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All Posts by Faelsun

All Posts by Faelsun

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431 posts found
Originally posted by kyse2
you might not want it but why would they want to make the 100 people that still play EQ happy and make a updated game just for them when they can make a game that might get 1000s and 1000s of people into an eq world something eq1 isnt doing

Because of the bigger picture people dont see right now.

Todays mmorpgs are not developed by devs as much as they are controlled by community organizers and SCRUM development structure. In short development moves in what is projected to be the next popular phase. This Phase includes Voxels, sandbox elements, PVP centered games some with political systems some with not, most with weapon based combat mechanics and psudo crafting.

The last big phase was Psudo DAOC pvp, pve centric games with twitch action combat.

 

Its not just this game, I am sure all the Elder Scrolls fans would want a redo on that POS excuse for an Elder Scrolls mmo.

Originally posted by TiamatRoar

The devs wanted a game that rewarded people for beating others.

 

If people beat others, it's probably because they were stronger and/or smarter than them.  They will then get rewarded for that.  They will then be even MORE stronger than them (the smarts will stay the same probably but whatever).  They will then beat them even more with that extra strength, whereupon they will be rewarded for that, and then be even MORE stronger than them.

 

The writing was on the wall when the devs never really announced any serious repercussions for killing others.  The strong get stronger which lets them get stronger and nothing is there to hold them back.

 

(of course, as Ultima Online showed, even if you DO have repercussions, it doesn't matter squat if they're avoidable. The fact that they become easier to avoid as you get stronger doesn't help)

 

(I suppose one major difference for Eve is that when a ship blows up, NO ONE gets a hefty chunk of the reward. Just a fraction of it. Thus constant killing of each other will eventually hurt both parties by sheer attrition. This is still circumventable though if, again, you're strong and/or smart enough)

Well EVE has balance with low vs high sec zones, lots  of non combat options, ways to Avoid danger even solo if you are smart, Albion has none of that. I played Classic UO pre Ren, the main city area starting off is large enough a new player can mix in, the areas were larger, not zoned, crafting was far more interesting not to mention the combat system was better. The simple fact that their combat mechanics are easier to master than late 90s UO really tells me something, the strong in this game will stay strong and muscle you out that I agree on.

 

Its not even really killing others or repercussions, there is nothing else to do in this game but kill other players, its less dynamic than some shooters I have played. Tribes Vengeance was more flexible, I mean damn. I was so bored, I did some pvp, the mechanics were so boring and bad I just started crafting. Crafting was so so bad, WOW is better, seriously no BS WOW is better, Engineering is more fun than this games entire crafting system.. a Sandbox game.

I hope mmorpg gives this game a real review and wont  sugar coat it. Its not pay to win its pay to participate, eventually the poor solo player will run out of funds, hello gold purchase. Might as well play Entropia at least their honest about it. .. sort of.

Keep in mind a few Guilds are essentially running development for this game.

http://www.griefguild.com/#!home/mainPage

 

Their ideas are taken as Gospel by the Developers, I am in Alpha and there is hardly any give and take in the forums. They seem hellbent on no npcs, a broken silver economy that can be manipulated by large pvp guilds, they support Zergs, small Zoned maps, lots of zones, small dungeons that are easy to farm, easy for pvp guilds to take control of and perpetually silver farm endlessly, on top of their support of invis scouting.

 

Crafting in this game is essentially just Armor upgrades for pvpers wearing plate and one piece of cloth,  the heavy supply use by tiers encourages large pvp guilds to mob up on areas and group level using Fame. Solo players will be left far behind and gearless trying to survive in red zones.

 

Every new idea I see being supported by the Devs is another Grief mechanic that helps zerg guilds, it seems to me they are living out a fantasy of reliving Classic UO and Darkfall, minus the content, this game has no content at all. The talent trees and weapons are uninspired and boring. Basically just get a Claymore, done.

 

I am telling you this as someone who likes pvp, and grief, I give crap to games I dont like, but this game has serious problems with general entertainment in General. Unless they do something Radical, I will have to suggest Crowfall maybe even Shards, Camelot Unchained, they have more things to offer. So Far Albion feels like Runescape with slightly better animations, Slightly. .. and less to do. .. alot less to do, Mu online, has more content. Its full loot pvp, not a big deal in UO, not hard to replace, Albion will require a cash purchase of gold to keep up with gear loss the cost of taxes on basic actions like using a tool is so high you can barely afford to make mid tier gear, punitive property taxes, etc. much less replace it. Its at the point no one even wore higher tier gear if they could even make it. 

This game is hand crafted for abuse by large pop pvp guilds, with headstart on founders packs, which I have sadly, they will take their gold possibly buy more gold and completely control, OWN,  the map before most of you new users even log on for the first time, save up and you might be able to buy property in the next expansion, if the game lasts that long.

It feels like Runescape meets Mu Online. For those of you who played Mu, chest in the middle of town, zoned areas, weapon based attacks. The maps are small already towns are not put together that well and the economy is broken already.

 

The real weakness so far is that the skills and crafting are just not interesting. Crafting is less like crafting and more like , payday loans. It looks like they want the UO crowd with a more simple combat system and PVE zones for carebears and the game is isometric. The current path will lead to disaster if they dont make drastic changes in the next Alpha, focus on the mechanics popular in isometric games, crafting, skills, theory craft, guilds, guilds guilds. Also no pvp in the cities and cities are boring not dynamic at all. PVE is terrible, its beyond terrible, AI is bad, skills are very limited even for npcs, it needs a lot of work.

What killed this game is that it was another watered down DAOC clone with WOW like features and no world pvp. The same reason GW2 bores me to tears. If they had made a game for actual edler scrolls fans, maybe it wouldn't have failed so fast.
Originally posted by Sovrath
Originally posted by mrneurosis
 

With every popular IP there is certain fan following which gives games a certain edge. Regardless of whether it is MMO or CO OP, with a name like ES it should have sold like hot cakes and should have more impressive numbers to flaunt. It is ES after all and not your average run of the mill unknown brand.

But you give no evidence other than "because it has to be so".

So an elderscrolls sideshooter would go like gangbusters? millions upon millions?

Or maybe elderscrolls players are into elderscrolls not only for the lore but for how they play?

Even if it has to be a mainstream themepark, why in gods name does it have to be like some kind of DAOC clone with even less world pvp than WOW, that being none and totally close of the areas from other factions? Wouldn't a PVPVE system more like AION with each race being a faction been more in line with Elder Scrolls lore? Seriously why did it have to be more like GW2, the answer is the market was testing out that particular model. 38 studios, GW2 and ESO   were all in development at about the same time, most with some hybrid DAOC rvr  with similar combat models. Even mop kept its expansion in line with what was coming. They were not trying to ever make an online Elder scrolls game, they were making DAOC 2.0 and seeing if they could strike gold because the suits were in charge. If they had made a more Elder scrolls friendly themepark this wouldnt be an issue. But I loved the Elder Scrolls games and absolutely hated DAOC and GW2 did it not ever pass their minds to product test on actual Elder Scrolls fans. 

Originally posted by Thane

soo, our OP wants a singe player game as mmo. yep. totaly legit.

what you want does not exist. if you'd "simply" make skyrim an mmo it would not work, because everyone would be killing the npcs and whatnot. quite simple.

He didn't say that. There are sandbox elements you can put in without going Uncle Owen, Ultima Online and EVE were/are both successful, and ESO didnt work very well in this format. And WTF killing npcs, we kill major NPCs in every mmo known to man.

What he is saying and it is true,  you cannot have the WOW/EQ2 clone used as a template to recreate non linear worlds. You did not have to play a holy trinity role in Elder Scrolls games, you could be an alchemist or a burglar that never even attempts combat, assassins that dont engage in spam dps, etc. Also nothing you do pve side really matters in ESO, its just for looks, then you have the forced DAOC zerg pvp nonsense which is nothing like Elder Scrolls games where you essentially are a free roaming unaccounted for  variable. 

 

They essentially took one of the best single player sandbox titles and turned it into a DAOC/WOW hybrid carebear paradise. 

I do know for a fact that some of the team that handles public forums and community organizers, not directly in control of any of the actual game development are die hard Themepark advocates. So I wouldn't take any negative leaks from the inside to seriously, this is a tactic certain groups like to use to force development in more familiar directions. \

From communtiy organizer "talent pools" who end up moderating games hey had no part in but bitch about how they are developed to sway public approval.

http://www.gdconf.com/conference/community.html

I don't know, honestly how much of the Justice system has been implemented yet. I do know that no real world pvp was the reason many people dont play this game. So if the Justice system is a success then I dont see why they would jump the gun on FTP. I also hear rumor about more pvp zones being added. I wont play until I actually see it, but I WILL play if I DO see it.
Originally posted by Loke666
Originally posted by Faelsun
Stop allowing advertisers and gaming sites like this one who hype the hell out of obviously bad formulaic games.

If you are getting hyped for a game without actually checking it up that is your own fault. You can't forbid people to advertise their product and you can't believe everything people tell you.

And there are ways to try out most games before buying them, stop giving money to companies just based on advertising.

First of all its not my fault that this site and other sites gave SWTOR a great review almost a ten in some places, or AOC great reviews as well. I dont buy games at face value but an army of WOW addicted kids will and anyone else who doesnt know better. Because of hype and false advertisement. You are right they can hype and advertise all they want, its gaming sites giving these shitty games legitimacy with favorable reviews that leads to this problem in the first place.

You cant just admit that we have a problem, then spit in my face with that venomous attitude when I point out the obvious dude.

Stop allowing advertisers and gaming sites like this one who hype the hell out of obviously bad formulaic games.
I think you have to let people play their toons as they would in their own imagination. The games with community all at least partially allow players to customize how they play the game and how they achive personal power. I think WOW has a stable player base, but I dont know if I would ever consider that crowd a community. Ryzom  has a communty although small, Their needs to be give and take outside of  ten mans.  EvE has a community, Utlima still has some of its community left, but to say that GW2 , TOR or ESO have a communty would be saying World of Tanks has a communty. The themeparks on rails are so blatant I really don't consider them mmorpgs anymore, where as they are starting to play like single character MOBAs.
Originally posted by sketocafe
WARs system would have been okay, but they fucked up when they scrapped the other capital cities, dropping from a planned six to two. Getting locked out of one city would have been a good cost for failure, getting locked out of your only city sucked. You want people to get pissed and hyped for the next fight, not to log off because they can't do shit anywhere.

No SET factions with multiple warzones would have been more in tone with Elder scrolls. Sort of like the faction system from UO with a WAR style rvr system. 

Originally posted by Boneserino
Originally posted by Faelsun
Originally posted by Rinna
I'd be truly happy if they forever separated the two camps.  I'm not a pvper, I won't ever be a pvper... how bout just let me enjoy my game my way and keep pvp over there.  Arenas or instanced areas or separate games are better than open world pvp that alienates non pvpers.  Or give me an option in open world to Never Ever Ever EVER flag up or autoflag.

 

People who don't pvp telling the rest of us what pvp is, thats rich. 

Did you ever consider it was people like you who get emotional over your toon getting fake killed in a multi player game, VS other people and then expect to be left alone like its a single player game might be ruining the game for everyone else? When did this behavior ever become normal. Instanced  and Arena  areas are not pvp thats a mini game and that is why these bubblegum hand holding no bullying games flop. No one who is really serious about pvp world or structured plays GW2 which is probably why most of the people still playing it  just collect cosmetics. 

I mean to be blunt just because you are a chicken shit doesn't mean they have to code it in the game and ruin the fun of it for everyone else. Maybe grow a nutsack and participate, stop being such a crybaby and compete. Christ can you imagine how boring EVE online would be if it were JUST farming ore off rocks and chatting AFK, I mean when will cowards understand that coding a game around you not having any spine is going to be the most boring game ever made. I mean have you played GW2 they couldnt make a more boring POS, I can already tell you what the POS games will be because of the carebear crybaby pvp systems they implemented. Elder Scrolls is going to be carebear questfest with nothing to do. 

I think Faelson makes a lot of good points as to why the PvP players are generally better off in their own games.   The rest of us certainly would not want to ruin his, or any other PvP players games.    I mean cmon guys lets face it!!  Without our nutsacks, we are not even worthy to shine their swords! 

 

We all have different expectations of what we want from a game.    Many people enjoy different styles of gameplay,  and are happy to try different types.  Some like a little PvP now and then, some want nothing to do with it.    So we need a few games  in the middle for those players that like to try different things .  But we also need games at both ends of the spectrum too.    Unfortunately the spectrum end that Faelson refers to and I believe is a member of, is lacking and also proving to be a hard lot to please.    Some attempts have been made but nothing seems to catch hold.   Meanwhile the carebear end of the spectrum is doing quite nicely. 

 

Faleson I think you have to ask yourself why that is, and why the games you would like to see are not happening.   Maybe if you were a little more constructive about it and not just throwing the blame around, people might start to listen to the hardcores concerns a little more.   And I am all for it because, frankly, I do not belong in the same game with you.  Respectfully.  

Ultima Online, Ashercons Call, EVE online, to a lesser extent AOC, L2, RIFT. PvPers are not asking the PVE wood chopping  raid hub camping crowd to go away, frankly I love killing them while they try to avoid me. But the gods honest truth is this without us in your game whatever mmorpg is happens to be it will lack any credibility. But I promise you wont find any top mmorpgs with no PVP in them what you will find is borefest wastelands with mindless herds of people  running around looking for things to do, like GW2. 

Personally any mmo that does not have PVP in it should be classified as a talker because all you are doing is using an overpriced chat room. 

Originally posted by Rinna
I'd be truly happy if they forever separated the two camps.  I'm not a pvper, I won't ever be a pvper... how bout just let me enjoy my game my way and keep pvp over there.  Arenas or instanced areas or separate games are better than open world pvp that alienates non pvpers.  Or give me an option in open world to Never Ever Ever EVER flag up or autoflag.

 

People who don't pvp telling the rest of us what pvp is, thats rich. 

Did you ever consider it was people like you who get emotional over your toon getting fake killed in a multi player game, VS other people and then expect to be left alone like its a single player game might be ruining the game for everyone else? When did this behavior ever become normal. Instanced  and Arena  areas are not pvp thats a mini game and that is why these bubblegum hand holding no bullying games flop. No one who is really serious about pvp world or structured plays GW2 which is probably why most of the people still playing it  just collect cosmetics. 

I mean to be blunt just because you are a chicken shit doesn't mean they have to code it in the game and ruin the fun of it for everyone else. Maybe grow a nutsack and participate, stop being such a crybaby and compete. Christ can you imagine how boring EVE online would be if it were JUST farming ore off rocks and chatting AFK, I mean when will cowards understand that coding a game around you not having any spine is going to be the most boring game ever made. I mean have you played GW2 they couldnt make a more boring POS, I can already tell you what the POS games will be because of the carebear crybaby pvp systems they implemented. Elder Scrolls is going to be carebear questfest with nothing to do. 

Yes EVE has had good growth, only after they threw this project under the bus to save it and to waste money producing DUST which from what everyone can tell is a flop. After years of keeping the WOD fans on a short leash while producing a project no one wanted then tanking this project to go BACK to EVE again, there is at this point about a 50% chance this is vaporware and the rest is positive PR spin the keep people loyal to EVE online sort of how UO cash cowed people with hopes of a new game for years. I think my chances of playing this game are as good as playing Huxley or  UO 2. 

But they are probably hard at work on the next 5 EVE online expansions. 

I'm not playing it because its a Gimped version of GW2 which itself is a gimped version of DAOC with what looks like a standard fare of spammy combat buttons for the console. Not to mention its going to be a Bubblegum carebear paradise where everyone is each others friend and the dungeons are easy and no one hurts anyones feelings.

But the sub fee is fine. 

I like it if its a replacement for manual jumping, climbing etc. and as long as its not an excuse to put zones withing invis walls and rails. As a combat mechanic that replaces manual jumping it would possibly deter a certain player base. 
Originally posted by laokoko
Originally posted by Faelsun
Well according to press releases and financial statements, after the initial sales Lineage 2 is outselling GW2 in Asian Markets and GW2 sales dropped so much in NM that L2 also is making more profit than GW2. Lets see L2 has a population of  a little under a million players. So let me take a wild guess and say GW2 is dealing with less than half that. 

Dude, stop comparing to Lineage.  There are only 1 western published mmorpg more profitable than lineage for the last 10 years.  That's called wow.

So fill free to dismiss GW2 because it is less profitable than lineage.  You might as well dismiss every single mmorpg made in the US or Europe, because no game compare to lineage.

For the last 10 years, the most profitable mmorpg look something like this.  First is Wow, the rest are some crappy f2p chinese mmoprg you never heard of, and lineage.  That is the actually truth. 

 

The most profitable mmorpg except wow are actually games no one in this forum actually heard of.  Because the chinese market are so big, they can make any game with cashshop and be more profitable.  Lineage probably stays top 5 in the most profitable mmorpg for the last decade every year.

That is sort of exactly my point, GW2 is just like every other sub par not quite good as L1 or L2 or even Aion battling it out with the other backbencher mmorpgs fighting over 200 to 300k subs. Its your average themepark.

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