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Thank you all for taking time to reply. I like what I hear so far, so I think I will be buying it tommorow. Is PvP on PvE server forced? I was never fond of PvP, mainly due to inbalances in WoW (healers with 25K+ health, etc etc), But I do not mind dipping into it once in a while. I just want it to be my choice. Crafting: I loved crafting in WoW, I maxed out pretty much everything in crafting and I played the market extensively - earning 10K by selling goods or playing the market was normal to me. How does that relate to Rift crafting?
Thanks again for any input. |
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Im sure these were answered somewhere, but I dont want to spend too much time browsing for the answers... - How is the gold buyer spam? annoying? Avoidable? This is a big issue for me, I hate it so much. - Is it soloable all the way up? Ilove grouping too, but with my work/life I cannot make any solid commitments - just finished a 25 hour shift at work with no notice :( - Does it involve a lot of grinding/doing the same type of things over and over to level up casually (2-3 hours a day, 3-5 hours on weekends)? Or can you switch around easily between dungeon runs, questing or other leveling activities?
A bit of background on my experiences: WoW, GW - loved them. Vanguard - liked it a lot. LOTRO, WAR - tried, meh, s'ok. Eve- good, but requires too much commitment. hate pretty much all asian free games - too much spam/grind. I played WoW the most (on and off since beta), did not try Cata nor am I planning to. Considering this, would you recommend Rift to me? if yes/no then why? Please keep it brief and civil. Thanks yall for any constructive input. |
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Darkfall I love you, but I'm not putting out until you get gussied up!
General Discussion « Darkfall 11/18/10 11:55:48 AM
Originally posted by DarthRaiden Even in themepark games like WoW you aren't forced to do anything: you can level, craft, trade, dungeon crawl, PvP or do dailies/faction thingies or just hunt for achievements. Most MMOs aren't as linear as you posted "themeparks" are. That isa misconception. |
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Originally posted by Realbigdeal Granted, asking for info helps a lot. But what does it matter if you know where goblins are, where to mine ore or where the best spot to solo is if you are unable to defend yourself or even escape from a vet? Plus, I like to play on my own pace, I don't want to be PvP ready in a month, I like exploring different things, crafting, PvE, magic, melee, archery, etc. I don't want to go into DF grinding necessary PvP skills to be able to resist or at least to escape getting griefed. I've read about the general mechanics of the game before I tried the game, so It wasn't that hard for me to find the bank, trainers, goblin spawns. What was hard for me to process, though, is the fact that a single vet was able to farm 4 noobs without ever being in danger. This is a huge deal for me - I do not like being thrown around like a piece of garbage along with 3 other noobs. Wither tier PvP to a more or less fair level (which is a big change in the game mechanic, so that will not happen) or don't encourage vets farming noobs. Right now the easiest and fastest way to lose red status is to farm noobs. Don't let vets gain rep from killing noobs over and over and the problem will go away for the most part. Sure there still be jerks that would grief for the heck of it, but at least it won't be that often as it is now. |
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Originally posted by bunnyhopper Thnx for the explanation. Regarding quoted paragraph: the "common sense" would apply to a vet banking often, but to a noob like myself, its more of a restriction. I would have to bank every single time I loot something because as a noob, I am at a huge disadvantage compared to a vet - I cannot fight back nor can I escape easily. As a vet - you probably dont bank that often, maybe as soon as you reach X number of gold or loot or something. Its because you are more or less sure of your abilities to resist and you have a chance if not to win then to escape the fight. Noobs lose all the time :(
EDIT: also, as a vet, you can allow losing sometimes, especially if you have a backing of a clan. As a noob, my losses are extremely big compared to a vet - I can lose everything I worked for in the last 10-20-30 minutes. As an example, if a richman with a salary of 1,000,000 loses 100$ - its no big deal to him, he will survive. If a man with a salary 1,000 loses 10$, its a big deal to him, even though the number is small, it is a larger portion of his income. |
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Originally posted by Realbigdeal OK, now I am confused. Many people claim that DF skills are not that important (just see so many posts with titles like "3day noob pwns vets in PvP" or such). So do skills matter more then an item you are wearing? IF a noob with a R50 weapon and armor gonna have a decent chance of killing a 1 year old vet with the same equipment or not? Cause there is a conflicting information being fed by various people who play DF. GREEN: this is a silly argument. In a supposedly sandbox game I am suddenly feeling a lot of restrictions applying to me: find a clan, bank often, don't go out into the vilderness, etc etc. |
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Originally posted by MadnessRealm This might work to some degree. A better alighnment system will have to address vets farming noobs for rep. I wouldn't want to rely on someone to help me out if I am getting griefed. |
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Originally posted by alazyguy Ok. So how does you wearing robes suddenly eliminate the problem that noobs are practically powerless to stop a vet if he starts farming them for rep? with the system DF currently has, a vet is encouraged to farm noobs for rep. There is nothing to stop him from doing it unless another vet decides to intervene. |
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Originally posted by alazyguy |
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Originally posted by BuniontToes Ok so in summary, you are comparing someone who is 3 days old(in terms of player experience, not character experience) with someone who is 1 year old. Are you saying that I can learn everything or most of the things DF has to offer in 3 days? I played for 7 and I don't feel like I even scratched the surface of DF. |
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Originally posted by Badaboom I did. Re-read my post. EDIT: unless you are implying that experiences of a 1 year old vet can be gained in 3 days. Is that what you mean? |
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Originally posted by Badaboom I am sorry but did that guy (the one playing for 3 days) get amnesia or something? There is no way he can "forget" his experiences and be a real noob. WHen I went all the way to 80 and started a new char, am I considered a noob? Hell no. I can outlevel any noob 2-3-4 or even 10 times faster because I know how to do it. My knowledge makes me superior to any noob. While noob is still struggling to find a good farming spot, I could be half way to the high end. So no, a vet playing a fresh char will never be a noob, unless he suddenly develops a case of spontaneous amnesia.
EDIT: speeling errorrerrz |
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Originally posted by Badaboom No it can't be easily closed. The player experience and the player knowledge of how to become effective cannot be "grinded" like the character skills can be. Video shows how a vet can be fairly effective with the knowledge he has and with the financial backing of a clan. |
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Originally posted by Badaboom Dude, you are so missing the point. "you gained 25 mins worth of skillups" - are you kidding me? Are you saying that everything else has no point? Gold is worthless? Regs are worthless? Its just about the skillpoints? According to MOST vets, skillpoints aren't that important -its the weapons that you use and player skills. So if someone keeps ganking me and taking my gold, how can I buy this new weapon? How can I buy new skills or new spells? Its like if you spent the last 2 years grinding at work to buy a car and then someone steals it, you say "well, at least you gained 2years worth of work experience while grinding the money to buy that car. No biggie". |
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Originally posted by WSIMike green: Hmm, I guess the evidence that so few people play DF is not enough for you. yellow: Please tell us the reason why 97000 people left. Maybe because DF has no unicorns in it. Yeah that must be it. You can claim all the "lack of evidence" you want. The fact that people post things like "bad grind", "lots of hacks", "too hardcore" does not mean that that was the reason why people posted those posts. They just posted it for any other reason. Makes sense. I post about noobs getting griefed for other reason, not for the reason that noobs are extremely vulnerable and are easy prey for the griefers. |
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Originally posted by alazyguy We weren't actually discussing adding protection for you or for farmers. We were talking about noobs. Obviously vets do not need any protection. |
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Originally posted by MadnessRealm Well said, Maddness. As a noob, I only got the basic weaponry from the nasty dirty goblins (was fun though). I don't know what Rxx they were. Noobs, REAL noobs, don't have many chances in DF, cause they don''t know what to do, how to do it and where to do it. We spend too much time just wondering around aimlessly, fighting with UI, dying from stupid things a 2 week char would never die from.We buy useless skills, we spend money on useless items, we don't know how to earn money, we don't know how to get PvP ready in 1-2-3-4 weeks, heck I don't even know what skills I need to PvP - I just read the skill description and buy it if I like that description and I have money for it. DF is a tough game to learn, but that alone is not a bad thing. If DF weren't so tough on noobs, it would of had a lot more people playing it. But as it is now, its a harsh and discrimanting (towards noobs, real noobs) world. That is why DF has such a small retention rate. There was a decent discussion on how to make real noob's life easier here, http://www.mmorpg.com/discussion2.cfm/thread/296087 I hope AV reads that and implements at least some points made in that thread. |
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Originally posted by Falconoffury How does a noob gain posession of a rank 50 weapons? Are they dropped from goblins? |
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Originally posted by Nizur I think you understood my safe zone as a 100% PvP free zone. While that was one of my ideas thrown around, it isn't what I meant. I mean, I cal Eve "safe zone" a safe zone, although it is not a "safe zone". It is more a "safer zone" then a "safe zone". I hope we settled the misunderstanding in regards to the "safe zone". So we've been debating over something we've essentially been in agreement on for a while... Looks like we did, LOL |
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Originally posted by alazyguy Im not sure if my info is old, but last time i played, tower protection has very short range. Basically as soon as I step out of the city, I lose that protection. I couldn't even get to the closest goblin spawn without leaving tower protection. There were some resource nodes within the tower range, but they dried out too fast and it was not really worth trying to camp a resource within the safety zone. In addition, do tell me how you are you going to differentiate between a noob and a farmer? Skills? Farmers don't have any other than gathering. Stats? They can just delete their character and remake. yes, stats/skills/time played that should diferrentiate between noobs and farmers. They would have to not only create a new char, but actually create a new account for that. Its not a 100% fix, thats why all games have a problem with farmers. Actually, how about this, if a noob spends Y amount of time harvesting X amount of resources he turns free game for anyone? I mean, noobs don't usually jump into harvesting resources completely ignoring everything else, right? |
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