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8/25/08 1:43 PM
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Viewed 907, Replies 7
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This system has worked pretty well. A lot of big loot scores have occured, with barbarians definitely benefitting the most, in my opinion. Their hit and run raids have resulted in some major loot hauls. |
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8/22/08 6:48 AM
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Viewed 398, Replies 7
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Originally posted by philjwill
Sounds cool, vlad, can I be the one legged no armed warrior in your history? sad to see you banned for what seems to be a pretty stupid reason, socratus, You have my sympathy :(
ROFL. You are already unique enough. |
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8/20/08 6:42 AM
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Viewed 398, Replies 7
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The Trinovantes brought a lot to the game, both good and bad. They deserve fair credit for both. The bad...I'm going to leave that alone. No sense kicking a dead horse. They brought some action and excitement. In a player-driven game, there is no substitute for it. It helped out a lot. For most of the 2 years since release, almost all action was driven by the 18th Legion. It was a frustrating and grueling task. There were two short stints by The Hundred basically driving the action, but other than that, it was just the 18th fueling PvP. Then Trinovantes took the lead for a good 6 months or so, and RV benefitted greatly from that. As a result, even Romans were able to accomplish a lot, with several Roman guilds developing much closer relations and teamwork that hasn't been seen since early release. Without a powerful enemy, that most likely would not have happened. The Trinovantes also pulled off some ground-breaking historical achievements that will not be forgotten. As for the FPS stuff, I completely understand, though there is really no justification. Deleting art files gives competitive advantages well beyond increasing FPS. I just got a new pc last month. Before that on my junk pc, I fought with 2-4 fps much of the time, with 8-10 being the best I could get. It was very frustrating, especially when some cheater would kill me and say, "Get on my level noob." I'm glad I didn't get on their level. Best of luck in the future. As some players know, I am writing an RP history of RV. Sometimes I create unique characteristics for "unsavory" characters. Do you want to have lost a testicle in a fishing accident, or do you want to have been horribly scarred in a fire? Just kidding. |
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8/19/08 1:01 AM
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Viewed 389, Replies 15
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There's only one way to get banned for cheating, and that's by cheating. People don't get banned because of abuse reports. They get banned for CHEATING. I could give a damn how "cool" a cheater is. I would also rather have no one to fight than play against cheaters. It's always the same with cheaters: their friends blindly defend them. They try to justify the players' actions, rationalize, make excuses for them, or just refuse to accept it. They blame everyone but the cheater because they are friends. I mean, Christ...Roneth was a multiple offense cheater who had aleady been banned TWICE before and came back under new names to continue cheating. How stupid. Those players cheating is what ruins the game, not them getting banned. Hey, here's a novel idea: just play the damn game and don't cheat. Simple. |
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8/18/08 8:28 PM
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Viewed 389, Replies 15
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From KFR: The following forum profiles have been permanently banned:
More: People deliberately tampered with the game client in order to gain an in-game competitive advantage over other players. They hacked. They cheated. If you'd like us to ignore that kind of activity then you're participating in the wrong community and you will not be missed when you (eventually) leave. -KFR Another quote: I'll be clear. In response to player-submitted abuse reports, we checked the server logs and confirmed that the server had automatically created special logs concerning some streams that appeared to contain anomalous data. These streams were connected to Roneth/Ronneth and Theud69 and upon further investigation we confirmed that they had been cheating. -KFR
This is not really all that noteworthy. I just wanted to quote the official word from RB before the flaming and crying begins. What it comes down to is that people cheated. They got caught. They got punished. The end. |
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8/13/08 7:08 AM
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Viewed 1224, Replies 16
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If you are a non-player, and it's not your type of game anyway, how would you know? |
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7/18/08 2:59 PM
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Viewed 1224, Replies 16
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Put up some of the July 9 - July 18 changes/updates. |
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7/15/08 2:25 PM
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Viewed 2152, Replies 35
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At release no one had the skills to make much of anything. That is simply stating the obvious. That sort of thing takes time, and if players don't want to buy they build the skills themselves to make their gear, or join a guild. Every guild in RV helps with gear as long as players contribute to materials and such. If a player chooses to remain unguilded and chooses not to build any crafting skills, they have chosen to have limited options. The economic model definitely has weaknesses, and should be adjusted to fit the reality of the game. However, options are available. If someone refuses to take them, that is on them. |
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7/12/08 2:00 PM
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Viewed 2152, Replies 35
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VERMing $200-300 is 50,000-75,000 sesterces. That's a TON of cash. The key is to buy items from guilds and individual players, and that money goes a long way. There is no doubt that some of the NPC prices are WAY off. Things like caligae, handsaws, and shovels are ones I can think of off the top of my head. One of the reasons why the NPC prices are so high is to encourage the player-based economy. If NPC prices were low, players wouldn't be able to compete and all the money would go right out of the game by going to RedBedlam-owned NPCs instead of being spread amongst players. Sounds like RB is really giving everyone the shaft by encouraging PLAYER trade. |
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7/08/08 7:04 AM
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Viewed 2152, Replies 35
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RomaVictor is not complete. It is still developing and evolving. It is not a highly-polished game from a big developer. Any prospective buyer needs to know that. However, there are a lot of good things along with the bad. Like any game, it will not be for everyone. And Shane, what you proposed would definitely NOT have taken a few lines of code. The fact that you think so proves you don't know dammit about game development. The pages and pages of changes you wanted would have required a complete redesign. That is not due to the devs being idiots. It is due to a player looking for a completely different game. In addition, the community itself hated most of your ideas, so why would the devs do it your way? And anyone who thinks I'm a fanboi doesn't know me. I am highly critical in the RV forums, and constantly pushing for progress. But if I didn't love the game, I simply wouldn't play it. |
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7/07/08 11:38 AM
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Viewed 1224, Replies 16
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May sound strange coming from me, as I play a Roman, but I can't wait for hair and beard growth. I think it will really add to the feel of combat when fighting barbarians that really look the part. The face paint looks great. |
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7/07/08 11:34 AM
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Viewed 2152, Replies 35
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Shane, are you "Khane" on the RV forums? Khane used to make HUGE posts detailing tons of features he wanted to see in RomaVictor. Khane joined RV and wanted the devs to basically change the entire setup and implement a long list of mechanics and features that would essential make RomaVictor into a completely different game. He wanted the devs to make his personal dream game. Half the crap he wanted would have required completely wiping the game and beginning an entirely new game engine just for him, rofl. He wanted personal replies from the lead dev on all his ideas everytime he posted, and would throw huge belligerent rants if he didn't get the personal attention he desired. Good luck finding your dream game, Shane, if you ARE Khane. |
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7/05/08 6:13 AM
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Viewed 1224, Replies 16
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From server changelog, May 27 - July 4:
Please note that some of these changes may not come into full effect until after the server maintenance on Monday.
*When a new player completes an Attending task they will be given a rumour by the master. Rumours are generated dynamically based on the skillset of a the non-Attending player closest to the player completing their Attending tasks. If no sufficiently qualified players are nearby when the Attending task is completed, the rumour will be less specific and targeted more towards newer players themselves. Currently only a small selection of possible rumours have been implemented. Many more will follow soon.
*A player may treat another player's wounds if they are both inside in the same room, the treating player has a knife equipped and is holding nothing in their left hand. The patient should not be hungry or have any items equipped when being treated. The treating player will also have to ensure that they have any items needed to treat the player in their inventory. Different items will be needed for different kinds of wounds. To perform the treatment, the treating player must target the patient's specific body part and click the left mouse button which is normally reserved for offhand attacks such as slam. It is advisable for the treating player not to have a shield equipped when performing the wound treatment lest they have the opposite desired effect. Clicking the right mouse button remains the main attack. Think before you accidental butcher your patient. The level of healing is reflected in the quality of your knife and your treatment-wounds skill. Some crafting changes that are partially live already and will be finished by the end of the day:
New project recipes for existing projects: basket_short_a, basket_tall_a New project recipes: axe_a, axe_b, axe_c, battleaxe_a, stool_a New repair recipes: axe_a, axe_b, axe_c, battleaxe_a, stool_a The stool will be required for facepainting.
*Dependant on the combat and tracking skills of the closest near by player, an attending player will receive information regarding nhcs and hostile PCs and NPCs. Facepainting: In order to paint a face you'll need sufficient skill for the style selected as well as having all the required items in your inventory. Your subject must be Free and using some form of seating, such as a stool. You'll need a fairly decent teacher to bring your skills up sufficiently to apply the simplest of warpaint styles but subsequent to that, developing the facepainting skill is as simple as painting faces. As you progress through the skill, more facepaint styles will become available. Facepaint styles are lost upon death. Currently facepaint is only cosmetic however we will shortly be introducing some combat bonuses associated with the various styles. July 9 - July 18th
*The "reclaim" tab will appear to the creator of stores and devices if the owner of the store or device has become "unknown".
The LLM command "dispossess" will allow the LLM of a board to set the owner of stores or devices to "unknown". When an LLM uses the "dispossess" command they will be awarded the "dispossessor" badge and will not be able to dispossess again until the badge has expired after 3 game days. The LLM command "relocate" will allow the LLM of a board to relocate a store or device to another location. In order to do this process, the LLM must create a projectsite_small some where on the same board with out a project started within the site. When the LLM uses the "relocate" tab the object will be transported to the location of the project site.
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