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All Posts by lindhsky

All Posts by lindhsky

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90 posts found

Looks like all other games out there today but I don't mind that. I love that they have a lot of classes. Something I feel many games lately don't have. I like the sci-fi settings.


What I don't like, and that is not typical for this game but for most, is that they feel the need to tell us how hard or easy a mob is Before we begin to fight. A lot of symbols over the heads. I truly hate that. What would be so wrong if you see a mob and start fighting it and notice that it is a tough mob? No, nowadays we need to know that Before. In my opinion every game is so dumbed down nowadays (showing you exactly where you should go etc). It is turning the games into races to the highest level and go to A go to B and got to C watching the map and Arrows pointing that way more than watching the Environment.  


Either way, I might try this out. I love games with many classes so thanks for the heads up.

I saw that last one earlier today and that is just ridicolous. Atleast the player thinks so as well - always something. So many that wants easy mode and tell others to learn to play when it is obvious that they cannot even get him down even the people standing out of the area. I must say I love this game and have had the most fun so far in a game in a very long time but after watching this video I have a tough time logging in until they fix it.


I must say that there are a few broken abilities in the game that I cannot understand passed beta. I mean we do have some experienced MMO guys that have helped Zenimax with this game. They should know that some of those abilities should not be in the release.

It's not as it demands a whole lot of skill to dish out AOE to the masses and kill all. Now a good group really needs to work together with assist etc if they want to beat higher numbers. And if the enemies are too many, well I guess then you will get killed. I have seen posts on different forums saying that now people will quit. To be honest I think there is nothing sadder for a player than to lose to smaller numbers just because of AoE. Now I know you will say they will have to learn how to play but that is not what I mean. I mean that I think if we keep the no AOE cap then more will quit than if they dont.  


In Warhammer it was pretty viable to kill large groups with a sorcerer/brighwizard or two and a group that worked together. And in that game there was a cap to the total number of enemies hit. I remember that I sometimes felt bad when our small group of 5-6 went in destroyed a whole battlegroup because they were clustered together.


Good groups will find a way to win even with this change. People that wan't easy mode will quit.  

I have to say that after trying out the Beta I didn't think I would enjoy the game but I really do. And I am by heart a PVP:er and haven't tried it out yet until my new computer arrives on tuesday. I have watched videos and it looks fun except for some gamebreaking abilities that they hopefully fix soon.


I love how you can level up different skills, different weapons etc. How you get new skillpoints from leveling, questing and finding shards. I love that you can just take your horse and ride out in one direction and find adventures there. I love how the different cities remember that you have been there before and remains the same everytime you go there. I love the feeling when you fight. I love that it is not an easy game. Some fights you really need to be on your toes. I truly hate when everything is too easy like in most games.


What I don't like is the constant botting in dungeons. And I never thought I would say this but I find it too crowded when you are leveling. You are against a boss in the last step of a quest-chain. Interesting. This could be a tough fight. The problem is another 10 players are at the exact same step so we all go in and zerg the boss and gets credit for it and leave. Public dungeons is fun but not when they keep the different servers (layers) too crowded. Sometimes I look forward to the challenge. I don't want to race through the dungeons with all the mobs killed all the time. And then you come to the dungeon and you see ten guys named "Fffggg", "Gjkdkdk" etc and the dungeon boss spawns and boom 1 second later he is dead. I think and hope Zenimax could be creative enough to prevent this from happening.


So this game is a pleasant surprise for me. And this even though I haven't been able to get over my gaming friends to it yet.

I agree with the open poster. Games are too easy nowadays, for an example the leveling grind. I love when you have to be careful in the zones so that you don't get too much aggro and I love when a death gives some sort of penalty. But we are all different. I remember when I played WOW we had a few people playing a MMO for the first  or second time and they had problems in one of the earliest zones with boars. They were cursing in the chat that they died and hated their class etc. I couldn't believe it. The rest of us were pretty much racing through the content to get to max level the quickest. Which was easy because everything was marked on the map. Go there, do that, get experience.

I guess that that is why I love PvP because you never know what you will face.

Same goes with crafting. It's almost like they want everyone to reach max in crafting. In some games they even force you to have x amount in crafting to be able to wear some pieces of gear. At the same time they don't want crafting to be too powerful because there are always people that don't want to craft. In the end crafting means nothing. I would love a craftingsystem that is hard to skill up in but when someone do they should be able to craft stuff that other player wants.

I love MMORPGs and will continue to play them but I hate how easy everything is. And it's not like I am trying to say that I am a wonderful player and it's easy because of that.

I remember when you had to read the quest text to be able to find what the quest wanted you to find. Now people are not reading the quest texts anymore. In fact they rather send out a question about quests in the general chat and so many times they get the answer " Read the quest text!".

General Chat is another thing I hate with games today but that is another story. :)



Originally posted by sfc1971
Originally posted by NetSage
Originally posted by TribeofOne
pvp doesnt belong in a FF game period. That SE caved to the belligerently vocal minority and added ANY form of pvp is shameful.

I personally disagree.  While I see your point I love PVP in MMOs.  I don't ever expect it to be the focal point but I don't see why it should never be implemented.  They'll never have open world pvp either so it won't effect you other than maybe a dungeon may take a little longer to finish.  OR, because of the people who stay because it have pvp gives enough of a return to not even effect that.

Because a class skill that is fun and essential in PvE is hated and loathed in PvP, the mentioned sleep is an example and is very similar to the Lore-masters chain stun in Lord of the Rings Online PvP area.

Pure PvP games tend to have very short stuns because being chain stunned isn't much fun in PvP for the victim. 

But if you chance the class skills for PvP, the PvE crowd will be upset and and vice versa.

It is about more then the effect of open PvP, it is about either having to maintain two different skill sets and balances OR having one gameplay subservient to the other. 

True! And then there are games that have a shorter duration on these kind of spells/skills in PvP. They keep the duration in PvE but change it in PvP. I am trying to remember which games I thinking about, I've played too many, but I think Warhammer, SWTOR and  maybe Rift (had)has a system like this. I think it is important to do that if they put in a PvP-system after launch.

I remember in DAOC they had AoE mezzes that lasted for 30 seconds. So after getting one of those off and then assisttrain through healers and casters and dps you could beat large numbers with your small 8-man group. Still I consider DAOC as the best PvP-game I have played. But they had counterabilities in that game. I guess that helped. :)

Nice to see some old enemies from Percival. I was Maliya the Minstrel (PVP) and Faragan the Paladin (Mostly PvE). In the end I was mostly grouping up with other stealthers in stealthgroups or running as a second minstrel with Adanvan and the guild The Court. Fun days! :) DAOC was the most fun game I have ever played. The only thing I hated was that you needed a buffbot to be somewhat good when you were roaming around solo and the expansions. The balance went to hell after the expansions. Overpowered items and overpowered classes. Still I consider it as the best game I have played.  

This is probably the only year the best game of the year could be just a few votes away from being the worst game of the year.


I enjoyed Neverwinter for 3-4 days but after that I couldn't get myself to log in anymore. Just like every game nowadays it's too easy even though it's not as easy as FF IV that I actually started to play today. I only got to level 12 in FF so it might get better but in Neverwinter you sometimes had to be careful in some zones. I like that. But still too easy. I am not as impressed of the class-system as the open poster is. To me it felt like you had one way to go and that's it.

But the thing I hated the most is how linear it is. You go from one spot to another and the zones were not very big.

But in lack of competition and since I haven't played FF long enough to see if it's good or not then I vote for Neverwinter. But it's been a terrible year and I am just longing for a game that can make me want to log in more than a couple of times. Like a mix of:

DAOC - extremely fun PVP. A lot of classes! I hate new games that only have like 5-6 classes. So boring.

RIFT - RIFTs class-system. That class-system was very fun. A lot of different ways to go.



When games aim for only PVP or only PVE they get boring fast. When games have too few classes everybody look and play the same in the end which is extremely boring. Atleast for me. I hope 2014 will be a good year but I doubt it. Wildstar looks somewhat interesting but too few classes. TESO has some great ideas but I am no fan of the FPS type of combat. Archeage seems to have some great ideas as well but I don't know enough about it to be excited.

In DAOC they had stuff like:

- If you had more keeps than the enemies you got access to a huge dungeon called DARKNESS FALL. In there you could farm seals which was good for the economy and crafting.

. They had Relics. And if your faction took the relics you had bonus to stats (don't remember exactly what). But it made it easier for the people that leveled up so when you got that message that your faction took a relic all got happy no matter what level. In todays games I am not sure we would get the same effect since gamedevelopers make everything so easy already so 10% more in damage doesn't matter. Back then it did.


Stuff like that makes PvP matter. But for them to be of any matter at all they first need a good economy system in the game and perhaps a good crafting system. For an example, getting high crafting in DAOC was not easy and just a few had the money and the patience. So the rest of us needed money to be able to hire them when we needed our armor and our spellcrafting.

So when I helped taking a keep that gave us darkness falls I...

- Knew I could get more money.

- For the money I could get armor that someone else made.

- For the money I could let someone spellcraft the newly made armor I just bought.

This took time but it made me a better hero. The armor then lost durability. Very slowly of course. But you would need a crafter in the future as well and you knew that.


In todays games you get everything for free. It is so easy to get max crafting that all are doing it. And since all have it and you can get gear in the dungeons anyway you don't have to hire the crafters. And since we can keep our gear forever we dont need the crafters more than once if ever.

A good PVP system should give bonuses to the side that is winning right now. Perhaps giving them more money, more resources, bonuses. In my opinion.

Looks fun! We have seen it before but I don't care. I am a bit worried that it is too easy though. I love entering a dungeon and having to worry about aggroing too many mobs. You just run through them too easy.

I had a lot of fun and excitement in this game!


Too bad they didn't have three factions. Too bad they had too many zones to fight in. Too bad they gave points and gear for taking empty keeps so that the armies avoided eachother instead.


But I had a lot of fun. A little sad to see it go even though I'm sure I wouldn't go back again anyway. I have tried. But to go back to a game without all your old friends and heroes and enemies always make me quit again.

Originally posted by Bercilak

Hi PerfArt,


I am Stefan one of the founders of Sandbox Interactive and you are absolutely right in every aspect. Yasmin mixed up some things here it seems. 


To write it in your own words. 

"Haha if a guild is good enough to take over the world in fair fights five players at a time, then something is either really wrong with the playerbase or those guys friggin deserve to run the joint. ;)"


And this is how we see  it. There are no penalties for owning a lot of territories. And if a guild owns more territories we will not punish them for their success (obv not) cause then as you mentioned it either something is completely wrong with the rest of the player or they deserve it. We actually hope that there will be empires raise and then also fall at one point (who knows). 


But let me also point out a 3 other things


  • Having a territory with your own village and buildings is important but it is only part of the game. Since the key resources are out in the open world.
  • As most games with a player driven economy Albion Online also has durability-loss/decay of items. So leading a war against another guild will be also cost intensive, so having a good supply of resources is as important as having some skill. Just by using weapons or armor they will loose durability faster. 
  • If you own a lot of territories you can also be attacked from a lot of sides. Just from a logicistcal stand point you wont be able to show up to all these fights with just 5 people if you own a lot of territories. Even owning more then 2 will be problematic. 
Actually our tests showed already that the mechanics we have in place work "a lot" like intended. So large guilds doing their thing, while smaller ones resist or coexist next to them. 
Kind regards,
PS.: And please don't forget that the 5vs5 system only is for the fights over territories and that the rest of the world is open as any other game, where you find World Boss Monsters, The highest Tier ressources or large castles with interesting key structures you can siege. 


The third point solves the problem. My worries was that another guild couldn't get a zone if the fivemangroup couldn't show up. That they fight was just postponed to another day. Ok, you have thought about it and have good ideas so I am not worried about. Good luck with the game - I will definitly try it out. :)

Yes, but that is what i mean. If a fiveman guild is taking over the world then the rest might do something about it normaly. But lets say that they are the best five in the world to make it easier for me to explain. They work perfectly together. Then if I understand the game correctly they should be able to defeat every single guild since they are the best. And if they do they have the whole world. Sure people can join up and attack them but still they are too good to beat in a 5vs5 match. And if they do it once they can just take it back.

So if the same five guys can defend all the zones they have conquered and you need to beat them in a 5vs5 match then in reality, if they are the best, they would own the world. It other words it doesn't matter how big guild you have because you can still only dress five fighters to the defense/offense. And it doesn't matter how good the guilds work together because it is still 5vs5.   


I hope it makes sense. It is not a gamebreaker for me but if a fiveman-guild can take over the whole world then we might get the same old crying like in other games when pickup-groups are facing premades. I hope I am wrong. :)



Originally posted by page975


At level 16 my Lore Masters pet is two shotting everything without my help.  Lv 21's are kind of a challange, but not much. It's actually hard to play with it being so easy. Abilities are worthless.

I asked in game whats up with the easy mode..........EVERYONE IS COMPLAINING !!!!!!!


This can only be for one reasion.....To get you to buy every expantion !

I actually think it is because they have changed the combatsystem and the different paths. They have not tested it good enough I guess before release. I hate when things get too easy in a MMORPG. When the game came out I had some friends that found it hard. It wasn't hard but I remember that I ended up in some cool fights during my way to 50 back then. The way it should be. When you can run through a zone, aggro everything, and just stop and fight it down, then it is not fun. I hope they fix it.

I must say I am enjoying it. I don't think I will play it for long though mostly because my gamingfriends want games with very good graphic. I rather play a game that is deep in everything else. And tbh the graphic is much better than I thought.


What I can't get used to though is the point and click movement. I have hated it in every game I have played and I just can't stand it. I think that is the biggest reason to why I won't play this game. I want to be able to set so that I can run with my arrowkeys and that the camera follows over my shoulder.


I don't know if the rest of the game is like this but I don't like when I can't enter a city because I haven't finished a quest. It is one thing if the guards won't let you in because you need to do a favor for them first but what I mean is that I don't like when games pushing you to go for A to B to C to D. I want freedom. Like I said though, I don't know if it is like this in the rest of the game. I just noticed it once very early.


But overall I must recommend it. It is good and I had quite fun my first hour I played. If it wasn't for the click to move I think I would continue to play it.

I think they have got a lof of inspiration from Dark Age Of Camelot so I hope they'll manage to live up to that. DAOC is still the game that is number one for me. I think I am alone when I say this but I am glad it won't be instanced PVP where two teams face of in an environment capturing a flag for nothing else than points that will give them ranks. I am glad PVP will be solved on a bigger map and hopefully the PVP will matter for the different factions. I have done my share of instanced PVP in premades and it is fun to be able to log in and just join PVP, but it destroys zone-pvp since it is much faster to get their rankpoints that way by farming PUGs than to go out in a frontier and look for a fight.


In DAOC I loved how our group roamed the frontier looking for a battle versus another group or versus an unorganised zerg. And I loved the realmpride the different realms had when an enemy took one of their keeps. Many had that realmpride because they wanted Darkness Falls (a huge dungeon good for the economy for the players realm that had it). But still the battles mattered and all that wanted PVP went to the frontier instead of into an instanced PVP scenario somewhere.


In Warhammer they had the same setup as DAOC but still they had scenarios. So people rather went to the scenarios when they wanted to rank up. The problem Warhammer did as well that I hope ESO won't do is that they gave points for taking undefended keeps. So the two armies just went to different zones and took empty keeps instead of fighting eachother. When one army was finished in one zone they just swapped zone. Extremely frustrating for people like me that wanted a good fight.


So I think and hope that ESO will resemble most to DAOC.

Yes I agree. This game looks fun.


I am a lil worried with the 5vs5 setup that one supergroup of five players will take over the whole world. I was in a premade in WOW and we played for months without losing a single battleground. So if a group like that starts taking zones and other guilds can't take them 5vs5 then they can get the whole world I guess. Unless they can lose the zones if they can't defend. Let's say two guild attacks two different zones at one time of the day (I think you could attack 3 times a day) they need to choose which one to defend.


Besides that worry it looks extremely fun.

Originally posted by Alders

Medic will be the 6th class.

Still way too few classes at launch for my liking.

I agree! Seems to me new games rather give it all to a few classes with a lot of ways to go within the classes than to have a lot of different classes. I prefer to have many classes. In DAOC I loved how they had a lot of classes and a lot of  different classes for each faction. With just a few classes all heroes look the same in the end. And when the cookie-spec way to go with that class is found all play the same as well.

I always had a special good feeling while playing this game but haven't played it in a long long time. I am thinking about a return since no other games have my interest right now. This game would be such a great game if they added an evil faction with similar classes (other names) like the free people have. And added frontier PVP that actually meant something for the story and for the players. I did play the PVP they have now but am no fan of it.
Originally posted by Vivasvan
Immersion is when your running and a wolf in the trees is attacking a deer and when he sees you he runs,

Immersion is when your travelling through the woods the sky turns dark and you hear a faint distant thunder and it then slightly starts to rain,

Immersion is when you need to cross an island you wait for the boat to arrive and while u wait you can drink ale, and so some it arrives you wait for people to get off and then get on your self and enjoy the journey as it ventures to the new land,

These things are immersive. I only ever experienced these things in EQ1 a long time ago. And it was the most immersive world ever.

I agree! The players in todays games, or let me re-phrase that, the developers believes that ALL GAMERS want everything served on a plate. Teleports, easy mobs, easy leveling, marks on maps to find exactly where questmobs are, instanced pvp so it's always 10vs10, 20vs20 and so on, action the moment you step into the game, everyone should be able to get the exact same loot, general zonechat, everything is soloable, easy crafting so all can pick up the skills etc etc that destroys the feeling for me.

Sure it's nice at times to know that when you join a scenario/battleground that you wont get zerged. But then again, how fun is it when you enter versus a full premade? Or when you are in a premade facing 20 "n00bs"?

Sure its nice to teleport from south to north in 5 seconds. But this is also a thing that takes away the immersion for me. Yeah, I know magic is magic, but I would much rather take the horse and if I want to take a quicker path it might be a dangerous one.

 In Dark Age of Camelot and also in LOTRO I got quite a good feeling from time to time. DAOC had teleports as well when the first expansion arrived but before that you went from place to place on horseback. The PVP was fun because it was not instanced. You could have a day when you faced 200 people and needed to sneak around and face smaller groups to have fun but I liked that. You didn't know what you got when you entered the pvp-zone and some days you didn't get much action at all. I don't know why but I liked that and I missed that.

In LOTRO I think I got my good feelings from the world itself. I actually took time to sit down on Weathertop with my pipe and just enjoyed the view just because it felt "roleplayish".

But I must be honest as well. When I play and the games have all fast teleports, fast leveling, instanced PVP i use it as crazy because I don't want to fall behind. It's just that I know I wouldn't complain if everything wasn't served on a plate in a new game.

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