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All Posts by drDamage

All Posts by drDamage

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56 posts found
Originally posted by Betakodo
[mod edit]

Guild Wars 2 needs balance. Badly. Anet doesn't have a good track record at making it. See Guild Wars 1. I don't think the skills guy can do basic math.


Guild wars 2 needs "deleted" thats what I did. Its broken.

Originally posted by Ryukan
Originally posted by asmkm22
Originally posted by Ryukan
Sub fees for MMO's should not be more than $5 or $6. The idea of paying 25% of the retail cost of the game per month to keep playing it when much of the content becomes grinding the same crap repeatedly between occasional content upgrades is ridiculous and one major reason why I have stopped playing most MMO's.

After factoring in the costs of licensing an IP and engine tech, hiring a company to handle online payments (or building your own setup), paying support and development staff, leasing a datacenter or two, purchasing and upgrading hardware as needed, paying for high-availability/high-bandwidth network access, paying back stakeholders and other financial backers, and marketing the game at least a little, you wouldn't even break even on 5-6 dollars a month in sub fees.

People seriously underestimate just how expensive it is to build and operate an MMO.

 Fine...$10 a month maybe, but lately I haven't felt like paying even that much to keep playing the current MMO's.

I think GW2 kind of proves you wrong though; they seem to be making enough money off the largely cosmetic game store. I have paid the box cost  of GW2 so far and feel no need to pay any more money right now through the ingame store. Also, I guess I ripped off Funcom by buying a lifetime sub for The Secret World as well because that is all the money they will get from me as far as sub fees is that $200 (well maybe some would feel they ripped me off hehe, but I'll play it for years on and off...most likely). Of course Funcom could go F2P with TSW at some point aand end up screwing over those who bought lifetime subs, could happen.

There is a $50-$60 box fee for any major MMO these days and you get a month of play for free which is fine; most single player games cost the same and one is lucky to get a month's worth of play out of many of them. I play pretty hard for the first month and after that the sub fee kicks ini. $15 a month is 25% of the cost of the original game. By 4 months I have paid for the cost of the game again and maybe there have been steady content updates in those 4 months and maybe not. If the freshness of the content lasts for a week or more I would call that about worth the money I paid them for the month; this would take into account that there were steady monthly content updates like this. This does not seem to be the case with many MMO's lately for me at least and there is a great content grind for months at a time which gets boring fast; so regardless of how much it costs them to keep the game running I end up feeling that the monthly cost is not worth it thus I cancel my sub and now they have lost that monthly money from me totally. Some games have parts of the game content I really dislike and thus don't bother with such as the PvP in SWTOR; I lose interest in continuing to pay full price when there is content that I can do without.

I guess I would like to see more sub fee options between the full $15 a month fee and the F2P option which can get nickle and dime-ish and end up costing a crapload. It would be nice to see some options with lower sub costs and less restrictions than F2P but say not as many options as a full sub.

Well along these lines, before "easy mode" WoW came out, getting a character to max level in any of the prior MMOs was NOT a trivial task, taking 6 to 8 months on heavy grinds to get there would not be uncommon. Then you'd roll an alt for a bit(and I don't mean two days here) and soon enough the next expansion would be out.

Anyway, as the B2P model goes The most ripped off on a game I have EVER felt is GW2, I paid 60 bucks and I'm pretty much done with it after 4 weeks of play. THATS A STEEP MONTHLY FEE! Consider if I paid 60 bucks for a game, then subsequently paid 15/month for 6 months, I'd be at 25 dollars a month instead of 60 a month for GW2, or more to the old way of content lasting a year you'd have, (60/12) or (5 +15) = 20 dollars a month this is one third the cost of GW2(free to play? I think NOT).


I think many people are more tolerant of the CRAP when they don't have to pay a monthly fee. For free you can get people to take almost anything LITERALLY PEOPLE PICK THROUGH OUR GARBAGE BECAUSE ITS FREE! And because these garbage MMOs are FREE, people defend them as good value. Well just because something is cheap or even free doesn't make it good value, trust me I got herpes 15 years ago for free and I don't think it was a good thing.

I think its pretty safe to assume that the OP is a younger, perhaps grade school person which has not even taken an introductory economics course or, perhaps just another troll. Heck just keeping a decent security staff sufficient to deal with hackers/botters and gold farmers is likely a significant expenditure. The actual cost of hardware is probably quite trivial to the recurring costs of server maintenance and hydro.


Anyway, companies are EXPECTED to make a profit. Frequently a company appears to be making a huge amount of money and sometimes they actually ARE. GOOD FOR THEM! It tell us the consumer that they are likely commited to keeping the product current and "valuable" to their customers. This contrary to the B2P model where it is probably in the companies best interest to have huge initial box sales and have MANY of the customers QUIT playing, less so with micro tranaction revenue based games but I wouldn't play one of those regardless of how few pennies per transaction they were.

Originally posted by strangiato2112


Originally posted by asmkm22

.  Promising regular updates is a fairly new strategy with companies that started, like most things MMO, with World of Warcraft.  Previously, content updates came in the form of an official expansion, usually ever 12 to 18 months.  The only updates that happened in the mean time were related to bug fixes, and even then only if they *really* impacted the game.



Not true. Hate, Fear and Sky were all in between EQ Vanilla and Kunark. Jaggedpine forest is another example of a free update zone.

The major difference is that generally EQ didnt have to put out content between expansions, because there was no need for it. More people complained that new content came too fast than too slow.



Great points. But Sony didn't have to cater to todays ADD afflicted, instant gratification demanding, everyone gets a trophy, I deserve to be max level in a month crybabies.

Please Sony, re-skin everquest, stop twinking, and start another progression server and I'll sub for $30.00 a month paid annualy in advance TYVM.

Oh one other condition, friendly fire must be left ON.

You really should have put an "Indifferent/Don't care" option.

I really wish they wouldn't waste time on this kind of nonsense when there are real issues that should be being worked on. It's the classic BS of give a whole bunch of mediocrity and most people will love it.

Originally posted by aesperus

While I definitely enjoyed both EQ and DAoC immensely, I've gotta ask...what exactly do you think EQ did that other games need to go back to? DAoC? SWG?

I'm asking this, because it's easy to fall inlove with a game, and then just ask for a reskin of that same game. However, that doesn't really help anybody, and it certainly won't help developers create you better games.

There are some features that I agree all 3 did very well, but there are also others that I could point out some fairly clear problems with. Especially when it comes to the amount of longterm CC those games had.

This is a fair question, i'll give my opinion on . Firstly, I think progression is far too rapid in todays MMO, admitaedly EQ was probably a little too extreme on the other end of the scale, however It seriously hurts long term appeal if you can literally be max level and have done everything in a month or so. Its fine to say "roll an alt" but most people have classes they prefer to play. Further if devs even try to keep up to this pace with new content the new content tends to be superficially different at best.

Next is grouping. I know MMOs are social games and "the content shouldn't force you to find a group", but todays MMO has gone the other extreme and makes grouping a pain in the arse more often than not (especially with the abundance of selfish/immature people playing these days. With quests/missions taking less time than you would take to form a group and no real gain except perhaps minor XP boost. Look at SWTOR, people join, do the mission and leave without saying a word. Now with GW2 no group is reuired to do "group events"... WTF? Just everyone in the area gets credit, I mean run by stick one arrow in something and get a bronze contribution which isn't terribly different from a rewards perspective than a gold. Remeber the effort to get your "Epic" in EQ? Many of the drops required were 15, 20 and 40 man raid events to get "part" of the stuff you needed for your epic...

There was another benefit to "forced grouping", idiots, griefers and selfish people were not so common because if they behaved poorly the community would sort it out (especially in the beginning with friendly fire on). Its more like people today want a single player game with lots of people to show off/brag to.
Another problem is and has always been the rewards/loot. This is a tough system to design well but SWTOR was good for this the way the rolls were(for some reason no one really cared if you clicked need/greed whatver), Rift was probably better though, no one else even seen what you got. I am always so sick of hearing the arguments about who "needs" what more. Unless your a friend or its a guild raid, if I get something you "need"/want you are more than welcome to buy it from me at the auction house because I usually "need" in game currency. Seriously I played Wow for a couple of years when it first came out and I can't even count how many times I "had to" turn over an item to a character on the "need" argument only to later see that same person selling the item in the AH.

Still on the loot thing, "twinking" ruins games! This is one thing EQ made a mess of and I was one of the worst ofenders I knew. This is one of the things that kills the newbie zones, why would anyone hang around in a newbie zone? With a bank full of leet gear? You certainly have no real reason to hang around and group in that zone(with no "twinking" you'd need to try and get that leet drop for each character). Ive often thought a good way to handle "rare" drops would be to drop a class specific "equipment token and have it go directly to the persons inventory, "no drop" of course. It should also be character bound and NOT account bound. Sure keep the random trash loot, but that should be mostly tradeskill stuff IMO.


Oh and I almost forgot, "factions" are a must. One of my favorite EQ characters was an Erudite Necromancer and almost every city hated me and many guards I was KoS to start and had to work to gain faction to get in the city. It added another dimension that made you realize your actions had consequences. I used to kite the guards in Felwithe LMAO the noobs would try to kill me because they thought I was an NPC. Good times, my Bard friend and I could kite the entire zone.

Originally posted by KhinRunite
Wow drDamage, you're on a roll! Down with GW2!!! :)

Not really... Just a long long way from "outstanding", I'm sure I'll get my "Fifty bucks worth" and throw it on the pile...

Huge success
General Discussion « Guild Wars 2
10/30/12 10:11:31 PM
Originally posted by andre369

I like GW2, but it needs something more than legendaries to work towards.. I would actually not mind a small gear threadmill in this game. Exotic gear is way too easy to obtain. 


In GW2 I actually enjoy the way to 80 more than being 80. Theres nothing worth doing at level towards character progression except legendary weapons.

I got the armor skins I want and when there is nothing else than a redicilous RNG/farm for a legendary I just cant be bothered going for it. 

Gear grinds are the last thing needed in any game having PVP content, if anything ALL equipment from lvl 1 to OMFGWTFBBQ best should have ALL of its stats adjusted to 1(one) in any battle againt a playable character.

Originally posted by Vhaln
Originally posted by Gaia_Hunter
Originally posted by Vhaln


I'm starting to think this is the main issue.  They don't have the technology to fill their sizeable gameworld.  I don't know if they lack funds for better servers, or the code is poorly optimized or what.. but full servers should do a much better job of filling the game with players.


They also need a much better LOD system, so that they can ditch culling entirely.  The player pop-in is pretty lame in PvE, but utterly gamebreaking in PvP.

Here we go again.

Do you see many FPS based games with 64 or more people maps?

Why don't those maps have more than that? They don't even have NPCs.

You know why?


Do you know why most MMORPGs only let you hit what you have tab targetted and nothing else?

To save the work of calculating the projectiles and other bodies physics.

Do you know why most games have no body colision (even GW2 ditched full body for only objects that are attacking each other or are the target)?

Same reason.

That is why the damage in WoW is dealt when you press the button opposed to GW2 where the damage occurs when the animation connect.


You guys think that is something trivial to do?


I'm trying to think of how to approach this, but all I can manage is.. huh?

You're really grasping, here.  I don't know how else to say it.

"Huh?" is good!

Originally posted by slicknslim88

Personally I think that the main reason that Anet doesn't allow more people into their WvW worlds is because of the limitations of peopl'es computers.  With as they are now, my computer BARELY handles things when there are about 100 or more players all fighting at a keep.  I'm sure I'm not alone with this fact either, not everybody can have super leet computers.  So if they bumped up the count, and there are substantially more players all in one place, my computer would crash easily, all the time.

The WvW limitations are just a way to keep things running smoothly for their players.

Its really a lot less to do with clent pc performance than server performance. All the critical "math" is done server side. You'd have to have pretty sad PC equipment before you'd start having big performance problems, assuming you weren't being ridiculous with graphics expectaions. Heck i'd take "stick figures" as opossed to waking up dead under 35 people I neither saw nor heard prior to dieing.

Originally posted by Aerowyn
Originally posted by TalulaRose

I logged in last night after a few weeks and all i saw was Rangers named Askwq, Askwr, Askws, and fdff all running the same pattern with a bear following them.  And when they died they just respawned and continued to run the same pattern.

I guess the good side is the bots count towards concurrent players too and help make the servers look busier than they would normally be.


You aouldhave thought NCDoft would have got a handle on this by now as all their games end up infested.


here's a posting from Colin Johanson


Hey folks,

Since it has been a few weeks since we gave an update on this, just wanted to quickly update where we stand. We recently hired an entire new team of people with one mission in mind: operation bot destruction.

They’ve been getting everything in place to accomplish our goal of making botting, hacking, spamming, and malicious behavior as non-existent as possible in Gw2. In the last few weeks, over 10,000 bot accounts were banned from the game alone. Another area of massive improvement has been in account security, where our two-factor authentication as well as your password changes have led to account thefts dropping to a tiny rate. A vast majority of account thieves use those accounts to run bots and/or perform RMT transactions, so our serious beefing up of account security has led to fewer bots, and most importantly fewer stolen accounts. That being said, we have massive improvements on the way in the next couple of weeks that help us detect, verify, and remove botters.

What we don’t want to do is have someone report you as botting, we ban the account, the bot appeals, and we have no data to prove they were botting on file so we have to give them the account back. Ensuring we have 100% clear data on bots that’s incredibly easy for our GM team to quickly verify, and when an appeal is submitted verify within seconds if the person was truly botting is our most important goal. We don’t want to ban people who were not botting, and we want to keep the people who are permanently locked out.

Bottom line: We’re doing ok, but we know we can and need to do much better on this front and are putting massive resources behind ensuring we have a permanent solution to this issue. You’ll see a dramatic improvement in this area in the next few weeks as our remaining detection and bot destruction tools and staff come online.

We’ll continue to keep updating on this front as we go forward, but rest assured we are aware of issues folks are raising and take them incredibly seriously. From FOV to bots, account restoration to more awesome stuff to do at level 80 we have teams working like mad on all of these fronts.

OK well I understand ArenaNets interest in getting the bots under control afterall the only people they hurt are AenaNet and people with lax security protocols.

I for one would rather you leave the BOTs alone and address the terrible performance of your game engine in large encounters.

I nearly re subed to a EQ progression server before I went Rift then SWToR and now for a month or so longer GW2. In my opinion what killed EQ was twinking, when I left I had absolutely everything and so sis all my alts on 4 different accounts. I do at this point in my life think EQ would be too harsh. Standing naked in PoK trying to find a necro that wasn't too busy, the death penalty REALLY sucked at higher levels and corpse runs naked would too many times end up in another corpse.

Anyway I totally agree original EQ was the best ever for me. I would sub again in a second and pay 25 to 35 bucks a month if they prevented twinks, updated the engine a bit and put in a LFG/player matching  system. Oh yeah and mindwipe everyone that LDoN ever existed.

Originally posted by maddhatter44

Low server capacity + halloween event = full servers.


but hey good for them.

This is right on point. I mean really where do WvW ques come from? Its basically saying "All our piece of crap servers can handle is 240 people in a WvW arena". I have no idea of the actual number and I don't think Anet publicizes that info but 240 is probably close to whats allowed in a WvW instance. The geography of the map would certainly support more so why the ques?

Originally posted by lifeordinary
Originally posted by Greyhooff
It actually looks like the game is growing and will need extra servers again soon.

Umm why would they need new servers when they still have medium servers to merge? this situation will only arise if every single server is full in coming days which is highly unlikely. Let us not get ahead of ourselves ok? ;)

Mostly because even at medium population the game in WvW turns into a lag fest that finds you in the middle of a 40 man zerg you had NO IDEA was there. And no its not just me its supposedly a "known rendering bug" LOL?

Originally posted by lizardbones

I look at a lot of things when I'm trying to decide if an MMO is 'good' or not. The most important one is how the people I game with are playing the game. How much time are they putting into the game? How interested are they when they talk about the game? Are they even talking about the game still?

The response to GW2 has been different from the response to Rift, SWToR and D3. They are interested in the game, and they continue to discuss the game around the office on a regular basis. They started with more than 12 hours a day game time, but have slacked off to about 4 hours a day, nearly every day. The game has been at the 4 hours a day, every day state for a few weeks.

So...what does that mean? To me, it means that GW2 is a good game.

Probably means more along the lines of ; There's nothing but crap on TV anyway and GW2 is B2P so the bar drops substantialy right there for many people. I can tell you if I was paying 15 bucks a month I'd almost certainly cancell.

Who cares if the server population are arbitrarily classified as "full" or "high"? Who cares if the puplisher is making millions or billions or barely breaking even? Really the important thing is whether you find the game enjoyable or not.

The frustarting part for me, which may actually prove to be a deal breaker, is waiting in a WvW que for 45 minutes and subsequently getting in, only to have the server restart in 3 minutes for some "random"  "new build".

Anet could probably take some of the load off their login servers if they didn't release a "new build" and force everyone to restart every time they realized a pumpkin wasn't in quite the right place...


Originally posted by Krogg
Originally posted by ianubisi

The abuse of the term "troll" to attack a forum poster has gotten so ubiquitous that it just doesn't seem to carry any weight any more. Judiciously applied, it once was a very solid way to identify a less-than-desired forum member.

But I've seen the term applied so liberally now, applied to just about anyone for any reason at all, that it just doesn't hold any merit any more. So with this in mind I now find the true trolls to be bred out...they're dead, Jim.


seriously who cares

can we talk about video games?



Do you know any good ones?

General Discussion « Darkfall
5/30/09 8:51:30 PM
Originally posted by cc170

Is the only way to download this game through Utorrent? Because, Utorrent said it would take 3 days to download 9 gbs...

I have a slow connection but I don't think it would take 3 days to download this game.

Thanks to anyone who can help.


Seeds will come and go and the number will change as new seeds are discovered. Just start it and leave it go.

My advice is: Forget the damn gaming and get you ass to studying!

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