|6 posts found|
EverQuest: The Making of a Classic
News & Features Discussion « General Discussion
1/04/12 8:21:37 AM
I still have to see another MMORPG creating so many memorable moments, at least I can tell for myself. Was a different time and a different approach to gaming.
I can still enjoy today's modern MMOs, but nothing could even come close to what EQ was for me personally. I am aware that I am sort of glorifying the past here, but well...
There should be no doubt that this game was the reference title of its time.
Didn't read all the eight pages, however the players and the focus of players in MMOs (letting out the RPG here, because the last MMORPG was release quite a while ago) has changed as well.
We went from times where you actually met another player in the wilds and were happy about it as you receive some help in your adventures to times where people just perceive other people they meet by chance as a nuisance and competition. The mentality of players in the genre has changed, however I tend to believe it is not the mentality that has changed, as this is more or less founded and based in the character of a person. It is just that the player base has changed by a lot and players who come into the genre have a different focus for their gaming experience. They don't play games to socialize, they play games for other reasons. This is fine. Nobody can be blamed for playing a game like they desire, the main problem is that this way of playing doesn't fit the way of playing the OP desires, nor is it fitting the way I like to play MMOs.
I found lately that the community in Lord of the Rings Online is pretty sound, so from 10 times I met other players in the wilds, 8 times we formed a group, had a chat, killed our mobs for the quest together and advanced. But then again, this can't be considered representative, it is merely an example of a positive gaming exprience.
All in all there is no solution and no perfect game. You just have to check the market and pick what floats your boat the most. Making compromises is not easy, but unavoidable.
So all in all I agree with the OP and had the same experiences with WoW, but I am trying to see things a bit more objective and tend to believe that people make different experiences and adore the game therefore. It is somehow true however, that the game caters to the fact that socializing is less needed through it's game mechanics, but this is the way MMOs go these days and nobody will stop it, as long as those games create such huge revenue.
Originally posted by Acidon
I clearly noticed I loved this game at heart, when I had to smile reading this post with every new bullet point. I could add a few things to the list, but I guess this would get too long.
It is amazing how many details players remember when it comes to EQ. I am not sure if this is the same with other games, for me it is for sure not and I played many titles over all those years.
So here is what's great about EQ for me:
- That the game has left stuff to the player to decide and the game didn't decide for the player of where and when to progress, like most modern games do. Shows in many details, but this is more or less sums it up for me.
The Poll: MMOGS getting better or worse?
The Pub at MMORPG.COM « General Discussion
10/22/09 6:12:11 AM
Originally posted by altairzq
So how would you explain that FPS, RTS, Simulators, platforms, and what not, are in general much better now than 10 years ago?
For me it is a matter percepton. When I started MMORPGs I came from playing MUDs, so for me EQ was a MUD becoming even more alive and colorful. Needless to say that I had a blast and so did any other MUD player who tried out EQ back then, at least the ones I have talked to.
However nowadays you compare MMORPGs to video games in general and if you want to reach the mainstream (aka sell a whole lot of copies and subs) you have to make them user friendly and easy to get into, but the same way you remove the challenge bit by bit. Nobody really has to "learn" the game anymore, not saying that you don't need to master it, however.
But if you look deeper into the matter it is the new features making it easier for new players, that destroy the fun and immersion of an ever decreasing group of players, which has played MMORPGs when the genre was young. The wheel is not going to be turned back, so looking at it objectively you can't say that MMOPRGs got worse, because as a matter of fact they didn't. They just evolved into "something" else, which can't be appreciated anymore by the group of people who played the genre already when it was young. So maybe they got worse for some people, but I would not say they got worse, when looking at it objectively.
I finally figured out what I PERSONALLY believe newer MMO's are missing these days.
The Pub at MMORPG.COM « General Discussion
7/10/09 3:11:49 AM
Originally posted by leshtricity
Well, I agree with the OP, but what I don't understand is why you call creative ways of killing mobs actually "using" what the game mechanics have to offer in a more creative way than others an exploit.
Feign Death was never planned by the devs to splitpull mobs, it was meant as a method of escaping a dangerous and deadly situation, however players discovered the possibilities that FD offered and made FD pulling an art form over time. It was not easy to do it properly - in some places - and it was never addressed by devs to be adjusted, hence it was not an exploit, so from what "smelled" like an exploit in the first place we had the evolution to an important part of strategy for game progression.
Kiting was a hard thing to do and, by all means, even though you could have been a kickass kiter, you still had the chance to get killed by a mob, being able to drop you in one or two swings. Kiting was all about risk and reward in my eyes. You took the high risk of being slaughtered by a baddie, but if you dropped him you felt rewarded and probably got some good stuff from it as well.
I never understood why devs of more recent games tried to remove kiting from the game. It just felt and still feels wrong that it is not possible anymore.
If you want games where all ppl run around like robots and do the same stuff over and over using the same mechanics, well then fine, because that is what is called boring. In the end there are always those creative players who will analyze and optimize their character to the max and find "unique" ways to do things more efficiently or even on their own. And I don't mean exploits, that is a different story. I am just talking about using the game mechanics offered to their maximum and if other people think that this and that is an exploit, then they maybe should try harder in some cases and work on their gameplay to achieve the same. I am aware that there is a thin line to an exploit,. however the things like kiting and FD pulling are no exploits.
Originally posted by John.A.Zoid
I understand your point, but the scenario you create is just the case when a game freshly launches. EQ2 has now been around for quite a while and people have almost exclusively highly advanced characters. Guild halls adding to the ghost town feeling, but the game is that way. Maybe I go a bit over the top there, but EQ2 has become a game for raiders and people who like challenging high end group content. In my opinion there is no healthy line of progression from Level 1 to 80 anymore. As people pointed out, leveling is so easy now, most people just PL their alts to 60+ and there is not enough influx of new subs.
I can tell that first hand as I myself took the adventure of starting with EQ2 again rolling a new char. I was lucky I had a bunch of friends joining as well, so we all started from zero and reached Level 80 a few weeks ago and dig into more serious stuff. I couldn't actually believe how quick exp floats in now.
So in a nutshell, I think you need to look for another game, because the scenario you created in your post will never happen in EQ2 again, server merges or not. If you merge servers today you will just have a combined load of highly advanced characters who then will clutter up on the high end raid mobs, which are contested. It is just the way the game went, if it is good or bad everyone can decide for themselves. I am saying that totally unbiased, but I like the game as I can pick many activities I wanna do each day, as there might be no game around with that much content to offer. But again, if I wouldn't have had my friends joining with me and do the 1-80 Journey together, I prolly would have quit already.