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MMORPG.com Discussion Forums

All Posts by theanimedude

All Posts by theanimedude

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733 posts found

Warmonger is made my NetDevil. After Auto Assault, I really don't care to admit they even make games anymore. They're the 'other game developer' who makes things we all point and laugh at.

As for the game, it says it's an FPS, as was stated, not an MMOFPS. Which means it will probably be server based (ie counter-strike) rather than persistent world, (ie planetside, which I see you play).

So as was stated, it does not belong on this site.

Here's the way it works. Every NDA is different, some have more open, some have more tight-lipped NDAs. This all depends on a companies standpoint, and what they need more: Word of mouth, or secrecy.

The rule of thumb is this: Don't do anything. Don't talk about being in it, don't talk about how it is. If you're just stating you're in it, it's bragging/flaunting, and is no fun for anyone. If you're stating things in it, it's generally overstepping a line.

Do yourself a favor, and just have fun with your games. Congrats to getting in, and I hope they're as good as the hypes are. I hate over-hyped, under-developed games.


Originally posted by b0rderline99

Originally posted by JonnyWarhawk

I remember trying out the beta when it first came out. I vaguely remember it, as it was years ago. I remember the character creation being pretty cool (I was used to FFXI) but then I couldn't figure out how to play properly. Maybe I'll give it another go sometime.


thats exactly what i felt, except i enjoy the feeling of some confusion at the start, probably because ive played so many games which are the same
and in response to gameloading, i believe they are adding new missions, but i quite like the sandbox feel, so its all preference

As some background info, I started playing Ryzom in Closed Beta Phase 1, up until just after the North American servers went down. I will tell you, the game itself, is amazingly conceptualized. The problem, as was stated, was content.

Once you learn how 'Stanzas' work, and how to create and edit your own spells, the game gets REALLY neat. The open class system is a great bonus, and the background stories are amazing.

During the beta phases, they promised a lot of neat content, and a lot of it they delivered. The problem was, their questing system is crap. It's a mission system, similar to that of Anarchy Online, and gets really old, really fast. If someone could make a questing system that fit with the world story, the game would be great.

I hope you stick with it, and figure out a bit more. The crafting system is really one of the most amazing parts of the game, try getting into it a bit, and see just how neat it can get. Same thing with the harvesting and prospecting system.

It was probably my favorite MMORPG of all time, now if they had only made the content right, the North American servers would still be up, and I would still be GM Jeska ;)

Realm Crafter game... no more to say.


Originally posted by Airspell
I must say I am impressed with that. Who cares if its flash game looks pretty cool for a one man project :P Certainly better than many asian mmos i have played lol

Just as an FYI guys, Dofus is a game made in the macromedia flash/shockwave suite, and it's listed here. Contests, coverage, and listing. Therefore, flash/shockwave doesn't make it so it can't be listed... either that, or they're hypocritical.

But yeah, just a kind of reference there.

It's been happening for a while now, the more mainstream you get, the more tough you need to get.

Frankly, it's the entire reason why I don't post here much anymore, but simply read the news.

Any argument is considered a 'flame' or 'out of line' and it just goes too far.

I miss Enigma, poor guy and his family issues. =/

Man, talk about grave digging guys, we talked about this like... 2 years ago in this thread. lol.

Although, if you look at my original post on the first page, and what it links to, it hints to a possible Harry Potter MMO.

Although, again, that was 2 years ago, and no word.. so... good luck.


Originally posted by Chuckanar


Originally posted by Zorvan

1.) Because it's a browser game ( and how runecrap ever got listed I'll never know), but the requirements for listing clearly state it has to have a client.
2.) Just like running ads for goldsellers, mmorpg.com makes no bones about what they advertise as long as the people pay the fee.


1. a game is a game.. no matter the format.

2. they promote anything no matter if it is a ripoff? just corporate agendas like the presidant, so no morals.. ok.


1) Yes, a game is a game, but MMORPG.com has listing policies. If you care to read through the boards, before barking at someone, it would help your case very much so.

2) PoxNora isn't an MMORPG. It's a tactical, turn-based figure-game. It's basically the online equivalent of playing HeroClix or something of that sort. It's not an MMORPG, simply an online game.


Originally posted by Torak

Originally posted by Airspell

TR is a step back as far as mmorpgs go in my opinion. Firstly it pretends to be an fps but it really isn't, it's a first person rpg set in a sci fi universe. Secondly it is mainly a PvE game, I guess good ole British forgot what made UO so much fun (hint - starts and ends with a P)
The graphics are pretty cool but it is mainly you shooting npcs in an rpg style miss or hit system over and over and over again. From what I'm hearing the game esentially comes down to only 2 classes and is pretty much a grind.
Garriot hasnt done anything good in ages and i'm afraid he doesnt have anything new or good to offer the mmo community.



But its not "First Person Shooter" at all. Its played in the Third person. (Third Person Shooter???) All it is doing is not giving target lock until you hit a key and attaching specials to the mouse. JUST LIKE SWG tried with NGE. I play FPS games and TR is not even close to FPS. What the heck is the difference if I click on the mob once to select and again to attack or hold my cursor over it then press another key to "lock it" aside from the fact you gotta be annoyed with trying to keep the cursor over it while it hops around? Its just goofy and thats why SOE readded auto target/attack to SWG. Then the specials are fired from the right mouse button...now how does that make managing specials easier or better? Now you gotta hit a key to swap them out so you can fire them? Again, SWG tried this and it fell on its face so hard it about killed it. Its all Math based anyway, no twitch skill is involved other then locking the target, Its level / gear based combat. (pressing the mouse key to fire each shot at a locked target is not twitch based combat, its an illusionary psuedo style combat. The same MMORPG mechanics are still running under the hood only now its making you press more buttons for the same thing)
(you can get a complete description of this in several dev interviews including one where RG walks you through EXACTLY how it works, so no, I'm not breaking the NDA)
But yeah, its maybe not a full step back because I really don't know how many more step backs this genre can do before it steps off a cliff, but its not really a step forward either. Its more of the same with a new skin. I hate to say it but its not going to outdo SWG in terms of the raw amount of features. Its going to have some pretty nice missions but thats about it. I have not seen anything on vehicles, housing, crafting, guilds, space at all? what dynamic impact the players are going to have in this if any. I am picking up the vibe its going to be very similar to GW only with persistant areas. Scripted style, linear console type gameplay in MMORPG's FTW? ug....So much for free form gaming, time to get back on rails.
What I don't understand about MMO devs is if they want to do a FPS combat style why don't they just do it? It can still be third person. There are a number of console games that use shooter from third person. FPS is this: you have an aim reticle. If you fire and the reticle is on target, it hits. If you are not on target, you miss. (modified by the balistic characteristics of the weapon in use) Whats so hard about that? Whats with this clumsy button mashing these guys insist on doing? Hot key the specials, bam ...done. Its no different then a regualar shooter were you swap out different weapons for different effects and damage. They are hot keyed. You use your right mouse to aim / zoom normally.
Instead they keep trying to reinvent the wheel by trying to attaching math based combat to it.
Sorry for the rant...lol...I got carried away...

I will say in TR's defense that their "Crouching" "Walking" "Standing Still" and "Cover" ideas are decent. You get more damage or less damage based on your stance and position, and you're more or less likely to get hit when you're in certain positions/stances.

The problem is the math right now though. When you're running let's say, at level 5, you'll do like 4 damage to an enemy IF you hit (because your precision is less when you're running), then you crouch, and you're doing 40 damage for example (but more likely to get hit). So yeah, the system is nice, but a 10x multiplier for standing still is a bit much. And I know it's beta, and I know the classes and such still need to be balanced (A LOT mind you) but basic math is still basic math.

Love the work-around idea, I'll have to tell that to anyone who has similar issues.

I sell PS3's all the time now, since the price drop. Even though they're just blowing them out for the 80g models, it's still a HUGE seller now..

Anyways, to your question. The answer is yes, it will do a letterbox mode to fit to screen, or so I have seen. In our EB games, we have a 4:3 plasma screen on our display (apparently I have been told our displays are different than US displays; different regulations maybe?)... either way, we have a 4:3 monitor, and for the official demo game that is always in there, it does set a letterbox for playback. I am assuming it does the same for the home screen, but because it's black I really can't tell if that's just the positioning of the UI, or if it's a letterbox mode.

But yeah, my input still stands, at my EB games, our 4:3 monitor displays a letterbox for the games we are running in it. I have never had a bluray in the drive, so I don't know if it's the same for all discs, or if it's a per-item capability that has to be setup by the developer, on a per-product basis.

and again, love the work-around, ingenious :)

Here's my question... what are said pools for? =P

Pools for money? pools for playstyle? pools for sexual preference? I don't see the thought process here :P


Originally posted by Torak
I really think that RG has some very interesting things to say about MMO's but I agree that he is talking out his butt lately. He is painting TR to be some sort of MMO renaissance when it not. In fact the psuedo FPS element really is just SWG: NGE in a nutshell. If memory serves, that idea was pretty soundly rejected by the MMO community and about killed the game (among other reasons included in the changes) SWG is enjoying a slight resurgence NOt because NGE has gotten better / improved but because they have changed alot of the mechanics BACK to the old way.
IMHO, TR is heading for trouble, not Auto Assault scale trouble or technical disaster scale trouble like Vanguard but acceptance trouble as they are promising something the game is not.
The problem in part as I see it with MMO's is this:
The SAME guys (and I wrote this before a few years ago) who started the genre are still making and controlling the developement of it. MMO development has not changed because the same people are making the same games with improved graphics. Where is all the fresh new talent? Where is the new next generation of designers? The old guard is still calling all the shots and that is one of the core issues with the genre. The same people are basically still controlling Turbine, SOE, NCSoft, Mythic. There is no influx of fresh new ideas.
Dinosaurs still rule our world.

Very interesting insight, and I definitely agree.

I think the problem is more with the 'risk vs reward' system involved with the investment side of things, that makes this happen.

If you look at it, and you'll read this everywhere: publishers rule our development. You could have the best game in the world, but if you don't have a publisher or funding, good luck to you. Which is where it all turns into one big cycle of doom.

'Risk VS Reward' tells us that the more risk we take, the more reward we could gain, but the less the chance of that happening. So, essentially, everyone is taking the 'safe' route, and investing in proved practices, and people who have been around forever, and may offer better insight.

Again, as you stated, the problem is the same ideas float around forever, and get reused, so we keep feeling like we're playing the same game.

BUT the biggest problem lies here:

There have been a bunch of insurgences of new companies, with new ideas, and new people, coming up. They have thought they could take the 'easy' route, and not get the 'old school' funding, and find private investors of their own, had to cut schedules short, and eventually... well, eventually we had games like 'Seed', 'The Saga of Ryzom', and many others, who had great ideas, but fell short because of lack of funding, so the need to press release dates was too harsh.

Now, i'm not saying similar things wouldn't have happened if they had been with some big investor that pushed schedules, but I'm just saying, this is our outcome.

Things are in a big cycle right now, and I really wish we could all fix it, but really, we just have to do what we know best: support the games that deserve it, don't buy the games that don't, and maybe they'll take our hints from now on.

We can only look to the future.

Tabula Rasa is a great game. Great.

Revolutionary though? Hell no. There is not one feature in that game that is 'amazing' in any way. Nor 'revolutionary'. The game is great fun, and greatly buggy. It's definitely a nice atmosphere, and setting... yet he speaks of respawns for no apparent reason... TR has that. He speaks of 'good AI'... I laugh uncontrollably at that one. TR's AI is no better than that of WoW, outside the instances.

It's just funny, because everything he speaks of, he speaks of like it's "The whole game should work like this, not like it does now" except his game works just like WoW. Things don't respawn in WoW for no reason... in an instance. Hey wait, neither does yours. It's like... hmm... could Richard Garriot be lying? Nah, lol.

Great game, but if he's going to say all this, at least make it true, before you spurt it all out Richard.

Link? Haven't heard anything about it, which isn't necessarily the best thing in the world for it's publicity...

however, who knows. Link would be great.


Originally posted by Airspell
SOE has more than 1 failure, ever heard of Matrix Online, Vanguard ?

Matrix Online was developed by Warner Brothers, not SOE. It was bought by SOE for the sake of doing so, nothing more.

Vanguard was Sigil's failure, SOE is currently in the process of fixing it.

As for this, have to agree with most, it just seems like it would be a 'cool, i'll play this, but I really wouldn't spend money on it' kind of concept. It's neat, but it doesn't look like there will be much depth to it, which makes it not a long-lasting experience.

can't wait for beta myself, so eager!!!

HELL YEAH! This game would sell as much as the Transformers games for the consoles sold... and I work at EB games. Want to know how many we sold? 3. That's right, 3.

Huge blockbuster in the making.

Trials of Ascension must be up there in the vaporware running as well.


Originally posted by seabass2003
Haha the new name lives like 10 minutes from me.

BEAT THE CRAP OUT OF HIS CABLE BOX SO HE CAN'T CHECK HIS E-MAIL!!!


Originally posted by xpyrofuryx
you can only be entered once a day

pwned.

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