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All Posts by Sharlochar

All Posts by Sharlochar

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6 posts found

I still have to see another MMORPG creating so many memorable moments, at least I can tell for myself. Was a different time and a different approach to gaming.


I can still enjoy today's modern MMOs, but nothing could even come close to what EQ was for me personally. I am aware that I am sort of glorifying the past here, but well...


There should be no doubt that this game was the reference title of its time.


 


Didn't read all the eight pages, however the players and the focus of players in MMOs (letting out the RPG here, because the last MMORPG was release quite a while ago) has changed as well.

We went from times where you actually met another player in the wilds and were happy about it as you receive some help in your adventures to times where people just perceive other people they meet by chance as a nuisance and competition. The mentality of players in the genre has changed, however I tend to believe it is not the mentality that has changed, as this is more or less founded and based in the character of a person. It is just that the player base has changed by a lot and players who come into the genre have a different focus for their gaming experience. They don't play games to socialize, they play games for other reasons. This is fine. Nobody can be blamed for playing a game like they desire, the main problem is that this way of playing doesn't fit the way of playing the OP desires, nor is it fitting the way I like to play MMOs.

I found lately that the community in Lord of the Rings Online is pretty sound, so from 10 times I met other players in the wilds, 8 times we formed a group, had a chat, killed our mobs for the quest together and advanced. But then again, this can't be considered representative, it is merely an example of a positive gaming exprience.

All in all there is no solution and no perfect game. You just have to check the market and pick what floats your boat the most. Making compromises is not easy, but unavoidable.

So all in all I agree with the OP and had the same experiences with WoW, but I am trying to see things a bit more objective and tend to believe that people make different experiences and adore the game therefore. It is somehow true however, that the game caters to the fact that socializing is less needed through it's game mechanics, but this is the way MMOs go these days and nobody will stop it, as long as those games create such huge revenue.

Originally posted by Acidon

 

- First character, a druid.  Getting the first self-port spells (WC, NK, BB, ?)

- Getting first group port spells, accidently casting self-port and leaving the group behind

- Being able to cast SoW at 14! (then)

- Buffing anyone and everyone

- Farming hill giants for uber plat

- Finally dinging 30 and being able to meditate without staring at the book (loong time ago)

- Teaching myself to Quad kite. - graduating to quad kiting dwarves in BB ftw!
- Heading back to Rathe mountains to quad kite hill giants for uber plat. =)

- Trading a Sarnak Battle Shield for a Mana Stone.. years later the SBS is worth 500pp, the manastone is worth 500,000pp =)

 

- Dual wielding SSoY's in full crafted (on warrior(that i actually quested for)) in Lake of Ill Omen. Feeling like a God

- wearing an FBSS that dropped in guk.  No stats, crap haste, woot!

- Obtaining my first Fungi Tunic

 

- hitting 60 for the first time

 

- every few months, starting more rumors that Fungi Tunics would be soulbound in the next patch.. raising the price of Fungis =p

- making my first million plat

 

- watching the game turn into hello kitty online after WoW is released. >.>

 

 

EDIT:

- Getting kicked by snakes

I clearly noticed I loved this game at heart, when I had to smile reading this post with every new bullet point. I could add a few things to the list, but I guess this would get too long.

It is amazing how many details players remember when it comes to EQ. I am not sure if this is the same with other games, for me it is for sure not and I played many titles over all those years.

So here is what's great about EQ for me:

- That the game has left stuff to the player to decide and the game didn't decide for the player of where and when to progress, like most modern games do. Shows in many details, but this is more or less sums it up for me.

 

 

 

Originally posted by altairzq
Originally posted by LiquidWolf

They are ALWAYS getting worse. It doesn't matter what stance you try and take, as you obtain more experience you begin to critique more. Players never settle for "just as good"... it's always got to be better and so even if Blizzard, Turbine, or SOE release a new game that has every bell and whistle available on the market... it will still receive bad marks!

There is no "getting better" until  there is a whole group of games that release with such poor quality that ANYTHING release with a little though would be better... and even then it's only better than that group.

Games will always keep getting worse because you, as a player, keep gaining more experience with the genre... and no development team is a match for your personal taste.

 

So how would you explain that FPS, RTS, Simulators, platforms, and what not, are in general much better now than 10 years ago?


 

For me it is a matter percepton. When I started MMORPGs I came from playing MUDs, so for me EQ was a MUD becoming even more alive and colorful. Needless to say that I had a blast and so did any other MUD player who tried out EQ back then, at least the ones I have talked to.

However nowadays you compare MMORPGs to video games in general and if you want to reach the mainstream (aka sell a whole lot of copies and subs) you have to make them user friendly and easy to get into, but the same way you remove the challenge bit by bit. Nobody really has to "learn" the game anymore, not saying that you don't need to master it, however.

But if you look deeper into the matter it is the new features making it easier for new players, that destroy the fun and immersion of an ever decreasing group of players, which has played MMORPGs when the genre was young. The wheel is not going to be turned back, so looking at it objectively you can't say that MMOPRGs got worse, because as a matter of fact they didn't. They just evolved into "something" else, which can't be appreciated anymore by the group of people who played the genre already when it was  young. So maybe they got worse for some people, but I would not say they got worse, when looking at it objectively.

Originally posted by leshtricity

I completely disagree with the OP.

MMO's these days are lacking in creativity. I don't give a damn about twinking, or using game mechanics/exploits to do special things. I care about doing something different. I will not ever play an MMO which requires me to kill spiders right from the get go. I am so done with that crap.

I know the EQ/WoW formula is addictive, but can we please move on? And I'm also sick of classes- at least all the stereotypical ones. Tank, healer, damage...seriously, that's been around since the 70's and we can't get past it? What the hell?

Unfortunately the only MMO's that are really exploring truly new ideas are extremely small and lack media coverage. EVE Online gets some press I suppose, but what about Wurm Online? There are a handful of small-time MMO operations that are on the right track, but they suffer because they don't have a major publisher or studio behind them.

Well, I agree with the OP, but what I don't understand is why you call creative ways of killing mobs actually "using" what the game mechanics have to offer in a more creative way than others an exploit.
 

Examples:

Feign Death was never planned by the devs to splitpull mobs, it was meant as a method of escaping a dangerous and deadly situation, however players discovered the possibilities that FD offered and made FD pulling an art form over time. It was not easy to do it properly - in some places - and it was never addressed by devs to be adjusted, hence it was not an exploit, so from what "smelled" like an exploit in the first place we had the evolution to an important part of strategy for game progression.

Kiting was a hard thing to do and, by all means, even though you could have been a kickass kiter, you still had the chance to get killed by a mob, being able to drop you in one or two swings. Kiting was all about risk and reward in my eyes. You took the high risk of being slaughtered by a baddie, but if you dropped him you felt rewarded and probably got some good stuff from it as well.

I never understood why devs of more recent games tried to remove kiting from the game. It just felt and still feels wrong that it is not possible anymore.

If you want games where all ppl run around like robots and do the same stuff over and over using the same mechanics, well then fine, because that is what is called boring. In the end there are always those creative players who will analyze and optimize their character to the max and find "unique" ways to do things more efficiently or even on their own. And I don't mean exploits, that is a different story. I am just talking about using the game mechanics offered to their maximum and if other people think that this and that is an exploit, then they maybe should try harder in some cases and work on their gameplay to achieve the same. I am aware that there is a thin line to an exploit,. however the things like kiting and FD pulling are no exploits.

 

 

Originally posted by John.A.Zoid

I miss the beta when there was one server and Antonica and CL were cloned 6 times and so was everyother zone in the game. I was running around the cities and they were packed, like that little hobbit starter area had like 20 people in it. I'd go into the areas surrounding and they were packed full of people doing quests and grouping. Then I'd go into CL (on my evil char) and there were so many people there you'd get groups very easily for the content you wanted to do and the forced grouping wasn't a problem because there was enough people to make it fun that you played all the content. The quests in Everquest 2 were amazing aswel when you were with a group because they didn't feel like your standard boring quests you'd get in other mmorpgs at the time. I was in a group from levels 10 right the way to 20 and we did the armour quests. Then you go into Nek or TS and the game fell apart because them zones sucked but Nek had an amazing instance.

My point is an mmorpg is only fun when each zone is populated and you can find groups to do all the content. Otherwise you feel lonely and right now I can't find groups because the game has become so broken with all the new starting areas and how the population died because of WoW but theres still too many servers.

I could sit there and solo but whats the point if I'm not having fun? I miss getting a group all the time and seeing zones full of life and being scared of dying so the group always tried their best and played good cause we didn't want XP debt.


 

I understand your point, but the scenario you create is just the case when a game freshly launches. EQ2 has now been around for quite a while and people have almost exclusively highly advanced characters. Guild halls adding to the ghost town feeling, but the game is that way. Maybe I go a bit over the top there, but EQ2 has become a game for raiders and people who like challenging high end group content. In my opinion there is no healthy line of progression from Level 1 to 80 anymore. As people pointed out, leveling is so easy now, most people just PL their alts to 60+ and there is not enough influx of new subs.

I can tell that first hand as I myself took the adventure of starting with EQ2 again rolling a new char. I was lucky I had a bunch of friends joining as well, so we all started from zero and reached Level 80 a few weeks ago and dig into more serious stuff. I couldn't actually believe how quick exp floats in now.

So in a nutshell, I think you need to look for another game, because the scenario you created in your post will never happen in EQ2 again, server merges or not. If you merge servers today you will just have a combined load of highly advanced characters who then will clutter up on the high end raid mobs, which are contested. It is just the way the game went, if it is good or bad everyone can decide for themselves. I am saying that totally unbiased, but I like the game as I can pick many activities I wanna do each day, as there might be no game around with that much content to offer. But again, if I wouldn't have had my friends joining with me and do the 1-80 Journey together, I prolly would have quit already.

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