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I hope Bioware doesn't cave to the number decline
General Discussion « Star Wars: The Old Republic 2/07/12 7:34:55 AM
Originally posted by Terranah I agree with this 100%.
I feel they have a solid start but really need to start rolling out MMO features. e.g. wandering monsters or rare items for people who take the time to explore etc etc. There is a nice core there but it gets pretty dry if you even contemplate stepping off the single player path. |
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A successful SWTOR is bad for the industry
General Discussion « Star Wars: The Old Republic 2/04/12 5:06:36 AM
@ the last post. Cant agree more. However I think SWTOR making a ton of cash is a good thing because investors will look at the industry favourably as they can see how much money it can generate. What we need now is a company to realise a gap in the market and make a sandbox AAA that will be a massive success, then I guess we will see a ton of them come out. If Bioware even went 20% sandbox, this game could have been epic. They just played it very very very safe with SWTOR |
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I never understood all the grief AoC got. The graphics is still the best in the industry and it has a realistic feel about it and the combat gore makes everything else look childish. There are some great missions in the game at all levels and once you master a character (especially assassin) its pretty rewarding. As a free game its unbelievable. |
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A successful SWTOR is bad for the industry
General Discussion « Star Wars: The Old Republic 2/04/12 4:47:34 AM
Originally posted by Loke666 I have to agree with this post actually. Looking at my gaming history, its unusual that I am playing SWTOR and enjoying it. However Star Wars was the first film I had ever seen back in the 70's and the lore is something that has added a lot of weight to this game. There is a big HOWEVER though. I am playing the game like a single player game and once I get through the main storyline for 2-3 characters I wont stick around at all. The only way I can describe it, is like going to a real life theme park and its the best one I have ever gone to. So I spending most of the time running between all the new rides but once I have tried them all I may return once a year. I try not to think what this game could have been, as its too depressing. A sandbox Star Wars game would kill my RL anyway. I personally feel that they should have individual storylines up to level 10 and then you decide which side you join... They could have made it so much more sexy. But hey, its a great single player game :)
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Originally posted by Ozmodan I agree on the EvE thing totally. The one thing that really got me about that game is that you know if you play long enough you can learn absolutely everything. But that is around 6 years of subbing and that is why that model works well. When I got bored with EVE I decided to try exploration. 6 months later I was back into the game with exploration skills etc etc. I have no idea why the bigger companies don't look at CCP for insipiration. People are dedicated to that game for years not months. |
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Maybe the real question isn't about slowing down leveling but giving more options 'outside' of leveling. I look back at all the MMO's I have played and why I subbed to some for 4 weeks and others for 6months - 6 years. All the MMO's I stuck with gave me other options besides leveling. Vanguard kept me going for 6 months due to crafting and house building. EvE kept me going for 6 years and mostly around trading and manufacturing. Fallen Earth kept me going for 12 months because of crafting etc. I judge an MMO on what I can do outside of leveling and I think that is the key here, not slowing leveling down.
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SWTOR screenshots at max settings
Reviews & Impressions « Star Wars: The Old Republic 1/28/12 6:29:22 PM
Originally posted by Homitu lol, why is everything a conspiracy...
seriously, I just liked the graphics in this particular part of the game. As some posts have said I should remove the interface and save in better quality. MPOG obviously strip the pictures to make them easier to load. In game graphics is actually pretty nice IMO. Neither troll or fanboi. Just a gamer showing some screenies :) |
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SWTOR screenshots at max settings
Reviews & Impressions « Star Wars: The Old Republic 1/28/12 7:29:05 AM
I was just messing around with taking screenshots today. For those that haven't seen max settings these are taken maxed out. Some city shots inside and out with some scenary from the taxi service you take between areas. The companion is the one without a helmet. Its my wife's character which is a Bounty Hunter.
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Is it just me, or did Bioware live up to everything they said they would?
General Discussion « Star Wars: The Old Republic 1/27/12 8:45:24 PM
Originally posted by Timukas Spot on.
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I agree entirely with this article. I am one of those players that loves the journey and not interested in the end content at all. However I am a sandbox lover at heart but I don't min theme park when done well. I have this problem with almost all MMO's. I hate seeing my missions (some which I want to do) turn grey and then I just have to cancel because I can't seem to level slow. I don't want an XP decrease so you have to kill 20 rats instead of 10 but more content that takes time to complete but its ok if its half decent. Alternatively, games like vanguard have a nice system of crafting having its only levelling process. I enjoyed that. |
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The Secret World will tank IMO [Mod Edit]
General Discussion « The Secret World 1/26/12 10:59:13 PM
I agree, I think it will tank. However I don't think AoC is that bad a game. In fact if it was launched in its current state today it would be pretty solid. Graphics is still up there as the best or close to it. Combat is still unique as well as the gore. The reason I think this game will go nowhere is more of a social one. I would like to think I am interested but I just can't get into it. Its world seems unique and it will be different to anything out there as far as lore. However, all I have seen from games that try and experiment is that they have a massive uptake because its different then the masses move on. We would all like to think we are mature enough to try a completely new game / lore in an MMO but the reality is, it will only be a flash in the pan. I question how people will become attached to their characters, the world, cause to fight etc etc. I have nothing against the game, just don't think it has longevity. |
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Is it just me, or did Bioware live up to everything they said they would?
General Discussion « Star Wars: The Old Republic 1/26/12 10:36:39 PM
Originally posted by headphones
I think this post sums it up pretty well. I also have a feeling that SWTOR got carried away with glossing up the voice overs etc. Think about how much work has gone into the voices and animations for the hundreds of missions...mind blowing. However along the way the massive open world which should be an MMO is kinda lost. I do love some of the scenary and I find myself going 'wow look at that' but its like flicking through a photo album. I know I will get my monies worth but I hope they do something dramatic like set up a neutral world which both sides can fight over and let players buy land or whatever to bring it back to a good MMO. I will happily level up a few stories and then probably jump on to something else because I personally have given up on an MMO I can stick with long term. |
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Is it just me, or did Bioware live up to everything they said they would?
General Discussion « Star Wars: The Old Republic 1/26/12 7:38:41 PM
Originally posted by Bladestrom
Actually I think they have created some new benchmarks. I don't know about other people but when I have returned to other MMO's, I am kinda freaked out that I get a wall of text for my missions from (mostly) rigid NPC's staring off into the void. On most occassions I am talking to the back of their heads. Regardless of what people think of the game. They have added some pretty slick improvements (taxi rides that on the whole are actually awesome to watch, I know some other games have things that are similar). Making choices on what you will say creates an identity of your character and there are some great smack talk moments. I also think the companion model is the best in the industry. I actually care about my companion and it feels like I have 2 characters not one. Other games the companion is a lifeless pixel whore that does nothing or adds something stupid like a 1% buff. I think its awesome that, when I feel like it, I can have my companion tank while I give support. Even though space ships / combat is not the main theme of this game. I applaud them for making a spaceship a place to be. I would like to see more options or allow people on your ship but lets face it. WTF were other games like Star Trek thinking about not doing this exact thing. Although a lot of this may not be 'ground breaking', it does set a new benchmark on features all MMO's have. |
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Good, but where's the war?
Reviews & Impressions « Star Wars: The Old Republic 1/26/12 5:40:10 PM
I have played SWTOR for about a month now and I am glad that I bought the game. However, I do feel slightly guilty as I am enjoying it a lot as a single player and sometimes I even forget I am in a massive online universe. I will play through a few story lines but there is that nagging thought in my mind about what to do at the end.
But for me to keep playing I need to feel that there is something bigger going on and that I can somehow affect the other side. Right now besides the single story line, it doesn't feel like we are playing for a side or that we can really affect our enemies. Looking at Vanguard and the train wreck it was from launch. Friends and I still enjoyed going on a long trip just to run amock in an enemy city and basically feel like we are fighting for something. Even in WAR (I personally hated the game) you know you are in the middel of war and you want to fight. EVE online...enough said. In SWTOR I need to see some reason to fight and feel like I am fighting for a cause. It could be in the form of buffs (imagine logging on as a noob and seeing a small buff because some level 50's had a good day bashing the other side) or battles over resource zones or even control points that allow entry to neutral planets. Something has to be done in this space otherwise it will only be a good single player game online and one that people will leave once finished.
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Would SWTOR be fun for a non-quester/open-world type player?
General Discussion « Star Wars: The Old Republic 1/23/12 5:35:44 AM
Originally posted by Sovrath Good point, I stand corrected. You are right, there are no areas that you are limited to which people can't access at the same time. |
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My first gut instinct is video card. Freezes, splits across the screen and anything like that is video card normally. I thought it might be power supply but if it is you tend to get reboots not freezes and your Power supply is big enough to handle that rig. If you can try and borrow or use an old video card and see if the error occurs again. Alternatively I would make sure the drivers are up to date. I have had some weird video issues and, I know they say it, but I updated my drivers and it worked fine after that. Hope you get it sorted.
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Would SWTOR be fun for a non-quester/open-world type player?
General Discussion « Star Wars: The Old Republic 1/22/12 10:37:00 PM
Originally posted by ShakyMo
EVE is massively instanced but they are very clever and hide it in the form of a jumpgate. SciFi games are a lot easier to hide loading screens. Don't forget that every station and sector is an instance. BTW I am a big EVE fan. |
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Would SWTOR be fun for a non-quester/open-world type player?
General Discussion « Star Wars: The Old Republic 1/22/12 10:35:04 PM
Originally posted by cmorris975
Like you I prefer non linear gameplay but I am enjoying SWTOR as I also like star wars a lot and its nice playing around in the lore a bit. I might get flamed for this but SWTOR feels more like a open world PS3 game. It has the illusion of being open and free roaming but really its like going through a sausage machine. No point going off track unless you are a pixel whore and want to check out every piece of art. In saying that I can't work out why they don't promote exploration. There are dozens of places with multiple rooms etc. Unfortunatey its becomes quite apparent 99% of the time that there is no point visiting them. I would hope they would promote and reward people who go off path. |
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Community and the "MMO" SW:TOR
General Discussion « Star Wars: The Old Republic 1/22/12 10:31:12 PM
Originally posted by UsualSuspect I like your post, well thought out. To reply to some of your statements. I actually like an MMO that supports solo play. - An MMO should be designed for player of all sorts and I personally like the freelancer, privateer type character type. - I love a good auction house and I need a community to do that also. A good MMO should have both blends. I did a lot of solo play in EVE but with that came the knowledge that there were massive wars going on and rare metals I could really not get to unless I was in a large group. This is a good MMO IMO. Because a small fish can get on with their game but if you really want the sexy big stuff then you really need a big group. Other MMO's that force grouping tend to die quickly as a large number of gamers can't afford to stand around screaming LFG for hours on end, time is valuable especially for gamers who are married and/or have kids.
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Community and the "MMO" SW:TOR
General Discussion « Star Wars: The Old Republic 1/22/12 6:45:43 AM
I feel slightly responsible for this type of behaviour since I have 2 kids and another on the way. My gaming time is limited so I tend to play games like this which are soloable. I would love to group but just can't commit. However I am always helping out in chat and answering questions etc. I have had some pretty decent discussions with people in this MMO but there is a difference from playing on the PvE server vs PvP. to be expected though. |
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