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All Posts by phc_doc - 83 found

11/26/08 3:17 PM
Viewed 749, Replies 27

Unfortuneately, the very next night it was all dead again :(

11/25/08 6:34 PM
Viewed 291, Replies 11

This happened with our order alliance a couple weeks back on Iron Rock.  8 Warbands attacking fortress.  We even split up in thirds to attack different doors to just get everyone spread out.  Got through the outer doors ok, but as soon as we got to the keep forget it.  No one could move.  We're talking minutes between ram hits, no combat response it was horrible.  Even the peeps with nice rigs setting everything to lowest didn't make any difference.  We had 2 vent servers running and it was the same for everyone.

It was a 5 hour thrill ride up that point, but server lag killed it completely.  FAIL

11/12/08 4:31 PM
Viewed 2188, Replies 63

Originally posted by Yeebo
Originally posted by airhead

(agreeing with Syyth)

Got a WE in the 20s, it was fun, so I rolled a WH as well...   Seems like the WE does more damage.

One thing I've not figured out is that the WH has finishing moves that use the pistol... do those moves use ballistic stat or str stat? IF ballistic, then that's a huge difference from WE... who gets to dump all stats into str and have it benefit all moves, where the WH would have to split.... anyone know about this for sure?

As for tactics, I wouldn't say these classes are useless in pvp at all... you have to pick your fights. Particularly, find some stragglers during enemy retreats... or lead people on enemy charges. Another good target is those ranged dps enemies that like to attack from the side (engineers, SH, SW, etc). Charging up the middle and getting hit by multiple peeps = quick death.  Working in pairs is also extremely good. A couple of WEs on a straggler and they go down probably faster than from anything else in the game , (since they don't have the casting delays that BWs and Sorcs have).

If WH are forced to split their builds between Ballistics and Str, I would think that alone would tend to reduce their damage vs classes (all of the other ones) that only have to focus on one stat. Never palyed one, so I have no idea.  Just a comment.

As I understand it, yes it is split between strength and ballistics.  The main advantage, which is very situational, is that when rooted we can still perform some of our executions on the guy running away from us.  Which is extrordinarily awesome when it happens by the way.  Since most casters, ranged and healers tend to run this works out quite well.  Toe to toe however, is where we need to use caution as our dps output suffers.  Where the WE is generally better in that regard as all their focus is on strength.
 

My WH is rank 32 and I have to agree with those supporting WH dominance :)  Pick your fights, use the appropriate skills vs. whatever class your target is, know when to run and when to stop chasing (which is my weakness).

For the most part, any caster or ranged dps within 3-4 levels I can usually take out.  Healers can be tougher, mostly because the fight can last longer than you want it too and they are able to get back to their team mates.  I usually single out healers that are a couple levels lower than me and have no problem taking them out pretty quick.  I try to coordinate with other WH's and/or BW's when going after higher level healers.

 

11/10/08 4:02 PM
Viewed 1734, Replies 69

Originally posted by lornj

im guessing death will be right along the same lines as death was in UO. if you got killed by a player they took whatever was on you that was worth a crap. if you got killed by a creature you just ran out and looted your own corpse. so is it open world PvP in this game or are there zones?


 

Open world pvp, there are NO safe areas.  There are consequences for killing people in cities, faction hits and such, but you can still be killed there. 

11/07/08 3:27 PM
Viewed 420, Replies 9
Originally posted by A1learjet

Best part is no more stackable snares ect..and that being damaged WILL now actually break these.

Still lets see patch and go from there.


 

11/06/08 1:43 PM
Viewed 420, Replies 9
11/04/08 3:15 PM
Viewed 560, Replies 14

I don't know about the mastery lines in other classes, but the Witch Hunter does pretty good in its lines.  One focuses on front load damage, one focuses on DoT attacks and the other on stealth and flanking attacks.  Overall I'm pretty satisfied with the differences.  I have heard however, that other classes don't have very distinct lines.

My opinion on housing is that it would be a BAD thing for THIS game.  (though I dhave enjoyed housing in other games)  We certainly don't need anything else to distract more players away from the front lines.  Also, I don't think something like housing would add significantly to the player base to add to the overall populations found in the open rvr.

New features need to add to the war effort, pvp focus of the game, not detract from it.

10/31/08 5:10 PM
Viewed 1732, Replies 53
Originally posted by Suraknar

Well, the question of Open RvR is a difficult and the reasons for the Lakes being empty are Multifold.

Permit me to share a couple, the major ones, that I got from people and I have observed in my time since Open Beta to now and as a Guild Leader.

#1 Reason, is Performance, many people are having performance issues with this game, Open RvR for them is simply unplayable and we are talking about people with 64bit single core computers Gforce 7000-8000 series video cards and DDR 400 Mghz memory, 1-2 gigs. It is disheartening to many that want to participate and just can't. The game is not optimised for fluidity yet, it just overloads PC's, and even higher end computers have issues, I myself am on a Triple Core (AMD) with 1066 Mgz Memory and Gf9600, and I still, since beta play with Lowest Settings (Albeit I can put on all effects and have maximum viewing distance) yet that is it, no lighting no Specular not even Grass. And in a protracted RvR battle my framerate slowly drops to 6 or a CtD insues, I still have to restart the game every 1.5h of play.

So performance is a big issue for many, and it keep them off the RvR lakes.

#2 Reason, is Scenarios. Scenarios trump Open RvR, it is a faster way, and a more accessible way for people to have fun PvPing and Devellop their Characters. Given the choice between queuing for a Scenario or trying to Coordinate with 100 people of different guilds from the Same realm, people just choose the Scenario.

#3 Reason, is RvR Perception. It seems that many people just don't associate RvR with PvP. And the way that the Game rewards Open RvR participation is more conductive to PVE activities rather than PvP activities.

Every single night there is guilds and warbands that form, on both Realms, and just avoid a direct clash with eachother taking turns Assaulting Empty fortresses and Keeps and "Raiding" Boss NPC's for a chance to roll on Purple Gear.

The PvP fun comes from Scenarios anyways, the Drops from Killing Keep Lords, which help one to be better...in the Scenarios for a better ranking in the damage meter.

These are the three major reasons why Lake RvR is not more busy than it is or is not taking Off.

---

Possible solutions? There are many actually.

Personally I think, first of all that Renown should come from Open RvR only. Second Gear Rewards should be made considerably better, with set bonuses as well, and these should either be obtainable from Renown vendors or Drop from slain players at much higher frequency that it is now inside the RvR lakes only.

No more Rolls for Gear from Keep Lords. Instead what Keep Lords or Successfully assaulting a Keep or a Fortress should do is give Trophies and Brag Rights. That guilds and Individuals can display for their acheivement, and these can also be better depending on if the Keep/Fortress was defended by players or not. If it was an empty Keep it should not reward anything other than permitting to complete the quest from the Capitals and the Tome Unlocks as well as Realm Contribution.

It could even be rewarding Bestial tokens. But no gear in the fashion it does right now.

Scenarios on the other hand, should reward Influence and experience rather than Renown and Experience. They could become the PvP way to obtain Influence which gives access to Influence Gear, as an alternative to Renown gear, and in the same spirit that WAR was built upon catering to both styles of play under the RvR premise, and common goal.

Puting all that together, it would mean that Renown only comes from open Conflict between the Realms, coincidently those that participate are also going to be those that get rewarded with the  better gear.

Armaggedon, will result, and maybe, just maybe, tales of 3 days long Sieges will spill over the Internet calling upon all avalable warriors to aid in the effort, and Fun.

Right now as it is, most people would laugh at the thoght of a Siege lasting 3 days, and it really has to do with the prevailing mentality result of the trends and habits of most players today.

To be just, the game is still in its infancy, and hasn't been around for much either, so hope is far from being lost. Much can change for the best, and 1.1 is just around teh corner.


 

I agree.  The way the rewards work now for keep lords is lame.  The fact that you have to defeat the keep lord on the chance that there may be a gold bag and on the chance that you happen to win it in order to complete your tier set is ridiculous.  Most people I know have out leveled the armor set by the time they actually win the thing.

10/30/08 3:24 PM
Viewed 862, Replies 33

Iron Rock server has more Destro players than Order, but more Order have reached T4 than Destro.

http://www.waralytics.com/warservers/view/196

I believe this site is only listing guilded players and also counts characters not subs, but it should still be a good decent general breakdown.

 

10/30/08 3:14 PM
Viewed 1732, Replies 53

T3 on Iron Rock last night was incredible.  it was at least 50vs50 for almost 3 hours straight. 

Like another had mentioned, the action was centered between the two warcamps and was a constant tidal shift pushing each other back and forth their respective guards.  Bugman's Brewery changed hands a couple times during the event and we also had a keep defense in that time.

My biggest issue with the actual PQ portion was the length of time in between them.  Just how long is it supposed to be?  I got there right after the last one had ended and it didn't start up again while I was there.  About 45 mins of my 3 hours was spent  defending the keep so perhaps I just happened to miss it while in the zone? 

10/17/08 6:47 PM
Viewed 680, Replies 19

One for each race as was the original intention.  I doubt there will all of a sudden be an over abundance of tanks however.  Most of the people who originally wanted to play those classes picked something else.  If anything I think you may see a drop in Black Orcs/Chosen and possibly Warrior Priests (not a tank I know).

There are already more tanks on the Destro side than order as a result of alot of people who wanted to be Choppas still wanted to be an orc after they got cut, so went to the tank class instead. 

It may just even out in the end.

10/13/08 5:15 PM
Viewed 497, Replies 22

I agree with upping the reknown for open rvr and decreasing it for scenarios.  I believe the loot rewards aren't too far off though for keep seiges (maybe a couple more bags to roll on and a higher % chance at a blue or purple).  The biggest problem is that they don't occur often enough to have a good chance of winning the roll because everyone is in the scenarios.  If, however, the rewards/exp were greater than in the scenarios, more people would be doing them more often which should result in upping your % chance to win one of those rolls. 

I look at keep seiges like mini-raids.  You kill the boss and a few people get loot.  Nice that it is determined through on the spot participation rather than out of game dkp garbage.  Everyone gets a shot.

As to attacking and defending.  If there are defenders, yeah, a full warband at minimum is usually needed.  A PuW (pick up warband ;p ) would be more like 5 or 6 groups.  If it's undefended we can usually take a keep with 2 groups though.  It all has to do with having the right mix of classes all doing their jobs.  Ventrillo ftw. 

10/03/08 4:26 PM
Viewed 686, Replies 25

As a Witch Hunter, I find the Magus to be really annoying (in a good way for them and bad for me).  As far as I can tell, their pets see through stealth.  Anytime I have tried to sneak to the back lines to grab a flag or nail a squishie, if there is a demon out it starts firing on me and lets everyone else know I'm there.  This happens in Phoenix Gate alot.

10/03/08 4:09 PM
Viewed 571, Replies 22

Complete, impenetrable, no limit CD would be overpowering IMO.  I think they tried to strike a balance between having the mechanic for tactics while not allowing it to be an exploitable one.

 

10/03/08 3:50 PM
Viewed 262, Replies 10

Potion would be my guess too.  There is a blue rank 5 health potion that restores 750 hps instantly and a green one that does 660 over time, perhaps one of those.  Also there are the armor boosting pots which can be used simultaneously with the hp ones I think.

9/30/08 5:53 PM
Viewed 1003, Replies 32

Originally posted by pencilrick
Originally posted by SgtFrog

im quitting FF11 because i will not have the time for it in college :(...poor me

anyway im looking to starting another mmo and im torn between WAR and VG:SOH.

im mainly into PVE...i get most of my pvp fix from TF2...

but still...i thought the PVP in WAR was fun...little repetitve though...

i like the gameplay of VG:SOH but toons are ugly :p imo anyway....but the PVE contetn is apparently one of the best in the market...


so what should it be...VG or WAR...


:p


 

I guess that's a difficult choice.  Vanguard has few other players to talk to and WAR has lots of players that don't talk to each other.


 

LOL, sad but unfortunately true.  Most communication seems to be between guildmates and most of that is on ventrillo.  Usually if I invite random people in public quests and start talking in party chat, then I get responses though.  /shout you may as well be shouting from the bottom of a well for all the responses you get at times.  Hoping this matures.

9/26/08 5:39 PM
Viewed 1003, Replies 32

I played VG for over a year, but am currently playing WAR.  VG is certainly much more in depth as far as pve goes.  However, if time is one of your major factors I would say that WAR is much more casual friendly in that you can get alot more accomplished in short bursts (both pve and rvr).  They are both solo friendly, but like all mmo's the toughest/end game content will require good groups and/or good guild communication and more time invested to be competitive in it..

9/23/08 5:30 PM
Viewed 3013, Replies 44

I would suggest checking out the stickies at the alliance forums. 

http://www.warhammeralliance.com/forums/forumdisplay.php?f=74

Usually get some pretty quick responses to questions too.

ps - I used Nerro's guide to building a war ready pc and am running all settings at max for a cost of $900 (minus monitor which I had a good one already).
 

9/23/08 5:19 PM
Viewed 1006, Replies 19

Originally posted by GrimHellfire
Originally posted by phc_doc

Check this video out.  At about 3 mins in you can get a visual of what trophies are.  Please remember as you watch that this is very old beta footage and looks a little crappy, but you get teh idea. 

There are probably better video's, this was the first I found that had an in game shot of it.

http://www.youtube.com/watch?v=gIMIwh8BTlg

 

I think OP is talking about character growth , not trophies . For example what growth is in WAR are strenght indicatosr like a way of showing how high ranking the player is . Here's how character grows ;  a chaos mutates , dark elves get gothier, orks become darker, dwarves get longer beard, high elves become poshier, and  humans i'm not sure about


 

Yes the original question was about character growth, but a couple posts above mine someone mentions trophies and then the OP asks about them as well. 

9/22/08 7:10 PM
Viewed 1006, Replies 19

Check this video out.  At about 3 mins in you can get a visual of what trophies are.  Please remember as you watch that this is very old beta footage and looks a little crappy, but you get teh idea. 

There are probably better video's, this was the first I found that had an in game shot of it.

http://www.youtube.com/watch?v=gIMIwh8BTlg

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