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6/18/07 11:18 AM
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Viewed 18293, Replies 275
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Originally posted by Beanpuie |
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6/18/07 11:12 AM
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Viewed 18293, Replies 275
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Archery has changed a few times in the way it will work based on gameplay testing and feedback, it is no longer in parrot cam persay so youll have to wait and see :) |
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6/18/07 10:58 AM
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Viewed 18293, Replies 275
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The reason we say 2008 is because we need to focus on getting the game out the door before we spend a lot of time figuring out how many changes or alterations need to be made for taking the game to 360 |
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6/18/07 10:57 AM
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Viewed 18293, Replies 275
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I expect we will be able to use any pay method Anarchy Online does, and beyond that I don't know. I think I heard gamecards discussed before but billing is sort of removed from design sorry. |
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6/18/07 10:46 AM
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Viewed 463, Replies 12
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Originally posted by Lord.BachusBorder Kingdoms is a fairly large area. The ob jectives and their locations are pre planned and limited. There are only a few pre placed keep locations. Player villages are something every guild can have in a resource and building playfield. Battlekeeps will be an achievement that has to be fought for. There will be as little instancing of the Border Kingdoms as possible as it is important to the feeling of war, conflict, and "reality" |
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6/18/07 10:44 AM
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Viewed 445, Replies 12
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No classes are getting teleport spells etc. Primary player controlled transportation is by mount. Some long distance travel methods are necessary due to the spread out nature of the world. |
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6/18/07 10:43 AM
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Viewed 1382, Replies 26
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Originally posted by BaikalThis is what I remember being worked on but I do not know the exact details of what happens when you skip |
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6/18/07 10:41 AM
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Viewed 1382, Replies 26
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Originally posted by Lord.BachusWe wanted you to have a strong story background setting off your characters path through the game. The singleplayer portion of the game has always been online and always been more about storytelling and empowerment than isolation. The singleplayer portion of the game is not really singleplayer and last until level 20 now. You will only be completely alone for around the first hour or less until you make it to the city of Tortage. Once inside you can choose between Daytime Tortage which is multiplayer and has side quests and dungeons or Nighttime Tortage where you take on your singleplayer destiny quests. note: you can solo to Level 80, but this first part is designed around being solo |
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6/15/07 9:11 PM
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Viewed 18293, Replies 275
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I remember the Winterfell storylines yes. |
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6/15/07 7:18 PM
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Viewed 18293, Replies 275
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I didn't think you were trying to start something, it seemed like you just wondered how close release dates on multiple titles impact eachother. |
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6/15/07 3:35 PM
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Viewed 18293, Replies 275
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I'll have to play them all when I get the chance but I know Ill want to be some sort of evil bastard. From what I have seen so far the Squig herder could be cool, but I love orcs. In 40k they are my favorite too. My fantasy battles Army was Ogre Kingdoms tho so I wish they were there :) then id be a Butcher (Ogre shaman). I am just not entirely sure what the big differences will be between the meatshield, and duel wielding crazy melee orc will be yet or which I will enjoy more until I get a chance to play. |
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6/15/07 3:22 PM
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Viewed 18293, Replies 275
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No :P you've gotten enough out of me for now Ice |
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6/15/07 3:16 PM
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Viewed 18293, Replies 275
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Originally posted by SaabatPart of that is a resizing issue because some of the helmets were modeled for an old head which had different dimensions, and had to fit over hair rather than culling. So yes we have been going through and fixing the buckethead look in many cases :) I upped the post per page to 30 helps a lot :) |
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6/15/07 3:14 PM
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Viewed 18293, Replies 275
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Originally posted by logangregorI am sorry I didn't think I was stooping. My point is one of merely that I expect both games to do well. I personally don't see any negative connotations on taking WoW and improving on it, its success speaks for itself as far as proven ideas. The mythic guys took EQ and made DaoC and it stands on its own and has been a testament to their ability. And if you think you can go anywhere or talk about anything in this industry without someone asking you the WoW question you are sorely mistaken. Just because some people are bored of the game or don't like it doesn't make it a swear word. I'm totally playing WAR as soon as I can why people outside the industry seem to think all of us designers hate one another and want to rip on other projects is beyond me. The only reason I do all this is because I love games and want to make good ones and play good ones. Its in general more common for you as someone in the industry to actually be waiting more in anticipation for someone elses game. Why? Because you will get that feeling of exploration you can't get from something you created. I look forward to general beta when I can actually invite my friends in the industry to play my game and when I get a chance to play theirs. If you reread my original answer to the question it is nothing negative except for you reading in your own negative connotations to the WoW reference, I was merely talking about how I don't see them as competitors because I see them as very different games. |
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6/15/07 3:06 PM
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Viewed 18293, Replies 275
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No you won't Neanderthal if you only play parts of the game youll never be the same as someone who has played more of it. It's not going to be forced on you, and we arent going to design the game to force people to participate in raids but there is no way you can guarantee people the ability to see/do/experience everything equally on their own. |
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6/15/07 2:04 PM
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Viewed 18293, Replies 275
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Originally posted by IcePROjectI'd think the difficulty of taking anything in PvP is going to depend on how hard its being defended. Guilds can have as many small objectives as they want. Mammoths are mountable Wait and see ;p when it comes to siege. Im not really sure what you are asking me about SWG and Conan |
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6/15/07 1:04 PM
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Viewed 18293, Replies 275
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feats is really too complicated to give a robust explanation of. |
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6/15/07 11:45 AM
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Viewed 18293, Replies 275
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Originally posted by b0rderline99Definately. Its just hard to portray that in a video. |
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6/15/07 10:44 AM
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Viewed 18293, Replies 275
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Originally posted by severiusLike I said. Part of the reasons why I can't make promises when it comes to quest etc content is I work along with Jayde and a few others with the Balance/Gameplay oriented strike team. The content teams are structured in strike teams based on 20 level ranges and consist of artists, world builders, gameplay designers, scripters, quest designers etc. It is impossible for me to know exactly what has been done in every part of the game. I know there are some cool quests that I have seen, I know that they want to do some cool stuff. I don't think raids have anything to do with creative wells running dry. You want content to be re-usable simply from a cost effective standpoint. Quests as they are non repeatable are extremely time inefficient. Spend weeks working on a quest that takes a player 4-5 hours to do max and they can only do it once. Until content generation of complex quests and such becomes cheaper through better tools and the like its going to be very hard to expect you wont ever run out of new things to do. Player skill is very important in Conan, we have taken our basic hands on action combat and added onion like layers to it so a true master of the game will be able to overcome great challenges. I don't think anyone has ever argued that the repeatable end game content in addition to raids is there to improve player skill. If it improves skills its only those of listening to directions and group organization. PvP improves player skill far more in my opinion. Repeatable content is about giving people stuff to do so they dont get bored. Then again its been very rare that I have seen quests in any MMO that made me a better player. Let me make one thing very clear, and I am pretty sure this can be backed up by the searchable dev posts like www.bymitra.com The only reason why items, and raiding have been discussed at all by us has been in threads defaming and worrying about it and us trying to defend the fact we think items can have meaning, and raids can exist without removing player skill and destroying the game for other players. And it is our job as designers to be able to make that happen. But no matter how many times we say the same things it just opens another 10-20-30 page thread about the same thing, or 5 of them. Neither Jayde or myself the two most vocally active devs ever started threads to announce anything about items or raids. As far as I can recall, we also have ever used "we will have all the uber raids" or "come get epics" as even marketing points we represent the game on. And to be frank im so tired of this issue I dont really want to rehash it, I came over here so I could help clarify questions for the community here knowing that some information has been hard to come by. I did not come over here to have to re-discuss all the huge debates that have been on the official forums. If you want to know the context of those please go over there and look it up as this has been discussed ad nauseam |
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6/15/07 10:25 AM
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Viewed 18293, Replies 275
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Originally posted by TibuUnlike EQ2 Tho, this choice is a part of the destiny quest of your characters storyline of rediscovery. We used to have archetype, general class, specialized class, but now its just archetype, class. We have discussed letting you choose our class right in character creation and when the quest gets to where you choose reminding you of the choice you already made or letting you change. The classes themselves are quite different and since the class merges I don't think youll have a problem with being confused as to which way you want to go. Although so many classes are cool I have a hard time deciding... hmm Guardian with polearm, Necromancer, or Bear Shaman |
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