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All Posts by Kanaxai

All Posts by Kanaxai

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10 posts found
Originally posted by MMOExposed

I have to say,, being as unbiased as can be,
IMO If you can get P2P mmorpg over GW, than do that.
I disagree.
GW1 is not a mmo. Its more of a RPG that requires Internet to play.
Hmm...since when did MMO not mean "Massively Multiplayer Online"?
The PvP in Guild Wars is so so. It can be fun sometimes like in GvG battles, but not much out side of that.
This is definitely your opinion. A lot of people believe the pvp in guild wars is some of the most fun and balanced.

ALso another thing about the Myth over GW PvP being balanced, is false. That myth only started when people would compare Vanilla WoW to GW. Since back in Vanilla WoW, PvP was heavily effected by PvE gear, and since GW1 has no Gear Dependence in PvP.

The fact there is still absolutely no gear dependence proves that GW pvp is far more balanced than almost every game out there.

But thats where the illusion ends. Instead of Gear giving the advantage in PvP, the Skill like Card Deck system does, which is the main sell point feature of the game.
What this means, is that, no matter how skilled you may be, you will never beat somebody with a better Action Bar/aka Card Deck, than you.
Which leads to gimmick builds and such. I would rather RP and enjoy my own builds, but I would be at a great disadvantage in PvP and PvE.

I disagree. There will always be FotM builds, but what those came to fruition through experimentation. I have created several unique builds only known by me that have absolutely rocked Random Arenas. If you are lazy and only use the builds on pvxwiki, then that is your fault.

Another problem with GW1, is the PvE. Remember I told you, GW1 is NOT A MMO.
Which means it has NO PERSISTENT COMBAT NOR WORLD. The Main Towns are the only persistent areas, but they are basically a 3D chat room, with lots of spam. Most of the Avatars stand around like empty shells.

No comment.

Also another thing. Since the Whole World in GW1 is basically a big Instanced Dungeon designed to mimic a Zone on a map, that means you would have a lot of Group PvE. But that leads to another problem with GW1's PvE and thats the fact that most players would rather PvE using NPC for party members instead of real players.

Do not speak for the entire playerbase. In the early-level missions, they are so easily run with henchmen that it is far more tedious to seek actual players willing to do it, since so many people have passed that content. But towards the ends of campaigns, the missions are absolutely IMPOSSIBLE to run without a full party of people. Most dungeons are impossible to run with just heroes and henchmen as well. So, to say that most players would rather use NPC's is a blatant exaggeration.

Another thing to keep in mind about GW1, is the lack of Progression feel that you get from most other MMORPGs. LvLs in GW1 are easy to get, and feel pointless, same with the Armor. There seems to be little to no values in upgrading armor and Weapons.

A lot of people don't need levels to feel accomplished. You can beat a campaign, or beat it in Hard Mode, or farm titles, or obtain rare skinned weapons. Grinds aren't the only things that yield a feeling of accomplishment.

There is no traditional Crafting system. So also keep that in mind before getting GW1. If you are the type of person that enjoyed crafting in , lets say "Runescape", than this just isnt for you. The only Crafting, comes to making your Class's Predefined armor sets.  Similar to WoW's Badge gear system, but without the diversity in what you can get, since all the armor in the game is Profession oriented. So is the weapons.


no comment. Just a feature they decided not to implement.

Another thing to keep in mind about the PvE, is the lack of a tanking system/mechanics. This means that in most fights, its going to be all over the place, aka a zerg fest. but this could be fun in some cases. But if thats not you cup of tea, then I suggest looking else where.

This is true to a certain extent. The use of AoE's and snares are critical to the success of a battle. However, the enemies weren't designed to be tanked by one person. Enemies frequently switch targets, apply debuffs and conditions, and have varying skills. This is to keep the action fast-paced, especially for the healers.

Oh yeah, before I forget, another problem with GW1's PvP, which is all instanced, is that players can freely leave the PvP group in the middle of battle without consequences. This type of system makes it bad all the other players left behind, because NEW PvP QUEUE'RS CANT TAKE THEIR PLACE AFTER THEY LEAVE THE GROUP.
If you have ever played WoW, you would understand what I mean better, by comparing this system to the BG deserter system. GW1 lacks this system, so players can leave freely without punishment, and at the same time, Players that are in the queue can not join in the game to replace deserters. You would think, after all these years, they would address this issue by now.

Absolutely false. You leave once in Random Arenas, nothing. Every subsequent leave after that is increasing dishonorable status. I think after 5 leaves you get a 24 ban from entering pvp. Don't quote me on that though.


This "review" was incredibly subjective and actually offered little factual information about the game. There was even less information that was true. I suggest you stick to playing games rather than reviewing them.

Great article.


I am also extremely impressed with Funcom's persistence with this game, and this expansion pack seems very "clean," compared to its original release. If only the original launch was as smooth as this expansion pack's, this game could have been a lot greater. Anyway, I think they are on the path to redemption, and am looking forward to future titles from them.

Originally posted by ozy1

Dont think every one wanted to rush to 50, people just wanted content. Fact is at a certain point the quests you have will not level you up. In other words you can do all the quests you have and you will not level, so you will grind to level....


Love it how the fan boys come and try and spin it up. Fact is the content is lacking what ever way you spin it.


Because we have had a different game experience than you makes us fanboys? I spend my time gathering everything I see, taking it slow with quests, killing lots of things, and I have yet to "grind" (in the classic sense, but really, everything in an MMO is a grind.) at all. I am going on level 43, and have had a blast with so many different things to do, and can not wait for the future of Aion (if NCsoft decides to do anything).

 Thanks for this post!!

 The threads will NEVER stop. People will always find stuff to complain about. It's human nature.

 I have played MMO's for about 8 years of my life now, starting all the way back to Runescape Classic, and moving onto others such as GW, WoW, Runescape 2, UO, and even EVE. But now, with a bit of extra cash, I'm looking for a new game to try out. I have yet to try WAR, Darkfall, Aion, AoC, and pretty much everything else not listed here. 


I really like PVE and PVP both equally, and I enjoy the levelling experience. I also like an immersive storyline, but it really isn't necessary. I'm sorry this is so broad, but I'm really open to a lot of games, just trying to narrow down my choices.



 I'm in the same boat as you, OP. I'll probably be buying it on thursday, and test it out. We'll see though. So, if you decide you don't want to get it, I'd be more than happy to tell you my unbiased first impressions. (When trying out new games, I don't compare them to other games. I evaluate the overall effectiveness of gameplay, layout, etc.)

Originally posted by Raikul

The OP said Guild Wars was an MMO. MMO=Massive Multiplayer Online Game. Is it massive? Yes, GW tons of content and areas over the games and expansion. Does it have multiplayer? Yes, it does. Is it online? *gasp* It is! I guess GW is an MMO then. Sorry haters.

Thank you!! Finally someone who gets it.

So, for all of the haters, if I decided to solo quest my way to 80 on WoW, without grouping up a single time, does that make it not an MMO because I chose not to play with other people? No, it still is. Same thing with Guild Wars. Either you choose to do things with other people, or you don't. The beauty of MMORPG's is that you have the ability (in most games) to play by yourself OR with others, which you most definitely do in Guild Wars.

Originally posted by tbox
Originally posted by bleyzwun

In contrast to WoW?  It's almost the same exact thing.  I really didn't see much of a difference leveling 1-20 in WoW or Aion.  WoW has a few lowbie dungeons, big deal?  I'm not saying 1-20 is all fun, but I didn't think 1-20 in WoW was that fun either.  I really started having fun in WoW when I hit STV, which is about the same level you will hit the Abyss (could be wrong it's been a while since I played WoW). 


I think you have to take into consideration the time it would take 1-25 compared to wow.   Dont' compare lvl 1-25 in wow.    I have not played wow in a long time but my guess is you could go 1-25 2 times at least from aion 1-25.  


Don't tell him not to compare it to WoW, when you did in your original post. The fact remains that levelling is only a single part of an MMO. Most don't get fun until you hit cap, and have all options available to you.


So, in my opinion, both games had a very similar 1-20.

I have played WoW to endgame, but quit because it sucks. I have guild wars, but can't find myself to level another profession to 20. I have tried LotrO, but couldn't get very far because I got lost and frustrated, but willing to give it another shot. So, I was wondering if someone could recommend another MMO to play just for a month. Preferably a decent F2P, but doesn't have to be. Thanks!

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