Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,993
Members:1,141,848  Online:0
Guests:0  Posts:3,112,615
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

All Posts by MrVicchio

All Posts by MrVicchio

29 Pages 1 2 3 4 5 6 7 » Last
577 posts found

 We really DID want to love the game, maybe in a few months, I'll give it another go...

 

However, if I end up joining big groups that just fight empty castles so people can get gear... I'll leave again.  Because for me, if I'm out "pvp'ing against the computer, what was the point of the game again?

We wanted to love WAR.  We tried, so very hard.  We played Destruction and Order.  I LOVE MY BRIGHT WIZARD!  However...

 

A few things killed the game for us, and I'm betting money that what caused us such heart aches also have driven others away.  

 

1.  RVR.

 

No, the RVR concept was not at fault, nor was it the fault of the classes, or anything like that.  I'm an old DAoC hand, I remember the joy, the fierce pride, and fun of the "Frontier Days" of DAoC.   We didn't go out there to take keeps, and forts for gear.  We didn't go for the "I hope I win the spin and get my loot"... no we went there because it was OUR TURF, and by the GODS we were gonna defend it!  

WAR doesn't have any "fun" in the RVR!   I got so frustrated, running with the big groups.. it was always the same thing:  "Hey, the Destruction raid is over there, so we'll go over here and take those undefended keeps..."   It was all about getting people gear.

EXCUSE ME, but that is not, has not, and will never be "fun" for me.  I personally blame Blizzard for this mentality.  It's about getting "Mine's"  People wanted the gear first, and foremost.   There was no sense of ownership, no over-riding reason to RVR other then gear.  

They should have never tied gear in with the RVR.. let me rephrase that, you can tie "kills" to rewards that can later be gained in town, but tying the taking of a keep to gear?  That was fail from the word go.   Speaking of gear, running instanced to get gear.. GEAR should be 90% crafted.

 

2.  The lag issues.  

 

Yes, I WANT 500 people in an RVR scrum, no doubt about it... not gonna happen.  The internet, the computers... it's just not there yet.  Someday, maybe...  Since it's not feasible, shard the RVR areas.  Is that the popular choice?  Not at first, but it's better to have stable play then "LAG OUT".  

 

3.  CC.  Sorry, even as a  BW I could see the effect of CC being bad.  It's just... not good in RVR.  No one likes being disabled.  Sure it would be fine if it was once in a while, but we all know that wasn't the case in game.

 

4.  RvRvR was a success in DAoC... WAR needed that, it doesn't have it... and let's face it, it got old fighting the same enemies over and over.  I'm sure there were good lore reasons not to do that, but they should have.

 

5.  "The rest of the game".  Crafting sucked, the PVE just wasn't inspired and there wasn't much else to do.  There was no sense of adventure like DAoC had.  It was too... structured.  

 

Perhaps one day we might fire the game back up, but I'm thinking no.  And that makes us very sad.  WAR was the last great MMO we had high hopes for being fun, and it just wasn't.    

WAR is what you make of it.   I read the haters saying they were bored and I just laugh at them.  How can you get bored in WAR?  Seriously.   My BW, now that I have settled down for a spell, hit 33, rr28 last night.   I have yet, in the three weeks I've settled in to actually play the character, been bored.  I've run into slow moments, where the scenario's ain't popping, the ORVR isn't hot and I'm not in the mood to quest where I am at.  SO I hop on my horse and explore, I log into an alt and level there...

 

The OP is having fun, and that's ACES, he's right the graphics ARE better then WoW, and I think they are perfect for the game.   I can run WAR at about 75% max graphics with no problem.  I love it, I love everything about war...

 

Except for the Mauraders... they suck.  Damn lasso/pull ability sucks.. and WE... I get raped in T4 from time to time..,

 

 

 

Well hatsoff,

 

I'd say go Order.  Destruction was a distater for my guild, HATED destruction.  Just... didn't feel right the entire time.

 

Order on the otehr hand... I'm having a blast.  I'm a nuker, and no one, and I mean NO ONE beats a BW in that department.  Sure, I bet someone out there has the numbers on how I'm wrong.. but nothing feels as powerful as a fire slinging BW.  

 

WE are okay, but the Witch hunter has a style all to it's own, and I find it better.  The only area Dest > Order is in the real of tanks.  Sorry to all you IB, SM and KoTBS but a Black Orc is just more intimidating... and seems the more real tank.  Maybe that's just me.

 

 

WAR >WoW IMHO, and I play both... more cause the wife wants me to then because I have any real desire to play WoW. 

Originally posted by Raztor

 This review is pretty similar to pretty much all reviews out there that have played to around lvl20ish or so. After that it goes downhill fast.

 

I hit 31 and started having more fun... weird. 

Originally posted by neonwire
Originally posted by MrVicchio
Originally posted by boriken48

Only 5 month after launch, and people are saying this game sucks, is dead going the way of Tabula Rasa.

 

So what is the truth buy it or skip it

 

If you are looking for a WoW type experience, skip it. WAR isn't WoW.

Sorry but WAR was modeled on WoWs game design so it is about as similar to WoW as you can get without being an exact clone.....so if you are looking for a game that looks, feels and plays like WoW without the content or the polish then WAR is the game for you.

 

Someone hasn't played WAR have they?  Obviously not.

The classes are not exact mirriors, there are difference that make one class in situations seem OP and in others Underpowered.

The classes are not exact mirrors? Actually yes they are. Each of the six races has a class which fulfills the stereotypical tank, dps, healer and ranged dps......so basicly there are 4 classes in the game and each race has their modified version of one. They have been designed SPECIFICALLY to mirror the identical class of the opposing side. Mythic mentioned this when they were talking about balancing the classes.

 

A Witchelf and a Witchhunter are both the same in what they do, and different in how they do it.  Same with Bright Wizards and Sorc.  I have played all four, and franly I found the Sorc to be less able then the BW and the WE to be a bit more then the WH.    They are alike, but nor mirrors.

This is one thing that WAR does extremely well - limitation of choice. In WAR if you want to be a human mage then you can choose from.....oh whats this? Only one option. A fire mage? Hmm guess I'll be a fire mage just like all the other human mages then. All fire mages also dress and look like all other fire mages of the same level.....and this applies to all the classes in WAR. Every Ironbreaker, every Chosen, every Witch Elf......yes all of them look the same as each other. Customisation along the way? Forget it. This is Warhammer online.

WAR was built to be that way.  You can tell a class by what they look like, the sacrifice is you don't have High Elf or Dorf BW.   I can live with that.    WAR is a game about kicking the crap out of people, not dressing pretty... maybe you should wait for "Barbie: Shopping Mall Extreme the MMO"

 

There aren't a lot of isntances to grind, PVE isn't the main focus, gear isn't everything... crafting is a side game as it were, not a major focus, and money counts for little in the long run.

PvE is indeed not the main focus and is ultimately very tedius and boring to endure......which is odd really considering that most of the games content is PvE based. The so-called RvR "playpens" which have been dumped unimaginately next to the PvE playpens are nothing more than empty areas with keeps and a bunch of static npc guards in them. Hmmm it looks like RvR wasnt the focus of this game either......unless you liked repeatedly doing the same battlegrounds in WoW over and over again in which case you will love WAR because originally WAR was going to be a PvE game just like WoW with more focus on battlegrounds (oh sorry I mean scenarios.....how daft of me to get them mixed up!) but they added the open pvp areas as an afterthought during beta testing. This explains why they have so little bearing on the rest of the game and also why so many players dont bother going into them and just stick with doing exactly what they are used to doing in WoW - grinding PvE quests and battlegrounds to go up levels so they can finish the game.

You really HAVEN'T played WAR have you?  I was up till 0300 last night messing with one of my alts, and spent all of it in Nord trading BO's in a runnign battle with Destr.   Damn that no RVR stuff eh?

Oh yeah and crafting is indeed a side game. Well.....its not even a side game really is it. Its just a side...umm...distraction? I think the description "a pointless addition" sums it up pretty well.

Crafting wasn't really a big focus, and thankfully so.  I did enough crafting BS in WoW.  If you are looking for a big crafting game... this ain't it.

 

If you are looking for a focused PVP /RVR style game

....then dont buy WAR because its actually a PvE game. However it does make PvP a lot easier to access by letting you access a queue for a battleground anywhere at any time. It also allows you to gain go up levels by killing players. Basicly just think of how WoW is now and then add a "Join Battleground" button to your interface and add a bunch of new empty zones that players can go and fight each other in. It does exactly what WoW does and yet many people mistakenly call WAR a "focused PvP game" and WoW a "focused PvE game". Its weird when both the games pretty much do the same thing.

WoW has a goal, get more gear.  WAR has a goal, take teh other sides Capitol.  WAR is all about the war, however you've never played WAR so...

that doesn't hold back the action, that offers a different challenge everyday, and fast paced action. WAR might be up your alley.

......as long as you are willing to put the effort into going out and looking for it. You certainly wont find any "fast paced action" in WARs extremely slow and boring PvE. That only leaves the other human players to provide this and the only way to find them is to either jump into a battleground (oops I mean scenario....there I go again) or wander into an open pvp playpen and keep your fingers crossed that some other bored players are also in there.

You should pick up the game, try it before you blather.

As for offering a different challenge everyday.......well......I suppose that depends on your level of intelligence. When I played the game I found myself killing mobs, killing some players, completing a task which involved killing some mobs and clicking on an object, killing some more mobs, killing some more players, killing some mobs and killing some mobs. I dunno I realise the list of things to do in WAR is endless and I probably missed some of them but for me and many others having to do a "different challenge everyday" was just too much and caused us to quit. Oh yeah I almost the completely irrelevant Tome of Knowledge which can provide you with extra fluff if you can be bothered with it. Dont worry because like most things in this game its purely optional and you can just ignore the ToK if you like as you wont miss anything interesting.

 

You played the game?  When at a friends house for 5 min?   And by different challenge everyday I was refering to the battles are never the same.  Oen day you might be sweeping across the RVR lake with little to stand in your way, the next fighting back a mass of tanks.. or you hit a scenario or three and each one... is a different mix of classes and players.  Same set, new play, new challenges.

Actually if you are bored with WoW then I would recommend you try out WAR. The experience will highlight for you what happens when a games company blatantly copies the game design of another very well known game and then tries to pass it off as something which it isnt. After playing WAR you will quickly realise what an effect WoW has had on the minds of millions. Even the devs working for games companies such as Mythic cant think beyond WoW either. Its actually quite disturbing.

OH you're one of those darkfall folks aren't you?  Hehehe now I see you're hate.  You know WAR players are geared for PVP and you think if you can lie about WAT you might get some more folks to buy DF.   Silly plan really, DF is crap.

Personally I LOVE WAR, it's everything I want in an MMORPG focused on fighting for a cause.

Yeah and the only "cause" in the game is the progress of your own characters level.....exactly like WoW. In other words you arent actually fighting for anything in WAR except the opportunity to ransack the enemies city at the end of the game......but thats the END of the game. What about the rest of it? Oh yeah never mind that because thats the level grinding treadmill part which Mythic put into the game as a means of charging you a monthly fee for the privelege of going through a timesink to get to the good part of the game (exactly the same as WoW yet again). Anyway once you've "completed" it then whats the point of sticking around? Another reason why many max level players quit due to boredom.

 

Taking the enemy capitol is my cause, you should WaR as WaR and not WoW

Like you said though WAR is everything you want in an mmo which ties in perfectly with the line of text above in blue. In other words after people have practically lived in games like WoW for a year or several and their minds are well and truly conditioned.....or dulled. Mythic played into this and gave birth to WoW 2......basicly providing what everyone is already totally familiar with. Unfortunately Mythic did not count on the idea that many people played WoW for so many years simply because there is nothing else worth playing not because they think its a good game.......and this is why WAR isnt doing all that well. People left WoW and came to WAR and then found themselves playing a watered down version of what they have already been playing for years.....so they left and many of them have gone back to WoW while they continue to wait for a decent mmo to come along.

 

Come back after you've actually played the game for more then 5 min on your sisters computer.

If I wanted a WoW like game... I'd just play WoW. And I think that's the problem with a lot of folks, they expect to go in,a nd get badarse and be able to play WAR like WoW...

No the "problem" as you wrongfully identified it is not with the players expectations. Its with the limited games we get to choose from. The players who beat WoW by climbing the levelling treadmill can do exactly the same thing in WAR. Everything they did in WoW they can do in WAR. Its as close to WoW as you can possibly get except players can fight each other to gain levels. Apart from that the game design is the same. Everyone follows a levelling treadmill to reach the holy "endgame". Then they just run around in the endgame content (a battleground or instance) repeating the same thing over and over. Once boredom sets in (finally! Some people are VERY easy to please) they re-roll another character and go through the whole process all over again......or they quit.....which is the option for the more normal person. I mean you wouldnt play a single player game constantly for several years so why would you do it in an online game thats been designed like a single player game and also charges you a monthly fee?

You can't. It won't let you.

Absolutely. Dont expect to do anything unique or interesting in this game. You cant. It won't let you. The game will tell you what to do and where to go. Leave your brain begind for this one. In fact this is a very good motto that should be used by all of the latest mmos......

YOU CANT. WE WON'T LET YOU


 

In answer to the OP, the reason why after 5 months so many people are saying it sucks is really very simple. Its because the game sucks. There is no conspiracy at work here. Lots of people want something new and interesting to play which isnt just another WoW clone. Mythic provided us with "WoW 2 - The PvP version" so its justifiable that people call it for what it is. If Mythic had based their game design on their original game DAoC then things might be a little different but they chose to focus on the most successful game on the market and modeled WAR on that instead.

It really doesnt matter though. I think there are some pretty good and original games on the horizon such as Earthrise, Fallen Earth, Mortal Online, Crusades and Darkfall. All of them aim to be genuine PvP games. When I say genuine I mean that the games are advertised as PvP games and are also designed and build around PvP.....unlike WAR which was advertised as a PvP game but was actually designed around a PvE game with PvP bits added afterwards. Also something to take notice of is that none of these future games are level-based or story driven which are both features which work best in single player games. They only cause problems in mmos and prevent them from taking advantage of the fact that they are online.

Unfortunately this does still leave everyone with very little choice for what to play for the time being. The waiting game continues for many I guess.

I wish those other games success, but you however... I think you just enjoy talking about things you have no wisdom on.

 

Originally posted by Pheace
Originally posted by MrVicchio
Originally posted by boriken48

Only 5 month after launch, and people are saying this game sucks, is dead going the way of Tabula Rasa.

 

So what is the truth buy it or skip it

 

If you are looking for a WoW type experience, skip it.  WAR isn't WoW.  The classes are not exact mirriors, there are difference that make one class in situations seem OP and in others Underpowered.   There aren't a lot of isntances to grind, PVE isn't the main focus, gear isn't everything... crafting is a side game as it were, not a major focus, and money counts for little in the long run.

 

If you are looking for a focused PVP /RVR style game, that doesn't hold back the action, that offers a different challenge everyday, and fast paced action.  WAR might be up your alley.

 

Personally I LOVE WAR, it's everything I want in an MMORPG focused on fighting for a cause.  If I wanted a WoW like game... I'd just play WoW.  And I think that's the problem with a lot of folks, they expect to go in,a nd get badarse and be able to play WAR like WoW...

 

You can't.  It won't let you.

 

Gear isn't everything ... very true. Gear + RR however is a whole lot. RR80 = 20% extra damage on top of the difference your gear already gives you.

Progress > Skill in this game just as in WoW.

 

If you're interested in  a PvP /RvR style game you might also want to consider Daoc, or who knows, Darkfall (rofl)

 

 

 

Progress will always beat skill in a game with gear and levels.  The only way skill > progress is if you are playing a game like CS.  Even then, if you "progress" and have more money then you can have the Colt and your enemy has a pistol.  Your point is bunk.

 

However, as a lvl 30, 26 RR BW last night out kicking it in a T4 Scenario, I did quite well, never died and was tops for killing blows, because Dest. was STUPID.  And a lot of them were lvl 40.   So my skill > their progression.

WoW... I used to play in a guild called "Marshal Law" full of old time Grand Marshals.  Some of them didn't have the skill to fill a thimble, but they had the gear, and our main tank could lay waste to other players for his time.  WoW gives a far greater % to gear thus lowering the effect of skill.

 

Nice try pheace, but you fail.

Originally posted by boriken48

Only 5 month after launch, and people are saying this game sucks, is dead going the way of Tabula Rasa.

 

So what is the truth buy it or skip it

 

If you are looking for a WoW type experience, skip it.  WAR isn't WoW.  The classes are not exact mirriors, there are difference that make one class in situations seem OP and in others Underpowered.   There aren't a lot of isntances to grind, PVE isn't the main focus, gear isn't everything... crafting is a side game as it were, not a major focus, and money counts for little in the long run.

 

If you are looking for a focused PVP /RVR style game, that doesn't hold back the action, that offers a different challenge everyday, and fast paced action.  WAR might be up your alley.

 

Personally I LOVE WAR, it's everything I want in an MMORPG focused on fighting for a cause.  If I wanted a WoW like game... I'd just play WoW.  And I think that's the problem with a lot of folks, they expect to go in,a nd get badarse and be able to play WAR like WoW...

 

You can't.  It won't let you.

Here in San Antonio Texas, it's always a hunt, all the GS sell out of them... I shoudl really alter my buying time.

Originally posted by susanto1228
Originally posted by Mampi

Just been playing around in oRvR with the guild, had some laughs, killed tons of squishies then ran a couple of instances for good measure. I come to these forums after a couple of days of absence and holy crap!

The way people here are talking about WAR, One woulda thought it Murdered their parents, raped them with a broom and then left them for dead in a cold alley. Must be the DF fags spreading their bulls&$t.

Like it or lump it. WAR is the best and most accesable PvP mmo out at the moment.

 

Excuse me theres a game out there right now with millions, not thousands, millions of players that is 100 times better PVP than WAR and it's called Guild Wars.....don't be crowning a game that has done Squat and has pretty much ruined there chances of leaving a lasting impression on the MMO world.

 

 

GW, I play GW... when I need to fall asleep, talk about DULL.

Originally posted by JoeShmo2

I just broke my arm this weekend and this game is a bitch to play with one hand, which coincidentaly made me wonder how anyone with hand or wrist problems would play this game (*cough f___king elitists), so that should shut up half of the trolls on this forum who will ask, "Well then why are you on the forums and not playing the game?" to what i have to say next.

Warhammer is kick a$$.  At least in comparison to other MMOs  on the market today.  And this is coming from someone so picky that he went through 10+ other MMOs last year alone.  I really have trouble understanding how people can complain so much about this game - other than those who blow through this games 40 levels in 2 days because they have no lives and play the game 24-7.

For casual gamers though, its a great game - dont listen to most of the bullcrap people feed you on forums.  Definitely worth a try.

I don't listen to them, they suck.  WAR's boring!!  There is no END GAME!!!  BLAH BLAH BLAH.

 

They made the game the way it is, if you choose to try and play it like WoW your loss.

 

I play WAR as WAR, and ya know what?  I gotta go log in, there be some destruction fools in need of a fireball or two upside the head.

 

 

Originally posted by Arthousesig

For those who might remember me, I predicted the rapid demise of Age of Conan back in June 2008, looking purely at the game mechanics and the nature of the game itself. This was at the same time review magazines were throwing around scores of 9/10 for AOC, but it was obvious the game would die from playing the game, which is how I make my predictions :)

I am a long time MMO player starting off in Ultima Online days, through L2, AO, EVE, EQ1 (but not 2) WoW, WAR and LOTRO.

 

Looking at the incentive structure of the current top MMOs by subscription numbers, these are my predictions for January-April 2009:

 

1. WoW: currently has the largest number of subs although this has already dropped down to around 9 million from a high of 11.x million. Around 6 million of the remaining 9 million subs is from the China/East Asia region, and these are likely to drop off the fastest as EU and US subs drop off. The reason for the drop will be a lack of elite PVE content and the migration of top-end guilds to one of the competitors, which the masses will then follow. The nature of the mmo market is such that a game can very rapidly drop in popularity as gamers are a fickle bunch. The demise of WoW is here, and it will be surprisingly swift (2-3 months with 500k subs lost in EU/US each month, much faster in china)

 

2. WAR: currently the 2nd largest mmo in subs, although a very high quality mmo its fortress endgame is currently broken (although its city sieges are not) making the #1 priority for Mythic to fix endgame fortress sieges. The success of this game depends on how fast and how well they can fix this part of the RVR endgame. although the PVE instances and the rest of the RVR experience are all top notch. WAR is the likely destination of all the current top mmo guilds and players from WoW and other games

 

3. EVE: not often mentioned but this mmo has carved out its niche and is holding steady, doing what it does in a large sandbox space environment that appeals to the hardcore sandbox PVP crowd (in space)

 

4. LOTRO: another niche PVE game, this one has been ticking along nicely with its new xpac but one can't help but feel it should have done better given the franchise

 

Other predictions:

 

a) Darkfall will be a disappointment, the budget is low and the game is very far from finished, and is nowhere near the level of polish of WoW/WAR/LOTRO

b) Aion will appeal to some of the old L2ers, but will likely not touch the mainstream (but will be a good mmo game for those who love the asian-styled grind mmos)

 

Having played most MMO's and being a fan of WAR I tend to agree with you on this.  I've been forced back to WoW for my sister in law and wife, and they are not as, impressed with WoTLK as they initially thought they were.  

IT did, people are more worried about "my gear" then any other thing in game.  You can see the poison in WAR out in Open RvR.  Instead of standing and fighting the enemy, they run to undefended keeps for the gear rolls.  It's pathetic.

Now, I've been playing WAR since launch.  Due to a bit of a hiccup due to my original guild being a disaster I am behind the power curve I had intended, but I am finally streamed along well with my 27 BW and having a grand old time.   

 

There is however a serious problem that has cropped up, and a few minor issues I'd throw out here for some discussion:

 

1.  PVE PVP.   Yeah, last few nights out in T3 ORVR have been frustratingly lame.  We get all grouped up ina  warband, and go hit a keep.  Kewl right?   So we take the keep and move to the next, but wait.. what's this?  Destruction showed up?  THE HELLS MAN???    RUN AWAY!!! Go to BFP!   Keep em guessing!

If I wanted to do PVE PVP I'd still be playing AV in WoW.   Seriously.  That's a damned frustration that's driving me mad.  The FUN is taking on the big mass of Destruction, win lose or draw.  

 

How to fix this?   This is a tough one, because the mechanic isn't so much at fault as are the players.  Too many see Keep Taking as just a means to an ends, the PQ roll after the keep drops.  

I would like to see Mythic take a radical approach, like say make only one lake per day or week PVP , and you have to keep and hold it to lock it, and that opens up say Elves, then Empire.     This would force both defense AND RVR.  Not just "Grab and go" keep hopping.

 

2.  Gold Spam in-game Email:

REALLY just an irksome issue.  Let us delete more then one message at a time please?

 

Other then that, I'm really having a lot of fun with WAR. 

My greatest Hope:

A game that was fun, had a healthly mix of game play and great PvP/RvR.   I have gotten that in spades.  RVR in scenario's is fun, and makes grinding PVE more fun... the wife and I do a few quests and oh hey, Queue popped, time to bash some heads in!   Then there are times we go out and hit up the Open RVR action, and with the new patch, it's certainly more active!

 

My greatest dissappointment:

 

The damned players.  The idiots that run off solo, instead of working as a group to win... the idiots that chase the one or two destruction players leaving the rest of us to deal with the mass that comes for the flag.

 

Namely, just the people. 

 I'm tired, sick and at work.  Bite me all.

Reading the threads at MMORPG today coupled with my mood... toss in stupid people at work distracting me and... viola.

 

Typos.

WAR is exactly as advertised.   It's war everywhere, 4 arch classes split up over what 26 "classes" all similiar in roles but played out differently.

 

Two sides locked in war, forever.

 

It's not a crafting game, they said this.

 

It's not a social avatar game, they made that clear too.

 

It's not a PVE gear game.

 

It's not a hard core you have to spend 8 hours a day to progress game.

 

 

But everything they said they'd do, they did.  SURE there are hiccups, some issues with population density and chat utility, all MMO's go through this.  I just don't get all the whinning about why WAR isn't something they said it wouldn't be.   I just don't.   

 

It IS however funny to watch.  I'm in love with the game, it has everything I need or want so mayhaps my views are warped but that's aside the point. 

Aside trying to FIND 2 DAMNEDABLE TIMECARDS I had no issue re-upping my wife and I for 60 days.

 I'm going to say no, you are not important.

Originally posted by DuraheLL

My list is just:

1) Have a big helpful and mature guild.

Without a guild you can almost forget things such as:

Keep taking, PQ's, PvP or anything really.

I thought about adding guilds, but really, a guild is a personal choice.  If you HAVE to have a guild, go for it, if you don't you can get by just fine so far as we can tell... so I didn't feel "get in a good guild" was important.

 

 

If you're playing WAR and thinking WoW, playing it like WoW and getting upset, look in the mirror, and slap the ever loving s*** out of yourself, sit down at the comp and repeat "I am playing WAR" three times.

 

Repeat as often as needed to get it into your thick skull WAR is not WoW and playing it like WoW = epic phail.

29 Pages 1 2 3 4 5 6 7 » Last