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Star Wars: The Old Republic - First Impressions (Part 1 - The Good)
General Discussion « Star Wars: The Old Republic 1/01/12 5:55:13 PM
So I double post everything from my site onto forums - if you haven't come across any of it until now; feel free to just go ahead and read the article below, and/or head over and check out the original posting along with the many, many other features I've written. Star Wars: The Old Republic - First Impressions (Part 1 - The Good)Bioware - I had so many expectations going into this game. I intentionally ignored the beta hoping that I wouldn't come into a world filled with nonsensical bugs and poor thought out mechanics. But here we are.
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Nope, I'd love it if someone could apply the mechanics you're so fond of in Eve to other games, but it seems that most developers are addicted to money and success these days - so they pump out quest/equipment/raid grind unfinished MMO garbage to make a few bucks, then bail. |
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Vanguard, and other Failed MMO Launches - some insight
General Discussion « Vanguard: Saga of Heroes 12/10/11 5:16:18 PM
Originally posted by Beacker You probably hate when people write something and make up bogus numbers (which I didn't do), almost as much as I hate when idiots who call someone out and don't bother to back it up either. Absurd number? Really? Go look at the Vanguard tech forums, or even the support area in general, and look at how many posts (or count the individual posters, if you're that bored) there are regarding graphical/hardware problems. Then reference it against their sales. Won't be too hard to figure out that nearly 100% of the people playing Vanguard when it was initially released experienced issues to one degree or another. I was being gracious, if anything, with the 95%. Sure, it got better. Or did it? Seems to me the game is still dead - and the gameplay itself isn't the issue.
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Vanguard, and other Failed MMO Launches - some insight
General Discussion « Vanguard: Saga of Heroes 11/30/11 3:15:13 PM
Agreed, the lack of IP is definitely something that's helping it's survival. Planning to go more into the F2P versus Subscription model, and talk specifically to Vanguard and it's future in an update later this week. If you've got the time, check back on my blog every once in awhile for updates about topics just like this one. Should be interesting to see where Vanguard goes - like you, I hope it doesn't die outright. But I just don't see it getting anywhere meaningfully after such a pitiful launch and the stigma now associated with it. That's just the times we live in. Let's pray I'm wrong, for Vanguard's sake. The (shameless) plug to my own blog is http://balance-reviews.blogspot.com/ Hope you enjoy. |
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Vanguard, and other Failed MMO Launches - some insight
General Discussion « Vanguard: Saga of Heroes 11/30/11 2:54:59 PM
Thanks! If they sold it to the right, ambitions and well funded company - I'd say that's almost as much of a win/win as the game going free to play. That company needs to be both experienced and well funded, as handing over a fully functional game is no joke - especially one like Vanguard which was developed by one studio, and subsequently taken over by another. It's now a much more complicated code base with a steeper learning curve as a result. |
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Vanguard, and other Failed MMO Launches - some insight
General Discussion « Vanguard: Saga of Heroes 11/30/11 2:37:02 PM
Copied and pasted from my blog, which is receiving daily updates and covers everything from game reviews to general MMORPG and digital entertainment topics. Feel free to review leave feedback here, or on my site
Vanguard and the Road to RecoveryI feel like the title of this one is a bit misleading. For anyone who was a part of the MMO scene in 2007 when Vanguard Launched, I'm sure you're already conjuring images of the absolute insanity that was the launch of this exceptionally high potential MMO. For those that weren't, allow me to recap: |
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Not the game for you - sorry, that's just how it is. The pvp-anywhere, always be aware mindset that persists in Eve is what makes it great. CCP already lost 20% of their employee's implementing worthless features and straying away from the core fundamentals and mechanics of the game. It'll be a shame if they ever implemented something like what the OP suggests, and they lose the remaining 80% as well. |
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Considering Returning to Fippy after a few months
Hogcaller Inn (General) « Everquest 11/29/11 6:10:36 PM
Level 58 druid with a few lower-level alts. Interested in casually raiding weekdays (US or EU timezone, I'm flexible) and just generally gearing up and having fun. How's fippy look these days? It it busy enough and worth coming back to, or am I going to be disappointed if I re-sub? Thanks in advance for the info. |
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Wasn't ready at launch - this should be a lesson to all of us by now. It's almost unreal how many times we hear "it'll be ready in a big patch on ______ or just after launch!" when in reality, all they're doing is buying time to gather your money before 99% of the developers out there stop caring or bothering. As was clearly the example here. It's called a honey pot. We all should've known better. Hopefully the remaining curious public don't fall into the same trap. |
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Kinda useless. |
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Re-downloading it now, hoping I find something worth while when I log in. However two days since your post, over a weekend, and no replies here to this question says a lot in and of itself. |
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Warhammer Online: Age of Reckoning: Game Cards Now On Origin
News Discussion « General Discussion 6/17/11 4:38:30 PM
I can't imagine why the company in charge of these games is bothering to do anything except fix the games. I guess people are allergic to success and money. |
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The problem with APB, reloaded or rehashed.
General Discussion « All Points Bulletin (APB) 6/07/11 1:37:06 AM
The game is quite frankly too small - you're doing the same thing at rank 1 that you do at every rank after it. Sure, you get better guns. Most do the same thing at different ranges. Most 'pro' players will snipe you with a pistol then spray you down with an SMG. Two districts, running around, sometimes not shooting anyone - while you complete objectives for... more guns... to complete objectives with? You see everything there is to see the first 10 hours of game play. The game needs new missions, new types of play (Why is slayer or deathmatch not a queueable type on an appropriate map? Are these people allergic to money or success?) Missions are boring and repetitive, spawn positions make little to no sense at all, and consequently end up favoring the team that has more people on it. Matchmaking is fun, however uneven teams in objective-based FPS games aren't fun when one team has an extra person to stand on a location with. Hacking is nowhere near the problem it used to be. The lack of a developed controller support is inexcusable in a game released since 1995. They can fix what the have now, and they have done an outstanding job of that. However, the game as it currently exists needs to be expanded upon GREATLY, otherwise players will lose interest for better FPS's and move on quickly. It's fun, while it lasts - but that fun feeling quickly fades away due to the repetition and lack of variable game play. |
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Trying to resub, but account has been banned. Any hope?
Jita (General) « EVE Online 5/27/11 5:07:03 PM
With an older account, it'll take time for them to dig up the ban reason and respond to you. You'll probably have to go through account recovery. If you did nothing wrong, you will be 100% fine, but it will take a few days. If the person who screwed up the account lives in the same house (has the same IP) as you, you'll remained banned. |
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Another terrible game, launched far too early with little to insight or inspiration
General Discussion « Xsyon 3/19/11 12:44:06 AM
Out of curiosity, how's launch day going? |
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Another terrible game, launched far too early with little to insight or inspiration
General Discussion « Xsyon 3/11/11 10:45:21 PM
I love how everyone references Warhammer, like it's even a part of my title on here for any reason other then MMORPG.com's too lazy to upkeep their writers titles. Especially since their writers haven't written for a site in over two years. Warhammer's a POS. As is this game. It'll have its LOL'niche' crowd populate its one server for the two month free priod, then it'll get old and die due to bad mechanics and an inferior UI. I'll be back when that happens to repost here and laugh. Until then, enjoy that new car smell on the mmo of the week while you build your cities and swing wildly at each other and call it 'pvp'. I got my $40 back. You should too, but hey, my opinion is wrong apparently. {mod edit} |
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Another terrible game, launched far too early with little to insight or inspiration
General Discussion « Xsyon 3/10/11 6:52:58 PM
Originally posted by mrcalhou
No, my opinion is that of games that are complete. They hold basic fundamentals of software design present, and they do not cut corners or omit basic features in order to deliver a product in a rush and make a quick profit. Don't bother arguing this, there isn't a counter argument. The game is being rushed out the door, probably due to poor planning, so they can recoop some costs. This is the first time this has ever happened in the industry. I'm not INSISTING on anything. I'm saying a little extra work (and some of the additions people complain about are literally MINOR additions) goes a LONG way. They didn't produce this game for the hell of it, they need it to make money too. Why limit your income by not putting a little pride in your work and doing things the right way. This has amazing potential, as a whole. It was poorly and hastily done, and will suffer tremendously. Eve has a Niche Base, I played Eve for years, their fans are dedicated and concise in their opinions. Eve is a complete game. You won't find things unexplained, lacking tooltips or UI development, or generally leaving people completely in the dark. The information is right there in the game ready for you to access. What "Wow formula" are you talking about, anyway? The formula of success? Sorry for expecting someone developing a product to have finished it before marketing it. |
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Another terrible game, launched far too early with little to insight or inspiration
General Discussion « Xsyon 3/10/11 3:12:53 PM
Blindly figuring things out without feedback is not a challenge, its an exercise in futility. I'm not spending a week figuring out what stats do. Fundamental expectations of a video game are fundamental. You can not have a successful game with a target audience of limited people. This is a business, businesses need to make money. You will not make money passing things off as a 'challenge' or a 'sandbox' because you were too lazy to write tooltips or a tutorial in a disaster of a UI. Even something as simple as descriptions would have gone a long way, and not chased players off. 95% of the people that play this game will leave after the free trial, mark my words. Not opening more servers was the best thing they could have done. One would die immediately. Also, don't expect things to get added to this game. It has a long way to go to even be functional, let alone add to its established base of functionality. Good luck if you think not knowing things, and guessing what things do is a 'challenge'. It's not. It's just dumb luck. |
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Another terrible game, launched far too early with little to insight or inspiration
General Discussion « Xsyon 3/10/11 2:29:55 PM
I have played the game. I am not an ex employee. I like having a job, not working for a company that can't produce respectible products, |
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Another terrible game, launched far too early with little to insight or inspiration
General Discussion « Xsyon 3/10/11 2:29:05 PM
Oh no, I've read them. It's a good example of 'what not to do' in the software publishing arena. |
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