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All Posts by jimmyman99

All Posts by jimmyman99

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2195 posts found
Originally posted by Kshahdoo

EVE is another setting as well. A setting where people have all those nice technical things like internet, servers, brokers, postal services etc. It's obvious they aren't in place in world like Agon though...

There is nothing "futuristic" about an auction house. banks, markets, fairs, merchants, caravans, they all existed for a long long long ... *2 hours of saying long*... long time. Even the delivery of an item via mail can be done in this setting - by contracts! You hire someone to haul that item for you! Just like Eve does. IMO, Eve has THE...BEST...SANDBOX...MARKET...EVER.

Sorry for the caps, Eve market just "excites" me that much. Too bad the game itself bores me too quickly :(

Originally posted by Cecropia

The infamous Ginger Magician taken out by a 2 and a half month old character 1 vs 1.

Enjoy.

You call a 2.5 months char a noob char? Question: how much DF time does someone have to invest into DF to not be a noob?

On a side note, you can't really compare 2 chars with time, because you have to know how much skill points you have. I mean, you can be a level 80 in WoW in a few days if you are realy hardcore. 95% of people are not that hardcore. Its like comparing Hawkins to a mentally challenged person - they both spend X number of hours researching something, with Hawkins developing hyperspace engine, and the other person drawing a nice picture with 2 birds and maybe a dead squirrel.

Still, 2.5 months a noob???

Originally posted by pacov
Originally posted by jimmyman99

Originally posted by pacov
Originally posted by jimmyman99

Originally posted by bansan


This may be a worthwhile complaint for a pure f2p, but how many times do we have to say that you can get to 50 adequately without quest packs, or that you can get TP points while you play for free?  If people like the game so much that they start spending big bucks, they can *gasp* cap their spending by getting a VIP account.  The smart ones anyway.  What is it with people going crazy when you give them more choices?

Free-to-play means pure F2P. If Turbine would advertise this as -limited-free-to-play, then I bet half of the complaints would be discarded. So yeah, I agree with this "free-to-play" - its not a reasonable statement. If you had access to all levels, limited perhaps to some dungeons (rest being reserved for paying customers), and maybe slower leveling, and maybe restricted to epic weapons, then I would call that a reasonable clause to call it F2P. As it stands now, it is on a level of a trial or at best a very limited F2P game.

 

Where did you get the definition of F2P saying that it means pure F2P hmm? is it just from playing other games that let you get to level cap? Those games were designed to do that however there are 2 types of F2P. The ones that let you get to end game but will probably make you extremely weak if you don't pay after or the ones that let you play to some part because they were P2P before. F2P litteraly means free to play, and in what way are you not free to play lotro when you can install it and play it even after 20... there is no trial that will delete you account.. it will always be free to play and you will always be able to log into your account... that is just your fanatic idea of f2p because you got used to playing runes of magic or allods, but it's not the same here. For all i care they could make a new gender called f2pbayhtp = free to play but after you have to pay, would that make people like you happy? LOTRO EXPERIENCE THE NEW F2PBAYHTP!!! Sounds awesome!

where did you get the definition of F2P saying its limited to 1/4, 1/3 or even half of the level? Use common sense, if its FREE, then its either completely free, or very close to completely free. If you go to a restaurant for a FREE dinner, would you accept a free drink and pay for dinner as a definition of FREE dinner? Or would you accept free dinner, but have to pay for a drink as a much closer definition of FREE dinner?

Being restricted to a certain level means you are not able to play that much of the content above that level. So, if we compare this to a dinner, you get some bread or maybe an appetizer and thats it, you have to pay for everything else. I mean you did eat some bread, right? That does qualify as a free dinner by your definition.

EDIT: speeling errorrerz.

 

I said there are 2 types of f2p out there ones which are free to end but make you probably hate it after or f2p that restrict you after 1/3 or 1/2 or w/e. Comparing mmorpg to dinner is redicilous but if i must say yes bread and some appetizers would be considered free dinner. You see you can compare this dinner example to other f2p mmorpgs. You eat dinner every day that has much more than just bread and appetizers correct? Well in your mind that should be free in a restourant when they say they will let your have free dinner but what you don't realize is that bread and appetizers can be considered free just in a cheaper way, I mean afterall you still eat so its free dinner. The same thing happens to you people with mmorpgs that are free. You are too used to playing the same f2p mmorpgs that have the same style and then when you try a different kind of f2p you complain because its not your full dinner you expect... companies use this because its not lying. They use this method because they get a lot more money and can defend themself because of reasons like I stated. Bussiness is all about money son.

Well, you have the right for an opinion. However, it seems you are in a big minority. Most people think bread + salat does not constitute as a dinner in a restaurant. Its just a snack. We agree to disagree.

EDIT: son??? well, i haven't been called that in a while. Pappy, is dat you?

Originally posted by pacov

just to add to my last comment here is what wiki says:

"Free-to-play (F2P, FTP) refers to any game that has an option of allowing its players to play without paying. Some of these games have both a free version and a Pay to Play version that offers the full version of the game and all of the updates. Free-to-play games with pay-to-play components utilize the freebie marketing technique to draw in a user base with this advanced type of game demo. The term "free-to-play" is frequently heard in the context of massively multiplayer online games (MMOGs)."

In my posts I might sound like a troll but I'm sick of you haters not knowing what f2p means...

"Free-to-play games with pay-to-play components utilize the freebie marketing technique to draw in a user base with this advanced type of game demo."    

          That quote is what lotro did and therefor is considered a f2p.

That definition is from Wikipedia, which is created, edited and mantained by people. There is no official definition of "free-to-play". Thats why companies slap F2P tag on all kinds of games. If I were to create a MMORPG and let people login only 1 level out of 1000, unable to do ANYTHING else but chat, then it would still fall under that definition, because technically, you CAN play like that ... with text you type into the chat.

Give it up, already. Not all people are gullible. Some people can actually see when "free" is not so much "free" as companies claim. GG corporate sponsor.

Originally posted by pacov
Originally posted by jimmyman99

Originally posted by bansan


This may be a worthwhile complaint for a pure f2p, but how many times do we have to say that you can get to 50 adequately without quest packs, or that you can get TP points while you play for free?  If people like the game so much that they start spending big bucks, they can *gasp* cap their spending by getting a VIP account.  The smart ones anyway.  What is it with people going crazy when you give them more choices?

Free-to-play means pure F2P. If Turbine would advertise this as -limited-free-to-play, then I bet half of the complaints would be discarded. So yeah, I agree with this "free-to-play" - its not a reasonable statement. If you had access to all levels, limited perhaps to some dungeons (rest being reserved for paying customers), and maybe slower leveling, and maybe restricted to epic weapons, then I would call that a reasonable clause to call it F2P. As it stands now, it is on a level of a trial or at best a very limited F2P game.

 

Where did you get the definition of F2P saying that it means pure F2P hmm? is it just from playing other games that let you get to level cap? Those games were designed to do that however there are 2 types of F2P. The ones that let you get to end game but will probably make you extremely weak if you don't pay after or the ones that let you play to some part because they were P2P before. F2P litteraly means free to play, and in what way are you not free to play lotro when you can install it and play it even after 20... there is no trial that will delete you account.. it will always be free to play and you will always be able to log into your account... that is just your fanatic idea of f2p because you got used to playing runes of magic or allods, but it's not the same here. For all i care they could make a new gender called f2pbayhtp = free to play but after you have to pay, would that make people like you happy? LOTRO EXPERIENCE THE NEW F2PBAYHTP!!! Sounds awesome!

where did you get the definition of F2P saying its limited to 1/4, 1/3 or even half of the level? Use common sense, if its FREE, then its either completely free, or very close to completely free. If you go to a restaurant for a FREE dinner, would you accept a free drink and pay for dinner as a definition of FREE dinner? Or would you accept free dinner, but have to pay for a drink as a much closer definition of FREE dinner?

Being restricted to a certain level means you are not able to play that much of the content above that level. So, if we compare this to a dinner, you get some bread or maybe an appetizer and thats it, you have to pay for everything else. I mean you did eat some bread, right? That does qualify as a free dinner by your definition.

EDIT: speeling errorrerz.

Originally posted by bansan

This may be a worthwhile complaint for a pure f2p, but how many times do we have to say that you can get to 50 adequately without quest packs, or that you can get TP points while you play for free?  If people like the game so much that they start spending big bucks, they can *gasp* cap their spending by getting a VIP account.  The smart ones anyway.  What is it with people going crazy when you give them more choices?

Free-to-play means pure F2P. If Turbine would advertise this as -limited-free-to-play, then I bet half of the complaints would be discarded. So yeah, I agree with this "free-to-play" - its not a reasonable statement. If you had access to all levels, limited perhaps to some dungeons (rest being reserved for paying customers), and maybe slower leveling, and maybe restricted to epic weapons, then I would call that a reasonable clause to call it F2P. As it stands now, it is on a level of a trial or at best a very limited F2P game.

Originally posted by Aison2

There was a recent patch that increased hp pools for new players -vets remained at same hp but new players start out with more and increase faster in low lvls. Its true that the damage vets deal is huge - 5-6 hits per noob roughly -  but it comes mainly from the weapons they use, noobs can get the same weapon and deal 2/3 of his damage though that is mostly theory, people fear gearloss and dress rather in crap, works fine as vets dont loot crap but if youre in a group and take good weapons with you you can down vets with a pretty good chance. Only solo you can forget about it, most vets

The new HP system certainly helps, but IMO is not enough to negate the noob-ganking by the vets. A scenario that you described will require for a noob to have the weapon in order to resist the vet. Unless there are people camping starter town giving away free high level weapons and armor to noobs, I don't see this as a great improvement. Basically what this means is that DF is becoming a "PvP game where you have to have high level friends with high level gear". Most noobs start without any friends, so getting the gear is a problem.

Originally posted by Aison2
Originally posted by Uzik
Originally posted by Aison2

Do you also criticize counterstrike about lack of content? Its basically the same core -pvp, but nevermind actually they are working on the pve, besides that a bit more "here is why" would have been nice.

 

Counterstrike doesn't claim to be a MMORPGAlso, you don't need to devote 200 hours before you can kill other players in CS.

You're right but doesn't the first part imply the second one? MMORPG nowadays = grind for advantage over all who played less.Applies to every MMO on the market.

 

@badly coded 

again a statement without any point of proof. How many people can wage war without lagging in wow? Thousandwinter is laggy is hell, df laughs at those numbers. Is wow badly coded ?

@green text:

Not necessarily. Most decent MMORPGs have layered PvP. Meaning a level 20 does not fight a level 100. That is not the case with DF. In DF its FFA at any time, and vets can and do attack noobs. To add oil into the fire - vets are so overpowered compared to noobs, that a gang of 5-7 noobs can get easily owned by a vet in 30 seconds.

Originally posted by DarthRaiden
Originally posted by Blindchance
Originally posted by DarthRaiden

The "grind" has been addressed  noumerous times by AV.  Really its the most addressed  in several patches and  in posts. 

You would think the easier the game became the more would join by that logic ..wrong !

Seems character progression is not the issue...

The lack of content definitely is.

You jump to conclusions without a logical relation. I am sure you have read many of posts by ex and actual DF's players. Grind was and is the main complaint. It stands between the players and the only game feature with any replayability and fun value: pvp.

Long character progression is NOT a game content, if anything it just a poor attempt to hide lack of it. Sooner or later your char is going to be maxed out anyway so it would be reasonable to build game content which actually has replayability value. Player competition and interactions definitly do have such a value.

 

Exploring is fun, crafting is fun, boat trips are fun, PvE is fun..is just PvP'r seek for PvP only..heck they complained after the mob upgrades the mob should be easy targets to just stand there to get beaten so they can have easy results out of them..

I know where you coming from and i support you wanting more rich mechanics but you be surprised what the resulting game would be  when we allow those who want "grind" taken away to make the game..

This game would give you ready PvP char in few hours, portals to any spot of the map for easy travel, PvE disabled allto gether or just optional for "PvE freaks" and some dungeons to get the gear necause gathering and crafting is subpar playstyle compared to of course : PvP ..   

Yes combat in Darkfall is very well done but the game needs to offer more ...shorter "grind" just help those who want to reach their  "1:1  heaven" faster...but exclusive 1:1 was never a feature in DF and never promised..

Exploring is very limited and completely static, you gain nothing from exploring, except a personal feeling of  "WoW, I've never been here". but with a small world (small for exploring) like this, you can explore everything in a week or two.

Boat trips, fall under same category of exploring - fun a few times, but you can't do much else.

I find the best "exploring" type of experiences to be in Earth and Beyond, if anyone remembers it. Exploring there was dangerous, but it was also tangible - you gained exp that you could apply somewhere, not just find a new rock and move on in search of another rock.

 

What this game needs is much less grind, much more PvE and a separate PvP place - i guess I am describing DAOC. That model was the most successfull.

Or, completely remove grind and PvE, improve PvP - thats a Planetside model. Its also pretty good model, but it will upset a large number of people who care more about PvE then PvP.

Or, leave everything as it is and have a very small and stagnating population. Lots of grind, mediocre PvE, decent PvP that require a large chunk of time invested to be playable on par with the rest of vets.

Personally, I owuld pick first option, then reluctantly second (because I really did like PvE in DF, it has a huge potential). Third option, well, the numbers speak for themselves, you may like things as they are now, but most people do not. If you are not willing to change things, prepare for the worst. It may not happen today, next month or even next year, but 10000-20000 subs is not healthy for an MMORPG. And there exist no "magical" patches or expansions  that can suddenly change things for better without changing the core structure of the game.

Originally posted by beefbeaner

I am playing blackhand, pve german server!

First impressions of game:

- combat style is nice

- first lvl's go fast

- easy to find everything

- community on server: very nice! haha. some guy just gave me 205 gold :D

Someone gave u 205 gold? thats awesome! Don't spend it before you learn the ropes and know where you can spend it wisely and where spending is just wasting it. Generally I never bought any gear when I was not rich - why buy when you can loot? Buy bags, imbued netherweave or just plain netherweave - save the rest of money for skills, professions and recepies (if you are into trading, you can earn some serious $ at high level of some professions). See if you can join that guy's guild -if you get lucky, his guild is just as nice as he is.

Good luck and return the favor, if someone was nice to you, be nice to someone else - help them out with a quest or pas on the item if they need it badly and you do not.

Originally posted by zesusu

Cata is coming, prices of everything is falling.

Even the mark for 264 gear draws no bid in a gdkp, not even 500g..

Right now, nothing sells well.  Everyone is waiting on cata and see what will be there.

I disagree here, I sell gems everyday, yesterday, I sold around 2 stacks of gems, 2 pieces of craftable armor (that I couldn't sell for a week) and 1 bag. It was a good day for me :)

Originally posted by nclow

If your goal is just profit, have you considered that the time you spend sitting in trade chat trying to secure small margins on these items could be better spent simply farming some gold in the world? Your character (or the most powerful character you own) has some amount of gold/hour that it can earn just by slaughtering npcs. If the amount you average over time from the sale of items in trade chat is less, well, it's hardly worth trying to do small things to optimize it.

I never sold low-margin items in trade chat for this reason. It wasn't a fun activity for me on its own and the profit was less than farming. Of course, if it is fun for you, that's all the reward you need.

I can't say I'm aware of any mod that does this, but it should be a fairly easy thing to write if you're inclined. I haven't worked on mods since I quit the game but IIRC auctioneer, after scanning the AH, would keep a local database of the item prices. It should be easy to scan, and generate the chat message with the item name and last-scanned AH price (modified by whatever markup rules you want).

If you can't or won't write it yourself you might be able to petition (or comission) someone to do it for you. It seems a simple thing.

Not just any profit, its the maximum profit. De-enchanting blue items just does not work to maximize profit.

Originally posted by etlar

From my vague programming experience, you cannot macro the sales of various items in a manually controlled chat, but at the op: perhaps its possible to make a macro, that, whenever you for example shift-middlemouse-up click it, it would show up in trade chat as :for sale, undercut= cheapest on server atm, pm for price?  or something? am not that experienced a programmer, but i think that could be done?, quite curious myself now :))

Not trying to macro the actual sales, just the viewing/advertising. If i had 50 items for sale and I don't want to put the on AH, nor do I want to spam trade chan with all 50 in 15 lines. I would have to do it in 1 line at a time, with 1 minute delay between them so that people do not ignore me for spam. Only 3-4 items can fit in 1 line, so 50 items= 15-20 lines.

Originally posted by just1opinion

You know what?  As easy as it is to make gold in WoW now....I just used to vendor most of that crap I made, blue or not. I'd put a few on the AH, DE some for enchants, use those to make enchant scrolls to put on the AH, and then vendor the rest.

 

Seriously....money is like water in WoW (or it was for me).  Granted I did have max level crafters in every profession except for engineering (which my partner had), but still.

 

It's just not enough money to worry about.  DEing and making enchant scrolls is probably the best way to make money with it, in my opinion, but...you know....divide it up into thirds, put 1/3 on the broker, vend a third, DE a third, make enchant scrolls, throw those up on the broker and call it good.

 

Also...I never ever listed anything for max time more than twice. And even at that....like you said....you have to consider the possibility of losing your auction fee if it doesn't sell.  If it doesn't sell when it's listed during the week OR re-listed on the weekend....chances are, it's not going to sell.  Don't waste you money by re-listing repeatedly.

 

Just my opinion.

 

An addon that basically does what Enchantrix does for enchants, sounds like what you're looking for and....sadly....I don't know of one. But I've been away from the game since February.

 

I like the process of doing business. Its a challenge for me to get maximum profit for an item. Sure, vendoring works, but theres no fun and no challenge in it.

Originally posted by beefbeaner

Okay I am ready to play now but i dont know which server i should chose!

I want a pve server and my timezone is GMT +1 Belgium!

can someone help?

http://www.wowwiki.com/Realm_List

Scroll down, you will find EU servers: spanish, french, german, etc.

Originally posted by Hotjazz
Originally posted by trashburnin

In a pvp mmorpg where much of the reward to be had from pvping is from finding players out in the world, farming mobs, raising spells.  The fact that players need to be out in the world for long periods of time and training their magic up with expensive reagents who can then be killed and looted and profited from, makes Darkfall an exciting game where going out into the world provides real risk vs reward.

 

Character progression is subconciously entertaining and keeps players playing.  When I "finish" my character in a game, the game somehow becomes more boring for me b/c I feel like I am wasting time and not progressing and at that point the only option is pvp, which can become boring if that is the only thing to do.  The day that a player "finishes" his character is the day he no longer has to be out in the world farming monster or training up magic and no longer provides the profitable reward incentive for players to go out in the world and pvp.

 

In a game like Darkfall, players would "finish" their character and log off, waiting for the next big pvp event or for their friends to be online, not many people will go out alone to pvp in Darkfall with how the game has changed.  The result is less players in the world and those players who have finished Darkfall character, playing Darkfall less and less and only comming back breifly when a new patch comes out or what have you because it is the variety of things you can do in DF that keeps people logged on for 16 hours a day (being a sandbox), only a few would be playing as much if all they had to do was pvp all day every day.

 

Naive players don't realise that reducing character progression or "grind" as some like to call it, isn't as good for the game as some might think.

 

It isn't true that nobody wants a grind, everyone wants a grind but they want it to be only so much that they can handle to compete with the best, which is pretty selfish and unrealistic because we all have different views on how much grind is needed.

 

Lots of people DO love long term character progression and there is a very good reason for it.  Those who want to reduce the grind are in fact those who would be unwittingly destroying the game.

 

Darkfalls problem is that it is such a good game that even people who don't like its core mechanics will play it for lack of a better game.  To those people who don't like long term progression or "grind", if you call it a "grind" its probably not something you enjoy, so why don't you find anothre game or stfu and suck it up like the rest of us because YOU are not the type of person who DF is meant for. 

 

the "grind" is only in your mind as those extra +100 hours you spent leveling your sword so you can do an extra +1 damage or training up that fire ward to 99 so you can take a whopping  .6 (thats POINT SIX) less damage from fire spells isn't really going to make the difference in 99% of your battles.

There is a rule in mmorpg that says, the longer the character progression, the longer the life of the game.

Moral of the story:  Be careful what you wish for ignoramuses.

Fair enough, but I got some questions.

 

-You know Darkfall is a full loot mmo, and everytime you get killed you need to replace your gear. To replace your gear you need to kill NPCs, so why would it be less players in the world if the level grind was reduced?

 

-What reward is it for a low level player to be attacked by a high level player, and what risk is it for a high level player to attak a low level player? With the huge level gap between new and vet players, I fail to see the risk vs reward.Do you think new players like the long time of risk while he tries to level his char to someday get his reward?

 

-If character progression was subconciously entertaining and keeps players playing, why do we lose 90% of our players?

 

-Have you met a player that quit DF because his char was pvp complete? On my server they are playing like madmen and telling all the low level to GSO. And It`s not the players with complete chars that comes back when AV release a new patch, it`s the players with an incomplete char hoping they don`t have to grind like a hamster to compete in pvp.

 

-Yes the pvpers wait for the next big pvp event. The reason is simply because because we have 1000 players and the pvpers are bored running for hours to find pvp. If AV fixed village rewards and made sea fortress more often, we would have fought over those.

 

-Why do the long term character progression have to be the pvp skills. Why can`t it be the crafting skills,  good gear or ships? Btw, Darkfall already have the long term skills for players like you. Go and level the repair skill. And no, it`s not variety that makes a player play DF for 16 hours. That`s just the daily hours you need to level your char.

 

-How can you say lots of players like the huge grind (or long character progression as you call it), when we have 1000 active players on a server ment to hold 30000?

 

Yes you are right, I play DF for a lack of a better game. I`m and old school player and played UO from 98-03. I love full-loot pvp, and I thought DF was ment for players like me. Sadly I was wrong as DF clearly is ment for a few hundred full -loot PVE players. But have no fear, I will leave if DF2010 don`t deliver. And don`t even try to tell me a high level char isn`t that much better than a low level char. I have a  char with 94 vitality and almost all skills at a high level. I know how much better my char is compared to a low level char.

 

Ohh, and my only wish is that we get 20000 new pvpers on my server.

Well said.

Originally posted by sungodra
Originally posted by zesusu
Originally posted by sungodra
Originally posted by zesusu
Originally posted by sungodra
Originally posted by zesusu
Originally posted by sungodra
Originally posted by etlar

As the title implies, you might be thinking wow..what hardcore, its wow? here the short story:

i decided to lvl a character to max lvl and get full t9 (which is easy if you have the patience to pug)

so, once done, i applied for a newly started raid guild, thinking, no problem i got full t9, this is the response i got after a quick inspect:

You need to do more hardcore runs.

me: do you mean more pugs? i played vanilla and recenly came back, dont tell me pugs is hardcore, how am i supposed to get gear without a raid guild?

x: do some more hardcore runs, like toc or or something, and then give me a tell again.

thats the short story....so PUG´s is hardcore? and then you can get a raid guild? im inclined to join EQ2x just because of that lol? 

what do you guys think of wow´s way to handle joining a guild? just curious:)

 

Edit: a PUG is a Pick Up Group

 You should be asking yourself if that is the kind of guild you want to be a part of... Would be nice if people would stop guilding up with these kind of people. It's not about friends it's about what gear you have or how many runs you been on..

 

I thought the guild was supposed to help you out with that and that is what guilds are for. Help one another out and possibly make new friends to play the game with.

It depends

Some guilds are built with specific agendas.  Say they are social guild, just join and talk.  Some are levelling guilds, bring a low level in and level together or whatever.  Some are pvp guilds, they have premades, or zerg orgrimmar.  Some are specific raiding guilds, 10 man icc hardmode or something.  To join a guild, be ready to meet the agendas of a guild.  If you never pvp you will find pvp guilds not very welcoming.  If you talk to a hardmode raiding guild and you have barely the gear to survive the unavoidable damage from one boss aoe, what would you think the guild can do with you?

Some applicants are sincere, they are working on their gear on their own.  Lacking a few pieces is not a problem, as gear will come.  Some applicants are parasites, they want to join, to be carried, to be geared and just leech till they find another ship to jump to.  Some applicants are clueless, some are arrogant.  A guild leader has limited time to check out each applicant.  He must use limited time he has to find the right candidates for his guild.

Some guild leaders are good, as a planner, as a leader, as an organisser, or combinations.  Some guild leaders are arrogant, discriminant, impolite, or outright jerks.  Applicants need to be aware of that, and decide whether the rest of that guild is likely to be similar to the guild leader.

Guilds are just a bunch of people, whether they need or should help each other depends.  I can be helpful to a few but I need not unconditionally help everyone in a guild.  After all, I do not choose every member and I can reserve my resources for just the few I feel like helping.

 Ok, well usually when I am in a guild we can work with people, and get them to a point where they can be useful.   I mean, are guilds being limited in wow now to like 10 people a guild?   I think that some people just value gear and image over real friendship...  I wouldn't want to be a part of a stuck up crowd like that.

 

The guild should be able to offer you something aswell.

guild need to offer me something?

Its like the neighbors, or your friends, the selected few you want to spend some time with, regularly, not your lifetime.

Guildies are people I have more to interact with, some of them.  Not all of every member in a guild.  Actually if you talk about friends, RealID and friendlist are more appropriate tools.  As I already mentioned above, guild exists for various reasons, not always friends.

As for offer me something, that sounds a bit greedy.  If everyone wants a bit of a guild, who is the one to be leeched?  No, no.  Guilds are usually formed for a certain purpose, not always for raiding, not always for gear.  Social guilds never raid.

Some hardmode raiding guilds are formed by people who already have too much gear, they want a team to do achievement, or test out some strategies.

On the other hand, gear is not all that important beyond a certain minimal level.  If you look at those dedicated hardmode teams, not all of them are geared to the teeth, they just have enough gear to survive the basics, but they have the necessary raid awareness to beat the hardmodes.  Gear won't help you if you stand in the fire, coldflames or black puddles.  You hardly need top line dps to beat most of the hardmode encounters, as half of your play time is spent running or dodging or just killing orbs or viles as they spawn, orbs and viles that have 200k health, you can 2shot or 4shot depending on you gear.

 Ok well i thought guilds were there to help each other out when they need it or to have somebody to kill time with talking to on the game, or make friends even with people that share a love of the game like you do.

 

As far as raiding. Social guilds do raid I am sure, I haven't played wow in awhile, but if I was palying it and had a social guild why wouldn't I want to try to go raiding or to get some of my guys that are ready to go in raid and take them?

 

Or why would I not want to help people get ready to raid in my guild? That just means more guildies prepared for raid. Now adays guilds want the easy way out. Instead of having to build a guild and help the guild they just want to get you in the guild to use you pretty much.

 

I guess I can see what you are talking about, but that is not the kind of guild I would want to be in , unless it was a last resort because I could not find any other guild that does raids.

You talk like every guild need to be everything for everyone, which is not necessarily the most efficient way.  Given the diversity in aspiration, interest, personality, gaming style of so many members, meeting the needs, even some of the needs of everyone is self defeating.

That is why some guilds are special guilds.  Some social guilds never officially organise raids, you can form your own, that is your own little raid.  Some guilds are 25man raids, you can form your own pvp parties, 10man raids.  Some are levelling guilds, you are expected to change guild when hitting level cap, if you need to raid.

Guild leaders are also players, they need not devote their lifetime to organising the guild, they only want some hours in guild matters, and the rest they game, and in the few hours they can spend on a guild, they can only manage a few things at a time.  So they organse 10man, 25man, pvp or whatever, but hardly any guild can manage too many things at once.

That sounds ok for me, as I still have friend list and readID list to supplement.

 I dunno, I don't fuck with real id, but I know what you are talking about. I am more use to swg and aion style game and the guilds don't seem to be that picky... I guess wow is alot different. I haven't played it in so long because of all the xpacs and how much they charge for each one.

Zesusu has excellent points.

Sungodra, if I were the guildleader of a hardcore-heavy-raiding guild, I would assume (judging from your postings) that you want to leech off and would probably never give you a second chance. Your points of "guildies helping each other" aren't exactly accurate. Guilds are not there to help you level or obtain gear, they are there for likeminded (and likegeared) people to gain even more gear. If between you and what-they-think-is-minimum-requirement is a large gap, most guilds will not help. Sure there are those that may help, but that gets boring quickly - you help 5 people to get into full purples, they leave for a more hardcore guild and you are left with a sour taste - all your effort went kapoof. Before you receive, you must give. If they are hardcore and your gear isnt, IF you like what they can offer (hardcore regular raiding), then pick up a less-hardcore guild, go raiding with them, equip yourself better then try again with the first guild. Also what could help, ask the guild leader to put you on the friends list so that if they do need an extra sword/spell, theyd contact you instead of picking up a stranger.

Remember, some guilds are so hardcore that even if you have the gear requirements, but do not fit into their schedule well (skip raids too often, do not show up or leave early), they might kick you! So if you don't fit into their requirements, do not despair. Try toreach those requirements, or rethink your own objectives - if you can't spend more then 5-7 hours in a certain day for raiding, you probably won't last long in a raiding guild that requires that. I know my schedule is so hectic, I would never fit into any raiding guild. So when I joined mine I specifically mentioned that I have very little time and will most likely not be able to raid at all.

 

Good luck with your search to find a good guild!

Originally posted by Torik

Couldn't you just use a simple macro to post your message to the trade channel? 

You can't do that easily. You can't link items in macros... thats what ive been told.

Originally posted by etlar

Ahh i see now, i just thought the value from disenchanted items would be higher :)

Unfortunately that is not the case... its the smallest value I get. Right now, best option is to just vendor it. Dang it, I hate vendoring blue BoEs! I will keep manually advertising...
untill I find the addon to help me post advertising links with 1 mouse click

Originally posted by beefbeaner
Originally posted by jimmyman99
Originally posted by beefbeaner

I will probably go for a paladin! I always liked to be a warrior in other mmorpg's because they are always in the middle of the fight! And its the same fighting style but only much safer. But when i do instances as a paladin, do I always need to be a healer or tank or can i be a dps to? Because maybe they prefer other classes for dps. But dont misunderstand me, i love to be a tank but i red a lot of story's of tanks who get insulted by the other players when something goes wrong! And as a new player I am afraid nobody is going to want to learn me...

 When I say "Paladin can be everything" I mean that you pick one job (from Talent tree) and you are stuck with it, unless you respec. First 2-3 respecs are cheap, but then its like 50 gold for each respec? If you are starting up, 50 gold can be a bit too much. So pick your job wisely. At 40 (I think) you can dual spec. Meaning you can pick another job from the talent tree and then you can switch between those 2 for free as many times as you want. If you want to take the 3rd job that was left, you would have to drop one of the 2 current jobs and pay the respec fee.

 

 So i have to chose if i will be a dps tank or healer from the start?

Well i wanna go dps pala, or those any good? Or or the other classes better at dps...

Well, you get your first talent point at 10 i believe... thats when you pick which talent tree to invest into. You can mix them up so you don't have to be pure DPS or pure tank, but I don't think that is a good idea... So, first you chose who you want to be. If you want to group all the time, you can pick tank/heals - but, expect some downtime, as you may not be able to instantly find a group being a healer (they aren't as much in demand as tanks), or being either and playing in odd hours. Tank/heals do not solo well, you can, but downtime is much greater then DPS soloing - you sacrifice soloing for the faster grouping. You have this limitation (single spec) till 40, at which time you can dual spec and this problem disappears.

EDIT: Id say go DPS till 40, at lower levels you can actually tank being a DPSer, depends on the healer and your personal skills and items. Then at 40, buy dual spec and add tank or heals, whichever u like.

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