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All Posts by Dark_Skurai

All Posts by Dark_Skurai

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105 posts found

I used to play LoTRO alot, I love the setting and I love Hobbits. Infact, I've recently reread "The Hobbit" which had given me an intch to play once more. 

 

But with going F2P, I can't help but wonder if 

1. It's worth returning to the game at all.

and

2. Does anyone RP any longer?

 

See, I enjoy roleplay, it's what I tend to mostly do in any MMO I play, LotRO was no different.

Originally posted by rexzshadow
Originally posted by Dark_Skurai
Originally posted by rexzshadow

The main reason i failed in Japan is coz it cost 35 dollar a month to play -.- it was far too expansive for most people and i still have no idea why its so expansive.

That, and MMORPG simply DO NOT DO WELL IN JAPAN

Historically, the only MMORPG's or even Online games that do well, are those on consoles. If TERA was on the PS3 it'd be doing amazingly right now.

Don't know much about the japan game world, but i know 35 dollar a month is a retarded price and idk why its set that high XD

 

Could be due to something outside of the company. You see, Japan is also INCREDIBLY XENOPHOBIC, they treat even games outside their own country with a heavy handful of contempt. Especcially from other Asian nations.

i do wonder though, how much is the monthly fee for other MMORPG in Japan? This could be their standard  for all we know.

Putting it into an easier perspective

There is a  reason why there are very very few Japanese only PC games or even Japanese devs who make PC games. And even then, the games made can be played on  just about any computer: Japanese gamers do not play on the PC. PC is seen as a western thing and they avoid it like the plague.


Originally posted by rexzshadow
Originally posted by Dark_Skurai
Originally posted by holdenhamlet

It was incomplete at launch.  Plus it's not as grindy as big hits over there like Aion.  Plus maybe they just didn't like the action combat.

Who knows.

I don't think it's the grand hope to save the MMO universe or anything but I sure as heck am having fun playing it.

 

Originally posted by Wicoa

This is way old news Tera is currently the no.3 game in korea, I dont think thats a flop.

http://tera-forums.enmasse.com/forums/general-discussion/topics/En-Masses-TERA-Top-Amazon-Sales-Chart

 

Do we really need more than this for this thread?

It's doing well in all markets but Japan (which if you knew much about the JP market, the only online RPG's to -ever- do well there are FFXI and Monster Hunter. MMORPG do not do well in Japan, simple as that, especcially if PC only.)

It also was released incomplete over there and far far more polished here.

 

 

The main reason i failed in Japan is coz it cost 35 dollar a month to play -.- it was far too expansive for most people and i still have no idea why its so expansive.

That, and MMORPG simply DO NOT DO WELL IN JAPAN

Historically, the only MMORPG's or even Online games that do well, are those on consoles. If TERA was on the PS3 it'd be doing amazingly right now.

 

Originally posted by aesperus
Originally posted by Dark_Skurai

http://tera-forums.enmasse.com/forums/general-discussion/topics/En-Masses-TERA-Top-Amazon-Sales-Chart

Do we really need more than this for this thread?

It's doing well in all markets but Japan (which if you knew much about the JP market, the only online RPG's to -ever- do well there are FFXI and Monster Hunter. MMORPG do not do well in Japan, simple as that, especcially if PC only.)

It also was released incomplete over there and far far more polished here.

Hate to break it to you, but in that same link that you quoted, they mention that those numbers aren't the most accurate to use.

Going off the 'Amazon Sales Chart', one would think that each concurrent new game is a new all-time best seller. Which, anyone with a shred of common sense & access to Google would know is pure bullsh*t. It may be a decent way to compare games that are coming out at roughly the same time, but even then it's not the most accurate. It only takes into account for amazon sales, and furthermore it skews how each sale is weighed based on how new the game is.

Amazon's charts are anything but an accurate barometer for how successful a game is doing. It's about as accurate as using this site's 'hype-meter', only it gets updated more often.

Well, alot of the servers in TERA keep experiencing long que times and the game seems to be getting a good deal of positive words.

 

You also ignored the other bit of my post.

Originally posted by holdenhamlet

It was incomplete at launch.  Plus it's not as grindy as big hits over there like Aion.  Plus maybe they just didn't like the action combat.

Who knows.

I don't think it's the grand hope to save the MMO universe or anything but I sure as heck am having fun playing it.

 

Originally posted by Wicoa

This is way old news Tera is currently the no.3 game in korea, I dont think thats a flop.

http://tera-forums.enmasse.com/forums/general-discussion/topics/En-Masses-TERA-Top-Amazon-Sales-Chart

 

Do we really need more than this for this thread?

It's doing well in all markets but Japan (which if you knew much about the JP market, the only online RPG's to -ever- do well there are FFXI and Monster Hunter. MMORPG do not do well in Japan, simple as that, especcially if PC only.)

It also was released incomplete over there and far far more polished here.

 

 

Ok! Fine! they'll rewrite the whole game so you don't have to level or at least so that level is completly meaningless.

 

Christ, what are you people arguing at this point?

Originally posted by SoulOfRaziel
Originally posted by gessekai332

PvP in this game boils down to higher level=instant win. you pretty much have no chance of winning no matter how skilled you are as long as the player fighting you has even just a couple of levels higher than you (even 1 puts you at a severe disadvantage).

 

what the game does is that it artificially greatly increases the amount of dmg you do against lower players and greatly decreases the amount of dmg you take against lower level players. Players 3 lvls higher will do roughly 20% more damage while having a SIGNIFICANTLY higher crit rate. Lower level players have a SIGNFICANTLY lower crit rate against you. what makes matters worse is that several of the classes are "late bloomers" meaning your character sucks at pvp until late to end game. Now you can see why noob ganking especially horrific in this game. If you are lower level you cant really do anything except sit there and die.

 

official forums thread on this topic;

http://tera-forums.enmasse.com/forums/player-vs-player/topics/Level-Skill-Gear

 

youtube proof:

http://www.youtube.com/watch?v=07E2YMfy_wc

 

skill based mmorpg, MY A$$!

 

After read and watch the video i can only say that this game is no way a player skill game ! higher lvl win.

You should read the other posts in the thread rather than a post that was obivouslly made to shift opinion one way. You're only seeing one side of the argument and taking it as definitive proof. That's foolish and illogical.

I do wonder, does the company call TERA skill based, or just the players?

 

Last I saw, they call it action based.

Even in WoW, skill could bridge that gap of gear in many cases. My newly capped Paladin in a good deal of PvE gear and mostly none-high end stuff was taking on many others who were in the damned arena gear. That was in a game that was far more target based than this.

 

I won't say I have experience with end game pvp, but I will put my thoughts down.

I think it goes like this. Level>Skill>Gear in Tera. In Tera aiming matters, in Tera position matters, in Tera you have to pay attention to many things that can turn that tide, putting skill over gear. The problem here is that two people with the same skill but different gear.... well better gear wins. But, that's one of the incentives to play, and I'm ok with that.

 

On level, from what I've been able to gather thus far, leveling is freakin' fast, and if you're being camped you can just switch channels and get away right fast. What's the problem? It's been a week and people are at cap, even those who aren't rushing to cap are fairly close, those a pvp server just have more incentive to do so, so I can't see the issue with level. It's an MMO, every MMORPG in the last 7 freakin' years had had the level>all else thing for PvP.

Originally posted by Rusque
Originally posted by holdenhamlet

How many times did you fight a boar in WoW?

Orc/Troll starting area has you killing some boars.

Goldshire has a questline about making a boar pie, so you kill some boars.

Princess is a boar.

Westfall has the goretusk liver soup quest, so you kill some boars.

There is a boar killing quest in blasted lands.

You kill some felboars in the first burning crusade zone.

 

I'm sure there are a few more. Although those are pretty spread out over your course of leveling. Blizzard is pretty good about making new areas feel new. You might be tired of quest hub style leveling, but you have to tip your hat to blizzard for doing it so well.

Better question would be how many times have you had to fight cats.

Originally posted by Tayah
Originally posted by Aramanu2

Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.

I can never understand this comment.

If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.

I was bored with the games you listed at first but was instantly engaged in Tera.

 

It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two.

Originally posted by Volkon

New events are going to be continually added to the game right from launch, in all zones. What this basically means is that you'll be able to travel to earlier zones (which you haven't outleveled, btw) and experience new content you hadn't seen before. Othere MMOs get top-heaby because, as you level, you erect walls behind you shutting off the content of earlier zones as viable, fun gameplay. With the down-levelling and lack of a power-based gear-grind this won't be a factor.

Aw, I hadn't heard about the downleveling.

 

This brings up another issue though. Lack of reward. It's like saying LotRO could survive from it's achievements and well made zones alone, but it can't, there needs to be something dangling for players. This happened with WAR where they got to the cap and found that there was no real reason to continue playing because PvE and PvP both gave nothing special. Sure, it was still quite fun to play, but it felt hollow (same happened with SWTOR)

Starting off, I look forward to GW2, have it preordered, and although I honestly hate Arenanet for giving us three expansions to GW (after promising more) and the last one being placed and with them saying "Grind this, wait for the next one which will come out in a few years" I'm willing to give them another go.

 

That said, my main worry is the "dynamic quests" because it seems so much hinge on them. Sure, the game has PvP and PvE, but I've seen little to nothing concerning end game PvE, and... honestly, I have yet to see PvP work in the way that they are proposing it in the long run (battlegrounds and server v server = doesn't hook people). 

I worry for two main reasons.

1. Every MMO becomes top heavy. The lower zones will eventually become somewhat barren, and the Dynamic quests rely on people being around to make them more spectacular. Not long into GW2's life this will happen.

 

2. Every MMO becomes top heavy. I know it's the same reason as before, but what I mean is, while Dynamic quests rely on lots of people, this is a double edged sword. The top level events will soon be well known, the parameters that govern them will become widely known, and frankly, they'll become easy as people do them their 5th, 6th, 7th etc.... time. It'll be yet another grind as people flood to the "big ones" that offer the best rewards, effecively ruining any sort of difficulty or feeling of accomplishment as the event is drowned in bodies and horrible latency.

 

So, just thought I'd put my thoughts. I haven't been following the dev blogs to closely, so, is arenanet going to adress these two issues?

 

Originally posted by OldManFunk
Originally posted by Odhelm

I totally agree! I dont understand the hype regarding the dynamic quests in GW2.. you just skip the npc and get a quest marker directly on the map.. AND guess what?! You gonna kill mobs! You gonna kill tons and tons of mobs even in GW2.. so whats the problem really?

If you dont like killing mobs dont play mmo's... TERA has a unique combatsystem that makes combat fun! :) Thats all that matters!

I'm glad you like Tera's combat. I agree that Tera's combat is the best feature of the game.

 

GW2's dynamic quests aren't related to the heart quests that are marked on the map. It's hard to explain what GW2's dynamic events are like so here are two short videos showing a couple dynamic events that happen in the starter areas:

 

http://www.youtube.com/watch?v=6CyqGJHTjes

 

http://www.youtube.com/watch?v=IwmtVFoZAKA

 

As you can see in the video, GW2's PvE certainly isn't kill 5 apple trees, kill 5 orange trees, kill 5 cherry trees, kill 5 oak trees.

Honestly, it's not complicated. Dyanic events are essentially a branching tree of quests. Alot of do A the B, don't do A then C. In the end, it's much the same as the WAR dynamic quests and will likely suffer the same issue: At the cap, people will grow bored of their easy to understand nature. People will exploit the branching system for the biggest reward, those who purposely try to break this will be seen as griefers and the community will slowly spiral.

Originally posted by elocke

I have the same problem with this game's mobs that I do with SWTORs.  It's not the lack of variety, it's how they are placed and set up.  You either fight 1 single mob, which I like or you fight 1 mob and his 8 little friends which is annoying as all hell, specially when they get under your feet and for some reason the targeting doesn't always hit them.  Can't hit a mob at point blank range?  WTF!!!  Every quest tells you to go fight clumps of these or the single mobs.  I actually jump for joy when I get collect quests and deliver quests because those let me see something new. 

Again, just like SWTOR, this game has no real depth.  SWTOR had story and no combat with lackluster enemy clusters and boring leveling.  Tera has combat with lackluster enemy clusters, boring leveling and a pitiful story.

If I could take Tera's combat and throw it into games like EQ2, Aion, and SWTOR I would be a happy camper.

I'll start by saying I only played the beta, getting this game in a few days once exam week is over.

But I liked that about the game, the mob blobs. I utterlly hate fighting one on one or two on one against the common stock of enemies, that's just boring and well, I'm so used to it at this point because every freakin' MMO sets up mob placement to be like that so you don't end up dying to much (and rage unsubbing). At least with Tera I could take on abunch of mobs at once and come out victorious and know I earned that. Unlike Wow (using it because it's the most recent MMO I've played) where I can only pull multiple mobs on a tank class, or FFXI where if even in groups you got a few to many you'd be utterlly ruined.

Will it last?
General Discussion « TERA
5/07/12 10:11:50 AM

I'll start by saying, I love Tera, I really do. But I wanted others thoughts on this: Will it last?

An MMO can only live so long as people play it, so, given what you know and enjoy about Tera so far, do you think it'll last, and let's put forth a valid point right at the start, do you think it'll last one full year?

And please, for the love of god, don't start any comparisons to other games.

To all those people who are saying "no one ever claimed it wasn't tab targetting!"

 

Go back and read older posts on this board, and I don't mean like, year old, I mean a few months. Look at old GW2 blogs.

 

They freakin' do claim that. Just because people stopped doing it recently doesn't mean it never stopped happening. Stop trying to lie about things as if they never happened, it just makes you look all the more foolish and drone-like in your defense of the game (which I like, I just don't like people lying about things to make it look better, just leads to runaway hype)

I agree, forum is -way- to negative. It's good to be cautious, no doubt, but it's so damned early that we can't really judge much of anything.

Wait for some videos or a beta/alpha. That's when you can start bein' abit more of a dick. Even then, I've played and watched enough MMO these last 9 years I've been playing them to know that you can't really make ANY REAL judgements till release. Hell, it's become my policy to wait a month or two in the very least before buying.

 

EDIT: Though, I will say that them waiting till a year before release in comendable. At least they didn't spend years hyping it up like SWTOR did, and GW2 and 40K Online are.

I expect WoW with better PvP and more RP elements.

 

Which is good, because that's exactly what I want to see improved in WoW, and also exactly what the devs are going for based on what we know so far.

Originally posted by nilden

Why can't they make the combat the same? First person, left click right click, point at stuff. Positional moves, charge up moves, stealth with the eye thingy. Archery.

Making it abilities with cooldowns on a hotkey bar in third person.

Why can't they have player houses? Like SWG, UO, EQ, EQ2, Vanguard, LOTRO, instanced or not doesn't really matter. I get that your not going to buy a house in every town like Elder Scrolls, but come on.

Why can't you go classless? When you have a diverse pick it up and use it to learn more, pick any skills and combine freely  why would you cleave to genre standards? Making your own class was a fantastic option in The Elder Scrolls.

 

 

 

1. In the article they said that they didn't want latency ruining the game for some, so, no Elder Scrolls combat (IE: They still think most of their player base doesn't have good internet. Har har har)

2. I imagine you can go third person like any other MMO out there.

3. I imagine they will eventually, they will listen to fans after all.

4. You are mostly classless, they are just putting some limitations. I believe the article (at Uni, don't have it with me) mentioned you can choose what you want mostly, but you just can't choose everything at once (which would be stupid and people know it. Darkfall tried it, it failed, and they've been falling over themselves fixing this). Essentially, it'll be like Morrowind or Oblivion, except you can't level things at all outside your major or minor skills.

 

Bear in mind, this isn't being made by Bethesda, it's being developed by Zenimax, which is an affiliate of Bethesda, but, and I stres this, not Bethesda.

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