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4/03/08 5:53 PM
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Viewed 6762, Replies 98
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I agree with most of the posts in that "stealth" really is more like "camo". The soul purpose for it is to simply gain the high ground or a more favorable position that you wouldn't be able to get to otherwise (because of opposing forces). I'm totally ok with this. However, I don't know if the WH was the best choice to implement this. Shouldn't characters like shadow warrior/witch elf have it? (if they don't already, not sure) |
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4/03/08 4:45 PM
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Viewed 5624, Replies 108
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Originally posted by koocmadaaaDelays for an MMO is a good thing. I really can't stress that enough. The mmo genre is full of demanding players who want only the best and talk unbelieveable amounts of garbage about every game they aren't currently playing, or doesn't match what they want from a game. Whether EA got scared their game wouldn't be in this kind of shape or surprisingly smart smart is unknown, but polishing a HUGE world like Warhammer, while tweaking things such as the Tome of knowledge, career balancing, City/keep sieges, high elf starting zones... it can take a year easily. Also, they are putting in crafting/guilds now so polishing isn't the only thing they're working on until release. MMO's are huge games, some are 30 GB in size. It takes time... We have heard details about classes, career masteries, etc. But you can't expect great amounts of info with the NDA. There are tons of great articles and videos about career paths/masteries etc. from tentonhammer.com and warhammeronline.com. If you get less interested because you're waiting longer than you wanted to then you obviously really aren't THAT interested in it. Rather, maybe you were looking for a "filler" game. Also, Starcraft 2 won't take nearly enough people away from WAR to make it unsuccessful. WAR and starcraft 2 are completely different games with completely different motives. The developers did the right choice. AoC will be released with a small world and bugs (from what I hear) and I believe they will will lose more players than WAR did with the delays. One last note I want to make clear... spending time making a game better than it currently is does not mean it will be a "POS" at release. I fail to see the logic, but I digress. |
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4/03/08 4:13 PM
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Viewed 1724, Replies 19
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I don't usually play PvP either but I believe this game will change all that. WAR is trying very hard to make PvP not only accessible, fair, and worth doing - but they are making it more PvE like than I have seen before. for most games PvP is just going around killing lowbies (World of Warcraft comes to mind). No reason to, no benefits, just because it's "fun" to take out questing low levels. Without the ability for high level players to come to a lower level and gank, much of the "frustrations" with PvP are eliminated. Instead, the PvP is kind of story driven (you're at war...I bet there will be more to it than that) and makes everything you do, wether it's pve or pvp, important and helpful for you're armies side. I think the setup they have been developing (as long as it is well balanced, and all the hardcore players dont fill one side while casuals like myself fill the other...) will do something no other game has done - change PvE players into PvP players as well. And if PvP REALLY isn't your thing, and you refuse to give WAR's a chance, like the guy a few posts above said, the developers are putting in hundreds of quests so that you never have to see the front line but you're still helping your side's fight (through those PvE quests). |
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4/02/08 1:46 PM
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Viewed 1748, Replies 23
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First of all, you are allowed access to OPEN beta, not closed beta. The open beta phase has not been announced and is usually one or two weeks before release (gamestop is guessing October). However, the CE is only $30 more dollars than the original game so if you think you'll really be itching to play before release I say go for it. The price difference will equal probably 2 months of play - just depends on how bad you want to get started. If you got the money, might as well.
I will not be going into open beta/buying the CE. In fact, I won't be there at release. I always wait for a good month so they can work out the simple issues (with the common "oh shit we forgot to do this patch" a month after release). |
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3/26/08 12:15 AM
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Viewed 656, Replies 13
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Originally posted by Czzarre
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3/25/08 11:31 PM
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Viewed 1335, Replies 44
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Originally posted by Arkane_A Inaccuracies are acceptable, but a few posts ago didn't you mention it wasn't even close to being polished? You can see so many gameplay videos of beta from various sites it's not even funny. Maybe you do know some "secret" things I do not, but this close to release I have a hard time believing there are truly that many more secrets...
From my post earlier, there will be a crafting system but it has not been released publicly yet. Josh Drescher: Sure. We're already in closed beta and have been for a couple of months now. There will be a few other phases of testing prior to us turning the general public loose on the game, but I can say with absolute confidence that we're going into Open Beta on -
So close. |
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3/25/08 11:19 PM
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Viewed 1335, Replies 44
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You don't need to be in beta to be informed on how far the game has come and where it stands today.
http://warherald.warhammeronline.com/warherald/NewsOverview.war
If you haven't already, read all the previews that IGN and Game Spy did that reveal more info. Also, "There have been loads of improvements across the board, including the addition of some entirely new game mechanics and refinements to existing systems. As it stands now, the game is nearly feature complete and highly polished." - IGN preview According to this, the game is polished. "Highly polished". Huh. Guess I wasn't just making things up. |
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3/25/08 10:08 PM
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Viewed 1335, Replies 44
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There is no crafting (except for engineer, kind of). There is no housing. The last High Elf career will most likely be White Lion, and just because it hasn't been released publicly doesn't mean the class itself hasn't been worked on, reworked, and balanced. All they need to do is implement it into beta and make sure it works. |
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3/25/08 9:58 PM
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Viewed 1335, Replies 44
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The game will be released in late May, early June.
The game is highly polished, and RvR tweaking is completed. Lighting/texturing has been done for months and open beta won't be for the developers benefit, but to attract even more players. Have you seen how many people shelled out the 85 bones to get the CE to get into open beta? That's what everyone wants right now. The only thing left for closed beta is to test the guild system (guild beta) - which has to be partly if not completely done with accordance to the RvR keep seiges. The game will be finished on time. |
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3/25/08 9:53 PM
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Viewed 1335, Replies 44
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God this is a dumb thread. If you want information, go find it. There are hours and hours of podcast videos, fan sites, screen shots, gameplay videos, etc. that give all the specifics of the game that you want. How do I know this? I went online and did it. And guess what! I was spoon fed at 2 years too! If you're looking to be spoon fed information stick with WoW, "pwning bitches" as they say, because frankly I don't want to see your type in WAR. Your looking for a game where you can just sit back and let them (yes I'm going to use it again) spoon feed you everything, WAR isn't it.
Move along. Nothing to see here. |
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3/25/08 1:52 AM
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Viewed 337, Replies 12
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Numbers. A shitload of em. ANd when they have a lot of numbers and it seems almost perfect they find errors. These errors leads to devs reworking them, moving them, recalculating them, erasing them completely, bringing half of them back... class balance is one of the hardest things to achieve when making an MMO, especially a large one where there will be thousands of people playing each class. That's why people always complain, and that's why devs always give them a shrug of the shoulders.
Personally, I prefer the class with the disadvantage. There is no fun of dominance because of a calculation error. |
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3/25/08 12:55 AM
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Viewed 889, Replies 7
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So if I go into gamestop and pre-order this non existant collectors edition, which hasn't even been guaranteed a promo code to get into closed beta, they will hand me a slip of paper with some numbers and letters and I re-register?
Enlighten me, how does this work? |
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3/22/08 3:37 PM
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Viewed 4112, Replies 67
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"While the people of the Empire agree that the Witch Hunters’ work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free." Witch Hunter ftw. Yes, I know he won't be positional or stealthy. Yes, that's why I love him.
And for those who think chaos and the Destruction is going to walk all over the Order... You'll be surprised.
Beware the hat. |
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1/11/08 11:37 PM
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Viewed 658, Replies 8
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After playing the open beta as well as the pre-release I've realized a couple of things. First of all, this game is truly a fun game to play. However, it is not a mmo as much as they would like you to think. Yes you do see other pirates running and sailing around, but until you reach end game or close enough that is pretty much the extent of it. Sure there are group quests, but they aren't like any other mmo. Not only is it hard to find a group, but the quests are usually only group quests because there are too many ships to take on yourself. Truly this is a single player game with multiplayer capabilities if you're willing to pay for the subscription until then. Secondly, what's with all the load screens? Loads to get into any building, to leave the dock, to enter the dock, etc. You are "magically" transported to the instances (which all are on the same island or in the same cave) where you kill the same pirates and so on and so fourth. Where is the fun in that? I can go buy Sid Myers Pirates for a lot cheaper and get a similar experience without the timely load screens (and without the annoying blabber of once WoW players looking for another game to whine about).
They did do a lot of things right however. If you have the patience to repeatedly kill pirates and upgrade ships the PvP is extremely entertaining. Nothing feels better than finding that pirate who sank your naval vessel only to upgrade, find him, and send him to Davey Jones' locker where he belongs.
While some people can get around the repetative grind and the annoying load screens, I find it ruins the whole "massively multiplayer" aspect of the game for me. Even though the game does have its high points and it's a wonderful idea, the gameplay as it stands isn't worth my 15 dollars a month. Isn't this supposed to be an online pirate world? Isn't that the whole appeal of an MMO? Hopefully the smart minds at Flying Lab realize these problems and when they do I will come sailing back. |
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12/31/07 5:29 PM
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Viewed 408, Replies 5
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Sweet deal, can I buy the retail key online? |
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12/31/07 2:43 PM
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Viewed 408, Replies 5
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I caved. After playing open beta and being slightly impressed I got the pre order. After seeing the box was going to cost me 10 dollars, I realized I'd sill probably have to buy the retail version. Can I use the game client I downloaded for open beta or do I have to buy retail version? |
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12/28/07 2:06 PM
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Viewed 412, Replies 6
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I'm not sure what the problem is, so I'll give you examples. When I arrive at most of the pirate ports I have to wait for a couple of minutes just for the people and buildings to load. This doesn't happen in any other nation's ports (or so I've noticed). I see bodies walking around without legs, huge spikes in lag especially on land, etc. etc. etc. It does have some to do with my computer, I know this. But When I can run games like TR on the same graphics settings and everything runs smooth I was hoping I'd be able to do the same with the PotBS release. Make sense? |
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12/27/07 11:49 PM
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Viewed 412, Replies 6
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I know that the beta servers and everything will obviously be worse than the released game, I'm just curious if anyone has heard (maybe from some inside source) how close the two (Beta vs. release) will actually be? |
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12/25/07 1:58 AM
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Viewed 2242, Replies 25
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Originally posted by altairzq Please, post insightful posts like this on ALL the games that you believe "totally suck". I love reading those comments. |
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12/21/07 2:23 PM
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Viewed 9996, Replies 130
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Originally posted by acg11
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