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All Posts by Sovren1

All Posts by Sovren1

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34 posts found

It's worth it if you personally feel it's worth it. The items are as others said, cosmetic in nature. You can however use those skins on future items you get so if you want the skins then grab them.

I came back to the game recently myself and immediatly gained 34/50, but now I'm at 41/50 trying to get to atleast 45 for the title "Legend of the mists." Has a nice ring to it.

Many in my current alliance who are new shooting for HOM points basically got between 25-30 points in roughly a month. I think for the most part they completed each campaign in Normal and Hard, that's like 7 titles. Got the Armor and Hero Section filled out. Luxon and Kurzick Level 4 I think is easy enough to get. Glad 3 is pretty quick. Vanquishing is what I'm currently working on, that and EOTN reps, vanquishing is kinda boring but pays decently, 30mins to 1h per zone is alright I guess. Elite missions give you titles for full clears...pretty simple.

**Edit** Can't forget minipets, really easy to get those, ppl are even giving those away for free at times. I know when I logged in after about 2years, I found quite a few birthday presents across all my characters and accounts, really helped on that one.

All in all, GW1 will run probably for the next year so that gives you plenty of time to gain the HOM items and titles. A big part of the game is I have this or that skin, so if that is something your into I'd say go for it...every person is different.

Guild Wars 1 has been around for 7 years with a similar system.

Progression in the form of stats and stats on gear isn't now or have ever been something I wanted in what I will call structered pvp.

Give me titles or accomplishments to work for and I am a happy camper. Couple that with searching for distinctive ways to essentially dress my character like it's fashion week in New York, I'm even happier.

Majority of sports on the planet regulate equipment used to a baseline and that's where skill sets(learned or natural ability) are king. Strategy and tactics equal boss. Why should it be any different in this atmosphere?

Your true progression is that as a player you improve. When you reach a level that you feel you are no longer having fun, or not seeing proper competition, do what most ppl do...move on. And then do what most ppl do....return sometime down the road only to learn you're not good anymore and the progression starts again.

As far as pve progression....well, since the entire game is essentially only really a few levels, enjoy the world presented to you. Besides, the trait system modifies how your character defends itself, which is just a different take on giving you bigger numbers to look at onscreen.

So many games and so little time. So many games and not enough cash to play them all.

I have never limited myself to one genre or platform so that raises the amount of games to thousands I want to play but will never get the chance. If only I could create clones where I experience everything they do, then I may be able to get to them all.

I plan on doing w/e I'm in a mood for day to day, hour to hour. Some moments all I want is pvp, other moments I'm more concerned with exploration and lore discovery.

I really like creating certain looks ingame so I'll be gear hunting aswell. In many games that I have played I always seem to search out making my warriors look like Samurai and there always seems to be a combination of armor and equipment to help me do so.

In other games I may have rushed to cap to maintain a level playing field with the griefers and gankers to atleast give me a fighting chance when questing for lore. On some level I didn't like doing it but it was more about survival than anything.

With the downscaling, I don't foresee any reason to rush through anything though. I plan on playing one of each class and atleast one of each race. Leveling to cap may happen faster for one or the other but I don't think I will do it on purpose, just gonna play to be playing. I think this is A-net's intention with how Tyria was crafted this time around. GW1 was pretty much the same thing, fast to a low cap and much of the world was the same level so level cap wasn't a huge issue.

I think it will hold my main attention now that I'm not currently subbed to any MMO. Still plugging away at titles and what not in the original Guild Wars, put it down for awhile and got back into it.

As far as MMO's go, will probably spend some time in Planetside when it drops. Other than that, SC2/ LOL/ and a multitude of upcoming console games coming up will see my time.

So many games, so little time...wish I had clones.

Originally posted by Naevius
I consider my characters to be my minions, not my avatars, so I tend to set gender by whim.

I am pretty much like this.

I also tend to lose myself in the game world, where it doesn't really matter what gender I am because I don't even notice.

I also like to make my characters look bad ass so certain armors will look better on one gender over the other.

I also never assume characters in game are being played by one gender or another. I treat everyone pretty much as genderless person.

With that said, yup...probably will be making male and females.


I purchased this game because I am indeed a fan of A-net thus far and the first Guild Wars. I appreciate what A-net is trying to accomplish with making a full fledged MMO, (Guild Wars to me wasn't an MMO, but a lobby game geared towards pvp).

I consider myself someone who likes video games so I will play almost anything on any platform whether it be for PC, past consoles or the current Xbox and Playstation consoles. With that said, I have wasted money on a plethora of video games that just didn't do it for me in the long run. Maybe it will happen here, maybe it won't, but from the little time I spent in the beta events it didn't seem like a waste of my cash. For me though as I can only speak for myself.

I can say that the hype for this game seems to be a little different as it's not coming from some aggressive high energy PR machine, but from the people who are playing and testing it. In recent memory SWTOR comes to mind as an example, the testers it seemed to me,(speaking from my observations which indeed could be wrong)overall had nothing but bad things to say about it when the star wars and or Bioware fanbois, and the media had nothing but love for most aspects of it. I mean even Morgan on X-play was praising this thing. Granted, deep down I wanted a great Star Wars universe to play in, it just didn't do it for me.

Not sure I would say that I knew it would fail, wait, Has it failed?

I knew something wasn't right when artistic style was first released. That this game would be a crap shoot. I enjoyed Biowares previous titles so why not give this one a shot. As a single player game it's not bad, not great either. As an MMO it's pretty terrible.

The game was decent multiplayer wise up until I left Dromund Kaas. I hardly saw anyone on other planets. Fleet was always packed but damn, worlds were bare.

1-50 story/leveling was alright,infact that's probably one of the better leveling experiences I've had in the MMo verse. Once capped though is when the problems start to shine. It's not so much that there wasn't much to the so called end game, it's that the little it did have was too easy to breeze through.

The other problems:

1. Poor performance, shoddy engine.

2. Bland skill animations for the most part. Very few skills stood out to me. Leap/knockbacks/force pull/lightning and death from above are skills that had decent animations, but like I said ,very few.

3. Armor sets were craptastic looking, social armor that made little sense to put on if you were anything other than a light armor caster. This armor also had the nerve to be moddable.
The entire time I was playing I had hoped to atleast find a black robe hooded or not so that I could look like how I feel sith should look. Jedi looked closer to what most would say they look like. This would atleast have helped immerse me a tiny bit more.

Attention to detail is not a word phrase I would use in this game.

4. Faction balance. From the ground up the choices you made on your way to cap should have determined whether you join the republic or empire and then be able to redeem or betray your chosen faction.

5. Exploration ended so early. Painted backgrounds really killed it for me. Cliff barriers, Cave faces that when looked through were a gateway to nothingness.

6. Too many skills that had absolutely no practical purpose.

Things that didn't bother me, but apparently bothered others:

Lfg tools...could care less about.

PvP was fine until the level cap grind, although...huttball 9mil times can wear on you.

UI customization...could care less if I have it.

Can't say that I exactly wasted a few dollars playing this as I did get some enjoyment out of it. Hell, lunch coffee and cigarettes for a week cost me what I payed to play it for a few months.

Originally posted by aesperus

Originally posted by helthros

Originally posted by Bladestrom Repeating the same bossss for months on end can be ok, but wouldn't it be better to have lot of other content to do at the same time?
You don't think they could release all the bosses at the same time? They'll chew through the bosses in weeks or days even, then what? It's unrealistic to think that programmers can crank out enough content to satisfy the insatiable thirst gamers have for PvE content without some sort of limitations.
I don't normally say this, but this is probably not the game for you, and you should probably not play it. This is a very difficult thing to explain, and no matter how many people manage to do so, people still don't seem to understand. So, I'll try one more time.

GW2 is not about a treadmill, or a grind, period. Can you play it that way? Absolutely; but the game is not designed around it. And that is a key difference. Most MMOs are.

Think about this for a minute. You can, essentially, grind or power through any form of content. However people generally don't do this for all forms of media. You could speed through most MMOs, without feeling like you've missed much, true. But could you say the same about speeding through a game like zelda, or uncharted, or mass effect? You could speed through reading a book. However you are probably going to skim over a lot of details that may be important. The reason being that these other games and media generally have multiple layers of content and detail on which to experience.

Can you play this game like every other MMO that you're supposedly sick of, and grind boss after boss? Yes, yes you can. However the assumption here is that you have to, and you don't. There is way more to this game than boss farming. If you choose to ignore all that, then fine, but it's not the game's doing.

So what is 'endgame' for this game? I know most people think of this as a 'buzz word', but it really is 'the game'. Once you hit max lvl (80), the entire game is opened up to you. You are free to experience every part of the game, regardless of lvl. You also are rewarded for all content, in a manner that scales up to your current lvl.

- If you only care about getting the coolest looking armor and gear. Yes, you will be running dungeons. This doesn't give you any advantage, but it will make your character stand out from other characters. Especially if you start mix & matching pieces of armor from different sets.

- If you want to explore, there is quite a massive world in which to do this in. You can uncover hidden treasures, puzzles, map completions, dynamic events, etc.

- If you want to craft, you can search for the rarer materials, and experiment with them to see what new recipes you can unlock

- If you want to play mini-games, theres tons of these scattered around the world

- If you want to PvP, you have sPvP and WvW to partake in

- You have meta events to experience / trigger. Large open world bosses.

- If you like lore. There are a lot of hidden lore pieces all around the world. People to talk to, places to discover, etc.

Point being is you have a lot of options. Far more than most MMOs. If you choose to ignore all the options to focus on just 1, then again, that's not really the game's fault. That's how you personally are choosing to view it.

People will burn through the content of this game, I have no doubt about that. People always do. However it's going to take a lot longer with this one than with other games. It took people about a month to burn through TOR, and about a week to burn through TSW. This game has more content than both combined. Not to mention, a lot of the content in this game changes quite a bit. You're first experience with an event can be dramatically different from the 2nd time you experience it, depending on a list of different factors. And on top of this, Anet will be cycling out events and swapping in new ones throughout the game's lifespan.

Holy Crap!!! Well said.

LFG tool
General Discussion « Guild Wars 2
7/08/12 5:06:06 PM

Originally posted by ragz45
Now take a game like TSW which has no LFG tool.  If you want a group you advertise in the LFG chat, or put one together yourself.  After playing in TSW durring beta and release, it's one of the few games I've playing in a long time where people are actively chatty all through out the dungeon.  I view this as a direct result of the fact that the game has no LFG tool, and people are forced to socialize to get groups.

I dunno if I can accept that because a game doesn't have a LFG feature, players are more likely to be chatty within a dungeon. I know that for me(as I can only speak for myself and not assume what others are thinking), that my in dungeon party chat may not get any input from me if I'm not in a mood to type. Vent or Rumble would get me talking, but typing may take some extra work on my part. Sometimes the effort just won't be there.

Spamming the LFG chat or general chat: to me isn't really being social.

I think attention spans these days are very short. Take Swtor for instance, which didn't really have a LFG tool, the fleet immediatly became the hub for getting anything done. Sitting at the fleet spamming for an hour isn't fun so I would pass on doing a dungeon if I didn't get party members within 10-15 mins and head on to do something else solo or play another character.

Regular chat will have participants regardless of LFG tools imo.

LFG tool
General Discussion « Guild Wars 2
7/08/12 2:47:35 PM

Not a huge fan of automated LFG tools that toss you into a random group.

Not a huge fan of spamming or looking at spamm concerning finding a group.

Personally, I think something simple that's sorta a message board with a list of dungeons. If you are lf a g for that dungeon you post on that list and each person contacts each other. Then have a section for quest, DE's or just a free section for miscellaneous/exploration.

The message board could be game wide as it may give you a purpose to guest another server.

Originally posted by QuicklyScott

Originally posted by iceman00 None. How about developers be original and do their own thing instead of trying to remake something from decades ago?  Its my same problem with Hollywood and how intellectually broke it is.  Their biggest movie of the summer is a remake of a 10 year old franchise.......


The lack of imagination floating about is worrisome.  We need more George R R Martins.

Hundreds of thousands of writers crafting worlds everyday. Just gotta search for them.
Pretty sure it was someone who approached Mr. Martin about turning his vision into a show and not the other way around.

Originally posted by iceman00

How about developers be original and do their own thing instead of trying to remake something from decades ago?  Its my same problem with Hollywood and how intellectually broke it is.  Their biggest movie of the summer is a remake of a 10 year old franchise.......

I see things abit differently I guess. There are tons of new IP's that hit the market everyday. They may not have huge dollars behind them but they pop up all the time. Sure, many of the successful ones get sequels and what not, but hey, that's the price of success. People want more. I know I was a fan of Ninja Gaiden when it returned.

Hmm, Hollywood is no different. There are thousands of movies coming out every quarter. Sure large studios put cash behind a few remakes and sequels to bring in the dollars, it keeps them in business. I also see the reasoning behind telling the same stories over and over again, it's what humans do. How many times have I read or seen a movie, based on greek/roman mythology or king arthur or robin hood? Too many to count. How many versions of Shakespears works find there way into theatre and film. It's what we do.

I'm gonna go with:

Bad Dudes


River City Ransom


Diablo 2


Chrono trigger

any of the koei dynasty warriors/samurai warrior games with better graphics,mechanics +blood and guts with decapatations.

Redo star wars: battlefront 2. Edit: would also like to see an updated version of Bushido Blade 2.

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