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6/13/07 11:51 PM
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Viewed 1285, Replies 13
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Day Tortage = Multiplayer |
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6/13/07 10:04 PM
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Viewed 18293, Replies 275
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Originally posted by DerricoWe feel strongly that open PvP is a natural element of the Hyborian world and thats why even on all servers the Border Kingdoms is setup that way. We want to do the open PvP servers right however and while we want to have them at release we are not going to promise that everything we want to see will be done. Ideally even if open PvP wasn't working I would want to flag the servers as such so people could get started and not have to switch. But thats me and I am not sure what will happen exactly. As we get closer to launch and more PvP testing is done we will see. |
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6/13/07 10:01 PM
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Viewed 18293, Replies 275
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Originally posted by b0rderline99It is similar to the system in games like City of Heroes and the system used to balance levels in PvP Mini Games based on your tier. Leveling is still important, 20 levels is a lot of character developement. 5-10 levels probably possible 20, not so much. But PvP levels would help. |
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6/13/07 9:57 PM
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Viewed 18293, Replies 275
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Originally posted by AelfinnProbably because it's not something you can promise, personally I do not like promising things I cannot guarantee. Much more of your characters base levels of abilities come from things besides your items. And there are many different stats items can modify that impact different elements of gameplay. Theres no way to prevent someone from determining something is the best and that if they cant have they complain, theres also no way you can promise that everyone will absolutely be able to access everything in the game. PvE weapon X might have higher dps, PvE weapon Y might have a smaller more consistent damage range, PvE weapon Z might have an attack rating bonus that aids in hitting higher level or higher defense targets. What is best for you is going to be highly dependent on the situation and the class you are playing. We are not going to intentionally lock away all hopes for aquiring "good" gear in encounters only few players will be able to achieve. Conan has always been designed with the ability to solo while encouraging the developement of the player communities. But this does not mean we are going to give everything away to everyone either. Something needs to be special to make the extra effort worth it. As we are in Beta now this question would be unanswerable anyway because all encounters and even items are not finalized. |
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6/13/07 7:50 PM
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Viewed 18293, Replies 275
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Originally posted by ASmith84There are predetermined locations in certain areas of the world where you can build a city. You also gather the resources needed in these same areas for building of cities. Most of the work is done yourself not by NPC's Both things have to happen, if your weapon hits it will hit unless the target dodges or otherwise blocks it. If they move out of the way the attack can also miss. You would be more likely to hit them and fail to hurt them than simple see miss miss miss if you trying to hit someone and your sword was indeed on target. |
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6/13/07 7:29 PM
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Viewed 18293, Replies 275
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Originally posted by SramotaDesign is sort of an enigma and while some schools claim to teach it its really an overal practical knowledge and just repeated execution. So its very difficult to have a formal education in it. So in my opinion no you don't need to have one. I can think of some degrees I think I would find useful, mainly project management, process improvement, writing, and sociology of virtual communities. |
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6/13/07 7:26 PM
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Viewed 18293, Replies 275
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Originally posted by Neanderthal These are basically the same question. First it would depend on how you define best, best for what? Best for PvE? probably. But I dont see a problem with that. And we define raiding as anything that requires you to organize more than one group. We want the challenging group encounters where guilds can form to tackle bosses but we want those things to be doable. Someone having to do something that not everyone can do and getting something unique is not a bad thing, the usual complaint is no way to ever get there. Look at Lost Dungeons of Norrath in EQ and how it let people token farm their way to raid level epics. It wasn't easy but there was a path to get there. This is sort of similar to a heavily ask question about item balance and PvE vs PvP. A lot of people are very concerned about seeing the standard from World of Warcraft which was max level end game raid geared character trouncing everyone in PvP because of gear. To address this we decided to have combat be a two layer system with PvP combat stats that are additive ontop of PvE stats. This means that PvP specific gear can rival or be even better than PvE gear for PvP without imbalancing the PvE aspect of the game. |
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6/13/07 7:19 PM
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Viewed 18293, Replies 275
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Originally posted by SramotaYears of hard work and experience. Get into the industry anyway you can, play games, study games, design games. Always look at whats good in a crappy game and whats bad in a good game and ask yourself why over and over. |
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6/13/07 7:18 PM
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Viewed 18293, Replies 275
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Originally posted by severiusEQ2 had dialogues but Conan is more about characters. The quest designers are trying very hard to make NPC's have a story and with the cinematic camera when you talk to them it makes it feel more alive. My personal favorite is an old drunk cimmerian with one arm you meet in Tortage. |
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6/13/07 7:16 PM
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Viewed 18293, Replies 275
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Originally posted by rocquMore combat and gameplay footage will be coming out soon as Beta plans move forward but I do not have permission to just throw together video and release it sorry. We have combat text filtering so you can see damage etc yes. |
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6/13/07 7:15 PM
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Viewed 18293, Replies 275
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Originally posted by Baikal |
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6/13/07 6:51 PM
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Viewed 18293, Replies 275
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Originally posted by Supernerd |
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6/13/07 6:46 PM
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Viewed 18293, Replies 275
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I always love the resident skeptics because they are not nearly as unique as they might think :) I've been dealing with Sturmrabe for 2 years now and he is won over even :P |
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6/13/07 5:35 PM
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Viewed 18293, Replies 275
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Originally posted by fansede |
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6/13/07 5:32 PM
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Viewed 18293, Replies 275
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Originally posted by SickpupAlmost all healing is heal over time as we do not want healers to be heal bots, they are intended to be a part of the action not spectators. You do have access to an area of effect instant heal but this can only land on the same person once per minute per class. This allows some stacking for emergencies and keeps multiple healers from being redudant without letting direct heal spams become the name of the game. |
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6/13/07 5:31 PM
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Viewed 18293, Replies 275
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Originally posted by defenestrateI don't think youll find a launch window where you won't have competition nearby anymore. Loads more games being made and loads of those games seem to be MMO's. WAR I expect to do well but Mythic openly admits that they are trying to do what they do best which is take proven ideas and spin them, in this case taking the premise and general feel of World of Warcraft into a more PvP theme oriented environment. They have done a good job with Dark Ages of Camelot and I expect them to continue to do so. Thing is I don't really think of Age of Conan as anything like these other games in developement because it upsets the applecart at the very fundamental places like Combat. And most MMO's think at how foundation the elements of combat are, you dont kill things, complete quests, explore dungeons, or engage in PvP without using combat somehow. I don't really believe in the term "killer" MMO either that will make the other games go barren. We have seen steady numbers in almost all the games even when another game launches, if a game stumbles, it stumbles on its own |
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6/13/07 3:31 PM
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Viewed 18293, Replies 275
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Some of you may already know me from the official forums or a couple of interviews covering Age of Conan. But for those of you who don't, Hi! My name is Jason Stone and I am one of the designer on Age of Conan. I work primarily with combat, control, class distinctions and things the characters can do. I have also worked with PvP and been involved with a lot of our gameplay design discussions. |
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6/13/07 3:26 PM
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Viewed 1285, Replies 13
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It has always been our intent to offer the single-player portion of the game without a subscription fee. This I believe to be the case even though the single-player portion of the game is no longer single-player limited and as stated previously is always online. |
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