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Originally posted by little_faz We'd lost our PC's back in Jan 10, and only in Nov 10 did we get new ones. Hadn't heard of Rift, hadn't paid attention, then I got a beta invite through Nvidia, and was hooked. |
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I had a friend ask me this, so I thought I'd write it down.
1. Soul System You aren't pigeon holed into a role, you get such a wide variation of choice that really, even when the "flavor of the month" builds hit the forums, most people will not bother. The system is built for you to play your way. Which I love. I got so sick in WoW of being limited by the system. Rift isn't. You wanna do a single tree max and spread the remaining 16 points? Go for it. Want an even tri build? All for you. Out PVE/Farming and get in the mood for PVP? A quick role swap and you're back in your PVP setup. Decide to run some Dungeon action? You're set for more then just "your class". A Pyro DPS can hop in and swap to a Chloro build for a tough spot in an instance. Your DPS warrior can go tank for an alt tank event. It's all there. 2. Trion This really should have been #1, but it's a close shave. I've played the gamut of MMO's out there. EQ I and II, DAoC, Ao, WAR, WoW, CoH... a few others I dabbled in. Trion reminds me most of early years Mythic, back when they were GOOD. They are funny, responsive, have put out one hell'va beta and haven't once made a major mistep. Little changes or decisions I haven't always agreed with, but that's life. For some reason Trion has "got it right" in terms of fun, challenge, new product... it's all there and they are taking good care of their baby. 3. Rifts Dynamic Content, that the dev's can quickly put together, test and get out there. Random events that spawn across the land to provide one a break from the daily grind... it's amazing stuff and I really think the Rift System has potential. So far, I am impressed. 4. It's not Cataclysm. I was very VERY disappointed with Blizzard, coupled with Mr. Arrogant's blog posts (Ghostcrawler) I decided before I got into Rift proper that I was done with WoW. His blog posts just pushed me that much faster to take a "hike". 5. The game is SOLID. I've seen some BAD launches. While I didn't personally own AoC, my good bud did, I was over at his place launch day... bad times. AO? Anyone play that at launch, it was atrocious! So buggy. Right now Rift is in better shape pre-launch then most games are POST Launch.
For the tl;dr crowd... yes Rift Rocks. |
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Originally posted by rav3n2 I used a Sabo-Ranger-Bard combo that really rocked. The pig tanked perfectly while I set death upon my foes, and when I got the second slot opened I made it Bard-Sabo-Ranger so I could get the speed boost for running around. |
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Originally posted by rav3n2 I actually found some rather neat stuff just "exploring" in Rift. One thing I was glad to see was no "Teleport" spells in any of the souls. Perhaps I missed one but it's good to see that. One of the big reasons for the lower amount of "forced travel" is most gamers see it as a cheap time sink. |
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Originally posted by Astraeis Seeing as we still have 20 levels unseen in beta AND there is that pesky "end game content" still behind the curtain, I think there is enough in Rift to keep me through that initial 6 months. After that, we'll see. PVP, Raids, Dungeons, Exploring and just being there is enough for me atm. |
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Originally posted by theratmonkey I understand fully that some of the animations aren't doing it for you for some races/classes. I'm the same way with WoW. there are certain race/class combo's that just, meh. the animation sin't right, they look wrong...
With as much variation as there is to the classes and races in terms of what you can do, it's worth the shot to find the one or two that just "woah, this is it" for you.
What's really neat with the souls? When you get that second role opened. Then you can take that third hanger on soul you have and jack it, the cost of respeccing is very low. So they encourage you to give different things a whirl. And after you hit the main city of your faction of choice, you can open MORE souls to tinker with. That IMHO is something worth the effort. I plan on getting a character of all four class mains with the souls unlocked so I can really play with the combinations to find the ones that meet what I need for what I do. |
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Originally posted by Rockgod99 To be honest, I'm debating on not doing any more beta's... but I know that when the servers are open, I'll be there.
Now that I'm in the teens on my Rogue, I'm spending a lot of time "smelling the flowers" as it were, just poking around and seeing what's out there. I can't help myself when I see a little sparkling ball of light tucked away, I must have it my precious! |
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I'm old school. EQ was my first MMO, and I played a mere month after launch, and that only because I spent time overseas.
I didn't have a clue about Rift, I got a beta invite because I bought a new PC and Nvidia sent me the link. I gave it a try blind, and came out pre-ordering the CE. Now that the Beta 5 is over, I've had two beta's to really decide if I had made a snap decision or a good investment. It's pretty clear for me that I'm making a solid investment. Beta 5 added something I thought was needed when I played in 4, "Join Public Group" for Rifts. This made it "mo'better" to take out those pesky rifts. I played mostly Defiant because I intend to be Guardian at release and want that side of the game a surprise. The Soul System is quite ingenious, and allowed me to find "me" in the game. I almost ALWAYS play pure casters, with the exception of EQI where I played a druid, I play a fireball tossing mage. WoW? Check. WAR? Check. You get the picture. Rift? No, not so much. In fact, I have yet to find a Mage soul that fits me. So what to do? Cleric Druid with Warden? Yes please. Rogue Sabo-Bard-Ranger? HELL YA. Now I'm torn between which will be my main at launch! As far as crafting goes, I was initially unimpressed. The same old "gather X combine to make Y" scheme. But as I poked around and tried it out, I discovered there is a lot more to the crafting then initially presented. Being able to deconstruct items for mats, breaking greens and above for runecarving... the possibilities are endless. I'm actually thinking I will have a gathering and a crafting set up. One character to make it, one character to collect it. Not really sure yet. We'll see if I have the patience for that ;) Funny thing is, I can't play WoW anymore. The cartoon style never really sat well with me, and after playing Rift, I just... can't do it. Rift has plenty of pretty and solid performance. Granted there are a few bugs, the occasional disconnect and the like, but that happens in any beta. But over all, the game is running smooth as ice. A nice touch they added along with letting you join public groups as I mentioned before, is that if you are queued for a War Front, you don't lose that. You can pop in, take out a rift and not have to re-up. This IMHO was a wise move. Is the game revolutionary in its concept? No. It takes from many a games and combines them for a great experience with nice touches that make it a solid entry into the Genre. They haven't made wild claims they cannot keep, and appear to be taking lessons of past failures to heart. I think Rift is setting up to be the first game in the fantasy subscription model since WoW to have legs. WAR failed because it tried to be too many things and failed at them all. AoC died because it was rushed, poorly designed and lacked polish. I'd readily pay now for the game to go live and "pay to beta". Because for me, the money and time are worth it from what I have seen.
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Originally posted by Azzkicka You missed that I was refering to what the dev's do, not the GAME itself. |
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Originally posted by Garvon3 Shame you stopped reading, cause you missed the point. I was aiming that at the DEV'S. I.E. make changes to PVP, that don't impact PVE. For example, let's say your DPS class has a great CC for PVE, but that wouldn't work in PVP. When you enter the PVP area, it's not available to you.
What a concept. |
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Will do one thing, it will change the genre. I know, profound huh? But how do you do that? EQ did it by being "3D", DAoC Was the first to bring meaningful PVP, AO to combine EQ and DAoC into a SciFi world... Then Wow came and brought all those pieces together and did it RIGHT. Since then, many have come to try and emulate WoW but none really changed anything. They either tried to be WoW (WAR) or they tried gimmicks like Conan to get people interested, but to no avail. EVE would be the best example of a game changer, but it was niche market, not everyone is into time based learning and puttering around space for hours on end.
So what CAN change? How about some ideas that bring NEW to the GAME, not "Make it a Fantasy SCI FI!!" that's not change, it's just setting.
1. Separate PVP and PVE.
That's right, when you, the Dev decide to go tinker, you need to make PVE and PVP completely different animals. If that means all PVP happens "instanced", so be it. Too many changes to games that are aimed at PVP or PVE radically impact the others. How many times over the years has WoW changed a skill, an ability (will of the forsaken anyone) because in PVP it was "too much" yet in PVE it was golden? Or vice versa. The game that separates the two will "change the game".
2. Design meaningful content for smaller groups. As gamers age, and yes, we do that ya know? We settle down, we get married, we haven't the time we did before to game.. But we are still paying customers. My wife and I love to do things "together", but so little content really works "together". You can only level up so many alts.. AO tried this with random difficulty alterable missions, but those were repetitive and dull. Try running missions in CoH with just two or three people! I'm not saying make the rewards the same, but giving a nod to smaller groups with some fun content would be a "Game Changer".
3. PVP that's more then GEAR.
Anyone here recall DAoC back in it's glory days? You didn't raid those damn dirty Hibs because you would get gear, you did it cause they were the ENEMY. Albion's honor was at stake. Sadly, look at the state of PVP in games these days. WoW? Gear grindage. WAR? HA! It's keep flipping for gear rolls. BORE ME TO DEATH. A three way battle that changes the world, or better, say the PVP portion, would be aces. Where gear isn't a reward for taking an empty keep, where the fun is in defending AND attacking. That would "change the game".
Those are three ways I can think of, what say you? |
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We really DID want to love the game, maybe in a few months, I'll give it another go...
However, if I end up joining big groups that just fight empty castles so people can get gear... I'll leave again. Because for me, if I'm out "pvp'ing against the computer, what was the point of the game again? |
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We wanted to love WAR. We tried, so very hard. We played Destruction and Order. I LOVE MY BRIGHT WIZARD! However...
A few things killed the game for us, and I'm betting money that what caused us such heart aches also have driven others away.
1. RVR.
No, the RVR concept was not at fault, nor was it the fault of the classes, or anything like that. I'm an old DAoC hand, I remember the joy, the fierce pride, and fun of the "Frontier Days" of DAoC. We didn't go out there to take keeps, and forts for gear. We didn't go for the "I hope I win the spin and get my loot"... no we went there because it was OUR TURF, and by the GODS we were gonna defend it! WAR doesn't have any "fun" in the RVR! I got so frustrated, running with the big groups.. it was always the same thing: "Hey, the Destruction raid is over there, so we'll go over here and take those undefended keeps..." It was all about getting people gear. EXCUSE ME, but that is not, has not, and will never be "fun" for me. I personally blame Blizzard for this mentality. It's about getting "Mine's" People wanted the gear first, and foremost. There was no sense of ownership, no over-riding reason to RVR other then gear. They should have never tied gear in with the RVR.. let me rephrase that, you can tie "kills" to rewards that can later be gained in town, but tying the taking of a keep to gear? That was fail from the word go. Speaking of gear, running instanced to get gear.. GEAR should be 90% crafted.
2. The lag issues.
Yes, I WANT 500 people in an RVR scrum, no doubt about it... not gonna happen. The internet, the computers... it's just not there yet. Someday, maybe... Since it's not feasible, shard the RVR areas. Is that the popular choice? Not at first, but it's better to have stable play then "LAG OUT".
3. CC. Sorry, even as a BW I could see the effect of CC being bad. It's just... not good in RVR. No one likes being disabled. Sure it would be fine if it was once in a while, but we all know that wasn't the case in game.
4. RvRvR was a success in DAoC... WAR needed that, it doesn't have it... and let's face it, it got old fighting the same enemies over and over. I'm sure there were good lore reasons not to do that, but they should have.
5. "The rest of the game". Crafting sucked, the PVE just wasn't inspired and there wasn't much else to do. There was no sense of adventure like DAoC had. It was too... structured.
Perhaps one day we might fire the game back up, but I'm thinking no. And that makes us very sad. WAR was the last great MMO we had high hopes for being fun, and it just wasn't. |
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First 2 days impressions from an ex-wow player
General Discussion « WAR (Warhammer Online) 2/05/09 1:25:17 PM
WAR is what you make of it. I read the haters saying they were bored and I just laugh at them. How can you get bored in WAR? Seriously. My BW, now that I have settled down for a spell, hit 33, rr28 last night. I have yet, in the three weeks I've settled in to actually play the character, been bored. I've run into slow moments, where the scenario's ain't popping, the ORVR isn't hot and I'm not in the mood to quest where I am at. SO I hop on my horse and explore, I log into an alt and level there...
The OP is having fun, and that's ACES, he's right the graphics ARE better then WoW, and I think they are perfect for the game. I can run WAR at about 75% max graphics with no problem. I love it, I love everything about war...
Except for the Mauraders... they suck. Damn lasso/pull ability sucks.. and WE... I get raped in T4 from time to time..,
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Well WoW is dead, my guild is moving to WAR, should we go Order or Destruction?
General Discussion « WAR (Warhammer Online) 2/01/09 4:16:47 PM
Well hatsoff,
I'd say go Order. Destruction was a distater for my guild, HATED destruction. Just... didn't feel right the entire time.
Order on the otehr hand... I'm having a blast. I'm a nuker, and no one, and I mean NO ONE beats a BW in that department. Sure, I bet someone out there has the numbers on how I'm wrong.. but nothing feels as powerful as a fire slinging BW.
WE are okay, but the Witch hunter has a style all to it's own, and I find it better. The only area Dest > Order is in the real of tanks. Sorry to all you IB, SM and KoTBS but a Black Orc is just more intimidating... and seems the more real tank. Maybe that's just me.
WAR >WoW IMHO, and I play both... more cause the wife wants me to then because I have any real desire to play WoW. |
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Warhammer: initial impressions after the 7 day trial
General Discussion « WAR (Warhammer Online) 1/28/09 4:22:15 PM
Originally posted by Raztor
I hit 31 and started having more fun... weird. |
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Originally posted by neonwire
In answer to the OP, the reason why after 5 months so many people are saying it sucks is really very simple. Its because the game sucks. There is no conspiracy at work here. Lots of people want something new and interesting to play which isnt just another WoW clone. Mythic provided us with "WoW 2 - The PvP version" so its justifiable that people call it for what it is. If Mythic had based their game design on their original game DAoC then things might be a little different but they chose to focus on the most successful game on the market and modeled WAR on that instead. It really doesnt matter though. I think there are some pretty good and original games on the horizon such as Earthrise, Fallen Earth, Mortal Online, Crusades and Darkfall. All of them aim to be genuine PvP games. When I say genuine I mean that the games are advertised as PvP games and are also designed and build around PvP.....unlike WAR which was advertised as a PvP game but was actually designed around a PvE game with PvP bits added afterwards. Also something to take notice of is that none of these future games are level-based or story driven which are both features which work best in single player games. They only cause problems in mmos and prevent them from taking advantage of the fact that they are online. Unfortunately this does still leave everyone with very little choice for what to play for the time being. The waiting game continues for many I guess. I wish those other games success, but you however... I think you just enjoy talking about things you have no wisdom on.
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Originally posted by Pheace
Gear isn't everything ... very true. Gear + RR however is a whole lot. RR80 = 20% extra damage on top of the difference your gear already gives you. Progress > Skill in this game just as in WoW.
If you're interested in a PvP /RvR style game you might also want to consider Daoc, or who knows, Darkfall (rofl)
Progress will always beat skill in a game with gear and levels. The only way skill > progress is if you are playing a game like CS. Even then, if you "progress" and have more money then you can have the Colt and your enemy has a pistol. Your point is bunk.
However, as a lvl 30, 26 RR BW last night out kicking it in a T4 Scenario, I did quite well, never died and was tops for killing blows, because Dest. was STUPID. And a lot of them were lvl 40. So my skill > their progression. WoW... I used to play in a guild called "Marshal Law" full of old time Grand Marshals. Some of them didn't have the skill to fill a thimble, but they had the gear, and our main tank could lay waste to other players for his time. WoW gives a far greater % to gear thus lowering the effect of skill.
Nice try pheace, but you fail. |
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Originally posted by boriken48
If you are looking for a WoW type experience, skip it. WAR isn't WoW. The classes are not exact mirriors, there are difference that make one class in situations seem OP and in others Underpowered. There aren't a lot of isntances to grind, PVE isn't the main focus, gear isn't everything... crafting is a side game as it were, not a major focus, and money counts for little in the long run.
If you are looking for a focused PVP /RVR style game, that doesn't hold back the action, that offers a different challenge everyday, and fast paced action. WAR might be up your alley.
Personally I LOVE WAR, it's everything I want in an MMORPG focused on fighting for a cause. If I wanted a WoW like game... I'd just play WoW. And I think that's the problem with a lot of folks, they expect to go in,a nd get badarse and be able to play WAR like WoW...
You can't. It won't let you. |
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Here in San Antonio Texas, it's always a hunt, all the GS sell out of them... I shoudl really alter my buying time. |
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