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All Posts by JosephProsek

All Posts by JosephProsek

3 Pages 1 2 3 »
49 posts found
I like that idea from AC, but seems to me it would impact the new justice system a lot more. Giving players even more items to steal off the vendors. 

 I was watching episode 3 of TESO Nation today and two of the hosts (Larry Everett @shaddoe and Jacob Hausman @deltiasgaming) were going back and forth over rather they should keep guild traders or move to auction houses like most other games. Both had solid arguements for why their way was better and it made me think of this.

 How about a meet in the middle type thing on auction houses? They add city auction houses, but also keep all the guild traders. Now you have an auction house in all the main cities that combine all the guild traders in one place for easy access for lazy people like me. Now when some one puts an item up for sell on their guild trader it also shows up on the city auction houses, when someone uses the auction house there is also an extra fee  plus you have to wait for that item to be mailed to you from the guild trader. For those that have the time and want to save money they can just go to the guild trader and skip the fee/mail. Everyone wins. If they ever add houses you could also put a personal stall in your house or apartment that works the same way as guild traders but just for you. People that want the best deals have to spend the time to go get them or the lazy people can just pay the fee and wait for the item to be mailed. You could even add an option that says your item can only be bought from your guild trader but the listing still shows up on the city auction house so people know where stuff is and where to go get it.


Originally posted by Bascola
Originally posted by JosephProsek
Originally posted by Gruug

F2P game that is askng $39 so that I can play and test their alpha version. No thanks. The fact that it is going to be F2P(at offical launch) is enough for me to stay away completely.

This Standard Edition Bundle grants you: Cost Around 20.00

  • Early Access to H1Z1 
  • 3 Event Tickets 
  • 1 Launch Crate Key 
  • 2 Crates

The Premium Edition Bundle grants you: Cost Around 40.00

  • Early Access to H1Z1 
  • 25 Event Tickets 
  • 3 Airdrop Tickets 
  • 4 Launch Crate Keys 
  • 6 Crates 
  • Exclusive Aviator Hat Crafting Recipe
I personally dont mind dropping 20 bucks to jump in and play from the start. Some people do though and thats understandable.

I don't mind the $20, i mind the paying for something that is sold as broken, unfinished and only promised to be eventually finished. Steam makes it very clear that Early Access means there is no guarantee that the game will EVER be finished.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. 

I do see your point but Ive have also been playing SOEs other early access game Landmark. It has grown so incredibly much and they have been very open with the players even going so far as to take ideas from the community as well as adding player created things to the game. I have a lot of faith in them based off of what they have done so far with Landmark. I am also aware of their failuers in the past but we live in a what have you done for me lately world and lately they have been doing amazing.

Originally posted by Gruug

F2P game that is askng $39 so that I can play and test their alpha version. No thanks. The fact that it is going to be F2P(at offical launch) is enough for me to stay away completely.

This Standard Edition Bundle grants you: Cost Around 20.00

  • Early Access to H1Z1 
  • 3 Event Tickets 
  • 1 Launch Crate Key 
  • 2 Crates

The Premium Edition Bundle grants you: Cost Around 40.00

  • Early Access to H1Z1 
  • 25 Event Tickets 
  • 3 Airdrop Tickets 
  • 4 Launch Crate Keys 
  • 6 Crates 
  • Exclusive Aviator Hat Crafting Recipe
I personally dont mind dropping 20 bucks to jump in and play from the start. Some people do though and thats understandable.
Originally posted by Siveria
Originally posted by Vonatar

Frankie (of FrankieonPCin1080p) made an interesting video on his YouTube channel discussing how H1Z1 should differentiate itself and I thought he made some good points.


In essence, H1Z1 should contain PVP because it's a reality of the post-zombie apocalypse survival genre as we see in Walking Dead - other people are just as dangerous as the zombies if not more so, and if the game is going to be about banding together, building a base and surviving then other players need to pose some kind of potential threat, not least because that's what survival is about. Competing for the same resources and doing what you need to do to survive. Interacting with other unknown people is what makes the game fun, rather than just killing zombies


But the game needs systems to prevent it being a kill-on-sight gankfest. Frankie discusses limiting people to one character and possibly having a karma system. His other idea, which I rather liked, was that players have different skillsets so when you meet someone or a group they may have skills you need, so it's in your interest not to just kill them for their stuff. Frankie suggests this could be based on a player's pre-apocalypse background. E.g. one of your group is injured back at base and while out scavenging you meet a player who has medical skills because he was previously a doctor. Likely you would want this person to join your group, or at least help you, so it's not in your interest to just kill him.


Frankie gives the example from season 4 of Walking Dead when Daryl is alone searching for Beth and runs into Joe and his bandit group. Do they kill Daryl and take his stuff? No, because Joe sees someone who might be useful to the group and invites him to join them. I agree that H1Z1 should take inspiration from this to make the game deeper and not a deatmatch arena with token zombies.

The problem is most western gamers have no clue how to work together and co-exist, the fact every single open pvp mmo devolves into a gankfest from day 1 pretty much shows this. Ever play a eastern open pvp mmo? where the server is hosted there?  you will notice something real quick: its not a gankfest like the western ones, people actually have some respect for other players. Open pvp mmo's usually go like this: Server opens, not much ganking, 1st wave of people are a decent level now they go back and start ganking the new wave 2 people, some of them end up quitting because a game where no one allows you to do anything is never any fun, The wave 2 people that stay get higher leveled and get really jaded, wave 3 hits, now wave 1 and 2 are going around ganking newbies, even more quit, by wave 4 or 5, the game is dead due to no new players due to the games bad reputation, and it being filled with too many gankers that you can't get anything done. This is even WORSE if said game allows full looting. because then it gives even a bigger incentive to do it. Dark age of camelot did it best, you wanna pvp? there is a huge open zone where all 3 factions can go at it with keep claiming and everything, meanwhile the area's you level in the other 2 factions cannot access at all. There also was little pvp arena's divided by level brackets where the goal is to claim and hold the keep in the center. The only one with open pvp done right imo is Eve Online, you go around ganking random people, your going to have some people chasing you down, and in that game a death can be very costly.

Meanwhile in the Asian open pvp mmo's there is very little ganking, people work together to form guilds, some of these guilds even decide to act like police to take care of repeat gankers and such, all in all it ends up pretty civalized compared to how chaotic the western version ends up.

TL:DR Open pvp mmo's just don't work in the west due to the mentality of the playerbase, these games end up being dead within 1-3 months most of the time and its all the fault of its own players more often than not.

Well then i guess its good that this game will have several different servers with many different rule sets. If you wanna hardcore pvp there will be a server for that. If you wanna PVE with a bunch a friends and build a base or city you can do that. That being said what ever server you make a toon on it will be locked to that server so you cant hop around and bother or "gank" people on other servers with your decked out toon. Your charaecter on what ever server you role on will develope an actuall repuation on that server. There will be nameplates so people will remember you.

The game will launch with 150-200 servers, beginning with the US then later adding Europe-based servers. PVE servers will also exist on day one, with both vanilla and hardcore variants. The same variants will also be available for PVP servers.

Originally posted by SlyLoK
Originally posted by voltt
Originally posted by General-Zod
I want to see how well the zombies are done.. whether they will be a threat or just scenery like most other survival zombie games.

you just need to join one of the more hardcore ruleset servers where its headshot only to kill zombies

Headshot only wouldnt matter if the zombies just mope around would it? There needs to zombies that go by smell or sound or sight..etc. That way you cant just stroll into a group and start taking them out easily.

The devs have stated that there will be three types of zombies in the game at launch each with thier own AI. For the most part they are blind but have and extreme sense of hearing and thats how they track you. 

Here is a link to a vid that goes into a lot of detail about them.

They wont just hang out in the area they spawn at they are free to roam anywhere. It doesnt actually say this anywhere but im hoping that animals also attrack them. I think it would be hilarious to be out exploring and come over a hill or something and see a zombie follow behind a bunny trying to catch it.

For starters to answer someone from above. I am in the group of people that don't mind paying to play in alpha or early release as its called now.I use to hate sitting and waiting for something to go live while watching people in alpha talk about the fun they are having watch the game grow from within. I've been playing Landmark early access and have been having a blast. I can only hope this is as much fun as that is.

Now on to the parts of the game I am stoked about.

I love the idea of the character you create being locked to that server. That will fix a few problems from the start that have been wrong with other games. Also there being nameplates will help with those same issues as well as guilds.

Having the different servers with their own rule sets is another big draw for me as well as there being ways to vote on new servers with new crazy rules. Sometimes i might wanna play on a server with PVP where everything in the game can only be killed with head shots or sometimes i might wanna play on a PVE server where the zombies are super hard.

The crafting system is another draw to me. I love how what you learn to make your character on that server will always remember. Farming also looks fun giving you way to have another source of food. 

Being able to build/ defend you base or camp also seems really cool. Building up to that point should be fun. Just find a shovel dig a hole and create a little stash to hide your stuff till you build up enough to get a true base and lock box going. That little added thing of digging a hole to hide your stuff kind of blew my mind when i saw it. Guess its the little things in life and all.

From what i have seen the combat looks pretty decent. Hard to tell till i get in there. I saw one dev vid where he had made a spear and was running around poking and stabbing zombies then out of nowhere he threw the spear at one and it stuck right in the zombie then there was the zombie running around with a huge spear sticking out of him.

Theres a lot more but ill leave it there.

So disappointed
General Discussion « H1Z1
1/14/15 8:34:38 PM
On top of how rare the guns have been stated to be I also feel that having you character locked to a server which kills server hoping to hide your douchebagery.  Also as there will be nameplates so you would think the amount of people running around killing everyone would die down once they were pretty well known around the server as being that way and people grouped up and formed guilds to stop it. But if the server you are on doesn't work that out you could always just create a character on a PVE server or find a PVP server where the guilds have banded together and started a kill on sight list for all the murderers. I feel that has a much better chance of happening in the games with no server hoping, nameplates, and guilds. Time will tell. 
Starting over
General Discussion « H1Z1
1/14/15 2:16:13 PM
There will be several different servers each with their own rule sets. Some PVP and some PVE. There will be base building,farming, exploring, hunting and more. Even things as simple as getting a shovel then digging a whole and hiding your loot in a make shift stash. They are making it so there will be fun for all. Wether you like pvp or PVE exploring. Just pick the sever that fits the way you play. 

On PVP servers I can see this being an issue. On the PVE servers youll be able to just go out set up a nice little camp, farm, explore, deal with the three different types of zombies in the game (each with their own AI), they have said more types will come later. The amount of things confirmed to be in game at the start of early access gives you alot to do on PVE servers. All these things will also make life easier on the PVP servers. Simple things like finding a shovel and going out into the woods or behind a house somewhere and digging a hole to create a stash to hide a few things for when you get "Ganked" will help. 

This guy has many videos that explain all the features that have been confirmed for early access.

I'd suggest you watch the Farming system, Zombie Types, and Clans, Guilds, and Factions videos. 

Also having your character locked to the server you start him on will cut down ganking. You will become known on that server what kind of player you are. No server hoping to hide your actions. 

you need to hover over the game in the gamestop download program. when u do itll give you a link to your code.

So the OP tried the game till 20. Decided it was woth buying at that point. Then after his 30 days decided he wanted to sub. Then at some point decided all this choice was a scam? Yea sorry im not buying what mister 6 posts is selling.

That really looks fun.


yeh thats that not best idea this close to people having to decide if they wanna start paying for the game.

How Linear is it?
General Discussion « Rift
3/03/11 4:55:05 PM

There are the quest chains that take you through the zone. Then there are the story/saga guest chains that once u have them dont show up on your quest helper. So you gotta find the stuff on your own by reading the quest and figureing out stuff on your own. You could you a website but whats the fun in that. Gives really nice rewards usually ends up in dungeons. Some call for crafted items. Me and a friend are working on The Saga of the Endless: Implanting the Idea. they start around 15 i think. There are also Ancient Wardstone Quests that u can find. Some are KIll X amount of X. Some story driven. Like take these glasses and track down this killer. Use them and his tracks will show up. Then u find his camp then a bunch of other stuff until u finally locate and kill him. Rewards for those are planar.

Why play Rift?
General Discussion « Rift
2/23/11 7:34:04 PM

 At first i thought the rifts and invasions would bother me. I even tried avoiding them. Then i ended up in rather large public group durning a massive invasion running for one rift to another closeing them and putting down invasion forces. After all that was done the boss spawned and there was about 3 full raid groups there in the city in Gloomwood killing her. Was a lot of fun and after it was all done i opened my reward bag and it was completely full of currency for The planar vendors to buy blues (sadly i wasnt one of the lucky ones to recive a epic stone for armor), collection pieces, buff items, a few pieces for crafting, some other level things that when opened gave u armor or what not for that level, and socket items. Completely changed how i feel about them. Now i find myself jumping into public groups all the time when i see one. Not to mention they give a ton of xp. To me it really adds the somthin that has been missing in the open world in games and gives me another reason to play. Cant wait to try the raid rifts. From what i have seen they are completely different from how the regular rifts and invasions works.

Originally posted by Mysk


Based on my WoW experience no, I'm not big on the idea of cross server LFG tools.  I'm not particularly fond of the cross server warfront business either.  However, Rift is a different game so we'll see how things go here.

I've played Rift since beta 1 and it may have other features that help to support the community.  Time will tell.

/not watching this thread

  Agreed Rift is a different game. Has far more to do in the open world at all levels then the other game with a RDF. Dont see it killing a community that has so much to do as one.

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