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All Posts by lindhsky

All Posts by lindhsky

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100 posts found
Not active anymore but I think Warhammer Online would make a good movie. Probably because I enjoyed playing the roleplaying game so much when I was young. There is something about the lore, the world, the classes etc that I love. Just writing this made me want to dig up my old roleplaying book again. :)

Reading these forums I am not sure we will ever find a game that will give us that special feeling we had in our favourite game back in the days. My game was Dark Age Of Camelot.


That game gave me the best gaming experience I have ever had. It was not my first but it was the first that got me hooked. When I look back at DAOC I remember it as the best game ever and I think it  is because it gave me that special feeling that you won't be able to get again. No matter how good the new games are.


And I think this is because you will only remember the best parts of that special game of yours. When I think behind all that nostalgia I remember what I hated about DAOC. I hated that the made all the new classes so ridicolous overpowered that it made PVP unplayable. Maybe to sell more expansions? I hate that they added Trials Of Atlantis (Expansion) that made a lot of items ridicolous and the PVP unbalanced. I hated the new frontiers they added. Things that made me quit the game.


Still I remember it as the best game ever because it was the first game that really got me hooked. It was the first game I got hooked on PVP. First game I tried crafting. First game you got yourself a name on a server and so on. So when a new game arrives I often have fun early on but then that goes down and in the end I leave. I am pretty sure that many games have been just as good as DAOC, when I do myself the favour and remember DAOC as it really was, instead of gloryfying it in my head.


So we are looking for that special fix again but we won't get it. We compare all new games with that old game of ours that we loved. And since we just remember how it made us feel not how it really was then new games can't compete no matter if they have the same features or not. We will always find something that is wrong. Just like we did back in the days with our favourite game but we choose not to remember that.

Sounds nice!
Originally posted by Panther2103
Originally posted by lindhsky
Are you able to have your own server in this game? And if so, could you create pvp-zones, pvp-games etc like in Minecraft? Hard to get info about this game. :)

It's all on their servers, but you are able to have your own home world which is a little bit like that I guess. Not able to make pvp games or anything though just create your own buildings and such in your own place. People can join though.


Ok, thanks for your reply. Too bad you cannot setup if you want pvp in your own "home".

I helped my son to set up a Minecraft-server and watched some video he was watching about the game and enjoyed how they could change ruleset (open pvp, hunger games etc) and Everything in Minecraft. Now this is not minecraft but I Think the more things you can do, besides building, the more successful the game will be. Looks like a fun game to me for sure.

Are you able to have your own server in this game? And if so, could you create pvp-zones, pvp-games etc like in Minecraft? Hard to get info about this game. :)

Same happened to me.


I quit playing a week Before the World Cup (maybe two months ago). A week ago I received a message giving me a warning for cheating using third party exploit. First of all, I didn't do this, second of all I haven't played in almost two months at the time.

Now a couple of Days ago I received two messages. One saying that my subscriptiontime was out ( i have changed credit card so that was expected) and at the exact same time I also got a mail saying that I was suspended for using third party exploits.


I don't care because I do not plan to play the game anymore anyway but still never fun to get accused for something you haven't done months after you last played. I guess I must have been hacked and some goldfarmer have set up macros using my account but then again wouldn't I get emails saying that someone is logging in from a location that the game doesn't recognize?


I truly hate goldfarmers. I cannot Believe that a "service" like that is actually working. That people buy gold when they see all the spamming, all the bots running around in games and read about accounts getting hacked left and right. Incredible I must say.

Originally posted by dreamscaper
I'd imagine because the main focus of the game is RvR PVP. PVP isn't nearly as popular as most of its vocal supporters think it is.


I love RvR but I actually I agree. When I played DAOC I played it for RvR. But then years after when Warhammer came I noticed that I actually needed some PvE as well at max level. Even though it didn't help my character. It gets boring fast to just do RvR because often there is so much frustration. Realmates acting selfish, realmmates playing extremely bad, realmmates giving up, enemies are too many, enemies are too few etc etc.


In DAOC I think I liked it because of their PvP-reward system. With good realm-abilities that you could get as you raised in PvP-rank.

They sure have good ideas and if they manage to capture some of the magic that I felt while playing Dark Age Of Camelot it will surely get the hype they deserve. But I don't think a game like that will get hype until we see good videos of the game. I think gamers have learned through the years that too much hype only leaves you dissapointed in the end. So when they show some gameplay videos I am sure the hype will rise.

I agree with the problem most games have and I hope they have nailed it with the solutions. I get a feeling that they want to be different in every aspect of the game instead of using some stuff from successful games. That is good - but I am afraid it will end up being too advanced and hard to balance.


But I like what they announced above. It takes away some of the worries I have had with people taking empty keeps for points all the time and enemies avoid eachother because that gives more points than fighting. They call it keep-trading.


The daily mail will also create legends - something I miss. Back in DAOC I just loved how the kill-spam came up and you knew that a good enemy was close or if someone in your realm did something good. You knew who the best enemies were and the heroes of your realm. Nowadays with cross-server queues and everything the only way to get famous is to put up a twitch-channel. If you see that someone has a good 24 hours in that mail you will remember his/her name.


One thing I really hope is that they get people to feel realm-pride. That is so important. In DAOC our guild took a keep from Midgard. And when you did you knew that they would come within a half hour with a huge army to get it back. So people from our realm did what they could to get to the keep to defend. Some gank groups roamed the area to slow down the midgardians smaller groups. Assassins were hiding along the roads to pick up people that lagged behind. It was exciting.

In most games now when a realm see that one of their keeps are taken and heavily defended they will just go to a undefended keep in the enemy zone and take that. No one wants to get farmed. I wonder how they will avoid this? Maybe by giving points fighting at keeps and not by taking empty keeps?


I agree!

Arrows showing where to go exactly, on the fly respecs, details over the mobs heads to show if it is a tough mob or not, no death penalties at all, every character should easily be able to have exactly what another player has, portals everywhere etc etc. All can level crafting to max without effort.


I remember the days when you got famous on your server for being a good tank or a good crafter. In DAOC I played a very defensive specced Paladin that twisted chants like crazy. That made you a good tank. And since you were a good tank you could not instantly respec to DPS when it was time for PvP so I played the defensive role of protecting the clerics with the ability guard. Not the most fun role but still it was what that character was famous for and good at. Most gamers today would demand to be able to respec for PVP.


I remember in some games when it actually hurt to get killed instead of now when you can suicide your way through some dungeons instead of having your group to go back to pick you up.


Since everyone want instant PvP and instant Dungeongroups everything is so impersonal. You face one good opponent on the battlefield but then never again because he is on another server. You don't play with the same people, you dont face the same enemies. It is just not the same anymore.


Same goes with you should get points and rewards for everything. I had a blast in Warhammer until I noticed that the armies started to avoid eachother. Why? Well because it gave more points/rewards to take an empty keep that was not defended. So the enemies took ours, we took theirs. Got our points/rewards. Then we took back ours and they took back theirs. I hated it but points are more important than having fun so when you can get them that easily people rather have a boring night without fights than a good one with fights. The reason I quit that game.


I hope this game won't reward people for taking empty keeps. If you kill your enemies you should get rewarded. If you kill them defending a keep then give them even more points.


Long rant from me, but I agree with what you wrote. :)


Looks like all other games out there today but I don't mind that. I love that they have a lot of classes. Something I feel many games lately don't have. I like the sci-fi settings.


What I don't like, and that is not typical for this game but for most, is that they feel the need to tell us how hard or easy a mob is Before we begin to fight. A lot of symbols over the heads. I truly hate that. What would be so wrong if you see a mob and start fighting it and notice that it is a tough mob? No, nowadays we need to know that Before. In my opinion every game is so dumbed down nowadays (showing you exactly where you should go etc). It is turning the games into races to the highest level and go to A go to B and got to C watching the map and Arrows pointing that way more than watching the Environment.  


Either way, I might try this out. I love games with many classes so thanks for the heads up.

I saw that last one earlier today and that is just ridicolous. Atleast the player thinks so as well - always something. So many that wants easy mode and tell others to learn to play when it is obvious that they cannot even get him down even the people standing out of the area. I must say I love this game and have had the most fun so far in a game in a very long time but after watching this video I have a tough time logging in until they fix it.


I must say that there are a few broken abilities in the game that I cannot understand passed beta. I mean we do have some experienced MMO guys that have helped Zenimax with this game. They should know that some of those abilities should not be in the release.

It's not as it demands a whole lot of skill to dish out AOE to the masses and kill all. Now a good group really needs to work together with assist etc if they want to beat higher numbers. And if the enemies are too many, well I guess then you will get killed. I have seen posts on different forums saying that now people will quit. To be honest I think there is nothing sadder for a player than to lose to smaller numbers just because of AoE. Now I know you will say they will have to learn how to play but that is not what I mean. I mean that I think if we keep the no AOE cap then more will quit than if they dont.  


In Warhammer it was pretty viable to kill large groups with a sorcerer/brighwizard or two and a group that worked together. And in that game there was a cap to the total number of enemies hit. I remember that I sometimes felt bad when our small group of 5-6 went in destroyed a whole battlegroup because they were clustered together.


Good groups will find a way to win even with this change. People that wan't easy mode will quit.  

I have to say that after trying out the Beta I didn't think I would enjoy the game but I really do. And I am by heart a PVP:er and haven't tried it out yet until my new computer arrives on tuesday. I have watched videos and it looks fun except for some gamebreaking abilities that they hopefully fix soon.


I love how you can level up different skills, different weapons etc. How you get new skillpoints from leveling, questing and finding shards. I love that you can just take your horse and ride out in one direction and find adventures there. I love how the different cities remember that you have been there before and remains the same everytime you go there. I love the feeling when you fight. I love that it is not an easy game. Some fights you really need to be on your toes. I truly hate when everything is too easy like in most games.


What I don't like is the constant botting in dungeons. And I never thought I would say this but I find it too crowded when you are leveling. You are against a boss in the last step of a quest-chain. Interesting. This could be a tough fight. The problem is another 10 players are at the exact same step so we all go in and zerg the boss and gets credit for it and leave. Public dungeons is fun but not when they keep the different servers (layers) too crowded. Sometimes I look forward to the challenge. I don't want to race through the dungeons with all the mobs killed all the time. And then you come to the dungeon and you see ten guys named "Fffggg", "Gjkdkdk" etc and the dungeon boss spawns and boom 1 second later he is dead. I think and hope Zenimax could be creative enough to prevent this from happening.


So this game is a pleasant surprise for me. And this even though I haven't been able to get over my gaming friends to it yet.

I agree with the open poster. Games are too easy nowadays, for an example the leveling grind. I love when you have to be careful in the zones so that you don't get too much aggro and I love when a death gives some sort of penalty. But we are all different. I remember when I played WOW we had a few people playing a MMO for the first  or second time and they had problems in one of the earliest zones with boars. They were cursing in the chat that they died and hated their class etc. I couldn't believe it. The rest of us were pretty much racing through the content to get to max level the quickest. Which was easy because everything was marked on the map. Go there, do that, get experience.

I guess that that is why I love PvP because you never know what you will face.

Same goes with crafting. It's almost like they want everyone to reach max in crafting. In some games they even force you to have x amount in crafting to be able to wear some pieces of gear. At the same time they don't want crafting to be too powerful because there are always people that don't want to craft. In the end crafting means nothing. I would love a craftingsystem that is hard to skill up in but when someone do they should be able to craft stuff that other player wants.

I love MMORPGs and will continue to play them but I hate how easy everything is. And it's not like I am trying to say that I am a wonderful player and it's easy because of that.

I remember when you had to read the quest text to be able to find what the quest wanted you to find. Now people are not reading the quest texts anymore. In fact they rather send out a question about quests in the general chat and so many times they get the answer " Read the quest text!".

General Chat is another thing I hate with games today but that is another story. :)



Originally posted by sfc1971
Originally posted by NetSage
Originally posted by TribeofOne
pvp doesnt belong in a FF game period. That SE caved to the belligerently vocal minority and added ANY form of pvp is shameful.

I personally disagree.  While I see your point I love PVP in MMOs.  I don't ever expect it to be the focal point but I don't see why it should never be implemented.  They'll never have open world pvp either so it won't effect you other than maybe a dungeon may take a little longer to finish.  OR, because of the people who stay because it have pvp gives enough of a return to not even effect that.

Because a class skill that is fun and essential in PvE is hated and loathed in PvP, the mentioned sleep is an example and is very similar to the Lore-masters chain stun in Lord of the Rings Online PvP area.

Pure PvP games tend to have very short stuns because being chain stunned isn't much fun in PvP for the victim. 

But if you chance the class skills for PvP, the PvE crowd will be upset and and vice versa.

It is about more then the effect of open PvP, it is about either having to maintain two different skill sets and balances OR having one gameplay subservient to the other. 

True! And then there are games that have a shorter duration on these kind of spells/skills in PvP. They keep the duration in PvE but change it in PvP. I am trying to remember which games I thinking about, I've played too many, but I think Warhammer, SWTOR and  maybe Rift (had)has a system like this. I think it is important to do that if they put in a PvP-system after launch.

I remember in DAOC they had AoE mezzes that lasted for 30 seconds. So after getting one of those off and then assisttrain through healers and casters and dps you could beat large numbers with your small 8-man group. Still I consider DAOC as the best PvP-game I have played. But they had counterabilities in that game. I guess that helped. :)

Nice to see some old enemies from Percival. I was Maliya the Minstrel (PVP) and Faragan the Paladin (Mostly PvE). In the end I was mostly grouping up with other stealthers in stealthgroups or running as a second minstrel with Adanvan and the guild The Court. Fun days! :) DAOC was the most fun game I have ever played. The only thing I hated was that you needed a buffbot to be somewhat good when you were roaming around solo and the expansions. The balance went to hell after the expansions. Overpowered items and overpowered classes. Still I consider it as the best game I have played.  

This is probably the only year the best game of the year could be just a few votes away from being the worst game of the year.


I enjoyed Neverwinter for 3-4 days but after that I couldn't get myself to log in anymore. Just like every game nowadays it's too easy even though it's not as easy as FF IV that I actually started to play today. I only got to level 12 in FF so it might get better but in Neverwinter you sometimes had to be careful in some zones. I like that. But still too easy. I am not as impressed of the class-system as the open poster is. To me it felt like you had one way to go and that's it.

But the thing I hated the most is how linear it is. You go from one spot to another and the zones were not very big.

But in lack of competition and since I haven't played FF long enough to see if it's good or not then I vote for Neverwinter. But it's been a terrible year and I am just longing for a game that can make me want to log in more than a couple of times. Like a mix of:

DAOC - extremely fun PVP. A lot of classes! I hate new games that only have like 5-6 classes. So boring.

RIFT - RIFTs class-system. That class-system was very fun. A lot of different ways to go.



When games aim for only PVP or only PVE they get boring fast. When games have too few classes everybody look and play the same in the end which is extremely boring. Atleast for me. I hope 2014 will be a good year but I doubt it. Wildstar looks somewhat interesting but too few classes. TESO has some great ideas but I am no fan of the FPS type of combat. Archeage seems to have some great ideas as well but I don't know enough about it to be excited.

In DAOC they had stuff like:

- If you had more keeps than the enemies you got access to a huge dungeon called DARKNESS FALL. In there you could farm seals which was good for the economy and crafting.

. They had Relics. And if your faction took the relics you had bonus to stats (don't remember exactly what). But it made it easier for the people that leveled up so when you got that message that your faction took a relic all got happy no matter what level. In todays games I am not sure we would get the same effect since gamedevelopers make everything so easy already so 10% more in damage doesn't matter. Back then it did.


Stuff like that makes PvP matter. But for them to be of any matter at all they first need a good economy system in the game and perhaps a good crafting system. For an example, getting high crafting in DAOC was not easy and just a few had the money and the patience. So the rest of us needed money to be able to hire them when we needed our armor and our spellcrafting.

So when I helped taking a keep that gave us darkness falls I...

- Knew I could get more money.

- For the money I could get armor that someone else made.

- For the money I could let someone spellcraft the newly made armor I just bought.

This took time but it made me a better hero. The armor then lost durability. Very slowly of course. But you would need a crafter in the future as well and you knew that.


In todays games you get everything for free. It is so easy to get max crafting that all are doing it. And since all have it and you can get gear in the dungeons anyway you don't have to hire the crafters. And since we can keep our gear forever we dont need the crafters more than once if ever.

A good PVP system should give bonuses to the side that is winning right now. Perhaps giving them more money, more resources, bonuses. In my opinion.

Looks fun! We have seen it before but I don't care. I am a bit worried that it is too easy though. I love entering a dungeon and having to worry about aggroing too many mobs. You just run through them too easy.
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