| 2195 posts found | |
|---|---|
Originally posted by Kshahdoo There is nothing "futuristic" about an auction house. banks, markets, fairs, merchants, caravans, they all existed for a long long long ... *2 hours of saying long*... long time. Even the delivery of an item via mail can be done in this setting - by contracts! You hire someone to haul that item for you! Just like Eve does. IMO, Eve has THE...BEST...SANDBOX...MARKET...EVER. Sorry for the caps, Eve market just "excites" me that much. Too bad the game itself bores me too quickly :( |
|
Originally posted by Cecropia You call a 2.5 months char a noob char? Question: how much DF time does someone have to invest into DF to not be a noob? On a side note, you can't really compare 2 chars with time, because you have to know how much skill points you have. I mean, you can be a level 80 in WoW in a few days if you are realy hardcore. 95% of people are not that hardcore. Its like comparing Hawkins to a mentally challenged person - they both spend X number of hours researching something, with Hawkins developing hyperspace engine, and the other person drawing a nice picture with 2 birds and maybe a dead squirrel. Still, 2.5 months a noob??? |
|
|
Lord of the Rings Online: PAX Chat With Aaron Campbell
News Discussion « General Discussion 9/16/10 6:49:24 PM
Originally posted by pacov Well, you have the right for an opinion. However, it seems you are in a big minority. Most people think bread + salat does not constitute as a dinner in a restaurant. Its just a snack. We agree to disagree. EDIT: son??? well, i haven't been called that in a while. Pappy, is dat you? |
|
|
Lord of the Rings Online: PAX Chat With Aaron Campbell
News Discussion « General Discussion 9/14/10 11:13:04 AM
Originally posted by pacov That definition is from Wikipedia, which is created, edited and mantained by people. There is no official definition of "free-to-play". Thats why companies slap F2P tag on all kinds of games. If I were to create a MMORPG and let people login only 1 level out of 1000, unable to do ANYTHING else but chat, then it would still fall under that definition, because technically, you CAN play like that ... with text you type into the chat. Give it up, already. Not all people are gullible. Some people can actually see when "free" is not so much "free" as companies claim. GG corporate sponsor. |
|
|
Lord of the Rings Online: PAX Chat With Aaron Campbell
News Discussion « General Discussion 9/14/10 11:03:29 AM
Originally posted by pacov where did you get the definition of F2P saying its limited to 1/4, 1/3 or even half of the level? Use common sense, if its FREE, then its either completely free, or very close to completely free. If you go to a restaurant for a FREE dinner, would you accept a free drink and pay for dinner as a definition of FREE dinner? Or would you accept free dinner, but have to pay for a drink as a much closer definition of FREE dinner? Being restricted to a certain level means you are not able to play that much of the content above that level. So, if we compare this to a dinner, you get some bread or maybe an appetizer and thats it, you have to pay for everything else. I mean you did eat some bread, right? That does qualify as a free dinner by your definition. EDIT: speeling errorrerz. |
|
|
Lord of the Rings Online: PAX Chat With Aaron Campbell
News Discussion « General Discussion 9/13/10 10:35:31 AM
Originally posted by bansan Free-to-play means pure F2P. If Turbine would advertise this as -limited-free-to-play, then I bet half of the complaints would be discarded. So yeah, I agree with this "free-to-play" - its not a reasonable statement. If you had access to all levels, limited perhaps to some dungeons (rest being reserved for paying customers), and maybe slower leveling, and maybe restricted to epic weapons, then I would call that a reasonable clause to call it F2P. As it stands now, it is on a level of a trial or at best a very limited F2P game. |
|
Originally posted by Aison2 The new HP system certainly helps, but IMO is not enough to negate the noob-ganking by the vets. A scenario that you described will require for a noob to have the weapon in order to resist the vet. Unless there are people camping starter town giving away free high level weapons and armor to noobs, I don't see this as a great improvement. Basically what this means is that DF is becoming a "PvP game where you have to have high level friends with high level gear". Most noobs start without any friends, so getting the gear is a problem. |
|
Originally posted by Aison2 @green text: Not necessarily. Most decent MMORPGs have layered PvP. Meaning a level 20 does not fight a level 100. That is not the case with DF. In DF its FFA at any time, and vets can and do attack noobs. To add oil into the fire - vets are so overpowered compared to noobs, that a gang of 5-7 noobs can get easily owned by a vet in 30 seconds. |
|
|
The reason why long term progression is a very good thing.
General Discussion « Darkfall 8/30/10 12:24:13 PM
Originally posted by DarthRaiden Exploring is very limited and completely static, you gain nothing from exploring, except a personal feeling of "WoW, I've never been here". but with a small world (small for exploring) like this, you can explore everything in a week or two. Boat trips, fall under same category of exploring - fun a few times, but you can't do much else. I find the best "exploring" type of experiences to be in Earth and Beyond, if anyone remembers it. Exploring there was dangerous, but it was also tangible - you gained exp that you could apply somewhere, not just find a new rock and move on in search of another rock.
What this game needs is much less grind, much more PvE and a separate PvP place - i guess I am describing DAOC. That model was the most successfull. Or, completely remove grind and PvE, improve PvP - thats a Planetside model. Its also pretty good model, but it will upset a large number of people who care more about PvE then PvP. Or, leave everything as it is and have a very small and stagnating population. Lots of grind, mediocre PvE, decent PvP that require a large chunk of time invested to be playable on par with the rest of vets. Personally, I owuld pick first option, then reluctantly second (because I really did like PvE in DF, it has a huge potential). Third option, well, the numbers speak for themselves, you may like things as they are now, but most people do not. If you are not willing to change things, prepare for the worst. It may not happen today, next month or even next year, but 10000-20000 subs is not healthy for an MMORPG. And there exist no "magical" patches or expansions that can suddenly change things for better without changing the core structure of the game. |
|
Originally posted by beefbeaner Someone gave u 205 gold? thats awesome! Don't spend it before you learn the ropes and know where you can spend it wisely and where spending is just wasting it. Generally I never bought any gear when I was not rich - why buy when you can loot? Buy bags, imbued netherweave or just plain netherweave - save the rest of money for skills, professions and recepies (if you are into trading, you can earn some serious $ at high level of some professions). See if you can join that guy's guild -if you get lucky, his guild is just as nice as he is. Good luck and return the favor, if someone was nice to you, be nice to someone else - help them out with a quest or pas on the item if they need it badly and you do not. |
|
Originally posted by zesusu I disagree here, I sell gems everyday, yesterday, I sold around 2 stacks of gems, 2 pieces of craftable armor (that I couldn't sell for a week) and 1 bag. It was a good day for me :) |
|
Originally posted by nclow Not just any profit, its the maximum profit. De-enchanting blue items just does not work to maximize profit. |
|
Originally posted by etlar Not trying to macro the actual sales, just the viewing/advertising. If i had 50 items for sale and I don't want to put the on AH, nor do I want to spam trade chan with all 50 in 15 lines. I would have to do it in 1 line at a time, with 1 minute delay between them so that people do not ignore me for spam. Only 3-4 items can fit in 1 line, so 50 items= 15-20 lines. |
|
Originally posted by just1opinion I like the process of doing business. Its a challenge for me to get maximum profit for an item. Sure, vendoring works, but theres no fun and no challenge in it. |
|
Originally posted by beefbeaner http://www.wowwiki.com/Realm_List Scroll down, you will find EU servers: spanish, french, german, etc. |
|
|
The reason why long term progression is a very good thing.
General Discussion « Darkfall 8/26/10 12:22:32 PM
Originally posted by Hotjazz Well said. |
|
Originally posted by sungodra Zesusu has excellent points. Sungodra, if I were the guildleader of a hardcore-heavy-raiding guild, I would assume (judging from your postings) that you want to leech off and would probably never give you a second chance. Your points of "guildies helping each other" aren't exactly accurate. Guilds are not there to help you level or obtain gear, they are there for likeminded (and likegeared) people to gain even more gear. If between you and what-they-think-is-minimum-requirement is a large gap, most guilds will not help. Sure there are those that may help, but that gets boring quickly - you help 5 people to get into full purples, they leave for a more hardcore guild and you are left with a sour taste - all your effort went kapoof. Before you receive, you must give. If they are hardcore and your gear isnt, IF you like what they can offer (hardcore regular raiding), then pick up a less-hardcore guild, go raiding with them, equip yourself better then try again with the first guild. Also what could help, ask the guild leader to put you on the friends list so that if they do need an extra sword/spell, theyd contact you instead of picking up a stranger. Remember, some guilds are so hardcore that even if you have the gear requirements, but do not fit into their schedule well (skip raids too often, do not show up or leave early), they might kick you! So if you don't fit into their requirements, do not despair. Try toreach those requirements, or rethink your own objectives - if you can't spend more then 5-7 hours in a certain day for raiding, you probably won't last long in a raiding guild that requires that. I know my schedule is so hectic, I would never fit into any raiding guild. So when I joined mine I specifically mentioned that I have very little time and will most likely not be able to raid at all.
Good luck with your search to find a good guild! |
|
Originally posted by Torik You can't do that easily. You can't link items in macros... thats what ive been told. |
|
Originally posted by etlar Unfortunately that is not the case... its the smallest value I get. Right now, best option is to just vendor it. Dang it, I hate vendoring blue BoEs! I will keep manually advertising... |
|
Originally posted by beefbeaner Well, you get your first talent point at 10 i believe... thats when you pick which talent tree to invest into. You can mix them up so you don't have to be pure DPS or pure tank, but I don't think that is a good idea... So, first you chose who you want to be. If you want to group all the time, you can pick tank/heals - but, expect some downtime, as you may not be able to instantly find a group being a healer (they aren't as much in demand as tanks), or being either and playing in odd hours. Tank/heals do not solo well, you can, but downtime is much greater then DPS soloing - you sacrifice soloing for the faster grouping. You have this limitation (single spec) till 40, at which time you can dual spec and this problem disappears. EDIT: Id say go DPS till 40, at lower levels you can actually tank being a DPSer, depends on the healer and your personal skills and items. Then at 40, buy dual spec and add tank or heals, whichever u like. |
|