Totally classless!

To conclude this post, I'd like to point out that had the commercial PlaneShift project not failed, there would never be a "free" PlaneShift. However, they are always trying to present it as if the project was born to be "free" and a "linux of MMORPGs", that it's "goodness of heart" that prompted such a decision, when, in fact, it's clear that it's only because the commercial version failed.

How fitting that they've changed the PlaneShift graphic at the top to a picture of the "Death Realm" because this game is essentially dead. However, everyone is free to make their own decisions, so if anyone wants to try the "game", by all means. Perhaps then more people will realize what it is all about and start speaking out. Nothing like experiencing it first-hand and then realizing what you've gotten yourself into.

<OP Edit: Fixed this forum's clunky formatting.>

Very well written post!

It sounds like PlaneShift "project founder" is bitter that he couldn't make any money with the commercial version, so he resorted to a "free" approach based on volunteers' efforts, meanwhile making apparently misleading statements about the purpose of the project's existence. It is very evident that he tried to downplay the reasons for his commercial failure on the web site and in the video presentation.

Free doesn't necessarily equal quality. You wouldn't eat a rotten sandwich, even if it was free, would you? No, you'd most likely want a fresh one.

This isn't a fully open-source project either. When artists have to deal with a proprietary license such as in PlaneShift's case, they'd usually like to get paid. If there is no monetary compensation, then the only reasonable alternative is open-source, especially if the project ever fails. It's not surprising why many wouldn't be comfortable with such a restrictive license.

Regardless of what changes they've made in connection with assigning copyright forms to the team members, it obviously happened as a direct result of the ex-PlaneShift developer's unpleasant experience with them. It strongly sounds like they knew that they were wrong but did not want to admit it.

If the "project leaders" treat others without much consideration, until a situation itself forces a change and legal help gets involved, is this really the kind of situation you want to be potentially stuck in?

Extremely unprofessional direction and shoddy management are quite evident for this game so far. The result speaks for itself.

Nobody likes rotten sandwiches.

 

Originally posted by geggo

there was no map... and i were totally lost...

A couple of years ago, anyone who suggested an in-game map/mini-map on the official PlaneShift forum, was frowned upon. Now they sell a static and minimalistic map that looks like it was done in MS Paint, and it isn't very useful at all.

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