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MMORPG.com Discussion Forums

All Posts by Gorilla

All Posts by Gorilla

84 Pages First « 3 4 5 6 7 8 9 » Last
1673 posts found
Originally posted by Xasapis

When I talk about open world PvP, I talk about PvP that is not restricted to a specific zone or in battlegrounds. AoC definitely has open world PvP in their PvP servers. LOTRO on the other hand is a game that allows PvP only in a specific zone and so is GW2.

 

I think you're confusing open world with seamless. Neither TSW, AoC nor GW2 are seamless and you're right about that.

I'd much rather the DAoC model (GW2). AoC was a bust for PvP people could just run away by 'channel hopping'. I guess semantically you are right. Leaving semantics aside the whole architecture was just unsuitable for 'open world' pvp. It is meaninless when every one is in  different instances of that open world.

Originally posted by Xasapis

True, but they follow the PvE server design of GW2, so no big loss there. Unless I miss something and TSW has open world PvP.

TSW has open world nothing. It is an instanced (chanelled)  game throughout. It will be intresting if they can offer even medium scale battles, unless they made some radical changes to the engine since AoC it seems unlikely.

I'd like a key too!

 

Hopefully they will introduce there 'pre purchase' scheme soon.

Originally posted by Vorthanion

Originally posted by BadSpock


Originally posted by tordurbar


If you don't like using a keyboard please go back to console games and DC Universe. I don't mean to be rude but I feel that it is people like you that are ruining the MMORPG genre. MMOs are supposed to be role playing games/worlds - not action games.


Ever stop and think a MMO could be both a game/world and an action game?


MIND BLOWN



 

Then make a MMOFPS and stop bastardizing MMORPGs.

In the words of Mc Enroe 'you can't be serious?' Go back to MUDs (joke) I guess. Actaully I guess that should be go back to pen and paper RPGS. Most advances in human development have been basterdisations. Games are no different.

I guess you wont be playing GW2 with it's active dogding and blocking and active (albeit 'soft') aiming will not be a game you play, a shame.

As for the idea that anyting one does not personally enjoy just should not be developed thats bullcrap too. I don't like period dramas but don't campaign to have them banned. Some while ago someone bsaterdised SiFi and period and came up with 'steampunk' again a genre I also dont particulary enjoy, does it bother me that others enjoy it? In a word, no.

Originally posted by Boatsmate

Constantly having to move can be hard on Healers in some games. I wonder about here.

The obvious answer that has been mentioned is there are no 'healers'  per se. The less obvious one is that a lot of the heals are ground effects so it is up to the person needing the heal to move into it. 

Seems like there are a couple more skills than will comfortably fit on a gamepad, 8 would have been ideal.

Originally posted by Lord.Bachus

Well, from my DAoC experience i know that when in that part of the world, it will feel just like open world ought to feel with long term objectives and such.  Almost everyone that loves open world PvP, will feel at home in the WvWvW parts. And as long as you only roam the WvWvW areas, it will feel like an open world PvP game. 

In a few months even the pony will admit he just loves the WvWvW, maybe for what it is, or even for being the best surrogat to open world PvP he ever tasted.

 

Quite so. Probablly on balance I prefered DAoC to AC(Darktide) probablly the best open world MMORPG.

OP It will be intresting if thow the 'esport' crowd take to it. I guess the GW1 ladder guys will try that side of things that seems obvious. What will be more intresting if the LoL, DoTA, HoN huys give it a bash. I suspect quite a few will.

Originally posted by Badgered86
Originally posted by jmcdermottuk

I voted no but I disagree with your definition of pay to win. I would agree with 3 and 4. Anything that provides a solid, comparable statistical advantage is unfair. XP boosts etc I think are merely convenient, so I completely disagree with 1 and 2, largely due to the way you've worded them and the bias that's been included.

 

The whole problem with this debate is where the goal posts are. You'll never get everyone to agree on what's pay to win and what isn't. That being said I have never bought anything from a game's cash shop, and if I find that progression becomes hindered by that I have stopped playing the game.

Would you find experience boosts simply a "matter of convenience" in a competitive open PvP MMORPG? Would you disagree that leveling faster/gaining more gold/gaining better armor through various consuambles that increase your XP gain, gold gain, and probability at finding quality gear would constitute an advantage in the hypothetical game world?

And 4 posts in to your own thread you are breaking your own rules and are 'discussing the goalposts'. Kind of hard to take you seriously when a) you have an agenda and b) try to prohibit discussion that could hinder that  agenda.

Sadly the world is not binary either. League of Legends (the largest multiplayer online game on the planet) has a cash shop that to me seems aceptable, (I don't really play myself cause Im crap, but my son does). By your rather strict definition it is 'pay 2 win' as you can buy character unlocks, not many would agree however. So LoL OK - but most Nexon/Frogster/Gpotato are clearly not OK.

Well I have a behind the scenes question but it concerns technology rather than people.

Why oh why does the 'enhanced' editor disable my browsers spell checker. Sure it has some nice features but it's also somewhat clunky (having to manulay tag links, pasting text includes formating and tags), anyway I'd give it all up for my browsers spell checker to function.

Originally posted by Bardus

I'm really not trying to troll you or rain or your parade but instead of a 10 hour update, why don't you report back in a month and tell us you still feel this way or like many people which didn't make it even a month. Myself included. 

 

-It's your money though

True story. I had fun for a month, actualy a little more probablly. Still cant really complain got my moneys worth.

Originally posted by Kakkzooka

I heard this on the internets but I'm too lazy to look it up. Is it true?

 

Also, is this satirical writing subtley shedding light on the people who make posts like this in an effort to derail the legitimate excitement amassed regarding this game by distorting the truth to favor a negative position?

Nothing to worry about if you use the cash shop you can win without even playing! It's going to re define 'playing' games.....literaly.

Could you guys help me decide what to have for breakfirst? I don't really like cooked food first thing but I dont want to have anything cold today?

Nice to get some written articles. Whilst youtube has its place I'm getting kind burnt out on vids. I guess high res screens are so last year too. I did find a couple that would seem to squash the 'graphics are crap' argument.

Oh I remember seeing a couple of vids of the encounter he talks about (seperating the mobs). The yogs where really struggling with it.

Originally posted by Khealler
Originally posted by Gorilla
Originally posted by ElderRat

Actually I have yet to find a f2p that doesn't have a cash shop and I am against cash shops in games.  I also prefer subs to f2p.   This is my preference, you have yours and I did not try to "open your eyes" to accept mine.   Enjoy your f2p cash shop games. I don't like them.

 

You didn't get the memo? Microtransactions are here to stay.  I guess you'll need to find a new hobby within the next couple of years by then sub only just won't exist.

What can they sell without having an impact on gameplay? I can imagine some account features, but I can only come up with things that can be seen as gamebreakers.

Dunno tbh. Even in this early (and brief) video they said they wanted a level playing field for players. Of course that may or may not turn out to be true.  I'm sure with a bit of ingenuity they will come up with something.

Originally posted by ElderRat

Actually I have yet to find a f2p that doesn't have a cash shop and I am against cash shops in games.  I also prefer subs to f2p.   This is my preference, you have yours and I did not try to "open your eyes" to accept mine.   Enjoy your f2p cash shop games. I don't like them.

 

You didn't get the memo? Microtransactions are here to stay.  I guess you'll need to find a new hobby within the next couple of years by then sub only just won't exist.

Good review captures the essece of the game (which is pretty straightforward tbh). 

The problem (as highlighted) is the lag spikes. Randomly dieing to lag spikes with a permadeath system is simply game breaking. Of course it dosent matter too much with a character you only have a few hours invested in but there is a sort of 'end game' that involved farming for gear and stat potions. Also if you are modestly geared a half a second spike can get you killed.

Of course it is not a game to be taken too seriously and loosing a character due to your own cock up is half the fun. Still when it is taken from you randomly it smarts a bit, and makes it rather pointless. Still I had a lot of fun playing with my son this week.

Originally posted by Leethe
Originally posted by Herodes

Is this a joke?
Currency fluctuations?

I don't know how much you have been following current events but European currencies are in a very high state of flux at the moment and no one has any idea what things will be like by the end of the year.  The crisis in Greece has abated somewhat but Italy, Spain and Portugal are still causes for concern. I would expect that this would be a factor in any EU launched game for the near future.

Currency prices have always fluctuated. Multinationals have direct access to the currency markets and have muti denominational funds that they can switch around. They also have access to things like derivatives to buy protection from fluctuations, sure there will be a small premium to pay but it is pretty negligible.

9366

 

Edited for inumeracy.

Any worhwhile persuit is it's own reward.  

Of course some unfortunate people are forced to persue not so worthwhile activities to house and feed their families. Why they would want to join the same rat race (aptly named) in their games is completely beyond me.

The grind for gear that EQ introduced and WoW personified + 'P2W' that was kind of stolen from collectable card games is a real minority thing.

Most games do not reward time (you don't get extra pawns for winning in chess, or more trumps in cards). Same is true on the pay to win side even with sports having the best gear is a negligible advantage. My grandfather was a keen golfer he used to carry a single wood, 3 irons and a putter (he could dispense with any one of those at a pinch) and still beat another scratch golfer 9 out of 10 times.

EQ (which did not even bother to hide the grind 'camping' for gear) and WoW (which perfected the art of keeping the hamsters running in the wheel) have addled peoples minds and gave rise to 'elitist jerkism'.

Of course one has to wonder what the player (not character) skill cap is like on GW2 but that is a different matter.

It's one Im keen to try too so if anyone has a bunch of keys (yeah pigs might fly) I'd welcome one.

Originally posted by Monorojo

Very well put sir.

 

So what if you don't PvP? Once you have run the end game dungeons in story mode and finished your story, you quit? Or Keep playing just to get literally shinier armor that has no tangible benefit whatsoever in game? I think the vast majority will quit and fast.

You know carebear is a word to describe a player that avoids PvP combat, right? It is also a derogatory term (hence the snippy replies). By definition if you avoid PvP you are a carebear. Of course one can use the 'it means something else to me argument' then one would be an arse (I am using the definition of arse as 'someone who uses an alternative vocabulary')

If you had bothered putting your point a litlle bit more eloquently I think I might have shared your concerns. Instead you went for the 'lets insult people' approach which of course generates far more 'you tosspot' type responses rather than any meaningful debate.

There are intresting things to discuss here for example what happens when a player (not a character) reaches skill cap, can you incentivise as well with horizontal progression as with vertical etc. Sadly your OP did nothing to get the conversation going down those lines. A missed opportunity, does MMORPG have any signal amongst the noise nowadays?

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