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All Posts by A7XFan

All Posts by A7XFan

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18 posts found
Originally posted by Maj_Science
Originally posted by AlloughN
Originally posted by Maj_Science
Originally posted by Lydon

I downloaded SQ with expectations of playing something different, but unfortunately things didn't go as planned.


The first thing that put me off was the fact that the game client runs in a window in a window. Quite pointless! Secondly, setting everything up and creating a character took me a few tries before I understood what they were telling me. It just didn't feel polished enough to make it an enjoyable experience for me.


I understand that I cannot review the game on gameplay as a result (my little experience with it wasn't positive), but I thought I'd mention that I think they really need to work on those issues I mentioned if they wish to improve the game.

To continue being cynical, if the character generation screen was a road block* then can I recommend Maple Story?  It's just as grindtastic, social interactions are encouraged instead of required, and finally, it's both free and much simplier.

To summerize my own experiences with the game:

Pros:  It's sci-fi.  Not only that but it's probably the closest to the original Startrek Online most of us are going to see in our life times.

Cons:  The community is almost entirely worthless with the exception of a notable few, the game is a GRIND, if games like Maple Story and Runescape had you bored out of your skull then you will not like SQO.  Crafting is/was difficult to get into, Mining is/was cumbersome and pretty much all you can do for ages, and you will regretfully have to interact with the community on an almost intimate level to actually get anything done unless Castlethorn took me seriously when I suggested a need for ships that required only one player to operate (such as a scout ship or blockade runner.)

And as a final note, I still have my account from Beta barring some management decision to cut off freeloaders that I somehow didn't hear about.  Which poses a interesting question, if I think the game sucked even when I didn't have to pay to play, why would I come back for ten a month?

*  Seriously, back in Beta that was the only area where the manual was actually helpful.  At least they hired a competent writer now that the game's been live for awhile.

1. Everything in-game is now craftable, and its easy to do

2. Mining is changed, and you can even mine asteriods with ships

3. It takes about 3 days to get your own ship if you want to do it that way

4. You can solo in ANY ship, and 5 new usuable shiptypes have been added. Fighters will soon be in-game.

5. The game is TOTALLY different

6. There is a in-game tutorial, the game manual is there, but no longer used.

7. Your beta account is still active, and your welcome back, unless you cant get your head out of the sand and stop bashing a game for what it was in BETA!. Do you even realize how long ago you were in the BETA?

 

 

My head out of the sand?  Really.  You haven't addressed my main issue.  Are YOU still the same clump of idiots I remember about a year ago?  The same clowns that left me feeling like I was logging in to a second job that I wasn't getting paid for?  Answer THAT question, the question I've been asking myself after the uprising that cost you glory boys in Fleet several ships.

 

Why are you so hostile? What could we possibly have done to offend you so?

I've been playing the game for 2 years, most of the time in the fleet. Yes, the fleet did feel like a second job; however it was very role play intense.

That is the reason why many people left fleet for civilian life. It gives a unique aspect to the game, and can appeal to two or more types of players. I think fleet would attract the very roleplay based players that like order and would like to serve in a futuristic military simulation. I am that type of player.

In my opinion civilian life attracts the sandbox players, the ones that want to build a empire from the ground up; the ones who like to do what they want when they want.

My thoughts on how they changed fleet? I don't know. I resigned because of it, fleet seemed to be growing for a while once it was changed. But now it seems to be hemmeraging and stagnating again. At the same time the almost-real military simulation is gone and many players in fleet once played the game for it. Most don't anymore.

Just my thoughts on your comments.

Very nice review. I agree with you on all of it.

Originally posted by chillsan

This game is not very newbie friendly. I agree with the OP. More attention and focus needs to be payed to tutorials, a better interface, that is without having to download additional chat programs just to be able to meet people and get involved. It seems during beta it was never much of a focus getting new people up to speed, doing anything is very arcane. However the huge hurdle once you consult 5 websites and read 50 threads on how to play does make it enjoyable for those that want to have a complex type rpg game I guess. It's sort of what I expect people want out of a Startrek mmo, with the ships and crewing of them.

The players and devs are very friendly though so I wish them luck as their product matures and they work on the new player experience. I'm not ready to pay for it though until it becomes more intuitive because until that happens I know that new players will get frustrated and won't be joining much at all. I wanted to like it alot and I sort of do but as I said goodluck to them.

 

 

The admins of SQO are currently in development of a "Fort Lewis" training ground for new StarFleet players. I am not sure what they have planned for civilians.

Rant
LFGame « General Discussion
3/07/08 3:10:32 PM

I would suggest StarQuest Online.

While it does not have the pretty graphics of all those games you mentioned since it is developed by a small independant company, the gameplay itself makes up for it.

http://www.castlethornsoftware.com/new_sq.html

The game you are looking for is called StarQuest Online. It doesn't have all those features you mentioned, however it has 90% of them. There is a free trial as well; it is a very small community based game and is easy to get into.

http://www.castlethornsoftware.com/new_sq.html

Also a good space game is StarQuest Online, it's much more sandbox style than EvE and has a very friendly and helpful community.

http://www.castlethornsoftware.com/new_sq.html

StarQuest Online

I think this is the most unique game out right now.

castlethornsoftware.com/new_sq.html

Originally posted by Glassrunner

Zorvan for President!

The-Raven for Secretary of Defense!

I really like how you guys lay the smack down. Sounds like this game could be used as a trojan.

As for CastleThorn, you suck. Fix the exploits instead of resorting to snooping.

And in case i forgot to mention, you suck.

Did you even read the thread? Who deleated my other post?

Me and a few friends from another game used to play Wurm. We loved it for a while, and we all played on the wild server. It was fun, we had travelled for an hour and made a HQ on a nice little island. Only thing is 30 minutes later a couple dudes with advanced weapons came and raided our crap and we evacuated.

Really, I think it is a amazing game. I would still be playing it if it didnt crash my graphics driver on both of my computers every 20-40 minutes. (With all settings set on the lowest)

PS anyone know how to fix that?

I agree, graphics are the appetizers, however the main course is the gameplay.

I play StarQuest Online, most people hate it because all they do is look at the graphics. However I looked past them, and found its a great game.

Dont ask
SPAM Forum « General Discussion
10/09/07 2:54:56 PM

Centauria Report, March 12th 2222

Upon hearing that Lt. JG Charles Douglas' generated mission led him into Neutral space, I diecided to pop on and helm him.
I also found out that it led into Klinshayan space as well.

We headed into Klinshayan space in PSV mode, hoping not to disturb the locals.
We entered the first system, a red star with no planets, and no surprise Klinshay.

Shortly after heading out of that system, we recieved a hail that the Klinshayan High Command was dispatching ships, clearly we had been detected.

We continued onto the last system, when we entered we spotted a deathwing class cruiser.
I gave the order to move out, and so we did. Since we were inside of thier space for a change, no need to start another war.

The ship did give out a distress signal, and the Klinshay High Command dispatched forces along thier border.
We were heading to Starbase Delta on passive mode to finish our mission, i was disconnected. Lt. JG douglas informed me the Xon were attacking Starbase Delta, I then ordered him to flank and i got on as quickly as possible.

It seems as though the Distress call from Delta was cut off in static. (the Xon might have developed communication dampening technology)

When we arrived, we quickly engaged the two Xon.

Crew were as following,
Lt.Cmdr Dan Victor, In command and at the Conn (he switched a few times)
Lt. Chuck barsh - Helm
Lt. JG Charles Douglas- Tactical
Lt. Jay Stiles - Command Intelligence

The fight was easy enough, pulled near Delta for protection, and in the end we had moderate damage to shielding and weapons. Negligable damage to hull.
Somewhere through the fight, we got tagged.

Unfortantly, i dont know how, i was paying more attention to the fight than the ship. (I dont know how Victor wants me to move around more....

Once i noticed, I pulled us away from Delta as fast as I could, and we continued the fight out of range. One Xon escaped, one destroyed.

I set course for XY, and parked the ship in deep space on PSV.

Signed,
Lieutenant Chuck Barsh
U.A.S. Centauria
Second Officer

 

YAY SQO

I think so :(

I got Guild Wars and was never too interested in it.

Call of Duty 3

PIEEEE

I used a trackball once, It was ok, i prefer mouses though :(

Pendragon

Raw Squid

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