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All Posts by jimmyman99 - 2026 found

10/03/08 6:23 AM
Viewed 2268, Replies 69

I didn't even bother following the link becuase the whole idea of this thread is kinda silly. Who cares if someone copies someone? thats not evil, disrespectfull, dishonorable or bad. If some game copies something off another game, it is only good, because (usualy) it means that something was proven to be good by one game will be implemented into another game. If that other game copies it intelligently and implements it in a way that works well with the rest of the content, then we just might have another great game.

If some game copies WoW and adds something new and makes this all better then WoW, then that is just awesome! We will have another game that is even better then WoW. That is called progress! And that is good.

9/19/08 10:39 PM
Viewed 760, Replies 24

Originally posted by Overpower
Originally posted by altairzq

It's strange... I never could solo a dungeon worth doing it at my level in WOW. You must be very good playing WOW, but usually people need to group to do a dungeon. Also for the grup quests.


 

OMGBBQ-DairyQUEEN!!!

You've never solo'd a dungeon in WoW?! I was able to solo the whole SM at level 60 as a Warrior. Ah...the good'o'days of WoW.

U fail on so many levels. If you are 40 years old and you just beat up a 10 year old kid, does that mean u r strong and powerful? Or just dumb and mean? Soloing SM as a level 60 is no accomplishment. Try soloing at level 30-40. That is the level range it was designed for.

9/03/08 11:45 AM
Viewed 1978, Replies 54

Originally posted by kaishi00
Originally posted by Neanderthal
Originally posted by //\\//\\oo

He added, “If we don’t succeed with EA behind us, the ‘Warhammer’ IP behind us, with one of the most experienced teams in the industry, that’s not going to be good for the industry. We need to show the world that it’s not just Blizzard who can make a great game, and that the audience is absolutely willing to try new things and to play a game other than ‘WoW.’” 


 

See, I don't really like what he's implying with this statement.  It seems to me that he is trying to subtly shift the blame for failed mmorpgs to the players. 

Let me paraphrase the part that gets to me:

"show the world that the audience is willing to try new things and to play a game other than "Wow'".

I think it goes without saying that the audience, mmoprg gamers, are willing to try new things.  In fact, I'd say that quite a lot of us are verging on desperation for something new.

How many people tried AoC?  Close to a million?  People were certainly willing to give it a chance.  If the game didn't hold them, and it appears that it did not hold a very large percent of them, who's fault is it?  They gave it a chance so is it the fault of the players that the game didn't live up to it's promise or is it the fault of the devs?

The same thing happened with Vanguard.  A lot of people gave it a try.  What more can be expected of gamers?  Developers can't expect people to continue paying for an unfinished or simply un-fun game.

Warhammer will have the same chance.  A huge number of people will jump in to give it a try.  But at that point the game will sink or swim on it's own merits.

He also said, "If we don’t succeed with EA behind us, the ‘Warhammer’ IP behind us, with one of the most experienced teams in the industry, that’s not going to be good for the industry."

Uh..no.  Like I said, a game has to sink or swim on it's own merits.  I haven't tested or tried Warhammer and I know very little about it.  But if Warhammer fails it will be because it's either unfinished or just a crappy game in general.  That doesn't hurt the industry one bit.  It only hurts Warhammer and the people financially invested in it.

The thing that would hurt the industry even more than failed games is if unfinished and/or crappy games started becoming successfull.  Then nobody would even try to make quality games because they wouldn't need to to be successfull.

Sink or swim on your own merits.  But if your game is full of holes you can't expect thousands or millions of players to hold their breath and let you stand on their shoulders so you can keep your head above water.

 

The way I interpret it was basically, people have their heads so far up blizzard's ass, that everything is held in comparison to wow, and how wow already has everything perfect. Just because peoeple did things different than wow, it was automatically bad.

 

The way I interpret it is people are sick of paying for fail-games, unfinished games, games missing promised content. In this retrospect, when a new game like Warhammer comes up, people will naturaly assume it is just another fail-game. This is why he notes the "trying a new thing" and why "Warhammer failure will "not going to be good for the industry" - if Warhammer fails, it will just add to the general disappointment of the playerbase. MMORPG market is not doing that great already (due to so many failures and disapoointments), any additional failure will only make people more cautious (they wont try anything new, they will just stick to the good-old-warcraft) or even push them away from MMO genre completely.

8/15/08 5:02 PM
Viewed 599, Replies 18

Originally posted by Kurush

I liked reading this thread.  If you've ever tripped out on bad acid or had a psychotic episode, this seems really familiar.  Especially the part about Squirrel-Demon-Ants.  So delicious.  Now all we need is some asshole from the WoW forums to throw up a text art of Ollie, and this thread will be complete.

I think 12345 12345 12345 would be an upgrade.  Most DPS classes in WoW just press 1 and sometimes 2.  At present, here is the attack chain for the highest personal DPS build in WoW: push button to sacrifice pet, spam shadowbolts until boss is dead.  This is the part where we need a text art of Spock saying, "Fascinating, captain."

I kinda agee with the solution in the last paragraph.  We should rename Rising Force Online to Rising Chart Online.  We could then replace chipwars with a massive PvP battle which eventually ends in all players joining forces to fight a giant Steve Jobs.  He'd have many attacks.  I can just think of a few examples off the top of my head.  Corporate Comeback, an instant heal of 25% every time 30 players die to him.  iPod, where he targets a random EvE online pilot and pods them (might be hard because this is a dif game).  iPhone could be an attack where he simply charges several hundred dollars to the player's credit card, giving them a nice status symbol in exchange.

I'm just brainstorming here.  Please feel free to jump in.  Juggling is great, and I like Milano cookies, at least the mint kind.  At least I think I do.  I rarely eat them, and when I do get them, I'm usually kinda disappointed.  You know what I'm saying?

 

LOL you crack me up, bro! Nice one!

 

@OP: It simply takes too much resources to design, create, test and balance content. Its like a car, its much more easier to create a simple car then have this fancy vehicle that can drive itself. And it is even harder to do that for a multiplayer universe. Since you cannot predict how people will interact with your content, it  gets exponentially harder to balance content in a multiplayer environment.

8/05/08 10:01 AM
Viewed 364, Replies 9

Wow, CSR at its worse. The first reply to the OP and its... "Stay on topic?" LOL, the original message IS the topic. One of the dumbest CSRs ive ever seen.

8/05/08 9:54 AM
Viewed 2189, Replies 85

Originally posted by DonnieBrasco

Again, what a fanboi spinoff :) lol.

Learn to comprehend what you read. Server Fury has reached its player capacity, no new characters can be created on this server.

So, since launch, the amount of toons created on this server is X (we don't know).

Considering the fact the Funcom will not delete characters of those players who have already left, this news means *nothing* with BIG BOLD letters. It has zero information about the number of subscribers, for instance...

Nice try tho!

DB

 

Furthermore, it only proves that developers used bad logic with this system. Why make a hard limit on the amount of characters created per server? Its stupid. If there is a fixed limit of characters per account, and a fixed limit on the number of characters simultaneously logged in, then there is absolutely no reason to have a limit on characters created. After all, they DO want new customers, right? And how would new customers play the game if the server doesnt allow them to make new chars?

From logical point of view, it makes no sense to block new chars if the server is filled with a bunch of in-active chars. It only takes few bytes (maybe KBs) to hold a record of a character in the DB.

8/05/08 9:43 AM
Viewed 804, Replies 18

Originally posted by Zorvan
Originally posted by EbonHawk

Ummmm...  Maybe I'm missing something here, but I don't see what's so bad about their answer.  Looks like to me he/she was honest and straight forward.  Also their answer could be taken out of context.  It appears that there was some kind of ongoing conversation between said Mod and others.  So... Don't really know what's going on here.


 

Really? So the guy representing Funcomis no different than the customers PAYING to play the game? He can be as rude to them as he wants? And it's not taken out of context, considering I've already read through one of his threads where he is condecending and argumentative with customers throughout.

This dipwad uses the argument that since he is not paid, he is not an employee, therefore it doesn't matter what he says or how he says it. Regardless of how many times you try to "get it in his head" ( another of his phrases when speaking to a customer ) that paid or not, he IS the face of Funcom on those boards.

Here, here's a good thread. You decide. http://forums.ageofconan.com/showthread.php?t=140503

 

I dont get it, what is so wrong with the MOD's response? From what OP showed us, someone tried to tell MOD that he is working for funcom whether he is employed full time or just a volunteer. The mod replied that there is a difference between volunteering and full time employee. He also mentioned that they can get cranky just like everybody else. while he didn't really answer correctly, but I dont find anything offensive in his post.  Do you have a link to this conversation other then AOC forums (I don't have account there so I cant login to view it)

 

EDIT: I managed to view the whole thread regarding this issue. Granted, Lufkin's response is lacking intelligence, but as far as I see - not insulting. He should be "let go" though. I cant imagine any decent company employing (even as a volunteer) anyone with such lack of intelligence. Either he is really young ( 14-15 year old, perhaps) or he is dumb as a baseball bat.

7/30/08 12:40 PM
Viewed 1233, Replies 44

I also play on seradon and I dont see any pop problems

The only issue that I see (as I suspect the OP has) is that groups are tough to find when I want to do specific dungeons. The world is huge, the pop (compared to the size of the world) is relatively small - so people tend to do a certain set of dungeons.all you have to do though is start your own group for your own specific dungeon and convince people to join u. This may take some time, but with so many solo quests around, I can just keep soloing until we have 2-3 in a group and then aggressively try to recruit more.

7/29/08 11:20 AM
Viewed 4324, Replies 151

Originally posted by happytklz

The people on here who use attacks on WoW as a lead-in to talking about how they are the uber-amazing self-created gods of whatever game is the "real thing," and players who like (WoW) or (SWG) or (whatever) are weak, deluded "carebears".... I'm just so happy they are over there playing games I don't like.  What a bunch of dateless wankers.  If you have to prove your freaking manhood through a video game, you don't have one.

 

 

hehehe, amen to that.

spending 8 hours to raid a boss in any  game is not an accomplishment and does not make you hardcore or cool - it makes you weak and single. Weak because you work your muscles less. Single because the only dates you get are the male chars that pretend to be females and /hug and /kiss and /wink at you in the game.

Wake up, grow up and get out into the real life. Real life is for true hardcore players. All those who play games more then live their life are care-bears.

7/29/08 11:14 AM
Viewed 4324, Replies 151

 

Originally posted by Retrad

I like how you throw out bullshit.

I"m willing to bet that even though you played those games, YOU NEVER MADE IT TO THE END GAME. In fact, I'm sure you never stepped foot into PoT. EQ > WoW. Simple as that. Not just the end game, but everything.

WoW has its place, but it's not for the hardcore MMO player. It's for grandma and Junior.

 

Im sure all current EQ players agree with you that EQ>WoW ... all 150K of them. Just because you like EQ1 doesn't make it a better game. If you want to remove any biased opinion then just use statistics, WoW currently has the greatest number of active subscribers, which means that WoW > EQ1 (that is the fact, not my opinion)

 

7/28/08 6:08 PM
Viewed 4324, Replies 151

Originally posted by metalhead980

      Why am I pissed at blizzard?

Well it wasn't always this way,I used to be a big fan of Blizzard.

I loved blizzards older games from Lost vikings to Warcraft 3.

These games were so polished and were tons of fun.

These games aren't my problem, blizzard is my problem and the way they treat their customers.

      I played Wow and i think its a decent game.

It's polished, fun and has great potential.

I say potential cause blizzard is just happily collecting money and not giving anything back.

Almost four years and all blizzard has given us is one Expansion and a handful of raids.

They have 10 million subs and they dont even care to finish the Azeroth map.

They have given us the same four battlegrounds to run over and over.

They tossed us this worthless arena feature which is basically a glorified duel.

When  The  burning crusade released Blizz spoke of portal worlds we would be able to access.

they give us flying mounts but nothing to explore with them.

most of the content they released after TBC was stuff they planned to include in the Xpac..... wtf!

All that money and they give us crap.

       Look at games like LotRO and Eve Online, lotro has been out a year and has given more content than wow has in the last four years. Eve gives all its expansions away for free.

Hell even EQ2 has released more content than WoW.

I'm tired of it, no new classes in four years, unfinished zones, broken promises and glorified duels.... no thanks.

 

I know other players feel the way I do but still play cause its the "Cool thing to do" or friends still play the game.

./rant off

 

Wait a minute, are you complaining for the content you arent paying for? are you nuts? Even if you were currently subscribed to WoW, you are paying for the CURRENT content, not FUTURE one.

Lets take AoC for example. They did promised DX10, but its not there yet. If you did buy the game and found out DX10 is not there, then you would have the right to complain. But, if they did not advertise DX10 as a feature, then you would have no right to complain. If your complaints had merit, then I would have the rights to complain that WoW (or any other game) doesnt have albino-vampire-mutant-zombie-bat-monkeys that drop godly loot, are level 1 and can be found in a starting city. Because, you know, thats what I was hoping they would create. Damn them for not fulfilling my wishes!

Cmon man, be serious. Re-read your post.

7/24/08 8:37 AM
Viewed 18204, Replies 159

Originally posted by ChromeBallz

A double necro, i simply needed to reply here aswell.

 

To this Dwerk- guy:

Yes, i hope that Farlan loses. I am saying that from a player's perspective, and from a consumer's perspective.

- In good faith i bought a product from Farlan/NPC, which they never delivered.

- In order to not get billed, i needed to *not* activate my account according to Farlan. However, they contradicted themselves by billing me 6 months later, and telling me that i had to activate the account to *not* get billed.

 

These are the reasons why people want Farlan to lose. We are consumers, and we got scammed. By proxy, Pix is getting our money back.

 

My thoughts exactly. Good post

7/23/08 12:36 PM
Viewed 1441, Replies 48

Originally posted by depain

Every MMO since WoW - Been there, done that...

I'm a ranger! I can use a bow, track players, and set traps!

I'm an armored tank! I can use swords, shields, and taunt enemy players to hold aggro!

I'm a healer! I can wield maces and heal players!

I'm a mage! I can mez m enemies and nuke them!

I'm a pet class! I can use pets and throw dots!

Seriously, every game is the fricken same. It's so funny how new entities think that they are coming out with something original when they simply rename WoW's talent tree to "feat", "spec", or "enhancement". It's all the same garbage.

Is there any game that will let you mix and match professions? Is there a game that doesn't have the same old "epic", "heritage", or "destiny" storyline? Ugh, it's gotten to the point where everyone is just so sick of it all. When will we get something new? I'm yearning for a new game where the devs just throw you into whatever virtual world and say, "Do whatever you want". There are no quests, there are no set armors (clones), and there are no items that have the exact same attributes (I want a Diablo II style looting system where the stats are totally random).

I'll be back once they come out with something new. Until then, they can all just smell my arse, as I'm sick of playing 10 different versions of WoW (Yes, I know WoW wasn't the first, but it has, however, set the first precedent and is dubbed the best).

The whole idea of a fantasy world is to have tank/healer/dmg dealer

When you are eating soup, do you complain about it having water? I dont understand how you cant have a tank in a combat oriented game. I mean, if someone shoots you, you take damage - if your class deals with it better then other classes, that makes u a tank. Only puzzle games or simulators don't really have this structure.

On a side note, if you like mixing up different classes, you will have hard time finding a game that has this structure. Most games have a bit of mixing up (AA points, stat points, skill points - you put those into different categories to make your char stand out a bit), but that is usually a minor change. Its really hard to balance a game that has many classes with multi-class abilities. Personally, id rather play a class that is more defined and structured (and thus more limited) then play a class that is more fluid and dynamic, but potentially unbalanced to the point of being under-over powered. Barely anything is worse then playing for 2-3 weeks to get to mid levels and find out your class became worthless.

7/23/08 12:23 PM
Viewed 10574, Replies 261

The whole concept of PKing means PvPing with unfair advantages over your opponent. Why would you want to have that system? If any1 likes PK, it means that at some point in game they will want to grief noobs or low-level players.

In short, PvP is great, PK is big no-no.

7/22/08 2:09 PM
Viewed 278, Replies 6

Sweet guide!

I love fox mounts!

7/22/08 1:51 PM
Viewed 1801, Replies 26

i'm enjoying my free month and im seriously considering re-subbing at the end. Judging from the amount of similar posts, the population is growing. It will fall down when the free month ends, but it will be greater from the pop that was before the free month.

Im surprised at the level of improvement in VG. There are still bugs and such, but they did fix a lot of annoying things, travel is much more convenient now, I don't feel lost in a huge world anymore. But, sometimes its hard to find a group for a specific quest - ive been LFGing for Yukionna quest for 2 days now (give Snugglez  or Dancing or Gnomeal a shout if you play on Seradon). I wasn't just sitting spamming the chat with LFG of course, but it is sometimes frustrating not to be able to get that juicy yellow armor piece from a quest doable by 2-3 people.

7/16/08 7:06 AM
Viewed 2813, Replies 54

I just started playing on Seradon (free month) and I have nothing but praise for the community. I had to re-learn a lot of things, so I asked in chat - and got answered. Of course from time to time u hear sparks of @sshats, but thats normal. In fact, it happens so rarely that I almost never notice it.

VG has come around by a big leap, it still has problems, but it has gotten bette. Not sure if its worth a paying sub though. Cant make up my mind yet.

7/15/08 10:21 PM
Viewed 3495, Replies 45

Originally posted by TheSheikh

I am going to be creative and make another AoC - Food comparison.

Say you go to the supermarket and want to buy some waffles, yes waffles..... and some syrup. You see a newly opened store with a big sign that says "We have Waffles! Pancakes! Syrup! Bagles! and Pie!"

To your disappointment when you got closer and went into the market they only had Bagles, Pancakes and Pie. Come to find out they had planned on getting some waffles but they didn't have them.

So what would any normal person do?

Go look for another store to buy some waffles, because you want waffles..... not pancakes.

 

Players bought the game for a sole purpose and when they learned that aspect of the game was non-existant or lacking, rather than stand around waiting for something to happen they moved on to another store to get some waffles.... and maybe some syrup.

 

Good analogy, but a bit inaccurate I believe. In your story, people get disappointed and move on before wasting any money. That scenario would be reasonable in case of a trial game - someone tries the game, doesnt like it and moves on. No money was spent, player simply ignores the game from now on.

A slight modification to your analogy:

You go to a store and you bought a box of waffles. The box says "10 large fresh waffles". It cost you 50$ for that box, but you really like waffles because you read the book about Conan and loved it! It is your favorite book and Conan is your favorite hero. Did I mention Conan LOVED waffles? Once, in one of the books, a waffle even saved his life.

Anyway, back to the story. So you bought this box for 50$, you open the box (mind you you are very hungry, you are practically drooling) and in the box you see ... a sock. Just plain old sock. You try to chew a piece of it in disbelief (maybe you are so hungry you are hallucinating that sock?). But no, its just a plain cotton sock.

7/15/08 9:56 PM
Viewed 2526, Replies 41

Originally posted by Opticaleye

Hey look i understand disappointment i really do.

Believe me this is not it.

You know what disappointment is?

The 1st year of Anarchy Online.Thats right i played that title from the same developer in its 1st year.I played it for 2 years as a matter of fact.

You think THIS IS BAD?!?!?!

OMG you have no idea how good this is in comparison.Constantly crashing.Get a mission almost finish and disconnect.Log back in start over.Lag spikes like you would not believe.FPS in the 10's so unplayable its not funny.

This was on DIALUP!!

But ya know what happened a year later?

It won game of the year:ARTICLE right here.Not to mention that Notum Wars won expansion pack of the year as well.

Look i know most people are disappointed but im willing to give this some time to flesh itself out based upon Funcom's track record.All im saying is exercise some  patience.

Give it a year lets see what happens.

 

 

Dont show any compromise to a buggy game. If it had minor issues, then that could be overlooked. but something major or just a sheer amount of minor bugs will result in a bad product. Mind you some people will still like that bad product, but most people wont.

What do you think will happen if people tolerate buggy releases without much of a fuss? Future devs will take that as a standard and continue making buggy products. Next thing you know, nothing works anymore, you are paying 50$ for an empty box and devs start developing the game after you buy it. Not a bright future IMO.

If we want quality product, we have to complain, whine, object, protest, go on a hunger strike, do anything to get the message to the developers - WE WANT QUALITY PRODUCT!

7/15/08 4:35 PM
Viewed 4655, Replies 106

Original