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World of Warcraft: Over 10,000,000 Served
News & Features Discussion « General Discussion 1/23/08 1:30:35 PM
Ok, i've found vids of warriors pling to match the time of the mage you speak of and only since 2.3. I guess I was speaking from the point of view of a few months ago when I believe 1-70 solo was about 6 days played. Think since 2.3 it's down to 4+ by the same person. At least thats all I could find anyway. |
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NOpe!!! Good going on every piece except the last. |
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Oooooh! What happens when your opinion is fact? Or you only have an opinion because of a fact? Or your opinion of a fact is fact? Since it's fact can you not have an opinion that echoes a fact? What happens when fact is a fact because of an opinion? If fact is truth, what happens when untruth is an opinionated fact? W/e...answer truthfully (YES or NO), will the next word you say be NO? |
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World of Warcraft: Over 10,000,000 Served
News & Features Discussion « General Discussion 1/22/08 12:36:01 PM
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Wow, it really is a poor copy of WoW
SWG Veteran Refuge « Star Wars Galaxies 1/18/08 12:53:57 PM
Think he meant Blizzard's FIRST MMO. NUbcake |
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Well said, or typed rather. Pretty much says it all or types it anyway. |
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Hypothetically speaking...If Guild Wars were a true MMO, class wise it would be probably one of the best if not the best running right now at being balanced. IMO, no one class is structured to be a counter to another. The instancing sux imo, but the pvp has the right idea. Too bad theres auto-facing and practically nothing in terms of movement besides forward,backward,left, and right. It hurt when I first played and there wasn't any jumping or swimming. I like the way the skills are set up though for a fast paced fight. Cooldowns are glorious in Guild Wars. Basically nothing over a min. Even had the level cap been 70 these short cooldowns would make for awesome fights. Bring skills in your own bar to counter an effect given to you. Hex and condition removal. I like how interupting is so clear cut. Hexes are clear cut. Being a healer is action packed and not boring like most real MMO's. always moving to get a great position...even in the pve(pvp is a given). Healing in MMO's like WoW for instance...you can stand in one spot for like most of any battle. Possibilities are endless. GvG is where it's at also. The way a battle can lead all the way up to VoD. Shit I miss that. Alterac Valley should be exactly like GvG. Have a reason to break a team down with holding the center of the map and flag running to gain morale. Imo Arena-net also doesn't get all NERF happy either. When they balance skills and classes it seems to be more so to change the Meta-game. Not really to fix anything that another class cries about being OP.
Anyhow..my 2 cents (more like 65 cents with a note attached that reads...this post is kinda pointless). |
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Anime online? It would sell better if it were called that.
General Discussion « Aion 1/13/08 12:55:54 AM
This is exactly why I didn't want to get into this conversation, but you sir have said what I should have. |
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Anime online? It would sell better if it were called that.
General Discussion « Aion 1/12/08 3:49:13 AM
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Hell, I'm willing to bet if you type into google :EA creates/developes, publishes, and distributes you will find many hits because that's exactly what they do. Not just one or the other. That's like saying Microsoft doesn't make games...they own studios that do. Well, they also have a division that creates their own games in house. Another publisher that does the same thing...Lucas Arts. They have published I think Like 99% of their games. Created a certain percentage of those on their own while the others were with the help of outside studios like Bioware. Added, If I recall correctly, the last few Bond games were made inhouse by EA and not some partnering studio or one they bought. I could be wrong though. Maybe I should wiki it or actually research it. |
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I am totally on board with what the other posters have said. The game for me stood fresh for a long time because it gave you the option to solo nearly every portion of the game with the help of henchies. They came in very handy when you couldn't find that healer or nuker to get on your way. Then came heroes in NF that were customizable skill wise. This addition kinda turned the game into even a more single player game where you really didn't need anyone else. I like this addition on a 60/40 scale. Gave me time to do things when I couldn't find a group, but made it so that people would rather use them than finding a group which was the down side. Overall nice story through all 3+GW:EN. Made sense. From what I can tell, many view GW as 3 different games. I however view them all as one. So I play in them as one not being separated. I like actual story progression through instancing. The cut-scenes really stand out to me and will probably always be remembered. Problem Guild Wars had imo though is that the stories were too short and many things could be skipped to reach the missions that told the main story. NF tried to fix this by reqs to get into missions or for them even to be visible. I kinda like the way mobs are set up also. Where each battle you are fighting multiples. Where the healer is constantly moving around for position. It's not all tank and spank. Even when it is it doesn't feel like it. Skill customization is also a plus for me. Gives you the opportunity to play your character in a variety of ways. Great support of hybrid play. I could be an elementalist who only uses assassin skills or a Necro who only uses warrior skills. No pigeon holing in this game. Grouping in pve may try and force you into certain roles, but really...the possibilities are endless. No sub fees. Grinding is hardly noticeable to me. The only grind that stands out to me is title grinding. This really has no bearing on anything. Only time I have noticed that it does is puging pvp for heroes ascent where groups want you to be of a particular level. Heroes Ascent pvp guilds also usually have some sort of req for this. Overall just a nice piece of work. The good points outweigh the bad points for me (bad points of which I will not list here... plenty of those also as with any game). Even though I do not play anymore, I will always remember it as one of the better games that I have played. |
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Personally I think the that the console world and PC world will soon be at the point where one IS the other. |
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1. DAoC (first MMO to have me stop playing any other genre for weeks on end) 2. Planetside (shooter + world to be immersed in really was a very good time) 3. WoW (honestly I didn't enjoy myself the first time around due to me not actually wanting to play any MMO's at the time. Gave it a second shot this summer and am continueing to enjoy myself. As many things as some say it does wrong...it does more right than 99.99% of what's out there thus far.) 4. Guild Wars (such a fun casual game to play. Many may not consider this an MMO, but I do. I really like the class skill plug "N" play Magic the Gathering style of of character building. It only gets boring to me when I start thinking about what this game could've been or done. Oddly enough some of the things taked about for GW2 are actually some things things I had wished the original was. Can't Wait.) 5. CoH/CoV (I don't think any game on the market really can compare to this worlds character customization. It did however get bland to me after only a few months)
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LOLCOPTER gameplay in AOC , and how to prevent it ?
General Discussion « Age of Conan 12/23/07 7:47:38 AM
Ya...I agree. Regardless of how or what people say the system will be like to try and defend itself from it, it will be there. Personally it only makes those who come up against these type of tactics better. You adapt and overcome any tactic thrown at you or you don't win. But to your comment about Battlefield and CS, um...bunnyhopping is still seen in Battlefield. Players make up rules to try and stop it but if it's a ranked server, you can't really make rules that change game play or how one plays. If it's in the game, it's allowed. Not sure what you meant by quoting that line though. The "crutch" being an auto-face type thing is what i was speaking of. Hope you were too. I don't like it, but it works for some games. |
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LOLCOPTER gameplay in AOC , and how to prevent it ?
General Discussion « Age of Conan 12/19/07 1:05:04 PM
Yeah, I agree with those who say strafing and circle strafing IS pvp. No different than a flank imo. You maneuver to get a better position on your opponent to strike. While he's readjusting, you are attacking. In shooters you employ the very same tactics. Strafe, duck, prone, and crawl. Autoface could be good in the MMO world to induce one side of fair play. Guild Wars does it and has been successful. It's hardly noticeable and they have projectile dodging which many games thus far do not. However, autofacing for me kinda limits the overall skill of a player by giving them a crutch. Training wheels so to speak. If other pvpers are even remotely like me...then it's about more than just facing the competition. More than pressing a few buttons or keys that shoot out your magics. In these games it's about showing the full capacity of what you can do to get the better of your opponent on all fronts. Position. Build. Attribute distribution. Armor selection. Skill selection or tree selection. I think the more avenues that are open in pvp only keeps the game fresh and allows you to come up with many tactics to get the job done. Having what I called earlier a "crutch" in the system is imo an unneeded mechanic. While it may support some sort of imaginary idea of fair play, it's just another limit to what we can do as players. |
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The Feeling about Stealth out of WAR Poll
General Discussion « WAR (Warhammer Online) 12/18/07 1:39:13 PM
That's the nature of WORLD combat coupled with exaggeration. I think everyone does the latter a little. The mature, the insecure, the secure or the immature alike. I'm willing to bet sometime in you're life of gaming in MMO's that you have overstated something you've done. Shit, I will admit that sometimes I thought my skills were baddass only to go ahead and get a grouped wiped accidentally. Man up and not be a putz. World pvp IS ganked or not be ganked. Structured pvp is fair play so to speak. And I think I speak for many when I say that your definition of carebear is as far from what pvpers use it for as Jupiter is to Mars. Way off. I for one like the rogue or assassin type in any game. Stealth just gives them a tool to close the distance to deliver their spikage. If they can't close that distance why even have a high damage, low caster armor like MELEE character? To be honest, speed buffs, shadow-stepping, snares or w/e; they need to close that distance or don't stand a chance at all usually. Simple as that. Like I said before, it just adds another dimension to role options. If you are good and not a crybaby then you can play with what is given. Stealth or no stealth. I usually like all the classes too as I like experiencing the point of view of different play styles.
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The Feeling about Stealth out of WAR Poll
General Discussion « WAR (Warhammer Online) 12/16/07 12:27:03 PM
I personally like stealth being in any game as it only adds to depth and the type of characters being played. But, if they aren't going to have it...no biggie. Play what they do have. It's only a game. People will whine and cry about something in any game, or in anything really. That's life. I can't say enough that people should friggin relax and chill. It's not that serious. Adapt and overcome is what the best of us will do in any system.
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How wise is it to start playing a MMO at launch?
The Pub at MMORPG.COM « General Discussion 12/06/07 1:00:11 PM
Simple, someone has to do it. I know, I know...wise beyond my years. |
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