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All Posts by butters88 - 354 found

8/01/07 9:38 PM
Viewed 1728, Replies 31

One of the rumors of the new expansion coming out (Wrath of the Lich King) is that the lvl cap is going to 80. I want to know how many people think this is a good idea. I honestly think it's one of the stupidest things they could do right now

8/01/07 9:24 AM
Viewed 2762, Replies 69

Originally posted by nate4449

No. I'm not saying that WAR=WoW, I know fully well that Warhammer was around WAY before blizzard made their ripoff versions. Don't throw that shit at me because I hate those clueless idiots as much as you do.

What I am saying is that, RvR and Battlegrounds are the same....

 INSTANCED CAREBEAR PVP BUILT TO DIVERT ATTENTION FROM THE REAL FUN, WORLD PVP.

 

Or hey, maybe I am missing something.

Please, be my savior, and tell me that WAR will have some NON-CONSENSUAL WORLD PVP?

Oh well, back to waiting for Darkfall...

http://www.youtube.com/watch?v=ApYSgxl_l00
http://www.youtube.com/watch?v=eLM5JbgXnFY

Watch and learn my friend, watch and learn...

8/01/07 9:16 AM
Viewed 1908, Replies 46

Ok Fion, this is getting extremely pathetic now... what are you doing? Stop posting at the WAR forums if your just gonna try and flame it in your "oh I dont mean to flame it but i will anyways" way. You are the biggest troll I've ever seen and dont even try to tell me that you're not.

And about your post, Mythic has learned from their mistakes and are willing to correct them and give them another go in WAR. So stop smiling.... if you know what I mean.

8/01/07 8:49 AM
Viewed 3494, Replies 82

Originally posted by FE|Tachyon

 

Originally posted by butters88
Originally posted by 123443211234

the bottom line is in aoc your guild can fight every other guild and actually take territory from others and build upon it,  where as in war its a simple 2 factions just repeating the same battles over and over again

as far as dynamic, strategic and everchanging pvp gameplay is concerned aoc is the clear victor  just look at the mechanics of  each game


Its people like you that make this community look utterly clueless.

 

Its people like this, that leave the War Forums to troll AOC forums that make threads like these bloated with uselessness.

I agree with this person your quoteing here 100%.   I like to pick my enemies, and allies.  I don't like somebody telling me who should  be my teammate and who should be my Foe.   If somebody  who's the same Race(or Culture) stabs me in the back,  I like to make them an enemy.  How many people in WOW hated somebody on their same faction, and you just had to deal with it.  SUre you could duel, but its useless because they've lost nothing for real, it was a pretend fight.   I like UO's system.  Find a guild you don't like and declair war on them.  Declair war on everyone if you'd like.  

Well actually I come to the forums to get some more insight on this game but go ahead and think that of me I honestly couldnt care less seeing how I have seen you do the EXACT same think. Someone's a hypocrite...

7/30/07 9:31 AM
Viewed 3494, Replies 82

Originally posted by 123443211234

the bottom line is in aoc your guild can fight every other guild and actually take territory from others and build upon it,  where as in war its a simple 2 factions just repeating the same battles over and over again

as far as dynamic, strategic and everchanging pvp gameplay is concerned aoc is the clear victor  just look at the mechanics of  each game


Its people like you that make this community look utterly clueless.

7/30/07 9:03 AM
Viewed 839, Replies 20

Originally posted by Uraziel

Allthough you are partially right, why do you think DK's were introduced in WoW ? because the servers became instable when fighting cities. Why do you think shortly after, they introduced the BG's ? to kill off world pvp completely ( which worked perfectly with DK's )

Why did they remove DK's ? nobody goes back to outdoor PvP, because they can't get rewards quick enough. Cause and Effect.

 

In other words, perhaps Mythic simply acknowledges their limit before releasing, trying to make it as seamless as possible.


You are absolutely correct. Sad thing is that it actually worked. When they brought in the BG's, world PvP slowly died out and now it's not very common anymore. And that is probably exactly why they removed DK's.

7/29/07 1:12 PM
Viewed 2226, Replies 65

Ok, setting aside that I am a WAR fan, this my honest opinion on both AoC and WAR and what will come of them in the future:

Warhammer:

  • Will attract more subs due to the 'look' and performance of it. Many WoW players will most likely go here because of the similairities and for the PvP that they always wanted. Also, seeing how the graphics are obviously not state of the art but are still high quality, it will most likely be home to a younger audience and also for those who dont own a heavy duty rig. The maturity level of the audience will not be known until release.
  • More geared toward the PvP crowd, although many PvEers will probably be very surprised to see the PvE content that will take place.
  • Public Quests will be interesting. May be the future of MMOG's depending on how ' well done' this feature will be
  • RvR offers new innovations to the classic PvP. City seiging, and the other methods of RvR, will be the key aspects of this game that will attract many people.
  • Tome of Knowledge seems like a very unique feature, monitoring the life of your character as you progress through the Warhammer world
  • The many careers will also be an advantage point, giving players more selection in order to play what the choose

Age of Conan:

  • Will probably attract an older audience due to the graphics and some of the content in the game. I believe players from everywhere will try this to get a taste of a more realistic MMO.
  • System requirements may be a roadblock, although they offer DX9 support so this will be a relief to many people.
  • New combat system will defenitely be a major advantage point for this game. Many people are sick of the old 'hack and slash' type of combat so this will be a great new start
  • I feel this is both for PvEers and PvPers (although I could be wrong). A balance of both will also play an important role in their success
  • Player built cities is another interesting feature that many people will be anxious to try. Could also sprout a new future for MMO's

Overall, both of them will have their advantages and disadvantages. The game that you choose to play is entirely based on opinion and taste. So lets stop these pointless arguements of which is better because the truth is, they will both be great games.

7/27/07 10:17 PM
Viewed 7999, Replies 167

Originally posted by kraiden

Neverwinter nights was pretty much the first mmorpg. The game kicked into high gear when the pvp became the focus of the game. Imagine this boys and gamers.... turn based pvp? tactical might won everything.

The next popular game to come out was Ultima online. This was the "mother" of moodern PvP games. I think its also the 2nd or third highest selling mmo of all time. Its been out since I was in COLLEGE and prob since you was a young lad squirming in your moms brand new stroller. Guess what, the game is STILL live today and even releasing new content..... I wouldnt call that not working.


DAoC. If UO was the mother that gave birth to the idea,Dark age of Camelot is the "Father" of all modern PvP that gave it life and taught it how to walk on its own. Now remember, mythic was a bunch of guys renting out a few rooms for servers and a couple of desks when daoc was started. Now all the start up people are living the good life. The gowth of the game from where it started was staggering. Very solid game and lots of fun. the numbers that it lacked compared to modern MMO's was because of advertising. You didnt see an ad fr daoc and there was really no over seas push at all like asia pac rim.

Guild wars. For a free game, they sure seem to turn out alot of profit. seems rather successful for a game thats in a clas that wont work.

 

pvp is ever evolving. wanna know what will never work? PVE. you kill the same stuff all the time with no hope of it ever changing, heck theres not even a hope that the mob will do something new... same 5 attacks all the time. PvP however, the players are constantly adapting and changing tactics and buffs and class format. Its a  shame alot of you never got to play daoc. the rivalry that existed between the waring guilds was real. the whole focus of the game became what group or alliance of guilds was better than the next. It sparked intense gameplay and a very sporting nature.
In daoc... you would be in a fight against another group..... if a third group would happen to come along as your fight was still in progress they would not engage, but would keep looking for another fight out of respect for their rivals. There is no rivalry in wow, i cant even tell you a name or the GM of my rival guild... infact I dont even know what my rival guild would be. everyone jumps in or runs away from any fight. People you own level in a 1v1 situation will usually try and CC you and run away form most fights. 
Thats not exciting, I want terror and danger to be around every corner. 
I want to fight and struggle each week against other teams and form rivals and have neck and neck races each week to see who is better.

I want to actualy know and hate yet respect my enemies

I want to kill people, not computer controled polygonal dragons.. over... and over... and over... and over....

I want war.


Great post. Couldnt have said it better myself. 

7/27/07 9:59 PM
Viewed 398, Replies 3

Watch the end of this video when Paul compares WoW to Beatles and WAR to Led Zeppelin.(time is 7:52) Brilliant!

Then watch the entire video if you want it's great info

www.youtube.com/watch

7/27/07 8:34 PM
Viewed 1797, Replies 42

Originally posted by kmsgoalie

I love PvP, don'g get me wrong, or flame me as one of those "omg this game is so gay lets RP and all be friends" type people, i was merely trying to delve into one of the aspects of the game that not many people have brought up.

Hopefully, whatever the Devs decide to do, they don't completely ruin the End-game with insanely long instances with large raid groups. I personally hope that they mold the WAR into PvE in the sense that end-game instances will help your faction as questing on lower levels does. 

 


The end-game instances will not be hours of just mindlessly killing computer controlled characters. The devs alreayd stated that. They will be just simple go in kill a few mobs kill the boss done type of things. I for one like this much better.

7/27/07 11:11 AM
Viewed 7999, Replies 167

WHAT!? What about DAoC or Guild Wars, they were successful... Not alot of games go for PvP-centric cuz they dont have the balls to do it. But nowadays, people are sick of the 5 hour dungeon raids, and all other boring PvE methods. Me and many people that I know, in which are waiting for WAR as well, are dying for some hardcore PvP.  After playing WoW, any PvPer at heart needs WAR. PvP should be the next generation of MMORPG's. Killing computer controled characters is just lame.

7/26/07 11:25 PM
Viewed 1280, Replies 34

Originally posted by Iijs

It'd be easy to stop comparing them if they didn't look so much alike. Have you seen the screenshots. Clone city.


You must be pretty clever to notice cloning by looking at screenshots of people standing still. Good eye!

Here use this as proof as your miraculous discovery and show it to everyone you know. They are bound to believe you. http://img227.imageshack.us/img227/7281/warvswow6te.jpg

7/26/07 10:48 PM
Viewed 219, Replies 3

The environment details is something that will get worked on in the end. That is the type of "polishing" that we shouldn't really worry about right now. I'm sure the Warhammer world will have its "oooo's" and "awww's".

7/26/07 10:42 PM
Viewed 515, Replies 10

This is pretty much exaclty what the devs said (I think it was Paul actually):

"We only have one shot at a successful launch so why not make it perfect"

Something like that. Basically that is the reason, they wanted to make the best Warhammer game they could so they decided to take some extra time to redo some things like the Dwarf and Greenskin starting area and some other details. It's gonna be great 

7/26/07 7:35 PM
Viewed 1280, Replies 34

I agree with you but I must say, making this thread is pointless seeing how this issue has been discussed time and time again and nothing has been resolved. So I suggest you just give up.

7/26/07 10:10 AM
Viewed 3228, Replies 72

Originally posted by JohnnyMotrin

And let's not forget that this isn't the first Warhammer game that has been released (besides the tabletop games). A part of the hype for me is that I've been playing Warhammer games since Shadow Of The Horned Rat for the (first) Playstation console. Every Warhammer game released just seems to get better and better.

If this mmo is going to follow suite, this will be a hugely addicting game very well put together. It also doesn't hurt that there's books and books out there that have been read for decades and now people will finally be able to play what they've been reading about for so long.


I agree. I first heard of Warhammer when I was a kid in a games workshop store in a mall and I saw those little tabletop figures. Back then I had no idea what they were but I thought they were the coolest things I had ever seen. I've always wanted to play the tabletop games but they were kind of expensive. Then not too long ago I started playing Warhammer 40k: Dawn of War, and although it has nothing to do with the game they are developing now, it is still extremely fun. Gets me even more hyped every time I play.

7/26/07 9:45 AM
Viewed 3228, Replies 72

Originally posted by icezizim

yeah, see nothing really that iv heard about this game (IMO) deserves number one on most antcipated. Darkfall looks the best. : \


If you want a good answer, go to one of the fansites and ask your question there. I'm sure you will get some great info.

7/25/07 4:39 PM
Viewed 1425, Replies 28


Originally posted by Nebtoi

I have some concerns about the games and they are
- Guild Levels
- Housing
- Crafting
First before I get bombarded with, this is a WAR game I don't want that crap, let me remind you what MMORPG stands for.
Massive Multipayer Online Role playing game. So if you want to hack and slash just play BF2142 or the single player Oblivion. Now to the real stuff.
Guild Levels
Will they include a kind of Guild Levels ? For those you don't know whats it for, let me explain. Quests are given to guildmates and could only be acheive in groups. The more XP the guild get the more prestige they have toward their faction. They would be elidgable for better mounts, housing, instance, quests, etc.. (like EQ2 if that could help)
Crafting
Just hope its going to be good..
Housing
I just hope they create something around the subject. it gives a little more dept to the game.

In reality I'm a bit afraid that they will re-create a WoW...
Nebtoi


Guild levels: Pretty cool feature. Experienced this in Knight Online. It was interesting but it's a minor feature that they can do without. So no I don't think they have this.
Crafting: I for one don't like crafting too much only because sooner or later you are going to have to farm materials for whatever it is you are making. Crafting is indeed in WAR but it was said that everything you make goes toward the war effort
Housing: this is just <Mod edit>. Sry to be so harsh but that is seriously what I think of this.
Like the devs said, it's all about WAR!

7/25/07 2:34 PM
Viewed 4909, Replies 77

Originally posted by huxflux2004

 

Originally posted by butters88

 

Originally posted by huxflux2004

 

Originally posted by Sallads_mask

Awsome answer good sir. I salute you.

 

what is nice?

1) he agrees that the graphics are not good

2) tome of knowledge = lotros quest journal

3) RvR preexisted (in DAoC)

4) Public quests: ok, thats something new. but not a driving force behind a game, just a minor questing feature.

 

Are all guys waiting for WAR a bit WoWsy, or is it just me?

Ok first of all, he does not straight up say the graphics suck, he says they are not vanguard quality, meaning they are better then vanguard.

 

Now I am going to LOL at you for a sec hang on...LOL! Notice how he says:
Yep, this is exactly like LOTRO's quest journal, except it has a complete monster compendium, breakdown of areas visited, in depth description of abilities learned and a few other things. Other then that, exactly like LOTRO's quest journal. You must not understand sarcasm... He is saying that the Tome of Knowledge has much much more then LOTRO's quest journal.

Now as for RvR, yes WAR didnt invent it, but guess who did, DAOC, and can anyone guess who developed that game? I'll give you a hint, the same people who are making WAR. Yes, it was Mythic. So if it was Mythic who invented it in their last MMORPG, it was never pre-existant, because THEY made it!

And Public quests just a minor questing feature!? There are over 300 of these around the world. Built for players to have fun and are available to anyone who wishes to take part in one. You reward for participating is based on how much you contributed in the entire quest. How is this a minor feature? Have you done any research on this game whatsoever?

Man this is getting old now, how many times must we explain the concept of this game...

 

sigh, you are trying really hard to convince yourself that the game is something innovative. whatever mate. i wish I could find things exciting as easily as you do, but i dont .

 

can you tell me once more in a single sentence what the unique, innovative concept of this game is? thanks

A single sentence... But i just said in my other post whats unique/innovative, were you not paying attention? I guess you need to hear it twice... RvR, Public Quests, Tome of knowledge, Paul Barnett. There now leave me alone.

 

7/25/07 11:08 AM
Viewed 4909, Replies 77

Originally posted by huxflux2004

 

Originally posted by Sallads_mask

Awsome answer good sir. I salute you.

 

what is nice?

1) he agrees that the graphics are not good

2) tome of knowledge = lotros quest journal

3) RvR preexisted (in DAoC)

4) Public quests: ok, thats something new. but not a driving force behind a game, just a minor questing feature.

 

Are all guys waiting for WAR a bit WoWsy, or is it just me?

Ok first of all, he does not straight up say the graphics suck, he says they are not vanguard quality, meaning they are better then vanguard.

Now I am going to LOL at you for a sec hang on...LOL! Notice how he says:
Yep, this is exactly like LOTRO's quest journal, except it has a complete monster compendium, breakdown of areas visited, in depth description of abilities learned and a few other things. Other then that, exactly like LOTRO's quest journal. You must not understand sarcasm... He is saying that the Tome of Knowledge has much much more then LOTRO's quest journal.

Now as for RvR, yes WAR didnt invent it, but guess who did, DAOC, and can anyone guess who developed that game? I'll give you a hint, the same people who are making WAR. Yes, it was Mythic. So if it was Mythic who invented it in their last MMORPG, it was never pre-existant, because THEY made it!

And Public quests just a minor questing feature!? There are over 300 of these around the world. Built for players to have fun and are available to anyone who wishes to take part in one. You reward for participating is based on how much you contributed in the entire quest. How is this a minor feature? Have you done any research on this game whatsoever?

Man this is getting old now, how many times must we explain the concept of this game...

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