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All Posts by Faelsun

All Posts by Faelsun

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441 posts found
I think you have to let people play their toons as they would in their own imagination. The games with community all at least partially allow players to customize how they play the game and how they achive personal power. I think WOW has a stable player base, but I dont know if I would ever consider that crowd a community. Ryzom  has a communty although small, Their needs to be give and take outside of  ten mans.  EvE has a community, Utlima still has some of its community left, but to say that GW2 , TOR or ESO have a communty would be saying World of Tanks has a communty. The themeparks on rails are so blatant I really don't consider them mmorpgs anymore, where as they are starting to play like single character MOBAs.
Originally posted by sketocafe
WARs system would have been okay, but they fucked up when they scrapped the other capital cities, dropping from a planned six to two. Getting locked out of one city would have been a good cost for failure, getting locked out of your only city sucked. You want people to get pissed and hyped for the next fight, not to log off because they can't do shit anywhere.

No SET factions with multiple warzones would have been more in tone with Elder scrolls. Sort of like the faction system from UO with a WAR style rvr system. 

Originally posted by Boneserino
Originally posted by Faelsun
Originally posted by Rinna
I'd be truly happy if they forever separated the two camps.  I'm not a pvper, I won't ever be a pvper... how bout just let me enjoy my game my way and keep pvp over there.  Arenas or instanced areas or separate games are better than open world pvp that alienates non pvpers.  Or give me an option in open world to Never Ever Ever EVER flag up or autoflag.

 

People who don't pvp telling the rest of us what pvp is, thats rich. 

Did you ever consider it was people like you who get emotional over your toon getting fake killed in a multi player game, VS other people and then expect to be left alone like its a single player game might be ruining the game for everyone else? When did this behavior ever become normal. Instanced  and Arena  areas are not pvp thats a mini game and that is why these bubblegum hand holding no bullying games flop. No one who is really serious about pvp world or structured plays GW2 which is probably why most of the people still playing it  just collect cosmetics. 

I mean to be blunt just because you are a chicken shit doesn't mean they have to code it in the game and ruin the fun of it for everyone else. Maybe grow a nutsack and participate, stop being such a crybaby and compete. Christ can you imagine how boring EVE online would be if it were JUST farming ore off rocks and chatting AFK, I mean when will cowards understand that coding a game around you not having any spine is going to be the most boring game ever made. I mean have you played GW2 they couldnt make a more boring POS, I can already tell you what the POS games will be because of the carebear crybaby pvp systems they implemented. Elder Scrolls is going to be carebear questfest with nothing to do. 

I think Faelson makes a lot of good points as to why the PvP players are generally better off in their own games.   The rest of us certainly would not want to ruin his, or any other PvP players games.    I mean cmon guys lets face it!!  Without our nutsacks, we are not even worthy to shine their swords! 

 

We all have different expectations of what we want from a game.    Many people enjoy different styles of gameplay,  and are happy to try different types.  Some like a little PvP now and then, some want nothing to do with it.    So we need a few games  in the middle for those players that like to try different things .  But we also need games at both ends of the spectrum too.    Unfortunately the spectrum end that Faelson refers to and I believe is a member of, is lacking and also proving to be a hard lot to please.    Some attempts have been made but nothing seems to catch hold.   Meanwhile the carebear end of the spectrum is doing quite nicely. 

 

Faleson I think you have to ask yourself why that is, and why the games you would like to see are not happening.   Maybe if you were a little more constructive about it and not just throwing the blame around, people might start to listen to the hardcores concerns a little more.   And I am all for it because, frankly, I do not belong in the same game with you.  Respectfully.  

Ultima Online, Ashercons Call, EVE online, to a lesser extent AOC, L2, RIFT. PvPers are not asking the PVE wood chopping  raid hub camping crowd to go away, frankly I love killing them while they try to avoid me. But the gods honest truth is this without us in your game whatever mmorpg is happens to be it will lack any credibility. But I promise you wont find any top mmorpgs with no PVP in them what you will find is borefest wastelands with mindless herds of people  running around looking for things to do, like GW2. 

Personally any mmo that does not have PVP in it should be classified as a talker because all you are doing is using an overpriced chat room. 

Originally posted by Rinna
I'd be truly happy if they forever separated the two camps.  I'm not a pvper, I won't ever be a pvper... how bout just let me enjoy my game my way and keep pvp over there.  Arenas or instanced areas or separate games are better than open world pvp that alienates non pvpers.  Or give me an option in open world to Never Ever Ever EVER flag up or autoflag.

 

People who don't pvp telling the rest of us what pvp is, thats rich. 

Did you ever consider it was people like you who get emotional over your toon getting fake killed in a multi player game, VS other people and then expect to be left alone like its a single player game might be ruining the game for everyone else? When did this behavior ever become normal. Instanced  and Arena  areas are not pvp thats a mini game and that is why these bubblegum hand holding no bullying games flop. No one who is really serious about pvp world or structured plays GW2 which is probably why most of the people still playing it  just collect cosmetics. 

I mean to be blunt just because you are a chicken shit doesn't mean they have to code it in the game and ruin the fun of it for everyone else. Maybe grow a nutsack and participate, stop being such a crybaby and compete. Christ can you imagine how boring EVE online would be if it were JUST farming ore off rocks and chatting AFK, I mean when will cowards understand that coding a game around you not having any spine is going to be the most boring game ever made. I mean have you played GW2 they couldnt make a more boring POS, I can already tell you what the POS games will be because of the carebear crybaby pvp systems they implemented. Elder Scrolls is going to be carebear questfest with nothing to do. 

Yes EVE has had good growth, only after they threw this project under the bus to save it and to waste money producing DUST which from what everyone can tell is a flop. After years of keeping the WOD fans on a short leash while producing a project no one wanted then tanking this project to go BACK to EVE again, there is at this point about a 50% chance this is vaporware and the rest is positive PR spin the keep people loyal to EVE online sort of how UO cash cowed people with hopes of a new game for years. I think my chances of playing this game are as good as playing Huxley or  UO 2. 

But they are probably hard at work on the next 5 EVE online expansions. 

I'm not playing it because its a Gimped version of GW2 which itself is a gimped version of DAOC with what looks like a standard fare of spammy combat buttons for the console. Not to mention its going to be a Bubblegum carebear paradise where everyone is each others friend and the dungeons are easy and no one hurts anyones feelings.

But the sub fee is fine. 

I like it if its a replacement for manual jumping, climbing etc. and as long as its not an excuse to put zones withing invis walls and rails. As a combat mechanic that replaces manual jumping it would possibly deter a certain player base. 
Originally posted by laokoko
Originally posted by Faelsun
Well according to press releases and financial statements, after the initial sales Lineage 2 is outselling GW2 in Asian Markets and GW2 sales dropped so much in NM that L2 also is making more profit than GW2. Lets see L2 has a population of  a little under a million players. So let me take a wild guess and say GW2 is dealing with less than half that. 

Dude, stop comparing to Lineage.  There are only 1 western published mmorpg more profitable than lineage for the last 10 years.  That's called wow.

So fill free to dismiss GW2 because it is less profitable than lineage.  You might as well dismiss every single mmorpg made in the US or Europe, because no game compare to lineage.

For the last 10 years, the most profitable mmorpg look something like this.  First is Wow, the rest are some crappy f2p chinese mmoprg you never heard of, and lineage.  That is the actually truth. 

 

The most profitable mmorpg except wow are actually games no one in this forum actually heard of.  Because the chinese market are so big, they can make any game with cashshop and be more profitable.  Lineage probably stays top 5 in the most profitable mmorpg for the last decade every year.

That is sort of exactly my point, GW2 is just like every other sub par not quite good as L1 or L2 or even Aion battling it out with the other backbencher mmorpgs fighting over 200 to 300k subs. Its your average themepark.

Originally posted by Meowhead
Originally posted by Faelsun
Well according to press releases and financial statements, after the initial sales Lineage 2 is outselling GW2 in Asian Markets and GW2 sales dropped so much in NM that L2 also is making more profit than GW2. Lets see L2 has a population of  a little under a million players. So let me take a wild guess and say GW2 is dealing with less than half that. 

Uh.

GW2 isn't being sold in Asian markets at all.  EVERY game that's being sold in Asian markets is outselling GW2 there. :B

Also, Lineage and LIneage 2 aren't actually the same game.  Lineage is the one that has more total sales than GW2.  It is the biggest MMORPG in Korea, and a big game in Asia in general. 

If it's true that Lineage 2 has a population of a little under a million players, using your own math, GW2's profits of over double means that GW2 would be dealing with around 2 million players.  I find that math dubious anyway since they're not using the same kind of pricing model, but hey.  That was YOUR logic, not mine. :)

No I am not doing cash shop math you are even with tthat  2 million is an overestimation by a long shot. As of Q1 13 GW2 accounted for 21 percent of profits 16 percent was AION and     38 percent was L1. As for Q2

http://mmofallout.com/ncsoft-q2-2013-finances/

 

So yes by my logic and ability to look at financial statements GW2 has less players than both Lineage games and maybe even AION at this point. 

 

Well according to press releases and financial statements, after the initial sales Lineage 2 is outselling GW2 in Asian Markets and GW2 sales dropped so much in NM that L2 also is making more profit than GW2. Lets see L2 has a population of  a little under a million players. So let me take a wild guess and say GW2 is dealing with less than half that. 

 

 

From what that we see so far A.k. Elements of sandbox of Naksts seem centered in the elements of appointed. I do not think that this there will be a real sandbox as well as several Tamabokss kindhearted temporarily astroiabl will oppose. System of the battle is not good enough at first sight the warrant is this to be Gankpast. When something glimpses to be about / as little emphasis of Hhras amongst comprehensive against therefore I think mainly on P.o.

 

 

 
Originally posted by jesusjuice69
Originally posted by korent1991
Originally posted by jesusjuice69
Originally posted by vorpal28
original EQ had limited slots to, it forced you to make choices and oh wow maybe have some skill at playing...

LAS has nothing to do with skill sir.

it has everything to do with skill... You're limited in your choice of skills thus you have less options to choose from when in combat so in order to get the most out of your skills you have to learn how to combine spells in different situations.

Moba's have far less skills, and there is still a good deal of skill involved in that genre.  You don't even get to choose your abilities!  This is obviously far more complex, and more skill will be required.

Yes but this is not a MOBA, lots of skill is involved in table tennis as well but that does not mean everyone playing an mmo will be content to have characters only armed with paddles and balls. If mere functionality were the only argument we wouldnt be playing an mmo in the first place we would all just play shooters all the time. It is not just about functionality its about choices and matchups and expectations. An mmo is not a game people play to be just like everyone else. You cant just decide to change it to something that its not for the sake of easy coding, that would be like taking magic the gathering and deciding everyone only gets 30 total cards to choose from, if they wanted easy guesswork they would play 21. 

Originally posted by STYNKFYST
Originally posted by Amaranthar
Originally posted by STYNKFYST

I voted WTF difference does it make? Are you having fun? Then that's the point.

Friggin buttons...friggin sheep

It's not the buttons. It's the options and choices.

Lots of options means strategy, variety, and much more fun.

Thanks Mr Salesman...but still leads to my response.....

Which doesn't make any sense. You want less options and to be guided by the hand with 8 skill presets and call other people sheep who have the audacity to want options. Sure some people have fun playing moronic games that require no ability to think or have to actually spec  their class, many people also enjoyed  Super Mario RPG it didnt have many options either, you got to fight a big boss in the end and jump a lot, it was also for kids. 

Originally posted by drakaena
Here is the thing about games that offer a bunch of bindable abilities.. macros. The best rotations will be min/max into a 2 or 3 button macro. Now my math isn't great but that is less than 8. See Rift after release. Combat devolved into macro chains. Now you have a choice of offering Macro customizing into the UI which will inevitably simplify combat or not add it and give those with the know-how a decisive advantage when they use third-party programs to macro chains. 

 

I know that homogenized classes are good for one playstyle but for me they are horrible. Raiders who wanted to play catch up or do more low end content to advance their small raiding guilds loved the skill changes in MOP and yes most raid builds are pretty close, but the old pvp builds for Death Knights alone would have many pages of builds because its more situational by its nature. There were all kinds of highly effective and highly ranked pvp builds that were only used by a fraction of the player base so  But GW2 did not live up the expectations to say the least and MOP did the opposite of gaining new subs it ran people away by last check. I mean look there is nothing new about EZ mode skillbars all they are doing is making 3D Mu online, weapon  skills and power sets been there done that welcome to 2001, then all you end up doing is gear tweaking the rest of the game, no thanks. 

 

Who cares it was a great game in its prime, at least for what it was. I played up to patch 3.3 from Vanilla and personally think everything after BC was trash but even in its .. highly degraded and sad state, its still better than most of the trash out there, at least as far as themeparks go. I would even play it again it I were not so ...... dismayed by the hatchet job they did on the skill system. over simplistic, I think thats one of the reasons they are losing subs not that the game is old, they just kept placating the younger players and this is the end result. 

It doesnt matter over all. You can either have very good AI or very good script structure whatever. None of it means anything if the actual in game mechanics are bad. Now they scaled down GW2s initial AI after Beta3 because of constant griping I imagine this trend will most likely continue in EQN. Natrually with a skillbar of 8 very similar to GW2s weapon/skill system there will be some kind of abused dodge mechanic and people will just complain until they can abuse the dodge mechanic on trash mobs. 

So naturally AI being good is nice and all, but what is the AI going to be up against. A spammy zerg of questers smashing their instacast abilities? From what I can tell so far if they implement the faceroll combat system they have in mind, you could probably unleash a Balrog into town square with an IQ of 182 and it would die of ability spam in a few minutes. 

After playing GW2 no its just not enough. Its spammy it by default dislikes stealth tactics and ranged tactics in favor of zergs and AOE spams. Everyone will end up being some DPS warrior mage with some kind of dps spam. Even if by some act of god they (unlike GW2) make their healing and debuff skills actually useful your reactive3 abilities will still be overwhelmed by the circular AOE melee zerg barreling at you. Also it makes 3 demensional boards useless since for the most part people end up being a roaming mob. 

Have no mistake as well they will most likely section off skills into homogenized groups so you will have far fewer choices than you think. They probably are doing it because its easy for little kids to learn, makes their job easier, but most people interested in pvp or good combat, hate it. 

 

Personally I dislike forced grouping and any kind of forced party progression but that had nothing to do with why my toons felt empty or I felt bored. The sense of emptiness or lack of accomplishment people has is just that. One of the fundamental flaws of the game is that no ones toon is useful to anyone else. In UO you could be very solitary but still make money on the private market doing any number of things from crafting to headhunting for gold. There is no way to make yourself useful to other players other than a superficial way in GW2. This translates into every part of the game, crafting, pvp, character progression. You start off in a starting zone and are then launched on a chaotic good crusade like a pack of lemmings out the door. Since none of you need each other for anything it looks like a pack of hyenas looking for bones to chew on coming out the starting gate. 

You are in a very safe bubble gum world, don't have to worry about pvp or any real danger THEN the actual pvp is as shallow as the character development, which in itself starts at a very shallow unrewarding character stat/skill system that is extremely inflexible and simple.  So you go about making your "hybrid" which after 1000s of attempts always ends up being some kind of dps battery spam machine. You take your spam bot into whatever pvp map you wanted to be on with the other spam bots and spam the crap out of each other. Everyone is so predictable and all the skills have such low cd and low duration and range at least for the average players its a souless zergfest.  

 

I think the problem is a varied lack of social options across the board. As is you option is join frenzied zerg and complete quests and whatnot. I can take any popular sandbox or Themepark and my social options are highly varied. In EVE or WOW if I wanted to make a solo style world pvp assassin style toon I could do that, crafter check, raider check, in GW2 you are not defined by those choices because you cant make them. I think when you mix that with a very unrewarding and simplistic skill system that denies any real theorycraft and you make crafting utterly  useless in the game world then you end up with a game where people stop and ask 20+ levels into it " why am I doing this?" which until GW2 I had never done before. 

Originally posted by Margulis
I don't think we're ever going to see a AAA mmo that doesn't focus on making the game accessible to as many people as possible for max profits.  Things like Kickstarter are the only way we will really get the mmo's some of us are looking for, because in reality for every person that doesn't want quest markers or would want corpse runs there would be 5-10 teenagers they would lose out on money from who couldn't handle that gampelay element.

 

I wouldnt say that. You can make a product that caters to kids and  I dont care how many kids are playing it, it will get the same respect as Justin Bieber. So if they want to create Bieberquest thats fine, just dont expect gamers over 20 who have any self respect to jump on the boat just because its a commercial product. I think most of us are not totally against commercial products. But even in the gaming world we need to be in adult land from time to time. We want to feel like our toon  has to fight to survive. Not a a pep rally for Selena Gomez. 

Mostly what happens recently with AI is that people complain in Beta that its too hard and it gets toned down by release. Back in the now dead game Spellborn Beta the AI was insane vs players, stalking surrounding  you, backing up from  you range and flanking you, GW2 and Darkfall in their beta also had much harder AI in beta. Casual farmers and people who want ot afk dont like that so they complain and moan and drive us all crazy until they make a bunch of stationary ai mobs that have cement feet and never move. Its not a matter of AI, I mean if WOW wanted to they could make their own AI mobs a living hell but the pre WOTLK zombie invasion alone was enough to drive certain people crazy. 
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