Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,143,887  Online:0
Guests:0  Posts:3,117,896
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

All Posts by phc_doc

All Posts by phc_doc

5 Pages 1 2 3 4 5 »
99 posts found

including the virtues of THAC0 vs. d20

I lol'd

Password Recovery
General Discussion « Alganon
10/24/09 10:06:47 AM

So I lost my password..

I have tried the recovery/reset feature on the site and it just doesn't seem to be functioning.  I get an email in response, but all it contains is my account name and no further instructions on how to reset the thing.  Anyone out there that can tell what I am doing wrong?

I am pretty sure they increased the XP 1-60 simply to get people to end game quicker.  I don't have a link, though I believe it is something like 50% quicker now than it was pre BC.  That's not to say that repitition isn't a factor, just not the only one.

Thanks everyone!

Having trouble with the OB DL.  Fileplanet stalls during their DL manager, gamershell stalls at 17%, can't get the torrent to do anything both on falshget and bitorrent.

Any ideas out there?

So from everything I have read here or elsewhere it sounds like -

-decent game world, grapics, story line is interesting

-awesome crafting potential, but caps force you to level (not sure on that?), alot of harvesting

-combat is a little twitchy (not a bad thing), but targetting and overall combat mechanic feels clunky

-theme park?  maybe an adult theme park, with very limited hand holding? 

-pvp???  no idea how that is

Overall it sounds like it has a good chance to find a niche.  Are they so far into developement at this point that they can't go back and do major work overs on things?  It will be interesting to read tester feedback when NDA lifts. 

 They are overhauling the ward system at least.  Should allow you to progress through some of the content without having to endlessly run the same dungeon hoping for that lucky drop for armor set pieces.  Ofcourse, this just means you can get to some of the other not so great end-game.  I'm sticking with it for now as I'm still having a blast in rvr with my guildies.  I do hope the overhaul the city siege though.  Last time it opened up we didn't even bother to go and did some alt leveling instead :(

New Sigil System
The Armor Ward system has been replaced with a new achievement-based system called Sigils. Each Sigil represents a Ward that was previously awarded through the acquisition and equipping of armor sets found in the Old World Armory. The purpose of the Sigil system is to allow players to get the benefit of the Wards previously associated with the armor sets without being required to wear and use that armor set. It also allows for new methods of receiving the Ward and progressing through the game without collecting armor sets.
The new Sigil system can be viewed and tracked in the Old World Armory section of the Tome of Knowledge. Clicking on any Sigil loads a page that displays the fragments needed to complete the Sigil, and describes the tasks associated with each fragment of the Sigil. For any given fragment, only one task of those presented will need to be done. You can see the tasks associated with each fragment by clicking on the fragment icon on the left side of the screen. Also, obtaining a fragment of a higher level Sigil will unlock the fragment for any lower level Sigils. Any players who have current armor or sets that would fulfill a fragment task for any Sigil fragment will be granted credit for the fragment task upon first logging in on that character. Once unlocked, a fragment is unlocked; completing multiple fragment tasks for any particular task will not grant any additional bonus.

 Depends on the server type you are looking for.  Open or Core.

I am on Iron Rock, Order side which is a core server with a higher pop.  The numbers seem to sway from side to side as far as balance is concerned.  Six weeks or so Destro was dominating, then a recent patch flipped that around and order was domintaing for a month or so.  Now another patch later and destro seem to be making a better showing lately and are turning out much better numbers.

Game is still having some growing pains with end game content and class balance, but I think it's great fun overall.

I believe Volkmar, Skull Throne, Dark Crag are all high pop servers but I do not know what type they all are or how the play is on them.  I know some of them are out there are really pop imbalanced or med/low populations.  Stay away from them altogether.

 The rig I had before this one I went to www.abs.com/ and had a good experience with them.  It ran 3 three years without a hiccup.  Customer service was helpful too.  That was 4 years ago, but I can't imagine they are doing anything much different now.

 My biggest issue so far is the learning curve.  Everything feels really clunky and I don't think many of the systems are explained very clearly in-game.  Most of the info has come from players on forums.

I am sure it just takes a little more getting used to.

Originally posted by Alienovrlord

Pick any class but make SURE you pick a **BALANCED, POPULATED SERVER**

WAR is based on PvP mechanics and that means you need other people to fight against. Low populated server are awful, I was on one after release and the game experience was very poor until I transfered.

Also you don't want to pick an unbalanced server. If you're on the lower populated side, Scenarios won't run and you'll get butchered in oRVR. If you're on the higher population side, Scenarios won't run and you won't see the enemy much because they'll avoid fighting.

Most servers are balanced (according to Mythic) just make sure to pick one that is as closely balanced as possible.

Alien is dead on here.

As for your original question...

I play a Witch Hunter and I have been killed lots by SH's, IF they are playing strategically and get me while I am busy on someone else.  However, SH's go down probably the fastest of almost any class that I get the jump on.

They also look like a really fun class to play imo.

 With all of the recent server tranfers I am surprised to hear that you are finding so little rvr.  I thought most were at healthier populations now.  On Iron Rock it seems there is plenty of action.  Most complaints now are about class balance and 'I win' buttons on certain classes.  Hopefully that gets addressed soon too.

Anyway, I would look into transfering to a higher pop server.

 

I got the d'l'er  in no time at all.  The problem here seems to be the game itself.  Was going fine then stalled at 22%.  Been sitting at 22% for about an hour now. 

Strong out of the gates.  Then quite a slump for a month or so.  Now that most of the more casual players have hit 40, a number of sever merges and since the last major patches it is significantly better.  More rvr/pvp than ever. 

Not trying to overstate anything here.  There are still issues that need smoothing out, but overall I think Mythic has really done well improving what they started.

Guilds are able to claim keeps and yes the name of the guild does show up on mouse over.

As for ownership of an area meaning something.  It does, but not perhaps in the same way you are all thinking.  In T4 it means something to defensively hold a keep to stop the opposing side from locking a zone.  Which prevents them from seiging your fortresses and capital city.

Strategy is alive and well in organized groups, though voice chat is essential.  Roaming zerg's do exist and there isn't much a small group can do about it (although an organized group of 6 can defend a keep from a zerging warband of 24).

So there are elements of alot of what is being said doesn't exist in the game.

 EDIT

"So a guild plonks their name on a Keep. So what? Who cares? If however the owners of the Keep were able to make the surrounding areas more hostile to players of the enemy faction by increasing the number of roaming npc mobs then it might be a different matter. Ownership of a keep might even allow them to lock down certain areas for questing. There could also be a number of world effecting abilities only useable from with the Keep, such as being able to send an npc patrol out to certain areas once an hour........and the longer the Keep stayed under the players control the more defencible and powerful it becomes.

Those are all really good ideas btw.

Unfortuneately, the very next night it was all dead again :(

This happened with our order alliance a couple weeks back on Iron Rock.  8 Warbands attacking fortress.  We even split up in thirds to attack different doors to just get everyone spread out.  Got through the outer doors ok, but as soon as we got to the keep forget it.  No one could move.  We're talking minutes between ram hits, no combat response it was horrible.  Even the peeps with nice rigs setting everything to lowest didn't make any difference.  We had 2 vent servers running and it was the same for everyone.

It was a 5 hour thrill ride up that point, but server lag killed it completely.  FAIL

Originally posted by Yeebo
Originally posted by airhead

(agreeing with Syyth)

Got a WE in the 20s, it was fun, so I rolled a WH as well...   Seems like the WE does more damage.

One thing I've not figured out is that the WH has finishing moves that use the pistol... do those moves use ballistic stat or str stat? IF ballistic, then that's a huge difference from WE... who gets to dump all stats into str and have it benefit all moves, where the WH would have to split.... anyone know about this for sure?

As for tactics, I wouldn't say these classes are useless in pvp at all... you have to pick your fights. Particularly, find some stragglers during enemy retreats... or lead people on enemy charges. Another good target is those ranged dps enemies that like to attack from the side (engineers, SH, SW, etc). Charging up the middle and getting hit by multiple peeps = quick death.  Working in pairs is also extremely good. A couple of WEs on a straggler and they go down probably faster than from anything else in the game , (since they don't have the casting delays that BWs and Sorcs have).

If WH are forced to split their builds between Ballistics and Str, I would think that alone would tend to reduce their damage vs classes (all of the other ones) that only have to focus on one stat. Never palyed one, so I have no idea.  Just a comment.

As I understand it, yes it is split between strength and ballistics.  The main advantage, which is very situational, is that when rooted we can still perform some of our executions on the guy running away from us.  Which is extrordinarily awesome when it happens by the way.  Since most casters, ranged and healers tend to run this works out quite well.  Toe to toe however, is where we need to use caution as our dps output suffers.  Where the WE is generally better in that regard as all their focus is on strength.
 

My WH is rank 32 and I have to agree with those supporting WH dominance :)  Pick your fights, use the appropriate skills vs. whatever class your target is, know when to run and when to stop chasing (which is my weakness).

For the most part, any caster or ranged dps within 3-4 levels I can usually take out.  Healers can be tougher, mostly because the fight can last longer than you want it too and they are able to get back to their team mates.  I usually single out healers that are a couple levels lower than me and have no problem taking them out pretty quick.  I try to coordinate with other WH's and/or BW's when going after higher level healers.

 

Originally posted by lornj

im guessing death will be right along the same lines as death was in UO. if you got killed by a player they took whatever was on you that was worth a crap. if you got killed by a creature you just ran out and looted your own corpse. so is it open world PvP in this game or are there zones?


 

Open world pvp, there are NO safe areas.  There are consequences for killing people in cities, faction hits and such, but you can still be killed there. 

5 Pages 1 2 3 4 5 »