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5/22/08 9:24 AM
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Viewed 5163, Replies 80
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Originally posted by grimmbot Actually it's a server issue. If you have 100 guys standing around and 1 picks his nose, the server has to let the other 99 know about it. When they're all acting at once it gets ugly fast. So you're right that it is necessary to cut lag and improve responsiveness, but it's not really dependent on the speed of the local machine.
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5/21/08 11:45 AM
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Viewed 1020, Replies 74
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Originally posted by Housam And I played it in 2002. |
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5/21/08 11:37 AM
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Viewed 1020, Replies 74
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Originally posted by Housam blizzard hasent had a new game in years,,,all there games graphics fit in for the time.
I've played every game they've made since War2 on work laptops and $50 video cards. That is to say, whatever I had lying around. Yes, their graphics always fit in, because they understood well before most that strong artistic style beats pixels. I expect SC2 to be the same.
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5/21/08 11:28 AM
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Viewed 1020, Replies 74
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I'm not sure what the point here is. Perhaps that one whiny rant begets many more. When people talk about PC gaming on boards like this, they think in terms of the Doom/Quake-spawned culture. People in that culture call themselves "serious PC gamers" and absolutely should update their hardware as often as possible. However, what is often missed is that this is a niche market with very narrow demographics, it has only existed for about 12 years, and it is dying out. One of Blizzard's keys to success has been consistently catering to those of us who got tired of upgrading, who are slipping out of that culture. We in turn invite friends who never were "serious PC gamers" to play with us and, hey, they can try out the games without having to go buy a new PC. Consoles are dominating and PCs are becoming increasingly "appliance", as all technology does. The best hope for PC gaming is probably that the two continue to become increasingly the same.
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5/20/08 10:57 AM
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Viewed 1470, Replies 22
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Originally posted by ThriftEarly in 2007 they started putting up job opportunities for a "next-gen MMO", and in December a WoW CM confirmed that the project is not a WoW expansion. The company had previously stated that their next MMO would not be Warcraft/Starcraft/Diablo-based. So figure SC2 is supposed to come out in 2009, we'll see another WoW expansion and a graphics update in 2010, then we'll start to hear about the next MMO. Figure it'll release in 2013.
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5/09/08 4:03 PM
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Viewed 7321, Replies 186
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Originally posted by Greek_MattWell said. One of my good WoW buddies "ran the numbers" after we quit and decided to buy a cheap XBox and spend the next year or two getting old games off ebay instead of looking for a new PC game to play. So far he's looked brilliant while I'm here playing forumcraft and waiting for a revolution that's probably 5-10 years off. Cheers!
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5/09/08 11:03 AM
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Viewed 7321, Replies 186
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Originally posted by Greek_Matt Thank you for your reply, I think that is a good summary of the interesting issue.
I'm sorry, I was unclear. I meant that the PC/FPS crowd is the market most likely to want the graphical advances and buy the hardware for it. As you say, AoC is not an FPS and that is exactly why I question the strategy. It's a small, highly competitive market to begin with, one that gets more coverage than its size warrants, and the hardcore PC/FPS players I know are no fans of the "dumbed-down" MMORPG genre.
As a RTS/RPG/sim fan, I've found that companies regularly cater to my old hardware. I can't speak to driving and adventure games, but I think of those as console strongholds along with fighters and sports. While I enjoy FPS games too, they clearly put up a sign that says "upgrade all ye who enter here". I could upgrade, but, like most of the family-kids-professional people I know, it's not worth it to me. There's nothing wrong with that, only a comment on who their market is. From all the marketing I have seen, beta flame wars aside, AoC is putting up that same sign.
That's funny, I would have said the opposite - don't let the users on MMORPG.com be your benchmark because we are few and the most likely people to upgrade our hardware to play an MMORPG. I think you are correct about the possibilities of people trying it and finding out what the real deal is, which again makes me wonder if Funcom shot themselves in the foot by putting up a perceived barrier. Assuming a game with this kind of funding and expectations would see slow growth as failure, it comes down to whether the increase in customers who hear "good graphics" outweighs the decrease from "high specs".
Certainly. I think some people here, myself included, are more likely to be frustrated that a solid dev team with good funding chose to gamble on graphics instead of game play changes. Real AI, dynamic world systems, etc...
As I said, I don't think they're pitching to the FPS crowd so much as targeting their appeal at the FPS crowd. XBOX would make a huge difference because the markets are all different there. If their real strategy is XBOX and all this is just a big test of sorts, then they're potentially geniuses. Same old diku formula with better graphics on a console is a risk well worth taking, although it sucks exactly for us old timers who are sick of the formula.
I agree with the spirit of what you're saying, but disagree with the direction. Independent, niche games are most likely to bring creativity and lateral thinking. WoW hurt that by creating the expectation of a huge player base. If AoC succeeds, it will make it even worse by raising the graphics/production bar higher. But whether AoC is helping or hurting the industry is a different discussion. Someone was going to up the graphics bar, question is whether Funcom jumped the gun.
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5/09/08 12:13 AM
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Viewed 7321, Replies 186
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Originally posted by Greek_Matt
The sane point of this thread is questioning a business decision made by Funcom, and it's a very good point. For whatever reason, they have ended up targeting the traditional FPS PC gaming market who are accustomed to regular hardware upgrades. In every other PC gaming market I can think of, companies (often Blizzard, for better or worse) have succeeded by dialing down system specs. Funcom's apparent strategy raises at least 3 legitimate concerns. First that a large number of potential customers won't buy the game because of real or imagined hardware barriers. Second that MMOs are already a technical nightmare without adding higher code complexity and content requirements. Third that many FPS gamers find MMORPGs boring, unskilled and beneath them, further reducing their potential stake in a highly competitive market. I'm inclined to agree with mmonkeyboy that the most likely reason for this strategy is that either Funcom misjudged where the tech would be at or they misjudged their ability to create an engine with reasonable specs. Perhaps Funcom decided to risk going down in a blaze of glory for the sake of their art. Seems unlikely, but perhaps. That is an interesting thing to discuss, not because the world is ending or art is dying or Funcom should be morally condemned, but because the business of development is interesting. If Funcom screwed up, that will be interesting. If all that hype was for a niche game, that will be interesting. If someone decided that pushing the creative envelope was more important than feeding their employee's families, that will be interesting. |
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5/08/08 11:39 PM
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Viewed 880, Replies 29
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My favorite was levitate wall-walking for priests. I think it counts as a bug because: 1) walking over mountains between zones got me to lots of untextured/unfinished areas (silithus, hyjal) 2) priests had a not insignificant advantage for getting to resource spawns in hilly terrain So sad when they "fixed" it and levitate became nearly useless. For an explorer like me it was awesome. While I'm here I'll second the opinion that the early open world no rewards PvP was the best PvP experience I had. I was on a PvE server too, but there was plenty of action if you were looking for it. The honor system made it too much of a grind and then BGs obliterated it. Ah well, things are probably better when they end while they're still fun.
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5/08/08 10:03 AM
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Viewed 1529, Replies 37
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On a related note, anyone still playing WoW who has reasonably good hardware should check this out: http://boards.worldofraids.com/topic-12738-1.html It's an in-game macro for jacking up the graphic settings - increases the view distance, the foliage density, etc. I play on a 5-yr old laptop so I can't say how good it looks, but the pics are nice.
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5/07/08 11:05 PM
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Viewed 1529, Replies 37
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For at least a year before WoW came out there was a constant flame war over how EQ2 had superior graphics and WoW looked like a kiddie game. Wasted time and bandwidth to say the least. A good part of Blizzard's success can be attributed to having talented artists who make distinctive, aesthetically pleasing low-polygon art. Lots of games failed because companies refused to learn that mediocre photo-realistic CG *sucks*. The photo-realistic approach eventually became viable for fighters, then shooters, then RTS...soon for MMOs if not already.
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2/26/08 1:58 PM
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Viewed 697, Replies 21
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A sideways answer to the spirit of some of your questions, one thing I find interesting about WAR is that the character descriptions all point to some manner of in-combat power increase in addition to pre-combat buffs and mana levels. Think rage or combo points in WoW - you have to fight in order to become more powerful in the fight. So even the healers have to go whack something to build up whatever the stuff is that makes them effective healers. Likewise the tanking classes get more powerful if you try to ignore them (read the dwarven one). Hopefully this will indeed result in more dynamic combat, but as someone said they are not going for revolutionary here.
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2/23/08 8:36 PM
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Viewed 2455, Replies 39
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As I recall, that's exactly what WoW did. The stress test was in September and they didn't announce gold/release until October. The game released in November, before Thanksgiving.
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12/18/07 11:00 AM
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Viewed 1010, Replies 14
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For those who haven't been following this game, the issue about armor not having stats has nothing to do with grinding or lack thereof. It is about character customization. All of the visual gear, including weapons, are purely for aesthetic effect. The "sigils" that carry the stats are not visible - think of them like enchantments or other gear buffs. This means that you can look however you like and have whatever stats you like - the two are unconnected. It also means you can grind for armor and weapons for their aesthetic value (which people will and do) and grind for sigils to increase your power. What TCoS *is* doing with regard to grinding is using a combat system that has no hidden dice rolls and de-emphasizes stats in an attempt to level the field and emphasize player skill more. In theory you will not have to grind up stats nearly as much to stay competitive. It is pretty far from being a skill-based FPS-type game though, so we'll have to see how it works out. They also have a strong emphasis on quests and are devaluing kill XP. There's also no traditional crafting where you make useless things to level. So when they say that they are anti-grinding, they are definitely putting their money where their mouth is. I hope they succeed, because of all the fantasy MMO games on the near horizon, they seem to be taking the most chances to offer something different. Plus, they seem like a great little company. Their dev journals every week or two are great - short, but personal and honest, and a far cry from the typical hype-machines of larger companies.
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