| 224 posts found | |
|---|---|
|
First of all, I'd like to slap everyone here for not posting this even though it's been several days. And now, without further ado... 21 February 2008 - The State of Play If you look back at the last few months, you may have mixed feelings about some of the releases. Unbalanced trade removal; Bounty Hunter and Clan Wars; LootShare; the Assist System; the Grand Exchange: these were all massive changes affecting a huge number of people. They were so big, in fact, and released in such a short period of time, that we could not get everything right while also making every player happy. We certainly aimed to do so, but we still came some way short.
We decided, soon after their release, that we could address many of your problems with them. Your feedback on the Forums has really helped, and we have even been able to consult you on a number of instances. This led to the 'Future Changes to Recent Updates' in January: a list of our proposed changes to our recent content. It's been a while since we released that newspost, and many of you seem worried that we've forgotten about the changes to LootShare, Grand Exchange and our other releases. Well, we can assure you that we haven't forgotten. In fact, we have allocated nearly half of our content developers to getting these recent updates back on track! We plan to release a State of Play regularly, to give you a real idea of how the most anticipated updates are progressing, so keep your eyes peeled for more news in the future. The green progress bars will give you an idea of how close each project is to being released. Grand Exchange Improvements: Some changes to the Grand Exchange interfaces are entering the final stages of testing. We've listened to your feedback and we are finishing off interface changes to really speed up your selling and purchasing. We also promised 'a new web page...which will allow you to track item prices over a long period of time'. This is very close to completion and is currently with our Quality Assurance team. This will be a comprehensive and very visual means for you to find out item values and compare them with others, or see how they fluctuate over time. As you can imagine, we believe that this will be really useful to any merchants out there. Finally, the Grand Exchange pricing errors are being fixed in what will be an ongoing process. We have staff members dedicated to collating information from the Forums and in-game sources, so you'll see amendments occurring as the weeks go on. Here are a few examples of pricing issues that we have remedied:
We'd also like to remind you that the 'Grand Exchange Price Feedback' thread in our Suggestions Forum is the place for any constructive feedback you have on our market prices. Fairer LootShare: One of the most requested improvements will be to our LootShare feature, which has been worked on solidly since its announcement in the 'Future Changes to Recent Updates'. We will be calling these changes 'CoinShare'. With it activated, a clan will not receive a high-value item as a monster drop; instead, the item will be put on the Grand Exchange at the median price. The team of LootSharers will immediately gain a share of coins equal to that item's lowest market value, without waiting for that item to sell on the Exchange. This is in final testing, at a similar stage to the Grand Exchange tweaks. Item Lending: Currently at a briefing stage is the item-lending feature. It has been incredibly difficult to find that balance between versatility and stopping cheaters from abusing it. We believe we've found a solution that achieves this, and we will give you more news in future articles. New PvP Minigame: Clan Wars and Bounty Hunter did a fair job of offering new PvP gaming choices, but they weren't without their problems; in particular, Bounty Hunter was dominated by large clans, which just wasn't how we intended Bounty Hunter to be used. We are aware that this week's Bounty Hunter changes leaves only Clan Wars for multi-way fighters, which does not offer the level of danger and reward that Bounty Hunter did. We can reveal that changes to the Clan Wars arena are at a proposal stage and future multi-way minigames are planned, all of which should alleviate these concerns. It must also be said that Clan Wars and Bounty Hunter were never alone intended as a replacement for the Wilderness. We saw them as the first in a series of PvP minigames, with other games being briefed that would attempt to cater for all types of PKer. Well, the next PvP minigame is now finishing development and entering the first round of quality assurance. We're certainly very excited about this single-way, one-versus-one safe minigame. Summoning Improvements: When we started work on Summoning, we made the decision that it would be interesting, fun and rewarding, while also taking longer than most skills to level up. We feel now that we weren't so hot on the 'rewarding' aspect, which has been an obstacle to many people enjoying the skill. Despite a few tweaks, we still don't believe that it is as rewarding as it can be, and the worst thing we can do is to keep making tweaks every week for a long period of time. So, we have decided to rebalance Summoning and release it with Summoning Batch #2. This rebalancing is about 20% complete and we will keep you informed about how it progresses. As you can imagine, this is a huge priority for us, so you can expect this percentage to rise rapidly. We do appreciate that all of these changes are taking a while, and that a lot of people are urgently awaiting them. So, we are treating them as a priority. This is not the last you will see of progress reports like this, either: you can expect similar updates in the future, as we make more of an effort to inform you about the state of play... |
|
|
Originally posted by mike470 The thing I don't like about you most is actually the fact that you think you're opinion is shared by everyone else when it's really not. |
|
|
Technologically, MMOs will always trail behind console games due to the limitations of making a game based on a server and etc. Nevertheless, I wouldn't be surprised to see you dream come true within ten years or less. |
|
|
New MMOGChart February 2008 available!!
The Pub at MMORPG.COM « General Discussion 2/24/08 7:22:43 PM
Originally posted by altairzq
I don't see anything new with this. All of the games are following their same patterns. |
|
|
Like many others before you, you forget about RWT. And I'm sickened that you are sickened that Jagex made a GOOD update because "they wanted to cover their mistakes". Stop being such a cynic. Jagex staff members have, time after time, stated that there is NO RS3 currently in developement. |
|
Originally posted by K33n0 Yes, Jagex said they were making a new minigame that would come out by June. For Pete's sake, people, you must be living under a rock or something to not have heard of this. They stated it in a newspost on the FRONT PAGE of the website. |
|
Originally posted by iamloser You and Simiswimm, please stop quoting Devilicious on that one, especially after I proved almost half of those to be invalid. And Simiswimm, they're not going to make santas untradable. Where'd you hear that BS? |
|
Originally posted by K33n0I said it, because its true. The runner has 27 ess, the crafter assists the runner, the runner makes the laws, and the crafter gets the XP. The (big) problem is that there's a 30k cap on the amount of XP you can get in a DAY. For a high level crafter, that's a whole lot (sarcasm). |
|
Originally posted by GoopyDragon As far as I know, almost every report gets through to Jagex (or more specifically, Jagex's automated machines), and they usually issue a blackmark unless its something stupid like being reported for bug abuse because you were killing a spider. I once got busted for saying an uncensored spelling of the f word and I received 0.3 blackmarks. |
|
|
Can you play on your friend's computer? If you have only 0.1 blackmarks you should be able to. And the person that told you that they appreciated the apology was a computer. This is the first time I've ever heard of someone being IP banned for anything other than gold-farming, so I'm not really sure what to do. |
|
|
First you say that Jagex messed up by making Duel Arena F2P. Then you criticized Jagex for getting rid of the wilderness. The two things listed above are intertwined; the first is the cause and the second is the effect. I hope you realize that. I also hope you realize that they did these changes because of the problem with Real-World Trading, and for the most part it's been quite effective. RWT would have 'screwed' the game a lot more than these updates have if something hadn't been done. And RuneScape's either the second, third, or fourth most popular MMO in the world (damn the unreliable statistics). |
|
|
Originally posted by deviliscious
Read the article that AkaJetson posted. It's merely a side-project of Jagex's that only involves a small portion of the company, and obviously they're trying to target all audiences. But either way, I'm hoping that MechScape or whatever the new MMO they're working on is targeted toward the 13+ age group. |
|
Originally posted by NagelFire I'd like to remind you that you are saying that a 2D side-scroller has better graphics than a game that is fully 3D. MapleStory's graphics look nicer, but they're not functional. And everybody's opinion is different, but in no way does community, customer service and graphics entirely decide how good a game is. |
|
|
Pirates of the Burning Sea: Launch Day Previews
News Discussion « General Discussion 1/22/08 9:29:14 PM
PIRATES! That's all I have to say about it, that and I wonder how many subscribers this game will bring. |
|
Originally posted by deviliscious Do you actually know anything about the skill? It adds a whole new layer to combat, and takes as much strategy as would be possible with RuneScape's current combat system. But yeah, it's annoying that Jagex caters to kids. |
|
|
Would you like that on a silver platter? (not by me)
General Discussion « Runescape 1/20/08 10:19:58 PM
Here's a very nicely written article on why Summoning is a brilliant skill, one of the best Jagex has come up with, as well as an answer to some of the complaints there are against it. Again, I did not write this. www.truthscape.com/html/ts_TheTruthScapeSoapboxIssue9WouldYouLikeThatonaSilve.htm |
|
|
Not so sweet for many people. Jagex needs to hurry up on the minigames that they said they're working on. |
|
|
Most of the RWT organizations quit to go play another game, because RWT is much less profitable now. Players don't like to wait while some dude in Asia makes money for them; they want to get money right away. And how could Jagex possibly not know this? They certainly won't take any drastic action against it, but they run the game and know a lot more about it than we do. And RuneScape is not dead, if you actually opened your eyes. There were 215k players logged on yesterday morning. |
|
|
I think that at least part of it's going to be F2P. If it is, then addictinggames.com and all those other flash websites will go out of business. |
|
|
the real reason i will NOT pay for a Runescape subscription
General Discussion « Runescape 1/20/08 10:02:22 PM
Originally posted by tooned
|
|