|
|
8/06/08 6:32 PM
|
|
Viewed 682, Replies 31
|
|
Originally posted by hubertgrove Can't argue with this. There was a brilliant post on the old official forums, now nerfed into non-existence, that analyzed why the levels were stupid and worked against the publically stated reasons for the CU. IIRC it was called "A design variance" or something like that. It explained why levels were imposed on the CU. One that should not be underestimated was the demand of the Lucas Empire that the CU be ready to go to coincide with the release of Ep III, as part of the global marketing blitz for that release. A level system made this possible to do quickly and cheaply, as opposed to balancing all the hundreds of mobs on ten planets for three stat pools that they'd have to do with the existing system. Rumor has had it that Gordon Walton (SOE Tyrant) left SOE because he was told that contrary to promises that the CU would be put into public testing only when it was ready, it would be put out in time for the Ep III release. Walton balked at this craven marketing asshat driven stupidity. The irony here is that Lucas in effect imposed the same sort of madness from cretins in suits on SWG that he faced when in post production for Ep IV. |
|
|
|
8/06/08 6:15 PM
|
|
Viewed 682, Replies 31
|
|
Originally posted by ArjunThakur
To the point, no there was nothing about a level system AT ALL. Buffs were going to be altered, but I believed it was going to be a percentage based buff instead of a hard number for balance. Nothing was said about the stats of creatures changing. If you can ask more and reference how it was before and after the CU it would help, my memory is very fuzzy on a lot of this I'm sorry to say but I do get some nuggets when prodded :)
IIRC (I was on the marksman CURB team) the biggest single change was that you'd have to get all three pools down to zero to incap. Of course, this would have taken some time to do, and the biggest single complaint that LA had was combat wasn't fast like stormtroopers blasting away down the hallway of the Death Star detention cell. The levels came totally out of nowhere, never in the CURB process was that particular change, perhaps the most radical of all the changes, every mentioned. |
|
|
|
8/06/08 1:01 PM
|
|
Viewed 4761, Replies 263
|
|
Originally posted by AlkimosX Not only that, but the deception is being perpetrated for virtual items. I'm male, and have some female avatars. It's interesting how some (very obviously) adolescent males treat someone they think is female. I do know that a friend of mine with a scantily clad female avatar sold pets in pre CU SWG at higher rates than I did in front of the Coronet starport, so there's something to the notion that female avatars have advantages. Why there aren't more used car sale bunnies in bikinis distracting men into buying lemons I don't quite know. |
|
|
|
8/06/08 12:30 PM
|
|
Viewed 87, Replies 2
|
|
Originally posted by themilton
The point of a symbiont is to accumulate several hosts' lifetimes of experience to result in a more intelligent/wise/knowledgable creature. The Collective pretty much does that as part of its nature, rendering the issue moot. The memories, experience, and knowledge of each drone becomes part of the collective conciousness in perpetutiy. So once the assimilation of a joined Trill takes place, we're done, and it doesnt matter what happens to the host or the symbiont from the perspective of the Borg. |
|
|
|
8/06/08 12:26 PM
|
|
Viewed 211, Replies 6
|
|
|
SWG before SOE and LA decided to kill it with the CU and NGE. |
|
|
|
8/06/08 12:12 PM
|
|
Viewed 1015, Replies 35
|
|
Originally posted by Tzimiscechi
There were a number of armor types, but the problem was, each had its own strengths and vulnerabilities, some of which were just non-issues the way the combat system worked. Composite offered the most protection across the board. People would go with composite for dealing with foes using energy weapons (which means nearly all PvP) and padded for kinetic (which was mostly critter combat). The other issue with armor was that there was supposed to be a tradeoff between protection and the ability to use specials that was rendered irrelevant by doctor buffs, so that the drawbacks to wearing full composite were obliterated if you had full doctor buffs. The result: everyone and their mother running around in composite, all the time. |
|
|
|
8/06/08 11:59 AM
|
|
Viewed 1835, Replies 85
|
|
Originally posted by bboneheadd
That's the situation you'll be in on any server. No point in PvP until you're 90, for example, regardless of the population of the server. This game is even more level stratified than WoW is. My suggestion to you is yeah, free trial before buying, and take advantage of Tansaari Point station (the n00bie area) to level yourself up to 10. Then have Han Solo take you to Tatooine to see how the real game functions. |
|
|
|
8/06/08 11:44 AM
|
|
Viewed 1772, Replies 53
|
|
|
Cripes. There's still no decay. There's still a simplistic, poorly implemented ripoff of WoW combat system, with the added stupidity of the default pseudo-FPS interface that is totally inappropriate for a game only played over the Internet. The NGE is still there. The NGE is utter garbage. The game was destroyed, and the pathetic attempts to bring back the "old game" will be futile as long as you have overt levels and rigid classes. Crafting is as dumbed down now as it was when the NGE took away all the tradeoffs in crafting that there were under the original game. Do not get me started on what a pathetic mess Beast Master is compared to CH or BE. Just don't. |
|
|
|
8/05/08 6:28 PM
|
|
Viewed 1687, Replies 71
|
|
Originally posted by Abrahmm True, but if you didn't completely destroy the game with changes and "Upgrades" to run the player base off, there would be no need for server merges in the first place now would there? I think with enough preventive measures, player housing could pose little to no complications. For instance, make the game worlds big enough to where a player city does seem like an oasis in the middle of no where, making it take a lot lot more players to clutter the ground. SOE had a good thought in making house pack up. Simply make it so that if your account goes in-active for 30, or 60 days, your house and all of your other buildings get packed up. You will still have your house and items, but they won't clutter the ground any more. This way, only people playing will have buildings down. Worried about people that will pay there subscription without playing and clutter things up, make it so that they have to pay maintenance on the house, but limit the money they can deposit to a one month time period. If their maintenance runs out, they have 3 days to put more money in or the house gets packed up. There are many simple solutions to prevent the problems of player housing that anyone could implement.
You're right, server merges wouldn't be an issue if the devs hadn't put months of work into depopulating the servers via the CU and NGE. One of the reasons that SWG hasn't been more aggressive in cleaning up "abandoned" player housing is that the last thing they want to do is provide any new players with "empty" worlds. Never mind the lack of avatars in say Coronet or Mos Espa might clue them in...that can be dismissed as "they're not online right now", while the illusion of player cities with dozens of structures creates the appearance of a "lived in world" that is important from both a PR and a lore standpoint. It used to be that if you ran out of maintenanc in a strucutre, in a matter of days it would "poof" and disappear from the landscape. But then for some inexpliable reason they changed that, and I know of buildings that still are "condemmed by the Empire" on Ahazi that didn't get flagged "abandoned" for last year's TIE bomber runs. |
|
|
|
8/05/08 6:20 PM
|
|
Viewed 1687, Replies 71
|
|
Originally posted by M1sf1t
Sorry, can't decorate my house with krayt skulls in SIms Onlilne. Furthermore, cannot decorate my house with a stuffed peko peko. Or a Xris Acid Sword. Or an Endorian landscape painting. Housing in SWG allows you to put YOUR mark on the world. People can enter my house in a player city east of Keren on Naboo and see some of the things I managed to accomplish in SWG. In WoW, instead of selling rare weapons to a vendor, or disenchanting them, to free up bank space after you've outgrown them by leveling, you could display them so that your fleeting accomplishment of getting Cookie's Tenderizer on a Dead Mines run isn't so fleeting. You could put it in your kitchen as a trophy! It's the RP in MMORPG that so many players of this game shy from like Dracula avoids garlic or the cross. |
|
|
|
8/05/08 6:11 PM
|
|
Viewed 1687, Replies 71
|
|
Originally posted by Obraik
What problems has housing caused for SWG? The biggest one is that it makes server merges more complicated. You have to deconflict real estate claims when merging servers. One group of players will not be happy with whatever solution the developers come up with. I think player housing is a huge plus, but it does complicate management of the world. There's still a great deal of clutter in SWG caused by player structures, even after modification of resource extraction structures and one housing cleanup. So there are tradeoffs to be contemplated. |
|
|
|
8/05/08 7:06 AM
|
|
Viewed 174, Replies 17
|
|
Originally posted by renstimpy99
US military personnel get 30 days leave a year. BTW this applies from the instant you join up...you earn 2.5 vacation days a month, and can have up to 60 days accrued at the end of any fiscal year. BTW, the GOP was outraged when the current House convened and the Democratic leadership announced they'd be working four days a week, unlike during the prevoius Denny the Hutt regime in which the House only worked three days a week. |
|
|
|
8/05/08 7:01 AM
|
|
Viewed 253, Replies 22
|
|
Originally posted by Finwe
Sometimes that's what you have to be to keep almost 2 billion people in line.
If you're a totalitarian asshat, the number of people you need to "keep in line" is irrelvant to the method used. Keeping them in line is the most important thing. |
|
|
|
8/04/08 10:18 PM
|
|
Viewed 253, Replies 22
|
|
Originally posted by Torak
Yup, that's how totalitarian asshats deal with this sort of thing. |
|
|
|
8/04/08 10:12 PM
|
|
Viewed 328, Replies 26
|
|
Originally posted by Sawtooth
General Francisco Franco is also still dead. |
|
|
|
8/04/08 9:46 PM
|
|
Viewed 437, Replies 13
|
|
|
"Fightclubbing" was the inevitable result of yet another system that the developers never thought through. So, when the CU came along, they just threw up their hands and said the hell with the whole thing. |
|
|
|
8/04/08 6:01 PM
|
|
Viewed 134, Replies 11
|
|
|
What we're about to experience is why you have all those restrictive regulations and banking laws. To prevent this sort of speculative bubble crap from happening. If you allow this sort of thing to take place, you're asking for this sort of instablity created by "Irrational exuberance" to happen. Also, another thing you should NEVER do is allow anyone with an MBA anywhere near the levers of power. EVER. |
|
|
|
8/04/08 5:56 PM
|
|
Viewed 1926, Replies 68
|
|
|
Blizzard's IP was kicking the ass of George Lucas, and the game was kicking the ass of John Smedley. |
|
|
|
8/01/08 1:47 PM
|
|
Viewed 226, Replies 20
|
|
|
"Unions destroy the economy." Then, pray tell, why is it that US economic growth was highest in the 1950's, when both union membership was at its peak, and marginal tax rates were highest? |
|
|
|
8/01/08 1:20 PM
|
|
Viewed 1212, Replies 45
|
|
Originally posted by Malickiebloo Blue milk and muan gold , Or a cm buddy ? It was matter of knowing when to pop the Muan and when to use the blue milk. Mind poison or fire ? Heal it before it starts ticking.
Temporary fixes that paled in comparsion to a CM tossing a health or action heal bomb your way. They didn't have mind heal bombs. So mind attacks became the be-all and end-all of PvP combat. Make it so mind pool depletion can't incap you, and the dynamic totally changes. |
|