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Originally posted by rexzshadow
Could be due to something outside of the company. You see, Japan is also INCREDIBLY XENOPHOBIC, they treat even games outside their own country with a heavy handful of contempt. Especcially from other Asian nations. i do wonder though, how much is the monthly fee for other MMORPG in Japan? This could be their standard for all we know. Putting it into an easier perspective There is a reason why there are very very few Japanese only PC games or even Japanese devs who make PC games. And even then, the games made can be played on just about any computer: Japanese gamers do not play on the PC. PC is seen as a western thing and they avoid it like the plague. |
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Originally posted by rexzshadow That, and MMORPG simply DO NOT DO WELL IN JAPAN Historically, the only MMORPG's or even Online games that do well, are those on consoles. If TERA was on the PS3 it'd be doing amazingly right now.
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Originally posted by aesperus Well, alot of the servers in TERA keep experiencing long que times and the game seems to be getting a good deal of positive words.
You also ignored the other bit of my post. |
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Originally posted by holdenhamlet
Originally posted by Wicoa http://tera-forums.enmasse.com/forums/general-discussion/topics/En-Masses-TERA-Top-Amazon-Sales-Chart
Do we really need more than this for this thread? It's doing well in all markets but Japan (which if you knew much about the JP market, the only online RPG's to -ever- do well there are FFXI and Monster Hunter. MMORPG do not do well in Japan, simple as that, especcially if PC only.) It also was released incomplete over there and far far more polished here.
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Grind ASAP to max level is mandatory on PvP servers
General Discussion « TERA 5/09/12 1:57:40 PM
Ok! Fine! they'll rewrite the whole game so you don't have to level or at least so that level is completly meaningless.
Christ, what are you people arguing at this point? |
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Grind ASAP to max level is mandatory on PvP servers
General Discussion « TERA 5/09/12 10:19:08 AM
Originally posted by SoulOfRaziel You should read the other posts in the thread rather than a post that was obivouslly made to shift opinion one way. You're only seeing one side of the argument and taking it as definitive proof. That's foolish and illogical. |
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Grind ASAP to max level is mandatory on PvP servers
General Discussion « TERA 5/09/12 6:32:34 AM
I do wonder, does the company call TERA skill based, or just the players?
Last I saw, they call it action based. |
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Grind ASAP to max level is mandatory on PvP servers
General Discussion « TERA 5/09/12 6:25:17 AM
Even in WoW, skill could bridge that gap of gear in many cases. My newly capped Paladin in a good deal of PvE gear and mostly none-high end stuff was taking on many others who were in the damned arena gear. That was in a game that was far more target based than this.
I won't say I have experience with end game pvp, but I will put my thoughts down. I think it goes like this. Level>Skill>Gear in Tera. In Tera aiming matters, in Tera position matters, in Tera you have to pay attention to many things that can turn that tide, putting skill over gear. The problem here is that two people with the same skill but different gear.... well better gear wins. But, that's one of the incentives to play, and I'm ok with that.
On level, from what I've been able to gather thus far, leveling is freakin' fast, and if you're being camped you can just switch channels and get away right fast. What's the problem? It's been a week and people are at cap, even those who aren't rushing to cap are fairly close, those a pvp server just have more incentive to do so, so I can't see the issue with level. It's an MMO, every MMORPG in the last 7 freakin' years had had the level>all else thing for PvP. |
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Tera - the most boring repeatable mobs in recent mmo's
General Discussion « TERA 5/08/12 11:45:04 AM
Originally posted by Rusque Better question would be how many times have you had to fight cats. |
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Tera - the most boring repeatable mobs in recent mmo's
General Discussion « TERA 5/08/12 9:48:37 AM
Originally posted by Tayah I was bored with the games you listed at first but was instantly engaged in Tera.
It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two. |
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Originally posted by Volkon Aw, I hadn't heard about the downleveling.
This brings up another issue though. Lack of reward. It's like saying LotRO could survive from it's achievements and well made zones alone, but it can't, there needs to be something dangling for players. This happened with WAR where they got to the cap and found that there was no real reason to continue playing because PvE and PvP both gave nothing special. Sure, it was still quite fun to play, but it felt hollow (same happened with SWTOR) |
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Starting off, I look forward to GW2, have it preordered, and although I honestly hate Arenanet for giving us three expansions to GW (after promising more) and the last one being placed and with them saying "Grind this, wait for the next one which will come out in a few years" I'm willing to give them another go.
That said, my main worry is the "dynamic quests" because it seems so much hinge on them. Sure, the game has PvP and PvE, but I've seen little to nothing concerning end game PvE, and... honestly, I have yet to see PvP work in the way that they are proposing it in the long run (battlegrounds and server v server = doesn't hook people). I worry for two main reasons. 1. Every MMO becomes top heavy. The lower zones will eventually become somewhat barren, and the Dynamic quests rely on people being around to make them more spectacular. Not long into GW2's life this will happen.
2. Every MMO becomes top heavy. I know it's the same reason as before, but what I mean is, while Dynamic quests rely on lots of people, this is a double edged sword. The top level events will soon be well known, the parameters that govern them will become widely known, and frankly, they'll become easy as people do them their 5th, 6th, 7th etc.... time. It'll be yet another grind as people flood to the "big ones" that offer the best rewards, effecively ruining any sort of difficulty or feeling of accomplishment as the event is drowned in bodies and horrible latency.
So, just thought I'd put my thoughts. I haven't been following the dev blogs to closely, so, is arenanet going to adress these two issues?
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Tera - the most boring repeatable mobs in recent mmo's
General Discussion « TERA 5/08/12 8:30:35 AM
Originally posted by OldManFunk Honestly, it's not complicated. Dyanic events are essentially a branching tree of quests. Alot of do A the B, don't do A then C. In the end, it's much the same as the WAR dynamic quests and will likely suffer the same issue: At the cap, people will grow bored of their easy to understand nature. People will exploit the branching system for the biggest reward, those who purposely try to break this will be seen as griefers and the community will slowly spiral. |
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Tera - the most boring repeatable mobs in recent mmo's
General Discussion « TERA 5/08/12 8:19:48 AM
Originally posted by elocke I'll start by saying I only played the beta, getting this game in a few days once exam week is over. But I liked that about the game, the mob blobs. I utterlly hate fighting one on one or two on one against the common stock of enemies, that's just boring and well, I'm so used to it at this point because every freakin' MMO sets up mob placement to be like that so you don't end up dying to much (and rage unsubbing). At least with Tera I could take on abunch of mobs at once and come out victorious and know I earned that. Unlike Wow (using it because it's the most recent MMO I've played) where I can only pull multiple mobs on a tank class, or FFXI where if even in groups you got a few to many you'd be utterlly ruined. |
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I'll start by saying, I love Tera, I really do. But I wanted others thoughts on this: Will it last? An MMO can only live so long as people play it, so, given what you know and enjoy about Tera so far, do you think it'll last, and let's put forth a valid point right at the start, do you think it'll last one full year? And please, for the love of god, don't start any comparisons to other games. |
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GW2 is Tab Targeting, not Aim based like a TPS/FPS
General Discussion « Guild Wars 2 5/07/12 7:35:00 AM
To all those people who are saying "no one ever claimed it wasn't tab targetting!"
Go back and read older posts on this board, and I don't mean like, year old, I mean a few months. Look at old GW2 blogs.
They freakin' do claim that. Just because people stopped doing it recently doesn't mean it never stopped happening. Stop trying to lie about things as if they never happened, it just makes you look all the more foolish and drone-like in your defense of the game (which I like, I just don't like people lying about things to make it look better, just leads to runaway hype) |
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Why are people excited for an Elder Scrolls MMO?
General Discussion « The Elder Scrolls Online 5/04/12 8:56:41 AM
I agree, forum is -way- to negative. It's good to be cautious, no doubt, but it's so damned early that we can't really judge much of anything. Wait for some videos or a beta/alpha. That's when you can start bein' abit more of a dick. Even then, I've played and watched enough MMO these last 9 years I've been playing them to know that you can't really make ANY REAL judgements till release. Hell, it's become my policy to wait a month or two in the very least before buying.
EDIT: Though, I will say that them waiting till a year before release in comendable. At least they didn't spend years hyping it up like SWTOR did, and GW2 and 40K Online are. |
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I expect WoW with better PvP and more RP elements.
Which is good, because that's exactly what I want to see improved in WoW, and also exactly what the devs are going for based on what we know so far. |
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Originally posted by nilden 1. In the article they said that they didn't want latency ruining the game for some, so, no Elder Scrolls combat (IE: They still think most of their player base doesn't have good internet. Har har har) 2. I imagine you can go third person like any other MMO out there. 3. I imagine they will eventually, they will listen to fans after all. 4. You are mostly classless, they are just putting some limitations. I believe the article (at Uni, don't have it with me) mentioned you can choose what you want mostly, but you just can't choose everything at once (which would be stupid and people know it. Darkfall tried it, it failed, and they've been falling over themselves fixing this). Essentially, it'll be like Morrowind or Oblivion, except you can't level things at all outside your major or minor skills.
Bear in mind, this isn't being made by Bethesda, it's being developed by Zenimax, which is an affiliate of Bethesda, but, and I stres this, not Bethesda. |
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I've been keeping a close eye on Tera ever since I played one of the beta weekends. I myself won't be buying it for at least a month though -due in one part finals, and another cautious nature with MMO given I've been playing them for years. I believe fully that you should wait 1-2 months before purchasing: games like SWTOR, WAR, and Conan have made that clear. That said, one remark that I see repeated -over and over and over- is that alot of people don't get hooked till two things: 1. lv 20-25 2. They get the right class. These two things seem so fundamentally important that I think something that will do new players very well is a brief synopsis of each class, detailing pros, cons, and general opinion. If people could put their own thoughts to classes here, I think I can collect them all and do this task. I want this game to do well, I want the norm of MMO in the future being dodging and a end to tab targetting, and that can only happen if Tera does well. |
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