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All Posts by lindhsky

All Posts by lindhsky

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118 posts found

Not a fan of that type of strategy game but I will play this for sure. I just love the Warhammer World. I still hope they will make Another Warhammer fantasy MMORPG.

I loved LOTRO but couldn't get my friends from other games to enjoy it. So I played it mostly solo and sometimes with my brother. Still It was a great feeling. It is probably the only game in which I sat down, looked at the environment and smoked my pipe. I got that wonderful feeling of being in Tolkien's world. Maybe because I have read the books 10-15 times through the years.

 

I think this game would be even more epic if they had two factions (good vs bad) and that the evil side also had to level up. I know there is the monster vs players zone and I know the monsters leveled up in there but it was not the same thing. It was fun though I must say even though the PVP had two things I hated:

- Too long killing time. Sometimes you chased an opponent for minutes because since it took so long time to kill someone the opponents decided to run when things turned bad in the battle. I hate that. Looks so silly.

- Not balanced crowdcontrol. I was insanely overpowered with my Loremaster thanks to all the crowdcontrol I had on short timers.

 

So it was a great game that I'm sure I will come back to soon. Mostly because of nostalgic reasons.

PVE

Shield-specced Paladin in DAOC - I don't know why I loved it because you had to twist like 4 chants for it to be a god even versus very tough mobs but I guess that is why I loved it. You noticed you did something that many others didn't bother with and thanks to that you became a godly tank. I love games when your shield absorbs the whole blow and not just part of it. So everytime you heard the weapon against the shield blow it felt great.

Shield-specced Blademaster in DAOC - I decided to try this out when I saw they could have small shields. Normaly they were a two weapon dual wielding class, something I normaly love, but with a small shield this class turned into a defensive monster thanks to the shield and the already high dodge rate. In Darkness Falls I noticed that this spec was deadly even in PVP when I got jumped by one of the most famous infiltrators on our server. 

PVP

 

Sentinel in SWTOR

Shadow in SWTOR

Sorcerer in Warhammer Online

Druid in WOW

Looking good! I hope this will be as fun as DAOC even though I am worried about that it is a PVP-only game. I dubbed myself as a PVP:er when I started to play Warhammer but after only PVP:ing at 50 I really wished for more PvE-content to get a break from the PVP from time to time.

 

In this video I didn't like some of the races. It's cool to see one or two with wings but if one of the factions have over 100 in an army it is just ugly. Guess I have to learn to live with that. :)

 

I also hope that the developers don't have too many knockback abilities or too short cooldowns. Sure it's fun but it gets old pretty Quick to get pushed from the walls on an ability on a too short cooldown. No skill what so ever to get off an ability like that and still it is frustrating as hell for the target.

 

DAOC had area of effect mez that lasted for very long and was easy to get off. When you got it off you could then chainkill one by one of the enemies easily if you used main target. So it all came down to who got away the mez first and if the enemies had their purge up or not.

 

In Warhammer they had too many frustrating stuns, knockbacks, long range pulls etc.

 

So I really hope they will balance that Before release. Don't get me wrong, I love CC, but it needs to be balanced.

I think it's important that they manage to capture that realm pride that many people had back in the days in DAOC. You knew your leaders, you knew your heroes and the enemies that you hated because they were so good. Killspam told if they were close and they got themselves a name through killspam.

 

Not many shifted side in DAOC what I can recall. I remember people said they would, but the leveling up was too painful and you had your friends on one realm.

 

I hate the new thing with huge servers or server vs server stuff. You don't know your enemies or friends half of the time. You just battle it out. I am no fan of that.

 

When I think back about DAOC I think of it as the best game I have played. But if I think a little deeper there was a lot of problems with that game as well. Class-imbalance, when the expansion TOA came you got stuff that was so ridicolous that it was not even worth playing anymore. Everytime they released a new expansion the classes became so overpowered that it took away my will to play. So class-balance is of course important for a successful game. And to have that before the release because if not you will get rage-quitters because of nerfs.

 

I also think it is important to have a system like DAOC had/have with realm abilities. If you spend a lot of time in the frontiers you should get rewarded for it. That way, you want to stay with your character instead of taking the easy way out re-rolling faction just to end up with the strong faction on your server.

 

And I also hope that they learned something from Warhammer. Warhammer was to me a pretty good game but one thing failed and that was, besides only have two factions, that they gave points and gear for taking empty keeps. So we had two huge armies running around avoiding each other. One army took all the keeps in one zone. The other took all the keeps in another. Then they just swifted zone and took back what they lost. You just fought NPCs that way and it was so boring. I quit that game after failing to convince our army to actually fight the enemy on any night for 2 months straight or something.

 

If you want a good realm vs realm game then I don't think you can have battlegrounds, scenarios etc = instanced PVP. Because people rather go there to get their points where it is even numbers than to the frontier if one faction have more people. That way it will never even out the numbers. The losing side will rather stay in the instanced PVP because they hate to work with all the noobs in the zerg.

 

In DAOC I remember when I was in the zerg you were happy when one of the ganksquads came to your help and vice versa when I ran with my group. It was fun helping your realm out by picking out large numbers with a small group.

Originally posted by DMKano

Life experiences tend to be a reflection of personal state of mind - we interpret life events based on how we feel 

When you are hapoy you will notice happy and joyful things, a depressed person will notice the sucky parts more than anything else.

We have no control over what happens, but we do have control over what meaning and interpretation we give to things that happen.

 

Same goes for gaming - when you feel on the top of the world you fill find fun in just about any game.

Look at the posts of folks who constantly complain about how every game sucks - its a mental reflection of their personal unhappiness

 

Amen to that! Same goes to the people that get "butthurted"  in these forums when a poster says something nice about a game they hate or something bad about a game they love. It is their personal experience of the games but still people jump in and either try to correct them or the even worse kind of repliers, the ones that believe the poster has some secret agenda to hype/un-hype a game. You know the types that looks at the postcount and somehow manage to weave that into their theory. :P

I really hope they show some gameplay. The hype this game is getting without showing much at all is ridicolous. Hypecraft! Im sure this Will be the new thing, to put a huge countdown clock on the site for new games.

I am extremely surprised HOW MUCH hype this game has. I mean they haven't shown a lot. They just did their announcement in a different way. I guess their background created the rest. I mean, some responses I read when they posted some art, were just crazy. Just from some art people were Calling it the next big thing. Not a screenshot. Just some art.

 

I have never been more thrilled Before a game than Warhammer Online. My favourite RPG-World and the team behind Dark Age Of Camelot (my favourite game ever). I remember I stopped playing all games for a year just to wait this game out. I watched every video, read every forum-post about it and hyped my friends about it. And the game was fun. But it definitly didn't live up to the hype that I have created for myself and my friends. And they lacked one thing that i never thought i would miss and that was good PVE. I Think games need both. That is why I am not thrilled about Camelot Unchained either. When your faction is losing every day or winning every day you need something else to do to get back that urge to PVP again.

 

And twitch-combat and losing loot when you die just means we will have a World full of gankers that gank for no other reason than to laugh at the screen. If they put in a good system that gives people a reason to kill other players then fine - but if it will be just Another gankfest where people wait outside the cities just to gank for the fun of it and to make Life miserable for others then I rather skip this game. It gets old so fast.

 

What I do like about this game is that they will have a lot of classes. I like that. But then again, we don't know that for sure I guess.

 

Show me some videos of gameplay and I might get hyped. This trying to get other hyped that goes on in these forums and the anger it creates when someone doesn't feel like the "hyper" is just ridicolous.

Originally posted by Po_gg
Originally posted by lindhsky

People complained about this when they did that update to classes or combat (don't remember exactly) but nothing happened. 

Maybe you could give the game an another look :)

After HD (when the game became ridiculously easy) there were plenty of complaining. Then came the first update, which swinged the pendulum to the other side, and the game became too hard (especially on some level ranges, and with some classes). There were truckloads of complaints, but this time from the other side, from the more casually players :) folks were wiped from a simple band of orcs on the field, and such. Then came update 2 which normalised the situation - more or less.

 

I can only repeat myself, currently if you manage to stay on level (for example doing a lvl30 quest in an area with lvl29-31 mobs while you're lvl30) the game is not easier than any other mmorpg on the market.

Yep, all of them are pretty easy, I know :) but that's not LotRO's fault... the whole genre is going towards easy.

So grab a turtle stone, disable the xp gain and control your leveling speed. You can set the difficulty level anywhere you want. And if you outlevel the content, don't be surprised that the game becomes easy...

edit: or go with the flow, and stroll through the game. Then you will still find your challenge at the end.

Ok, I might just do that, thanks for the update. :)

 

I hate it as well. I love LOTRO but since they did that big change to all the classes (or was it combat?) it turned out to be too easy. And they haven't tweaked it to normal again.

 

The game used to be easy like all games, but not too easy. I remember I had some tough fights early on with my Loremaster back in the Days when they were dubbed as a weak class when it turned out they were great as you leveled up. I also remember that me and my brother had some problems in some orc area when we got a lot of adds. Fun times. Now you just kill Everything so fast that I stopped playing a long time ago.

 

People complained about this when they did that update to classes or combat (don't remember exactly) but nothing happened. Too bad for LOTRO is one of the few games I actually get some kind of roleplaying feeling and one of the few games I don't need my friends to play to enjoy it.  

It's scary how much hype developers can get by taking the "guess what game this will be"-approach. I guess a lot of people are like me - no game right now can capture me for more than a week. So when something like this comes up - we hope.

 

I did play Shadowbane back in the Days and I must say I didn't enjoy playing it back then. Most likely because back then I was a big DAOC junkie. What I did like and hope that they will bring in this game as well is a lot of classes and a great feeling about the classes.

 

But I have decided to not be overhyped about a game that have presented so Little. And I have also noticed in the forums that I don't like what most people want in this game such as twitch combat, FPS and kill other players everywhere.

 

I want a game that have a lot of PVP but under controlled circumstances. Like they had in DAOC in a frontier. I just hate the "kill other players just because I can" games. I want the PVP to matter. I want the players to have a reason to kill Another player. Not just because it is fun or to grief them or loot them. A system like this is ok I guess if the player killers get consequences because of their actions. I don't mind open World PVP but there should be a reason to kill Another player such as clan vs clan wars, other faction etc.

 

So I guess I like what many Think is the boring kind of game. But with a lot more depth than the games released the last couple of years have had and a lot of classes. And PVP that matters and that created realm pride.

 

We'll see what this game will bring.

Originally posted by Phry
Originally posted by Rhoklaw
Originally posted by kitarad
Perhaps the only conclusion you can draw is that PvP is not popular in this game.

As opposed to it being popular in another game? PvP only works if it's designed well, like Dark Age of Camelot. Of course, GW2 is still going strong with a similar PvP model, so I'm not sure why ESO wouldn't be.

i think its the difference between theoretical and practical, and despite allusions to the contrary, the only real similarities ESO has with DAoC is the 3 faction warfare, how they are implemented is entirely dissimilar, never mind the lack of connect even between the PVE aspect of the game, and the PVP side of the game, the PVP has no effect for the PVE side of the game so there is no recognition for 'having done well' the PVP only matters in the PVP Campaigns, so there is no 'fame' to be gained, and we're not talking in game titles, but actual fame amongst other players, something that was present in DAoC, where players names meant something in the PVP and PVE side of the game. I have very little experience with GW2, but is that not also server vs server PVP, i don't know if player 'fame' is present there, but, it would not surprise me if it was. I don't know that PVP'ers especially look for fame as a reward, but, how many would not actually wish to be known as being 'one of the most dangerous players' on their particular server etc.

Exactly! That is one thing I really miss with DAOC and I did not get the same feeling in either ESO, GW2 or WOW. You knew your enemies. You knew your leaders. When you saw killspam you knew that you had to be careful because that group was out ganking or that a feared stealther could be hidden along the walls. I understand why new games have cross-server PVP because people playing the games don't want to wait for their PVP-fix. But in my opinion it takes away a lot of the fun with PVP and also the realm-pride.


I have also played most games since AO and I have to agree that this was a lil bit harder early on than others. I didn't die, but I had to Think about what I attacked. And thank god for that. I truly hate games that are too easy like almost every other game out there. It all depended on what class you were and what level and skills you had. After that the game turned into the other games as well - easy mode except for a boss or two in a dungeon when you actually had to have a strategy to beat him. Not used to that at that level so it was fun.

 

I actually had a lot of fun in this game but couldn't get my friends to join and i wanted to play with them. And then I saw some overpowered PvP-Movies when one guy took out like 10-15 guys with some broken skills/spells and after that I lost interest to play. And yeah I know it will be fixed - probably is already, but that together with my friends not joining was a dealbreaker at the time I decided to quit the game.

 

And maybe it is answered already but if I remember correctly you could buy a mount already at level 1 if I am not mistaken. Not a good mount of course but still.

I also want a fantasy Warhammer game. Not 40k. Not FPS.

 

I have never been more excited about a game than I was for Warhammer Online. My favourite game through all time was DAOC and my favourite IP was Warhammer, so I was very hyped.

 

I also had a lot of fun in Warhammer Online. But as time Went by the interest was gone. The reasons:

 

1. I couldn't get my friends to play it for more than a few weeks/months.

2. My new Guild, that I joined after my friends left, stopped playing.

3. I love PVP, but to only PVP was not fun. The difference between PVP-gear and PVE-gear was stupid. There were no reasons to do PvE and I noticed that after a year of only PVP:ing I needed PvE as well. Especially for those nights when you got zerged all the time when trying to do frontier PVP or when you were in your PVP-Group and just faced PUGs or vice versa in the scenarios.  

4. Balance issues both between classes and between factions (server-wise). Our server had no chance what so ever versus the Order Zerg with brightwizards AOE:ing down Everything.

5. Too many frontiers to fight in. So when our faction finally got together a huge army we spent our time taking empty keeps in one zone getting gear and Points while the enemies were in Another zone taking empty keeps. Then we just Swift zones with no battles what so ever. I couldn't stand that! Why give Points for taking empty keeps? Give it for defending or taking if there are enemies.

 

So my Dream is that Another fantasy warhammer mmorpg would pop up even if I don't Believe it will. If it ever does I want them to capture the dark feeling of warhammer. I want a lot of classes. I want both PvE and PVP and I want it in one frontier - not in 4-6. I would also love if it didn't include scenarios - instead I want people to go to the frontier for their pvp-fix and I would love if the PVP matters for both the character (developing realm abilites/levels) and the faction (bonuses, allowing them to enter some sort of darkness fall as in DAOC).

 

I have high hopes for Camelot Unchained. But since it is only PvP I am not sure if it will last in the long run even if I love PvP more than PvE.

EQNext because it has a lot of classes. I miss that in the games that have arrived the last couple of years.

 

Camelot Unchained because DAOC was my favourite game back in the Days. I love some of the ideas they have. I hope they don't overdo it.

 

Warhammer 40K - I am so longing for a good game placed in the Warhammer World. But I want it in the fantasy World - not in the 40k. This game will propably be fun for a lot of people but I can't stand FPS-games so this is not for me.  My Dream is that Another Warhammer Online will come out.

 

Shards Online - I Believe this game will be real fun. I love when they let people mod their own servers, items, World, skills etc.

I must say I prefer to not have minions. In fact I don't want everyone to be able to have everything. I want the best crafters to be just a few on every server that really benefits from it and they have worked hard to get there. If they want crafting material they need to go get it themselves or buy it from other players. I don't want them to be able to send out minions to do the work for them.

 

That is one of the problems in games today, you get Everything so easily. And everyone is a max crafter. We have seen it in so many games now - time to rethink. Let players work hard for once. And that does not just include crafting. I am so tired of games that is so easy and every single hero is running around with the same stuff because it is easy to either reach max level in crafting or the drop rate is so high because everybody should have a chance to get Everything.

 

And in games with minions fighting for them. It looks so silly when every single hero is running around with minions behind them fighting for them. If something is hard - force players to Group up to be able to handle the content.

 

And this is coming from a player that prefers to play solo and that hates to Craft. :) 

Too early to talk balance of course but I hope they give melee-classes some edge. Not only do they have to be in the middle of the enemypack - they can also get hit by friendly fire.

 

I love the Warhammer world - both fantasy and 40k. And I don't like shooters. But I think I am going to give this a try for sure when it's time.

Not active anymore but I think Warhammer Online would make a good movie. Probably because I enjoyed playing the roleplaying game so much when I was young. There is something about the lore, the world, the classes etc that I love. Just writing this made me want to dig up my old roleplaying book again. :)

Reading these forums I am not sure we will ever find a game that will give us that special feeling we had in our favourite game back in the days. My game was Dark Age Of Camelot.

 

That game gave me the best gaming experience I have ever had. It was not my first but it was the first that got me hooked. When I look back at DAOC I remember it as the best game ever and I think it  is because it gave me that special feeling that you won't be able to get again. No matter how good the new games are.

 

And I think this is because you will only remember the best parts of that special game of yours. When I think behind all that nostalgia I remember what I hated about DAOC. I hated that the made all the new classes so ridicolous overpowered that it made PVP unplayable. Maybe to sell more expansions? I hate that they added Trials Of Atlantis (Expansion) that made a lot of items ridicolous and the PVP unbalanced. I hated the new frontiers they added. Things that made me quit the game.

 

Still I remember it as the best game ever because it was the first game that really got me hooked. It was the first game I got hooked on PVP. First game I tried crafting. First game you got yourself a name on a server and so on. So when a new game arrives I often have fun early on but then that goes down and in the end I leave. I am pretty sure that many games have been just as good as DAOC, when I do myself the favour and remember DAOC as it really was, instead of gloryfying it in my head.

 

So we are looking for that special fix again but we won't get it. We compare all new games with that old game of ours that we loved. And since we just remember how it made us feel not how it really was then new games can't compete no matter if they have the same features or not. We will always find something that is wrong. Just like we did back in the days with our favourite game but we choose not to remember that.

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