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[Column] General: Too Many Games
News & Features Discussion « General Discussion 8/13/12 5:30:19 PM
So many games and so little time. So many games and not enough cash to play them all. I have never limited myself to one genre or platform so that raises the amount of games to thousands I want to play but will never get the chance. If only I could create clones where I experience everything they do, then I may be able to get to them all. |
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I plan on doing w/e I'm in a mood for day to day, hour to hour. Some moments all I want is pvp, other moments I'm more concerned with exploration and lore discovery. I really like creating certain looks ingame so I'll be gear hunting aswell. In many games that I have played I always seem to search out making my warriors look like Samurai and there always seems to be a combination of armor and equipment to help me do so. In other games I may have rushed to cap to maintain a level playing field with the griefers and gankers to atleast give me a fighting chance when questing for lore. On some level I didn't like doing it but it was more about survival than anything. With the downscaling, I don't foresee any reason to rush through anything though. I plan on playing one of each class and atleast one of each race. Leveling to cap may happen faster for one or the other but I don't think I will do it on purpose, just gonna play to be playing. I think this is A-net's intention with how Tyria was crafted this time around. GW1 was pretty much the same thing, fast to a low cap and much of the world was the same level so level cap wasn't a huge issue. |
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I think it will hold my main attention now that I'm not currently subbed to any MMO. Still plugging away at titles and what not in the original Guild Wars, put it down for awhile and got back into it. As far as MMO's go, will probably spend some time in Planetside when it drops. Other than that, SC2/ LOL/ and a multitude of upcoming console games coming up will see my time. So many games, so little time...wish I had clones. |
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I also tend to lose myself in the game world, where it doesn't really matter what gender I am because I don't even notice. I also like to make my characters look bad ass so certain armors will look better on one gender over the other. I also never assume characters in game are being played by one gender or another. I treat everyone pretty much as genderless person.
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Is anyone else avoiding GW2 because of the hype??
General Discussion « Guild Wars 2 7/23/12 3:29:23 PM
Nope. I purchased this game because I am indeed a fan of A-net thus far and the first Guild Wars. I appreciate what A-net is trying to accomplish with making a full fledged MMO, (Guild Wars to me wasn't an MMO, but a lobby game geared towards pvp). I consider myself someone who likes video games so I will play almost anything on any platform whether it be for PC, past consoles or the current Xbox and Playstation consoles. With that said, I have wasted money on a plethora of video games that just didn't do it for me in the long run. Maybe it will happen here, maybe it won't, but from the little time I spent in the beta events it didn't seem like a waste of my cash. For me though as I can only speak for myself. I can say that the hype for this game seems to be a little different as it's not coming from some aggressive high energy PR machine, but from the people who are playing and testing it. In recent memory SWTOR comes to mind as an example, the testers it seemed to me,(speaking from my observations which indeed could be wrong)overall had nothing but bad things to say about it when the star wars and or Bioware fanbois, and the media had nothing but love for most aspects of it. I mean even Morgan on X-play was praising this thing. Granted, deep down I wanted a great Star Wars universe to play in, it just didn't do it for me. |
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Not sure I would say that I knew it would fail, wait, Has it failed?
The game was decent multiplayer wise up until I left Dromund Kaas. I hardly saw anyone on other planets. Fleet was always packed but damn, worlds were bare. 1-50 story/leveling was alright,infact that's probably one of the better leveling experiences I've had in the MMo verse. Once capped though is when the problems start to shine. It's not so much that there wasn't much to the so called end game, it's that the little it did have was too easy to breeze through. The other problems: 1. Poor performance, shoddy engine.
Attention to detail is not a word phrase I would use in this game.
Lfg tools...could care less about.
Can't say that I exactly wasted a few dollars playing this as I did get some enjoyment out of it. Hell, lunch coffee and cigarettes for a week cost me what I payed to play it for a few months. |
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Holy Crap!!! Well said. |
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I dunno if I can accept that because a game doesn't have a LFG feature, players are more likely to be chatty within a dungeon. I know that for me(as I can only speak for myself and not assume what others are thinking), that my in dungeon party chat may not get any input from me if I'm not in a mood to type. Vent or Rumble would get me talking, but typing may take some extra work on my part. Sometimes the effort just won't be there. Spamming the LFG chat or general chat: to me isn't really being social. I think attention spans these days are very short. Take Swtor for instance, which didn't really have a LFG tool, the fleet immediatly became the hub for getting anything done. Sitting at the fleet spamming for an hour isn't fun so I would pass on doing a dungeon if I didn't get party members within 10-15 mins and head on to do something else solo or play another character. Regular chat will have participants regardless of LFG tools imo. |
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Not a huge fan of automated LFG tools that toss you into a random group. Not a huge fan of spamming or looking at spamm concerning finding a group. Personally, I think something simple that's sorta a message board with a list of dungeons. If you are lf a g for that dungeon you post on that list and each person contacts each other. Then have a section for quest, DE's or just a free section for miscellaneous/exploration. The message board could be game wide as it may give you a purpose to guest another server. |
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Games that should be remade in the 21 st Century
General Gaming « General Discussion 7/05/12 1:28:21 PM
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Games that should be remade in the 21 st Century
General Gaming « General Discussion 7/05/12 1:22:30 PM
I see things abit differently I guess. There are tons of new IP's that hit the market everyday. They may not have huge dollars behind them but they pop up all the time. Sure, many of the successful ones get sequels and what not, but hey, that's the price of success. People want more. I know I was a fan of Ninja Gaiden when it returned. Hmm, Hollywood is no different. There are thousands of movies coming out every quarter. Sure large studios put cash behind a few remakes and sequels to bring in the dollars, it keeps them in business. I also see the reasoning behind telling the same stories over and over again, it's what humans do. How many times have I read or seen a movie, based on greek/roman mythology or king arthur or robin hood? Too many to count. How many versions of Shakespears works find there way into theatre and film. It's what we do. |
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Games that should be remade in the 21 st Century
General Gaming « General Discussion 7/04/12 4:01:39 PM
I'm gonna go with: Bad Dudes Shinobi River City Ransom FF7 Diablo 2 Strider Chrono trigger any of the koei dynasty warriors/samurai warrior games with better graphics,mechanics +blood and guts with decapatations. Redo star wars: battlefront 2. Edit: would also like to see an updated version of Bushido Blade 2. |
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I'm actually in the same boat. The only game holding majority of my desire to play is Aion. In the meantime I will probably give AoC and War a shot. Currently playing EQ2 and WoW off and on with a dab of Guildwars for my pvp fix. Everything I've seen from Aion is A+ and have been watching it for about a year and a half. Great concept imo. |
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No, look for something else...lol. You my friend are an unadaptable sludge. By the way, In WoW there really hasn't been many changes in play style. A mage is still just a mage. I'm responding to this because I am so sick of folks like you who think more time in a game grants you the high rise penthouse over the peons on the street. We all pay the same price to play these games. We should all have access to the lore for one, which the culmination usually happens in endgame content. But because I like being solo I should never know the story? Dude fuck off!!!! Troll over and out. |
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Guild Wars: 5 Million Units Sold
News & Features Discussion « General Discussion 2/27/08 9:58:46 AM
Grats, LF to GW2 also. Keep up the good work. Nice game. |
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You want something that hints at being an MMO till War comes out? I second the motion on Guild Wars. It's a free sub. Can't go wrong there. Pvp ain't bad either the way it's done. Team based pvp in the form of gvg or Guild vs Guild. It's an easy pickup. You go through the pve and you'll be rdy to start the pvp or do them both at the same time. Sure, to start off you'll be behind the power curve in the amount of skills you will own, but you unlock them for your account so any pvp character you create will have them. It's an easy game to finish (by finish I mean every chapter has the storyline that resembles being played like it were a single player game which is why many consider not a real MMO)and get caught up with a lot of choice on how your character is built skill wise. But being able to be good at those choices is where the hard part comes in. Some have it, some don't. I personally am a fan of this game because of the way classes don't counter each other, particular skills do. Ie; A monk places an enchantment on an assasin to give hit points back to the assasin eveytime it's hit. A necro, or mesmer could have brought a hex that shatters enchantments. Cool downs are basically nil which makes for a strategic fast paced fight. No cool down is really more than 60sec. Interupts, enchantments, hexes, conditions, rituals are all very clear cut. By that I mean find your target and be able to see exactly what that person uses when they use it. Makes for finding out how to break an opposing character down or opposing team for that matter. A monk may be the greatest at healing, but with the hybrid play...an elementalist or ritualist may be some hidden healers on an opposing squad. I don't really play anymore though as I am now back to WoW getting geared up. I can forewarn you though, if your a fan of movements such as swimming and jumping, and hell...flying, you won't be able to do that stuff in Guild wars. After awhile tho, you'll get past that playing with what they give you. |
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Why oh why can't we have a stat based char creation MMO again.
The Pub at MMORPG.COM « General Discussion 2/24/08 11:33:02 AM
oh ok, I missed this post...yeah, i agree |
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Why oh why can't we have a stat based char creation MMO again.
The Pub at MMORPG.COM « General Discussion 2/24/08 11:29:15 AM
I still think Guild Wars trumps with their idea of how to run a class based system. A pick ur poison, build a deck magic the gathering style with a dump into an attribute pool to make the deck stronger. Couple that with over a thousand skills and bam, a very nice system. It's class based but built around hybrid play. New builds, very viable builds are found everyday. Granted they said that in GW2 that the scope would be toned down (which I personally think is a mistake..but hey, it's not my game), but for now that system was/is done well imo. Too bad I wanted a non instanced world and a tad better community or I would still play it religiously.
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Why does everyone hate WoW's graphics?
The Pub at MMORPG.COM « General Discussion 1/29/08 12:18:17 PM
Yeah, I get it and second it. Man it's great to be practical. Too many (forum outspoken) elitist, art house characters in the MMO community as a whole who are over thinking the "player plays a game process". For me it's either play what they give you or don't. As far as complaints go...well, everyone is entitled to have an opinion, problem is that if it's not brought about in a positive manner then no one gives a shit. Certainly not I. If it goes beyond constructive criticism, You are just wasting your breath. I have been thinking this for a long time, with the over abundance of these sort of threads. If you don't like what a game company is offering you beyond the small changes that could be made...DON"T PLAY IT<~~>GO AND MAKE YOUR OWN GAME. Think you could do better, Don't talk about it...Be about it. Jeez, people need to throttle back and enjoy what has been given to you and stop taking the work behind any of the projects for granted which is exactly (from what I see), 95% of the threads are on this site or any site like it. |
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Why is it MMOs have such a hard time?
The Pub at MMORPG.COM « General Discussion 1/29/08 11:26:50 AM
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