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All Posts by Akais

All Posts by Akais

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271 posts found
Originally posted by Ridelynn


Originally posted by MightyUnclean
Anyway, if everyone is through being nasty:



Get an SSD.


I second the motion. Get the SSD.


I'm definitely thinking about it... Not for the speed so much as the lack of noise and heat.

The price for 1tb isn't too bad but it would throw my build off time wise by about a week.

Given what I am reading, I'll definitely be getting one in the foreseeable future.


My bigger questions centered on motherboard and chip...

At this point, I've decided to stick with AMD though... The intel setups sound nifty, but don't offer the same level of price-performance.

Originally posted by HeN138

if the GPU is this :

then you should have gone for an GTX 970 or an R9 290X instead.


   its $40 buck difference and it be over clock if you want.

I viewed those gpu's as options and decided against them... I like a cool and quiet system and it's too much work to achieve that type of system with those items for what I'd be using it for (given that my case, etc was old).


Had I known I was going to have to do a full build anyway when I got the 280, I probably would have gotten the 290 instead though and added additional cooling solutions.



Originally posted by movros99
$400 on a gaming computer?  Seriously?

$400 for a mother board, case, 8gb ram, and cpu.

I've already found what I need and am under that price point.


Originally posted by jonp200
I was going to post some comments to help you out but I see you have it all figured out.  Have fun with your build. I've been building my own rigs for more than 20 years and enjoy each machine I build.

I was really hoping for help...

Didn't expect to have to wade through insults from Quizzical in the process though.

Simpler for me to just work it out on my own as opposed to suffering random abuses from someone who didn't read the OP.


I appreciate the well wishes.

Well considering that I didn't actually ask you about what I bought, your post is rather meaningless.

I noted you were free to post comments about what I purchased... There's a difference.

My actual question centered moreso on what I should get with my remaining budget accounting for what I was already planning to get,  not on what I already bought.


Had you read closely, then you would have noticed that the only thing I was actually curious about was potential cpu's and motherboards for my usage type.


If it helps, the items I purchased were to go in my current system.

The problem is that it's an old system. The stuff would fit, but it would cut airflow more than I felt was comfortable.

...So I'm doing a full build around what I purchased.


Given that most (with one exception) of the comments in this thread centered on an SSD (useless without a mobo and cpu) and your snarky personal opinions,  I'll just get a new motherboard and transplant my Thuban 6 core for now at this point.

Thanks for sharing your insights.


What are your thoughts on a mobo and cpu ? 

I could get an ssd but it would throw my build off by a week or so so I'd kinda dismissed the idea.


Is an SSD really that meaningful ?

Hey folks,

Need some advice...


I am working on a new system and am stuck for what to get next .


So far I've purchased:

Sapphire Radeon R9 280 3GB GDDR5 DVI-I/DVI-D/HDMI/DP Dual-X with PCI-Express Graphics Card Boost 11230-00-20G

Corsair CX Series 600 Watt ATX/EPS Modular 80 PLUS Bronze ATX12V/EPS12V 552 Power Supply CX600M

WD Blue 1TB SATA 6Gb/s 7200rpm Internal Hard Drive


and plan to get ...

a Fractal Design R5 pcu case

Corsair Vengeance 8gb (2 x 4gb) DDR3 ram


I only use my system for gaming, web browsing, and random MS office stuff.

I'd like to keep my budget inside $400 counting the case and the 8gb of memory.


Any advice is appreciated if it keeps it inside my budget.

Also, I figured that psu was a safe bet what are your thoughts?



I'll forever miss CoX... It spent a number of years as a game home for me.

I'm currently playing MH2015 and getting a bit of the feel I got in CoX, but it's still a pale imitation.

CoX is definitely an IP that I wish hadn't tied itself to NCSoft... It would still be alive and kicking had it not.

Originally posted by didjerama

Its exactly the opposite, its for WoW generation who think roles in RPG are tank/healer/DPS

You just gave me my chuckle for the morning.

Thank You !



I think a well done P2P stands an excellent chance in our NA market.

F2P, and to some extent B2P, promote a transient playerbase. For many, there's little or no incentive to stick with the game long term due to a lack of personal investment. This tends to make their communities unstable or impersonal.

While that is a clear downside, the upside with F2P is the reduction in complaints as players expectations are automatically low due to the fact that it is free. So long as the shops aren't P2W people tend to complain less and hold on to their money.

P2P, if done right and the game is well received, has the benefit of a reasonably stable and inviting community that will last for years if well managed and maintained.

SWTOR and DCUO  are examples of games that didn't quite get the recipe for P2P right.

EVE and WOW are examples of P2P games that did get it right to varying degrees.

The downside here is that the environment can become toxic due to any change (or lack of) in the game. Doesn't matter if the change is a buff or a nerf . The level of personal investment is so much higher that an opinion will be voiced and playerbases increased or reduced by it.

To my thinking, P2P requires a higher lvl of commitment. If you want to play tons of games, then avoid them. If you are looking for a game to call home; that's where to look.


I'm looking forward to this game. I don't know if I would want it to be a sandbox as I live in a world that fits the description now. I play games to take a break from that world.

I don't want the amount of playtime I do get to be spoiled by the massive amounts drama that is inherently found in sandbox games.

That doesn't mean that when I do play I want to be solely relegated to the dev's limited ideas of what is fun either though.

A healthy balance of opportunity, choice, risk, and reward needs to be struck to make for the most optimal experience.

I don't know if FFXIV will strike that balance, but I remember that FFXI struck it better than most of it's counterparts in that generation of MMO's.

I haven't played this game as yet (while I do look very forward to doing so as I loved FFXI). That said, I doubt that townships will have that kind of weight  as this game is appears to be missing many of the aspects that would make towns/cities/locations have that significant importance that you would find in Gen 1 games.

It's more solo friendly ( so I hear) which would make travel to the towns less of an ordeal as you won't have to find groups to travel with or folks to escort you there.

Quick travel is enabled

The game doesn't appear to have intervening PvP zones that you have to either travel carefully through or take a much longer trip to skirt around.

The factions are not actively warring amongst each other in the regular gameplay spaces which would make other factions towns hostile to the player (as you know, this makes a huge difference if the town is the gateway to a resource area or dungeon).

No Open world PvP flag that can be enabled either by action or location.


I know that feeling you are speaking of  and I feel most games have let these systems go due to the fact that it limits content to some degree for all players based on faction,level, reputation, or gear. It's one of the things I loved about games like AC2 ,AO, and FFXI.

I can't say this game won't have anything to make these townships truly unique as I haven't played the game. But, I won't hold it against SE if they can't create that feel as that has become the norm now.


Anyone have a spare PC NA code they can message me with?

I have already pre-ordered and was planning to avoid any beta testing, but the positive reviews have gotten the better of me.

Any help is greatly appreciated!

This thread has really derailed from where it started initially and we know meters will be coming in some form or fashion.

I stand by my assertion that a threat meter serves as a much more useful tool comparatively.

But I have little doubt that DPS meters will show themselves as well... And get posted by those poor souls that actually think that a DPS recap on content that isn't timed matters.

At the very least, this thread has highlighted to those fans of it that not everyone cares to see it and why.

Please exercise some consideration in it's use. Perhaps ask if the group is cool with getting the information posted.





Originally posted by Laughing-man
Originally posted by striderbob

There will be mods.


Q: What exactly do you have in mind for community-generated add-ons? Also, how much game data will we be able to utilize?


A: The type of add-on I have in mind are those of the UI persuasion. For example, we can have players customize the UI with a skin of their choice, have enmity displayed graphical, and add windows to view useful information so players will be able to separate information that is otherwise displayed in one large, single window. Add-ons will then become active once they are downloaded and placed in the custom folder. As for the PS3 version, we'll make sure it doesn't trail behind the PC version.




I wonder if everyone caught that there was a definitive answer to the OP's question and it was posted by Striderbob.

There will be Mods.

And FFXI Players, as much as you'd like to convince everyone that FFXI mobs / raids were so much harder than WoW raids... A lot of us (myself included) have done both.  You forget who you guys are talking to, this is the haven of super nerds.

FFXI raiding is not some mythical thing, and its not some how so much harder than every other end game raiding guild. I say this as someone who did Sea as a White Mage and as a Nin tank.  As someone who raided in WoW from Karazhan until now as all three specs. They aren't that different mechanically. So lets stop with all the posturing please.  Thanks.

You didn't actually just compare threat management and damge/recovery ratio in WoW to FFXI did you ? FFXI players actually can afford to be a bit high handed in that regard compared to WoW after BC.

While I will say that raiding in either of the games (or that in almost every MMO) isn't that distinctly different. The OP wasn't talking about raiding. The OP was talking about the quality of player interactions with such mods in regular use (think regular grouping and not raids).


A large number of the posts in this thread have unwittingly supported his case.

The quality of the game's community makes a huge difference to my longevity in a game. It's a night and day difference to me.

Anarchy Online, while much maligned, had a fantastic community that was vocal, helpful, and mostly positive. The bulk of the games in that generation boasted similar, more tight knit server communities due to the large amount of grouping requirements in my opinion.

The folks who played seemed to really want to be there which is a huge difference from what we see with games now.

Nothing irritates me more than to hear someone run down the game in-game. It's an act of negativity that's infectious and either incites similar complaints, arguments, or kills conversation in the channel altogether.


The advent of solo leveling, lfg tools, and etc have made the whole aspect of communication for and in groups all but nonexistent and has killed most of the connections I would tend to make with other players in the older games.

Those connections are a part of the drama that is the living story part to me.

I'm personally never excited at the prospect of farming, but helped a friend farm the claw camp in AO for GA MK2 for 6 hours as we heard it had dropped there recently (it didn't drop that day, but NS did and I was an NT that needed it , so it worked out. ).  

Alliance killed a guildie in the Barrens?  How many did you see? I'm OMW.

Those are the things that make you want to keep logging in even during that lull between content patches.

Originally posted by jayvierl

WoW!. Another person afraid of competition. 

I want the dps meters. I want to be able to prove I have the best dps or highest healing.

Honestly, Whats the point of playing a game without this since of competition? I need to feel the progress im makeing. I'm sure I speak for alot of people when I say, I don't play mmo's just to gain exp. I want to be the best! I want to be the best bard I can, and I want to be able to craft the highest level gear I can. I need these mods you speak so poorly about. 

If not for the competition, I need the dps meters so I can see how much of an impact I was during that last dungeon. I NEED to see and feel my progress. Without the mods. I personally wouldn't feel the hours, days and nights I put into the game.

I don't tend to play DPS so I don't worry about competition.  I tend to tank or heal/buff/debuff as DPS is boring.

My experience in MMO's has been that DPS is easily found and typically more easily replaced. Historically, I would let them snag the aggro and die while not rezzing or tell the healer not to after a couple of quiet warnings not to be overzealous. I have never found one other member in any group I was in with an issue with that stance.

I don't expect I ever will.

Originally posted by Betaguy
I hope there is some sort of mods, I hate guildies riding coat tails of others who play hard while they do nothing to contribute but more strain and collect phat lootz. Mods help cut the fat.

I'm typically ambivalent about mods in MMO's. They highlight slackers but also give a spotlight to some players whose attitudes don't really need another one.

I can see where a threat meter might be helpful, but not a DPS meter.

Some of the comments from Yoshi P. seem to be centered around the concept of threat more so than damage.

This is a bit more fair to me as in FF the holy trinity is typically in play with off healers buffing and debuffing and some DPS classes moving threat onto the tank to help hold aggro. I don't know if threat will be able to be moved like it was in FFXI, but Mobs being very sensitive to changes in threat has been a consistent in the FF series with more of it generated by taunts,healing/buffing/debuffing than pure dps.

One of the things I noticed from Japanese players in FFXI was that the team concept was important and NA players were viewed as rude due to self serving play habits.

This would lead me to think that a DPS meter would be less than useful for conventional use other than to give some people that ridiculous spotlight they don't need.

Tanks don't need it, their performance is more easily judged by the number of people who died before him.

Healers don't need it as determined by the number of people who died at all.

Unless a DPS is topping a DPS meter while staying steady/low on a Threat meter they are more of a liability than an asset IMO.


I presently have both the 360, Wii, and the PS3. Given the showings on the new systems I'll expect to only be getting the PS4, unless the Wii U can get their act together.

The restrictions and possibilities that can be reached with the X1 make it a no go for me.

Using  the X1 with your Cable Provider will doubtless come with some loaded cost (startup) from said provider. XLive will become a requirement.

Who knows what a hiccup or failure from a gen 1 system of this type will cause? Loss of DVR recordings? Loss of cable service? Loss of a BD movie ?

Having a system that reads gestures so well potentially opens the user up to reactive advertising (that thing we all work to avoid on our PC).

The X1 is an awesome idea, but it makes me think of some of the previous versions of the Windows browser... The ones that made me to stop using Windows browsers.



Originally posted by Amjoco

This far along after a games release, most developers have to let go of quite a bit of their staff. Arenanet has stayed up to staff since release. That being said, the staff isn't sitting around watching Defiance on the television, so they must be doing something. Somewhere along the line they have to pay the employees, right? Someone out their is liking the "fresh"ness enough to be buying things off of the cash shop or they would let people go.

I could only stomach the first 3 episodes before taking it off the DVR. Did it get better ?

On a more serious note, while Anet has said not working on an expansion, NCSoft has noted one was incoming. That may or may not explain the staffing.

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