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All Posts by Sovren1

All Posts by Sovren1

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34 posts found

I think there is a time and place for everything. I think each direction should be supported. Each game supports those ways of playing differently based on what might be more important to them at any given time.

The thing about solo play is that there are usually next to zero boundaries there to get involved which can have the effect of always having something to do. Less down time.

Personally, I usually like worlds that have a nice balance of solo open world content and group oriented open world content. I think when it comes to instancing though I prefer the bulk of the work being group oriented.

All in all, I don't want to be halted in progress because I may choose to play in an area or a time frame in which others don't partake in.

I do agree though that as far as encouragement goes, grouping should yield the better rewards overall as I believe that is what this entire genre is about, meeting new people and working together to reach goals.

Why play a multiplayer game at all if you don't want to play with other players?

[quote]Originally posted by Havekk
Wasn't GW2 sposta be the game to squash these dungeon requirements for classes? Goes to show, you take away the trinity, people will find something else to be picky/elitist about lol[/b][/quote]

Yeah, there is that "I'm the shit" crowd in every game. However, I will say that I have done dungeons with all mesmers, all thieves, all rangers, all eles. Basically what I'm saying is that dungeons can be run without a heavy plate wearing tanky type. This game doesn't have group req's.

There are vids up of players completing dungeons completely devoid of armor. Going in with just their weapons and maybe some jewelry.

Zonjimasen was basically talking about speed running(or at least wannabe speed running), groups.

Problem with GW2 is that stacking is the preferable mode of doing damage. Melee puts out more damage. Melee and stacking controls the damage output of the mobs also.
Stacking is beneficial due to combofields,boons,condition cleanses and also quick GROUP res's if a player should go down.

Range skills tend to put out less damage because you are actually taking less risk. Having players at range will also cause some mobs in the game to do additional attacks. Anything from teleporting to throwing out crazy AOE.

About the post on Rangers having more dps than a war, yeah...it's been proven. Those rangers are melee though.

Just to let everyone know who doesn't know, Guild Wars 2 did in fact release a moba style map during the Halloween event to test the waters. It was called Reapers Rumble. Google it.

Anyhow, does it matter what mechanic makes into w/e game or who copied who? Be pleased that developers are making content for gamers to mess around in. It ain't that serious. Play what you like.

I hope WoW last another 10yrs. I hope GW2 last 10yrs.

If WoW brings in this game mode, maybe it'll hit thier next MMO out the door. More content means more satisfied gamers, which is all I really care about.


Originally posted by IPolygon
Actions first, talk later. GW1 started with more pvp features (ladder, matchmaking) than GW2 and was developed by a much smaller team. Needless to say, strategy is strong in the prequel, in the sequel not so much. That many classes are bugged and outclassed by others tells a lot about how important spvp actually is. In addtion to that, pvp being improved 5 months after release is bad considering their "when it's done" excuse. The game is far from done.


I have to agree with you here. GW1 had the better setup when it comes to strat and tools.

I have no idea why many of things that were successful in Gw1 didn't make the crossover.

GvG to me kinda demostrates how a structered team based environment should work for pvp. It was often you would see new team builds. Each team kind of had what you would see in a real sports game. A frontline, a midline and a backline. Team coordination was all the more better because of death penelties. It was difficult getting back to those healers so you had to wear the other team down. A front line of characters who kind of blocked and soaked up damage, applied pressure, a mid line usually made up of damage dealers and support, and a backline of healers and support. There weren't 1-2 shot kills, there were team spikes where you might get a kill. There were interupts, poison and burning that actually mattered, there were enchantments and enchantment rippers and the list goes on. You could actually see what someone was casting.

Not sure if lack of strat is because of no healers, lack of builds and usable skills, lack of death penalty, too much damage or what, but it feels like chaos.

I think WvW kind of glances upon the whole frontline midline backline thing. When you see two groups engage each other you sorta see a clear middle ground between the two groups. Then you see a sort of triangle behind you.

New game is chaotic with no true strat to be designed. It's fun for me but I do recognize the flaw of the chosen gw2 direction. Build Wars for me was a shiny gem that probably will go down for me as one of the best balanced pvp games of all time.


As far Gw2 becoming and e-sport, I don't see it with sPvP yet. There needs to be a different mode other than conquest that has some real penalties in match. Inside tpvp maybe a little different, but glory farming in spvp can get kinda mindless.

o. t. GvG needs to enter the picture.

Just Dance 3.

Oh, you meant MMO's? None, there's something good about every one of them to me, yes...even SWTOR. And I kinda hate SWTOR.

Currently playing Assassins Creed III, I can't get enough of this series.

Also picked up Darksiders 2 recently, liked the first one so this one was on my "I must play" list.

Still messing around in BF3 and still loading up BF2 at times.

And when in the mood NBA2k13, Madden13.

Fan of many MMO's, fan of GW2, fan of  most video games in general.

One time event, I understand the reasoning behind it.  I don't like that my Aussie, NZ and Asian friends couldn't really attend.  If your game is global, you may want to rethink the set up.

 

 

Phase 1. ok

Scavenger hunts. Not so ok, bugged for me so a no go. Fractals of the Mist, new dungeon is decent, I actually like it better than many of the dungeons so far, but I already see gating issues and elitist behaivor beinning to rear thier heads.

 

 

Phase 2. ok.  Island, small but decent for farming. Event, clearing the island had a purpose and I felt like I was helping.  Had a few culling/rendering issues, others had the same or lag or all 3.

 

 

Phase 3. pretty good for the idea of it.  I had a bad experience all around yesterday though with actually completing it which left largely a bad taste in my mouth and made my ass hurt. What just happened to me.

 

 

I reach the island. A swarm of players assault the karkas hive escorting NPC's planting explosives.  Alot of death and rezzing.  We escape, we treb the hive, the Ancient karka reveals himself.  He moves to find shelter, we chop down a giant tree that falls on it damaging it. He calls in an army and goes armor invincible.  We kill his underlings, he begins to run...we give chase damaging him with steam from geysers in the ground. He calls in more friends, we begin to morter them from a nearby outpost. 

 

 

THEN, the lag begins with buttons cycling wating to fire off but just won't.  He then heads back to the hive for a last stand, possibly escape back to where they came through the planets crust.

 

 

nearing that the Ancient Karka death I DC.  I just think crap, 3hrs and then this happens, wth.  So I get back in and the Boss is dead and no chest for me.  It's happened before in many games I've played but still made me feel hurt.  I then try to enter about 20+ more overflows and they all read that the Boss is down.  Found 1 or 2 bugged events where the demo team got stuck.

 

 

Then I find out that people have begun to ferry in players to active events. I get into one.  This one at the escort part.  Up comes part 2 with the tree chopping and reinforcements.  Nearing the last 5% of this part the client crashes.  I get back in and other say the same thing.

Ouch is all I can say.

 

 

I decide to give up with completing this event, arrgghghghhghhh!!!! My complusive nature won't let me. I try once more and sure enough I get into a newly made shard to begin the process again.

1. Escort Demo Team

2. Chase Ancient , chop down tree.

3. Eliminate Reinforcements. Nearing the end........BAMMMMMM!   A NEW BUILD AVAILABLE, GAME TO RESET IN 2 MINS. 

11 hours, 3 solid attemps later.

I don't need rewards, anet can keep them.  I'm just feeling drained after being shut down so much yesterday and pissed I wasn't given the satisfaction of completing something I made time for.  I tried.

 

 

 

Honestly, the dungeon sounds like it's a perpetual dungeon, never ending get as far as you can until you are overwhelmed. They had these sorta things in gw1 with challenge missions. You go on forever till you are killed.

However, not really digging the ascended thing. If it follows suit with the ring example shown, does the new gear make sigils, jewels and runes obsolete?

I can actually answer both.


DCUO's superman archtype without the weakness to kryptonite.

Other than that I have a few others, but I think wow's druid is pretty versatile.

I'm addicted.  There, I said it.  Whew, now back to my games man.
Venting
General Discussion « Guild Wars 2
11/02/12 9:24:12 PM

I've seen this happen before mostly due to the mob resetting, the mob will begin to read invunerable and begin to reset, healing to full. I think the regular mobs I may have kited too far. I have been able to stop the heal midway once getting back to the mobs original general starting area. As for Champions with zergs, dunno.

This past week during the Mad kind Labyrinth, the candy corn champ would go invunerable standing in place inside the mausoleum but wouldn't do a full heal, would bring him to the ledge and continue to bash.

Seen it happen both ways so, not sure what the deal is. Just might be something else for Anet to tweak.

However, if this isn't the case and he healed like many creatures do in this game not much you can do...continue to fight I guess til timer expires.

For me when it comes to GW2, most of my fun has been with the pvp side of things. WvW mostly. So much I can say about how I can lose time doing that. It has many problems in the early going but I can see the potential in that game mode.


Pve in most themparks thus far tend to be bland for me basically because I power through content to reach cap and backtrack. I told myself that I wouldn't do that with this one. I have been taking my time so far, really paying attention to detail and for some reason it really opened my eyes to how well done alot of the zones are. I said before in different threads that I find something new everytime I hit an already visited area. I pay attention to what NPC's are doing. I see this world moving along and know it would happen whether I was there or not. When I see npc's fighting each other I know that it's an above average game.

Wolfpacks attacking Veteran Oakhearts, pirates raiding shoreline villages, so on and so on. It doesn't feel as static as other games.

As far as goals, well, I set those myself...for myself, in any game. One day I feel like mindlessly farming, another I may feel like pvping, another I may feel like doing a dungeon.

As far as boredom goes, I get that from time to time no matter what game I'm playing.
I have come to realize that each and every one of these themeparks are practically the same anyhow. Hell, every genre matching game is alike, so it's up to me to find things to do. I take some responsiblity in my gaming. If I can't make it fun, then I move on. Developers present a product giving you things to do. You do them and apply your own fun factor to it. You want challenge, challenge yourself within the confines of said product, if I can't and no longer want to, then I move on.


Community for me ingame is decent. I see alot of player interaction. I quest with friends from other games, friends I meet while traveling from zone to zone. Community to me falls on the players, not the content. I don't have the attitude that because a zone is soloable that I never have to talk to anyone. That falls on me. I don't need a veil over content to force me to play with others, I like doing it just because...well, it's an MMO and players are around.

Sorry you got bored. It happens.


First and foremost was and still am a huge fan of GW1 and it's Magic the Gathering style of create a build and play with it mentality.

I am having a blast in this one thus far. I went into this one not speed leveling to cap and then conquer content backwards on purpose. Mainly to take the time to actually read the world and find all the little nods to GW1. Actually so far, every time I think I have experienced everything in an area, I come across something that is different.

Even though I can easily escape mobs and baddies, when I think about other MMO's I've played through the years, this one seems to have more of them. Every two steps I take I'm gaining hate. Not sure exactly how I feel about that.

The landscapes are pretty and I immediately make the connection to GW1.

So far, I have spent alot of time in WvW. To be honest, I began on HoD which at the time before our guilds departure was probably the most populated server ingame around the clock 24/7. To this day I have not experienced the long wait times that many claim to have in que. I think 15mins has been the longest thus far for a BL and 35mins for an EB spot. Not several hours like some may claim. Maybe luck, I dunno...


sPvP is alright thus far, but I expect it to evolve. Hopefully we get some GvG though and would like to see something like Heroes Ascent or Hall of Heroes.
WvW is pretty fun, but I do realize that like the rest of the game, it needs work.

For a launch title that is still in it's infancy, I think it has the potential to be a really great game that I will play for a long time.

Personal perspective on EA, hmm... As they continue to reach for money not caring about the quality of the games they release, I tend to not purchase games published by them.


I have bought a few in past years though, BF3 when it lauched as I was a huge fan of BF vietnam, BF2 and it's expansions,(really like special forces, zip lines/nightmaps with nightvision) and BF2142. Madden 11/12 were others, not really for me, but for my son. Oh yeah, I also took a chance on SWTOR, which infact upheld what I thought EA's trend seemed to be...CASH grab or DIE!

I originally boycotted the Madden series because EA essentially created a monopoly when securing the NFL franchise back in 2004 or 2005 which basically froze 2k out of making what I thought was the better NFL game/series, subjective I know, but my oppinion.

They weren't able to do the same thing with the NBA(they did try though) which I am profoundly grateful for. The NBA2k series was always better for me, owned the first on dreamcast and was blown away.


This kind of doesn't surprise me and doesn't seem to surprise anyone else.

I have heard that the Tigerwoods golf was pretty good through the years along with the recent hockey iterations going back to 2010 maybe.


Anyhow, I consider myself someone who likes videogames and will play anything if I just happen by it, but would like to see EA reinvent themselves into a company that actually cares about the gaming world. Infact, I wish more developers and publishers took that approach more often. I'm not saying try to be as innovative as possible, just better quality items not half assed.

I can agree with above posters. Ended up at level cap kinda by accident with one character, only have done 2 dungeons with him and I sit around 41% of the world explored.

I have other characters that I'm currently working on and even going through areas that my first character have been too, I'm seeing new things each time. I either tag along with guildies/random ppl or venture off solo exploring. Tons of things to do and see in the world.

I haven't really gotten around to crafting much thus far (you even gain xp for that, infact you can just about reach level cap from what I hear), but guildies seem to dig it for what they launched with. I expect even more armor/weapon recipes to hit in future updates.

My guild in particular spends alot of time together in WvW. It's especially fun for us holding out supply camps. There are some issues with WvW atm but I expect them to be ironed out in the months to come. I played the original guild wars and anet was pretty good about fixing stuff.

Fable, the MMO.


As you use magic your hair turns white. As you get hit with metal/magic/death, you gain scars. As you age, your hair gets longer. You want to use a giant 2hander, you have to build strength. So on and so forth.

I would dig a bunch of that stuff.

1 80 so far and a bunch of 20's, different races/classes. My 80 is a human thief. My second human is a mesmer. I notice that in my second playthrough of the human/centaur starting zones that I missed so much.

About 2hrs ago I went into this bandit cave knocking heads with the mobs in there. They had this swivle turret canon in there (got hectic for a sec). Once destroying it and killing off the veteran bandit (stronger mob ofcourse), I move to the back of this cave where there was a series of jail cells. I kind of noticed there was soemthing moving in one, but didn't really pay attention. I proceed to the last cell that had a gate I could interact with. After closing out the dialog of the interaction (which didn't really say anything beyond this does nothing),

I was immediatly surprised by two veteran giant cave trolls. Then the long battle starts. These suckers hit hard. While this fight was going on, the damn cave starts to respawn. The bandits target me, I stealth, the bandits target the trolls, the turret respawns and target me and the trolls. Pure Cray Z ness. After everything was said and done, mobs dead, I go back to the gate and interact with it again and it opens to a chest in the very back, couldn't really see it(the torchlight in cave only lit so much). Got a nice little upgrade to my shoulders and a new staff + a jewel to put in an open slot.

I have been seeing stuff like this all over this game. The above battle would have obviously gone smoother and alot faster had there been others with me, but I was just roaming.

Either you dig the world given to you or you don't. If you think about, in pretty much every MMO, you are going to be doing the same in pretty much every area. In every game, you are kind of doing the same thing throughout the entire thing. At least in this one there are dozens of ways to move through each zone in pve land and gain xp for that matter.

So far so good, taking it really slow to enjoy myself. Exploring every nook N cranny of ol Tyria once again and I am actually interested in what many of the NPC's are talking about.

Put in quite a few hours thus far in WvW, dabbled in sPvP (only got to deer) and a lil bit of tourney play. I have yet to bore myself, which at some point will happen as it has in practically every game I've ever played whether I loved them or not.

Was it worth $80? yeah, considering I still mess around in GW1, and will till it dies.
I think I will mess around in GW2 for years to come.

For me GW2 combat places alot emphasis on a few words and a phrase:

Avoidance, kiting, combos, situational awareness and death doesn't mean failure.

For me the first big lesson was that dodge is in the game for a reason, using it when appropiate can speak volumes to whether you live or die. Learning tells from creeps will give you the upper hand on totally avoiding damage or atleast enough of it.

You can't really stand around firing off spells or limit yourself to standing in one desired spot for too long. No more tank and spank, you have entered an enemies domain, took shots at said enemies and so comes the result: EVERYONE is fair game.

TBH, I think it's just an extension of what they were already doing in GW1.

GW1 is basically fully instanced CORPG, No kill stealing because each person/group had their own version of the world.

GW1 had loot assigned to players with no need/greed function. Could openly trade items if not customized, but kill a creature and an item would have your name on it so no one else in your group could pick it up unless you dropped it on the ground.

These two things transplanted into a similar version of themselves for a persistent world. Seems like this encourages team play amongst the player base rather than individual competiveness between each involved party.


Are they the first to do things to encourage fairness and a friendly atmosphere? No. Is it something that they have had a reputation for thus far? I'd say yes.

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