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Hey what was the first hyped up WoW clone?
The Pub at MMORPG.COM « General Discussion 11/29/09 1:02:59 AM
SWG combat update, followed by the NGE. Slavish imitation of the superficial appearance and play of WoW, with not so much as an atom of the quality. |
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Originally posted by googajoob7
On the contrary, Arthas hired Sauron's art direction team and they did a bang up job with Icecrown. But Arthas is NOT Sauron. He's more like Saruman, and even that's not a very precise take, because he thinks he's the badass of the universe. The whole point of taking over Azeroth for him is it's the first step in taking on the Burning Crusade that spawned him. |
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Favorite Star Trek episodes and movies
General Discussion « Star Trek Online 11/28/09 8:54:06 PM
Originally posted by ktanner3
One of my favorite DS9 scenes is the one where Quark introduces Garak to root beer. You can read it for yourself here: http://www.fiveminute.net/forums/archive/index.php/t-890.html, just scroll down a bit to get to the good stuff. |
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Favorite Star Trek episodes and movies
General Discussion « Star Trek Online 11/28/09 8:29:24 PM
Originally posted by Demz2
What made DS9 the best series for me is that you had so many interesting supporting characters. Dukat was the most fleshed out villain Trek has ever produced. Garak was far and away the most interesting supporting character of any Trek series. There was actual character development on DS9...Sisko went from being "I ain't no fracking Emissary!" and "boy does this assignment suck!" to "You betcha I'm the Emmissary!" and "I'm going to retire on Bajor!" and the evolution in his attitude was credible.. |
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Please explain what went wrong in SW:G
The Pub at MMORPG.COM « General Discussion 11/28/09 2:40:53 AM
Originally posted by TheHatter
Hatter, they DID fix the level thing for traders and entertainers. They can move on up to level 90, so they don't get pwned by kreetles now. They don't have any combat chops, though, so they'll die to stuff around their level and above. |
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Please explain what went wrong in SW:G
The Pub at MMORPG.COM « General Discussion 11/28/09 2:36:47 AM
Originally posted by Axehilt
I added the red. Otherwise, you've got it down very nicely. |
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General: Jennings: Morality, Controversy & Games
News Discussion « General Discussion 11/27/09 8:38:11 PM
Originally posted by nekollx
"The Asians does not value life the way we do" "The Slavs are sub-humans" "The only good Indian is a dead Indian" "The wogs begin at Calais" Making your enemy less than you is a time tested method of breaking down moral taboos against killing fellow humans. |
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"That's my stuff and no you can't see it!!!" Privacy a word with no meaning in mmos.
The Pub at MMORPG.COM « General Discussion 11/27/09 8:30:11 PM
Originally posted by Comnitus
I think the thinking WoW players would agree, but there are plenty of players out there who use the shorthand of gear and achievements to judge a player overall, and yes, it's very possible to find a well geared player who is a wipe magnet in a raid, because they haven't the slightest clue how to play their class. Which may be why they fall back on achievements, but it's very possible that the puppetmaster pulling the strings of some well geared, achievement laden toon has no clue how to play it because that puppetmaster wasn't pulling the strings on the toon when it got all that gear and all those achievements. SWG had this problem bigtime prior to the NGE, when getting a Jedi took a great deal of grinding to accomplish, and plenty of players went the Ebay route (the easy path, which of course leads to the Dark Side..), got themselves a glowstick boy, and proceeded to embarass themselves by having no clue as to how to play the toon. |
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Never met such an unfriendly community.
General Discussion « Star Wars Galaxies 11/27/09 4:28:21 PM
Originally posted by Aisin
Well, they're not getting my savage humbaba mount, so rots o'ruck with that! |
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Never met such an unfriendly community.
General Discussion « Star Wars Galaxies 11/27/09 2:40:44 PM
Originally posted by Bob_Blawblaw
Logic and critical thinking skills are not something desirable in the NGE target audience. Remember, "too much reading" is bad. |
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I like many of the new changes to WoW, BUT What The FUC happened to Lake Wintergrasp's Epicness?
General Discussion « World of Warcraft 11/27/09 1:32:42 PM
Originally posted by LordDraekon One of the inherent limitations of the MMO form is that "epic" can't be replicated. It's one shot, and you're done. Doing it again doesn't give you the same feeling as the first time. It's interesting that when I first explored Northrend on my main, it had a totally different feeling than when I did it on my alts, because...I'd been there before. The magic of going from Dalaran to Dragonblight, picking up flight points, escorted by one of my higher level guildies is totally missing from taking my DK or Pally through. You can't go home again. Having done it once, you won't have the same experience as the next five times. |
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General: Jennings: Morality, Controversy & Games
News Discussion « General Discussion 11/27/09 12:24:39 PM
"Just following orders..." The "No Russian" scenario has you just following TWO sets of orders: That of the terrorist leader...and of your superiors who gave you the infiltration mission. "Don't blow your cover" means you are, at mininmum, a passive observer to a massacre. The entire purpose of your larger mission is one that is, ultimately, to protect the very people you're watching being slaughtered by the terrorist cell you've infiltrated. Of course, the game only gives you one way to "correctly" solve this puzzle. |
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"That's my stuff and no you can't see it!!!" Privacy a word with no meaning in mmos.
The Pub at MMORPG.COM « General Discussion 11/27/09 1:42:13 AM
Originally posted by Acidon
Oh, I don't want to undercut your idea on this at all. Your point is skillful players in good gear can outperform unskillfill players in even better gear. The thing is, gear is an easily quantifiable measurement of how good a player should be. However, there is a pretty well known phenomenon in WoW that the experience of leveling up to 80 may not help you much in raids, and the game changes dramatically when you're engaged in dealing with raid NPCs, particularly bosses. It's very easy for a hunter or warlock, for example, to use only a fraction of their abilities leveling up, and once they get to raiding they discover that all those extra buttons they didn't have any use for while leveling DO have a use in a raid. So it's easy to aquire the good gear without having that level of skill, because others can carry you due to their skill and gear. Which is where the "know your fights" and "I want to see your achievements" thing comes into it, because a lot of raid achievements are for beating raids under specific condtions, such as kill raid boss X within 20 minutes of raid boss Y, for example. If you have that achievement, it gives some clue as to the level of skill you've got as part of a raid group. One of the problems with WoW pre BC was that some of the "ultimate" endgame content, such as the 40 man raids, could be done by 25 skillful players carrying another 15 along for the ride (and the loot) who might have uber gear but not the skills that such gear should reflect, which just underscores both our points, I think. |
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General: Jennings: Morality, Controversy & Games
News Discussion « General Discussion 11/27/09 1:25:20 AM
Originally posted by Ceridith
So, you're sent into the Scarlet Crusade's enclave and, yup, your going in there to deliberately terrorize Scarlet Crusade non-combatants, which is explicitly a quest objective. Some fight back, but most cower in fear. You're supposed to slaughter them to complete the quest. True, they're affiliated with the Scarlet Crusade, which is not a nice organziation, as we all learned when we visited the torture chambers in the Scarlet Monestary, but still... Then you get to the chapel that's burning, and you are directed to kill a captive Argent Dawn NPC of your race who you apparently knew before you fell under the Lich King's influence, who pleads with you to remember your old self, the hero and do the right thing for your particular race, be it Night Elf, Tauren, Orc, Gnome...or Forsaken (you fought him off once, you can do it again!). Of course, once you get to the battle at Light's Hope Chapel, you're liberated from the Lich King and you become, once again, a "good guy", although your homecoming to Stormwind or Orgrimmar is less than festive., unless you think being pelted with fruit is festive. Still it disturbs me a bit that they were not able to keep the story going...how NPCs should be a bit wary and not quite sure about a Death Knight, even one vouched for by heroes of the Argent Dawn. The terrible things you did in the Scarlet Enclave should haunt your newly liberated psyche, but it's like it never happened at all. You just carry on like you started up in Dun Morogh or Mulgore, no big deal... |
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"That's my stuff and no you can't see it!!!" Privacy a word with no meaning in mmos.
The Pub at MMORPG.COM « General Discussion 11/27/09 1:00:41 AM
Originally posted by Acidon
One of the things I noticed when I first started doing level 80 content (daily heroics) with my guildies on my main, a hunter, was that because they had raid level gear from running Naxx a bunch, the heroics weren't all that difficult. They could easily carry me with my quest greens and blues. Slowly as I raided more, my gear started moving up past mere 200 level stuff to 220/240 stuff, and I was one of the toons carrying the heroic. The numbers are that important to what raid content you can do. In fact, the raw numbers of your armor are all that matter for the entire first encounter in Ulduar...the vehicle siege part where you're just driving around in tanks and on choppers. So gear scores are important for PUGs, it's just the way it works. If you're running around in quest greens others have to carry you in heroics or raids. Once you hit the endgame content, the nature of the game changes. Gear becomes VERY important. Enchantments become important, because every little bit helps at that level. It's true that you need to know the fights, and you need to have a solid button mashing rotation down, especially if you're DPSing or healing. But gear is enormously important. It's the nature of the beast. If the numbers are not there with your gear, you'll need more heals, you'll be more brittle in the boss fights. Skill only goes so far in WoW if you don't have the numbers in raids or heroics to keep up. Just changing a couple characters out from different classes with less advanced gear means the difference in the Argent Tournament between a quick dispatch of the Black Knight and a wipe by the other faction's champions. It really is quite amazing how much seemingly tiny mathematical differences make in the way the game plays. |
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Originally posted by Frobner
One of WoW's most attractive features is the many playful takes on pop culture. Two words: "Harris Pilton", the blood elf female with an attitude. The Kessel Run. The entire /silly thing where the human talks about these gnomes and a lost piece of jewelry. The Star Trek references. The game is chock full of pop culture asides that make you smile. "This is only building that fit Brog! Goblins make buildings too small!" SWG didn't do this as much, but my guildies did. There is so much you can do with pop culture references in an IP like Star Wars, things that are trite and silly but just crack you up, like running into a bunch of Nightsisters and saying, in spatial, "I've got a bad feeling about this". |
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I fail to see the point of MMO soloing
The Pub at MMORPG.COM « General Discussion 11/26/09 4:25:13 PM
Originally posted by Bagguns
I disagree. One of the things I like most about mmos is the PUG. Most of the time I always have fun in them, even if they do fail. Unless you get someone in there that is a complete tard, then they do suck.
PUGs are totally unpredictable things. I've been in PUGs that formed the basis for a guild. I've been in PUGs that have given me friends for the duration of my time in the game. And beyond. I've been in PUGs that were nightmares, that broke up half way through a dungeon because someone got pissed at someone else, or someone had to go. PUGs are a roll of the dice. Having said that, I prefer to do most things solo, not PUG. I'll be happy to quest with someone I already know, for several reasons; it means I can anticipate their play and they can anticipate mine, and that we'll have an equitable division of the spoils. This is important to me if you're doing a dungeon where you actually care about getting some of the loot. Idiot mages who insist on rolling "need" for leather gear drive me nuts, for example. But I've been in PUGs where someone will jump on ME for not rolling need for my warlock and have insisted (prior to the 2 hour BOP rule change in WoW) on submitting a CS ticket to give me BOP gear that would be very helpful. So, PUGs are something of a gamble. Goes with the territory. |
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General: Jennings: Morality, Controversy & Games
News Discussion « General Discussion 11/26/09 3:50:08 PM
Originally posted by Torak
Well, single player games are much more controlled from a story telling perspective. You lead the player down a path, and they're on it. They can vary things a bit (KOTOR with lightside/darkside, GTA with its sandbox elements) but overall, you don't have many options. There's only one way to advance the story. MMOs, especially sandboxes, offer a lot more freedom...and developers lose control. Which scares them. A lot. It's not just a control freak thing, but the fact that you can't anticipate what will happen like you can in a linear RPG or FPS. Players stress the rulesets in ways that you didn't anticipate because "working as intended" is the holy grail...you see this in WoW where players find other ways to beat raid bosses that the developers never saw coming, because they get tunnel vision, fast. So they go back and change the rulesets of the raid to get the players back on the path THEY (the developers) want them on. |
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What if, WoW never came out, and a Sandbox game like UO was the Top MMORPG? Would people fuss over UO Clones like they do WoW Clones?
The Pub at MMORPG.COM « General Discussion 11/26/09 3:03:21 PM
IF the sandbox game had the sales/subscription numbers that WoW has, then yes, which ever sandbox game did that would be the one that is seen as the template for clone status. Just as WoW is not talked of as a "EQ clone" (although you can make a case for that), the theoretical smash hit sandbox game would not be called a "UO clone". Because what is missing from the entire issue is not what the subgenre of the monster MMO is, it's what made WoW the 800 pound gorilla. WoW just happened to go the EQ levels/class/combat first route. That's not the primary reason for its success. If a UO clone, if you will, was the monster, then many things would not have happened. For example, the SWG CU and NGE wouldn't have taken place. SWG was already a "UO clone"...so no need to be "like WoW" superficially, which is all the CU and NGE did, because those two efforts didn't capture what made WoW a success. SOE doesn't do polish, doesn't do relatively bug-free. THAT is the missing element...the one that no one seems to be interested in replicating, instead doing the "ship this if it's ready or not, we're ready for our close up, Mr. DeMille" of the idiots in suits running the gaming companies. Who don't seem to have a clue as to why WoW has done so well. |
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General: Jennings: Morality, Controversy & Games
News Discussion « General Discussion 11/26/09 2:07:23 PM
Originally posted by maplestone
A great deal of truth in this sentence. There is no such thing as bad publicity. |
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