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I'm actually in the same boat. The only game holding majority of my desire to play is Aion. In the meantime I will probably give AoC and War a shot. Currently playing EQ2 and WoW off and on with a dab of Guildwars for my pvp fix. Everything I've seen from Aion is A+ and have been watching it for about a year and a half. Great concept imo. |
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No, look for something else...lol. You my friend are an unadaptable sludge. By the way, In WoW there really hasn't been many changes in play style. A mage is still just a mage. I'm responding to this because I am so sick of folks like you who think more time in a game grants you the high rise penthouse over the peons on the street. We all pay the same price to play these games. We should all have access to the lore for one, which the culmination usually happens in endgame content. But because I like being solo I should never know the story? Dude fuck off!!!! Troll over and out. |
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Grats, LF to GW2 also. Keep up the good work. Nice game. |
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What game to play while waiting?
General Discussion « WAR (Warhammer Online) 2/27/08 10:51:03 AM
You want something that hints at being an MMO till War comes out? I second the motion on Guild Wars. It's a free sub. Can't go wrong there. Pvp ain't bad either the way it's done. Team based pvp in the form of gvg or Guild vs Guild. It's an easy pickup. You go through the pve and you'll be rdy to start the pvp or do them both at the same time. Sure, to start off you'll be behind the power curve in the amount of skills you will own, but you unlock them for your account so any pvp character you create will have them. It's an easy game to finish (by finish I mean every chapter has the storyline that resembles being played like it were a single player game which is why many consider not a real MMO)and get caught up with a lot of choice on how your character is built skill wise. But being able to be good at those choices is where the hard part comes in. Some have it, some don't. I personally am a fan of this game because of the way classes don't counter each other, particular skills do. Ie; A monk places an enchantment on an assasin to give hit points back to the assasin eveytime it's hit. A necro, or mesmer could have brought a hex that shatters enchantments. Cool downs are basically nil which makes for a strategic fast paced fight. No cool down is really more than 60sec. Interupts, enchantments, hexes, conditions, rituals are all very clear cut. By that I mean find your target and be able to see exactly what that person uses when they use it. Makes for finding out how to break an opposing character down or opposing team for that matter. A monk may be the greatest at healing, but with the hybrid play...an elementalist or ritualist may be some hidden healers on an opposing squad. I don't really play anymore though as I am now back to WoW getting geared up. I can forewarn you though, if your a fan of movements such as swimming and jumping, and hell...flying, you won't be able to do that stuff in Guild wars. After awhile tho, you'll get past that playing with what they give you. |
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Why oh why can't we have a stat based char creation MMO again.
The Pub at MMORPG.COM « General Discussion 2/24/08 12:33:02 PM
oh ok, I missed this post...yeah, i agree |
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Why oh why can't we have a stat based char creation MMO again.
The Pub at MMORPG.COM « General Discussion 2/24/08 12:29:15 PM
I still think Guild Wars trumps with their idea of how to run a class based system. A pick ur poison, build a deck magic the gathering style with a dump into an attribute pool to make the deck stronger. Couple that with over a thousand skills and bam, a very nice system. It's class based but built around hybrid play. New builds, very viable builds are found everyday. Granted they said that in GW2 that the scope would be toned down (which I personally think is a mistake..but hey, it's not my game), but for now that system was/is done well imo. Too bad I wanted a non instanced world and a tad better community or I would still play it religiously.
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Why does everyone hate WoW's graphics?
The Pub at MMORPG.COM « General Discussion 1/29/08 1:18:17 PM
Yeah, I get it and second it. Man it's great to be practical. Too many (forum outspoken) elitist, art house characters in the MMO community as a whole who are over thinking the "player plays a game process". For me it's either play what they give you or don't. As far as complaints go...well, everyone is entitled to have an opinion, problem is that if it's not brought about in a positive manner then no one gives a shit. Certainly not I. If it goes beyond constructive criticism, You are just wasting your breath. I have been thinking this for a long time, with the over abundance of these sort of threads. If you don't like what a game company is offering you beyond the small changes that could be made...DON"T PLAY IT<~~>GO AND MAKE YOUR OWN GAME. Think you could do better, Don't talk about it...Be about it. Jeez, people need to throttle back and enjoy what has been given to you and stop taking the work behind any of the projects for granted which is exactly (from what I see), 95% of the threads are on this site or any site like it. |
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Why is it MMOs have such a hard time?
The Pub at MMORPG.COM « General Discussion 1/29/08 12:26:50 PM
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World of Warcraft: Over 10,000,000 Served
News Discussion « General Discussion 1/23/08 2:30:35 PM
Ok, i've found vids of warriors pling to match the time of the mage you speak of and only since 2.3. I guess I was speaking from the point of view of a few months ago when I believe 1-70 solo was about 6 days played. Think since 2.3 it's down to 4+ by the same person. At least thats all I could find anyway. |
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NOpe!!! Good going on every piece except the last. |
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Oooooh! What happens when your opinion is fact? Or you only have an opinion because of a fact? Or your opinion of a fact is fact? Since it's fact can you not have an opinion that echoes a fact? What happens when fact is a fact because of an opinion? If fact is truth, what happens when untruth is an opinionated fact? W/e...answer truthfully (YES or NO), will the next word you say be NO? |
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World of Warcraft: Over 10,000,000 Served
News Discussion « General Discussion 1/22/08 1:36:01 PM
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Think he meant Blizzard's FIRST MMO. NUbcake |
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Well said, or typed rather. Pretty much says it all or types it anyway. |
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Hypothetically speaking...If Guild Wars were a true MMO, class wise it would be probably one of the best if not the best running right now at being balanced. IMO, no one class is structured to be a counter to another. The instancing sux imo, but the pvp has the right idea. Too bad theres auto-facing and practically nothing in terms of movement besides forward,backward,left, and right. It hurt when I first played and there wasn't any jumping or swimming. I like the way the skills are set up though for a fast paced fight. Cooldowns are glorious in Guild Wars. Basically nothing over a min. Even had the level cap been 70 these short cooldowns would make for awesome fights. Bring skills in your own bar to counter an effect given to you. Hex and condition removal. I like how interupting is so clear cut. Hexes are clear cut. Being a healer is action packed and not boring like most real MMO's. always moving to get a great position...even in the pve(pvp is a given). Healing in MMO's like WoW for instance...you can stand in one spot for like most of any battle. Possibilities are endless. GvG is where it's at also. The way a battle can lead all the way up to VoD. Shit I miss that. Alterac Valley should be exactly like GvG. Have a reason to break a team down with holding the center of the map and flag running to gain morale. Imo Arena-net also doesn't get all NERF happy either. When they balance skills and classes it seems to be more so to change the Meta-game. Not really to fix anything that another class cries about being OP.
Anyhow..my 2 cents (more like 65 cents with a note attached that reads...this post is kinda pointless). |
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Anime online? It would sell better if it were called that.
General Discussion « Aion 1/13/08 1:55:54 AM
This is exactly why I didn't want to get into this conversation, but you sir have said what I should have. |
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Anime online? It would sell better if it were called that.
General Discussion « Aion 1/12/08 4:49:13 AM
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Hell, I'm willing to bet if you type into google :EA creates/developes, publishes, and distributes you will find many hits because that's exactly what they do. Not just one or the other. That's like saying Microsoft doesn't make games...they own studios that do. Well, they also have a division that creates their own games in house. Another publisher that does the same thing...Lucas Arts. They have published I think Like 99% of their games. Created a certain percentage of those on their own while the others were with the help of outside studios like Bioware. Added, If I recall correctly, the last few Bond games were made inhouse by EA and not some partnering studio or one they bought. I could be wrong though. Maybe I should wiki it or actually research it. |
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I am totally on board with what the other posters have said. The game for me stood fresh for a long time because it gave you the option to solo nearly every portion of the game with the help of henchies. They came in very handy when you couldn't find that healer or nuker to get on your way. Then came heroes in NF that were customizable skill wise. This addition kinda turned the game into even a more single player game where you really didn't need anyone else. I like this addition on a 60/40 scale. Gave me time to do things when I couldn't find a group, but made it so that people would rather use them than finding a group which was the down side. Overall nice story through all 3+GW:EN. Made sense. From what I can tell, many view GW as 3 different games. I however view them all as one. So I play in them as one not being separated. I like actual story progression through instancing. The cut-scenes really stand out to me and will probably always be remembered. Problem Guild Wars had imo though is that the stories were too short and many things could be skipped to reach the missions that told the main story. NF tried to fix this by reqs to get into missions or for them even to be visible. I kinda like the way mobs are set up also. Where each battle you are fighting multiples. Where the healer is constantly moving around for position. It's not all tank and spank. Even when it is it doesn't feel like it. Skill customization is also a plus for me. Gives you the opportunity to play your character in a variety of ways. Great support of hybrid play. I could be an elementalist who only uses assassin skills or a Necro who only uses warrior skills. No pigeon holing in this game. Grouping in pve may try and force you into certain roles, but really...the possibilities are endless. No sub fees. Grinding is hardly noticeable to me. The only grind that stands out to me is title grinding. This really has no bearing on anything. Only time I have noticed that it does is puging pvp for heroes ascent where groups want you to be of a particular level. Heroes Ascent pvp guilds also usually have some sort of req for this. Overall just a nice piece of work. The good points outweigh the bad points for me (bad points of which I will not list here... plenty of those also as with any game). Even though I do not play anymore, I will always remember it as one of the better games that I have played. |
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