|84 posts found|
Originally posted by Bercilak
The third point solves the problem. My worries was that another guild couldn't get a zone if the fivemangroup couldn't show up. That they fight was just postponed to another day. Ok, you have thought about it and have good ideas so I am not worried about. Good luck with the game - I will definitly try it out. :)
Yes, but that is what i mean. If a fiveman guild is taking over the world then the rest might do something about it normaly. But lets say that they are the best five in the world to make it easier for me to explain. They work perfectly together. Then if I understand the game correctly they should be able to defeat every single guild since they are the best. And if they do they have the whole world. Sure people can join up and attack them but still they are too good to beat in a 5vs5 match. And if they do it once they can just take it back.
So if the same five guys can defend all the zones they have conquered and you need to beat them in a 5vs5 match then in reality, if they are the best, they would own the world. It other words it doesn't matter how big guild you have because you can still only dress five fighters to the defense/offense. And it doesn't matter how good the guilds work together because it is still 5vs5.
I hope it makes sense. It is not a gamebreaker for me but if a fiveman-guild can take over the whole world then we might get the same old crying like in other games when pickup-groups are facing premades. I hope I am wrong. :)
Did they just easy mode this game?
General Discussion « Lord of the Rings Online
12/01/13 8:20:09 AM
Originally posted by page975
I actually think it is because they have changed the combatsystem and the different paths. They have not tested it good enough I guess before release. I hate when things get too easy in a MMORPG. When the game came out I had some friends that found it hard. It wasn't hard but I remember that I ended up in some cool fights during my way to 50 back then. The way it should be. When you can run through a zone, aggro everything, and just stop and fight it down, then it is not fun. I hope they fix it.
I must say I am enjoying it. I don't think I will play it for long though mostly because my gamingfriends want games with very good graphic. I rather play a game that is deep in everything else. And tbh the graphic is much better than I thought.
What I can't get used to though is the point and click movement. I have hated it in every game I have played and I just can't stand it. I think that is the biggest reason to why I won't play this game. I want to be able to set so that I can run with my arrowkeys and that the camera follows over my shoulder.
I don't know if the rest of the game is like this but I don't like when I can't enter a city because I haven't finished a quest. It is one thing if the guards won't let you in because you need to do a favor for them first but what I mean is that I don't like when games pushing you to go for A to B to C to D. I want freedom. Like I said though, I don't know if it is like this in the rest of the game. I just noticed it once very early.
But overall I must recommend it. It is good and I had quite fun my first hour I played. If it wasn't for the click to move I think I would continue to play it.
I think they have got a lof of inspiration from Dark Age Of Camelot so I hope they'll manage to live up to that. DAOC is still the game that is number one for me. I think I am alone when I say this but I am glad it won't be instanced PVP where two teams face of in an environment capturing a flag for nothing else than points that will give them ranks. I am glad PVP will be solved on a bigger map and hopefully the PVP will matter for the different factions. I have done my share of instanced PVP in premades and it is fun to be able to log in and just join PVP, but it destroys zone-pvp since it is much faster to get their rankpoints that way by farming PUGs than to go out in a frontier and look for a fight.
In DAOC I loved how our group roamed the frontier looking for a battle versus another group or versus an unorganised zerg. And I loved the realmpride the different realms had when an enemy took one of their keeps. Many had that realmpride because they wanted Darkness Falls (a huge dungeon good for the economy for the players realm that had it). But still the battles mattered and all that wanted PVP went to the frontier instead of into an instanced PVP scenario somewhere.
In Warhammer they had the same setup as DAOC but still they had scenarios. So people rather went to the scenarios when they wanted to rank up. The problem Warhammer did as well that I hope ESO won't do is that they gave points for taking undefended keeps. So the two armies just went to different zones and took empty keeps instead of fighting eachother. When one army was finished in one zone they just swapped zone. Extremely frustrating for people like me that wanted a good fight.
So I think and hope that ESO will resemble most to DAOC.
Yes I agree. This game looks fun.
I am a lil worried with the 5vs5 setup that one supergroup of five players will take over the whole world. I was in a premade in WOW and we played for months without losing a single battleground. So if a group like that starts taking zones and other guilds can't take them 5vs5 then they can get the whole world I guess. Unless they can lose the zones if they can't defend. Let's say two guild attacks two different zones at one time of the day (I think you could attack 3 times a day) they need to choose which one to defend.
Besides that worry it looks extremely fun.
Originally posted by Alders
I agree! Seems to me new games rather give it all to a few classes with a lot of ways to go within the classes than to have a lot of different classes. I prefer to have many classes. In DAOC I loved how they had a lot of classes and a lot of different classes for each faction. With just a few classes all heroes look the same in the end. And when the cookie-spec way to go with that class is found all play the same as well.
Lord of the Rings Online: Beta Smashes Previous Record
News & Features Discussion « General Discussion
11/17/13 2:45:23 PM
I always had a special good feeling while playing this game but haven't played it in a long long time. I am thinking about a return since no other games have my interest right now. This game would be such a great game if they added an evil faction with similar classes (other names) like the free people have. And added frontier PVP that actually meant something for the story and for the players. I did play the PVP they have now but am no fan of it.
[Column] Elder Scrolls Online: Immersion in ESO
News & Features Discussion « General Discussion
9/14/13 8:16:08 AM
Originally posted by Vivasvan
I agree! The players in todays games, or let me re-phrase that, the developers believes that ALL GAMERS want everything served on a plate. Teleports, easy mobs, easy leveling, marks on maps to find exactly where questmobs are, instanced pvp so it's always 10vs10, 20vs20 and so on, action the moment you step into the game, everyone should be able to get the exact same loot, general zonechat, everything is soloable, easy crafting so all can pick up the skills etc etc that destroys the feeling for me.
Sure it's nice at times to know that when you join a scenario/battleground that you wont get zerged. But then again, how fun is it when you enter versus a full premade? Or when you are in a premade facing 20 "n00bs"?
Sure its nice to teleport from south to north in 5 seconds. But this is also a thing that takes away the immersion for me. Yeah, I know magic is magic, but I would much rather take the horse and if I want to take a quicker path it might be a dangerous one.
In Dark Age of Camelot and also in LOTRO I got quite a good feeling from time to time. DAOC had teleports as well when the first expansion arrived but before that you went from place to place on horseback. The PVP was fun because it was not instanced. You could have a day when you faced 200 people and needed to sneak around and face smaller groups to have fun but I liked that. You didn't know what you got when you entered the pvp-zone and some days you didn't get much action at all. I don't know why but I liked that and I missed that.
In LOTRO I think I got my good feelings from the world itself. I actually took time to sit down on Weathertop with my pipe and just enjoyed the view just because it felt "roleplayish".
But I must be honest as well. When I play and the games have all fast teleports, fast leveling, instanced PVP i use it as crazy because I don't want to fall behind. It's just that I know I wouldn't complain if everything wasn't served on a plate in a new game.
Tanks and their common ability... Taunt.
General Discussion « Camelot Unchained
3/09/13 5:26:13 AM
I don't think taunt is a must in a pvp-game. The ideas they had in Warhammer were quite good about taunt but no need for it when facing other players. I rather hope they have protectionskills so that a tank can protect his allies but needs to be close. That way the tank really needs to pay attention.
Some games have had some type of protectionskill that takes away half of the damage and transfer it to the tank. I am no fan of that. Especially not after playing a sorcerer in Warhammer with a personal tank and a personal healer and AOE specced. It was ridicolous how hard it was to take me down and how much damage I did. Smart groups knew how to do but when it was zerg vs zerg and Order had like ten brightwizards with the same setup it was getting old pretty fast. I rather have that the blocking skill of the tank helps if they put guard on the target. So that every time the protected player is attacked the tank rolls for block to see if he actually blocks the attack.
I loved that in DAOC. I was a defensive specced Paladin and my duty in our "gank group" was to protect the Clerics with shieldslams(stuns) and guard. Since I was specced high in shield I blocked a LOT of attacks if I was close enough and sometimes so much that they changed target. And so did I. It was one of the few times in PVP that I have actually felt like a true tank and I have played tank in most games released after.
I am an old DAOC-player but it means nothing to me because I have played almost all games released since then. DAOC is still my favourite even though many old DAOC-players tend to forget what was bad with that game (some expansions that put in overpowered items and classes, buffbots, new frontier instead of keeping the old, long waiting time between fights in PvE etc...).
When Warhammer came I thought it would be the best game ever. It was the men behind DAOC who did it and it was placed in my favourite fantasy world. So I just waited and didn't come up with any feedback at all. Ever since I have wondered what DAOC did so good. So I rather give feedback in CU-discussions than not. Not that I think they listen but still. :) I don't want DAOC 2, I want a new game that takes what is best of DAOC and the best of other games. I mean many years have passed since DAOC was at its peak.
I just think that many old DAOC-players are just thrilled that some of the elements in CU are taken from DAOC (rvr, factions etc) and that Jacobs is the man behind the game (with others).
Give renown/realmpoints or whatever it's going to be called for killing players instead for taking empty objectives and keeps.
Warhammer had a lot of potential but when two HUGE armies were running around avoiding eachother because they got better gear and points for taking empty keeps and objectives then I quit the game. It's better to give players more points when killing other players at a keep and give points for taking the keep depending on how many defenders there were in the area. And give nothing if there were no defenders.
People should fight eachother and not just trying to grind points and tokens etc by doing the easiest way possible.
Path of Exile: Open Beta Goes Live
News & Features Discussion « General Discussion
1/23/13 8:46:09 PM
Ok, thanks for your quick reply. :)
Path of Exile: Open Beta Goes Live
News & Features Discussion « General Discussion
1/23/13 8:40:22 PM
It this game "click to move" or can you decide that yourself?
Race/Faction Seperation will ruin the game for me...
General Discussion « Elder Scrolls Online
1/23/13 8:19:35 PM
I myself love that the factions are seperated. It make enemies more mythical like when I played DAOC back in the days. It also hopefully creates more realmpride which is a huge factor in a pvp-game when they want something besides instanced pvp to be fun.
What the hell is going on with the anti holy trinity lately
General Discussion « Elder Scrolls Online
1/03/13 12:51:28 PM
I agree, I am not fan of the GW2 system either. I rather see they do like they did in RIFT. Every class could spec to be a tank if they want to.
I like the system were DPS:ers have to think about how much damage they do initially and who they are damaging and the tank needs to gather mobs and create aggro.
I understand that new games want to come up with new systems and new changes because that is what they think will sell the game now in the era when new games come out all the time. But this is not a system that I don't want them to change. I like that different players have different types of roles.
Not sure if I will like AA or not but to me it looks promising. Atleast featurewise. But I haven't liked many games lately and I am not sure if it is me getting older or if it's just the same old game in another package. But I rather have a more traditionaly target combat system than FPS. I just hate when people jump around on the screen trying to not get hit like in many FPS-games. Actually I didn't like GW2 either because of all the rolling(evades). Now I know that people jumped around like spasmatic rabbits in WOW as well but it was of no advantage for them unless they faced players that didn't know how to turn around their characters. :)
Combat is important - I agree, but I rather have the old system (DAOC, WOW etc) and a deep game besides combat. In the perfect game for me pvp actually means something and not only a hunt for points. If AA will have that then I don't need a brand new combatsystem that will set the world on fire.
But defending your village/city/house sounds like a reason to fight.
I am not much of a crafter myself, but still I love when it's it in a game.
So I will try out AA even if I agree the combat doesn't look that impressive. Hopefully the game is somewhat successful so that other new games will copy the best of it and perhaps in 2032 we will have the game that everyone seems to look for in these forums.
If they do the following and more people came back I would:
- Give renown only if you kill other players. Don't give it to players taking empty keeps and objectives. The more keeps one side have the more renown they get. Just to make sure people take the keeps. Give the same bonus to players defending or taking a keep if they kill opponents.
- Gear balance. Don't let it be too huge difference in the different tiers of gear. New players won't stay if the highranked can kill them easily without tactic just because they are geared well.
- Not sure if they did this, but balance the guard/brightwizard AOE combo, with a warriorpriest healing the whole group like crazy standing out of sight. Same goes with the chaos version of it of course. It was ridocolous how fast masses of enemies went down when you had a few of that combos in a group/raid.
- A third faction would be cool, but quite hard to achieve now I assume.
- Lower the number of frontiers. We want war and the fewer frontiers the more action.
- Put in a few more classes so that old and new players have something to look forward to leveling up. And while doing this don't go the DAOC-way of overpowering new classes to make more people want to play them.
Dark Age of Camelot 2.... It is time
The Pub at MMORPG.COM « General Discussion
12/27/12 9:31:17 AM
I always mention DAOC as the best game I have played and I have played them all. But like some already have said in this thread - you remember the good parts and forget the bad.
The expansions - destroyed the fun for me. Not because I hate to pay to get new content because I buy everything, but to sell those expansions they put in some classes and some items that were ridicolous. And that made the pvp unbalanced and extremely boring.
Buffbots - They didn't have any range on the buffs so you could spec your cleric/druid/shaman for the best buffs. Buff your players and then put the buffer in the portalkeep where no one could hurt them. So to be able to compete you had to have a buffbot. The buffs made the hero impossible to beat unless you had the same buffs yourself.
When I try to expain to others what made DAOC so good I simply can't. It was a special feeling but not sure why. Maybe because it was the first game I played with that kind of rvr/pvp?
- Good enemies were legends. I remember when I saw killspam from some enemies and you knew they were close your heart started to beat faster. Killspam in the chatbox was interesting.
- Good heroes on our side were special as well. Not sure why. Maybe because there were no general chat. So when you got invited to their groups/raids you really wanted to act good.
- Darkness falls. Three factions fought to get this and it was actually good to have. You needed the money, you got seals etc that helped for crafting. The battles in there when one factions had it and it opened up for another faction were epic. And when some stealthers were tearing up your friends in the newbie area in that dungeon and you killed them you became a hero.
- Classes. Lots of interesting classes in all three factions.
- Rewards! You didn't have to get points and stuff for everything you did. For an example - taking an empty keep didn't give you anything. But you knew the enemies would come and killing the enemies gave points. In Warhammer you got points for everything so instead of fighting eachother like in DAOC the armies avoided eachother to get points taking empty keeps. We had fights in DAOC at some wall just because people wanted action because action gave points.
- The different paths to pvp. We had no instanced pvp thank god. If people wanted pvp and get their realm abilities they had to go to the frontier. And in there you could go with the zerg taking keeps, or fighting zerg vs zerg, go with a gankgroup of eight fighting other gankgroups or much larger numbers, smallscale battles with just a few friends, fighting as a stealther at bridges and walls. It was so much fun whatever you did.
- Crafters were needed. I didn't craft but needed one when I hit 50 to get good gear and to get it spellcrafted. I remember a crafter on our server were famous just because of his crafting and nothing else.
- Realmpride! When another faction took your keep you took it back. If you lost some battles because the other factions had larger numbers you had to play it much smarter. Nowadays people just jump into a scenario/battleground when they are outnumbered which never fixes the problem.
- Realmabilities were special for every class and you wanted them so bad because they were good.
Just some of the good things about DAOC. Nowadays games give out rewards too easily and players want action when they log in (of course) and they want even numbers and that is why i don't think a DAOC 2 will be successful. Keeptaking etc is just something you can do but you don't have to. Just click a button and join a queue for some instanced pvp that you play over and over again to get your points versus even numbers. People don't want to roam a big zone in hope of finding action like in DAOC. People don't want to take a keep and wait for the enemies to come to get action.
With each leak it's becoming clearer why Mythic is dead
Round Table Pub (General) « Dark Age of Camelot
12/01/12 3:42:51 AM
In my opinion DAOC was the best game ever, but I am not sure their RvR-system would be as successful today no matter how much I would like it in a game. Because players have changed. When DAOC was at its peak there were no instanced PVP (scenarios, battlegrounds, warzones etc). So when people wanted PvP they went to the warzones. That created realmpride. The smaller enemy had to think to be successful. They had to be organized. In Warhammer when the enemy pushed with an organized attack in a warzone people just quit, because they got more "points" by doing instanced PvP. So the realmpride was gone and the PvP turned out to be PvE instead taking empty keeps for points etc.
That is another problem. In todays games people want reward for whatever they do. In Warhammer you get points for taking empty keeps. You get points for taking undefended objectives. In DAOC you got points for killing the enemies. So by taking a keep you know the enemies would come and an epic battle giving points.
The three faction system was also something good in DAOC that they skipped in Warhammer. Another failure in my opinion.
In DAOC you got interesting abilities while increasing in rank in pvp. But you didn't farm instanced pvp to get it. You went to the warzones to battle your enemies. Nowadays people just log in, hit the button for instanced pvp, get their points. Sometimes they do not even bother winning if they are not playing with their friends. They just want the match to end so they get their points so that they can go to the next one.
But when I played Warhammer I got to the conclusion that the players have changed. They want action when they log in so they want instanced pvp. They do not want to go to a warzone and look for a battle somewhere. They dont want to go to a warzone to find themselves outnumbered. That was not the case with DAOC. Back then people didn't have to have everything served on a plate. So I am not sure we will ever get the same feeling as in DAOC ever again in a game.