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All Posts by daylight01 - 1317 found

8/26/08 8:35 AM
Viewed 646, Replies 25

Originally posted by Nadia
Originally posted by klapdoor

Anyways, did you notice that the EA page now states: Pre-Release Beta Access: 06/09/08

Wonder how long that will take to sort out

 

Edit: Link to EA UK page:

eastore.ea.com/DRHM/servlet/ControllerServlet

the dates are worded differently

Status: Pre-Release Beta Access: 06/09/08
Full release: 18/09/08;

 

means 09/06/08

              09/18/08

 


 

He was meaning that open beta doesnt start till the 7th not the 6th.

8/26/08 7:45 AM
Viewed 279, Replies 4

This is old news now,you can see the update in this post http://www.mmorpg.com/discussion2.cfm/thread/197179

You will see all is good with the world again :)

8/26/08 6:58 AM
Viewed 646, Replies 25

Originally posted by jessian
Originally posted by daylight01
Originally posted by jaycee2006

So, im from uk, if i order off d2d, do i definately get all te bonuses?


 

GOA have said for people to wait until the 28th before ordering so that everything is sorted out and you will know 100% for sure.

 

You do not need to wait to the 28th now,. 

 

Direct2drive and EA store have the codes. YOU WILL get Open beta access 


 

sorry mate I never seen you edited your post with more info,nice all you guys are getting what you ordered :)

8/26/08 6:51 AM
Viewed 646, Replies 25

Originally posted by jaycee2006

So, im from uk, if i order off d2d, do i definately get all te bonuses?


 

GOA have said for people to wait until the 28th before ordering so that everything is sorted out and you will know 100% for sure.

8/26/08 6:44 AM
Viewed 646, Replies 25

Xennith the post that Jessain has made is the newest 1 from GOA and most upto date.

the earlier post was dated the 21st that I posted in this thread http://www.mmorpg.com/discussion2.cfm/thread/197152

To me it seems GOA are going out of there way to sort out this mess so that no player will be dissapointed,for that at least they deserve a pat on the back.

Nice post Jessain and bump.

8/26/08 4:34 AM
Viewed 534, Replies 3

Here is a post from TTH from LGC..

An interesting mix of West and East, Spellborn NV is attempting to place the Chronicles of Spellborn as a premiere MMOG in today’s market. While still in development, it promises to bring both North America and Europe a unique combat system they are calling "easy to learn, hard to master." At the Leipzig 2008 Games Convention, instead of showing a demo as in previous years, they decided to let Ten Ton Hammer have a hands on to see just how it works.

It Looks Peaceful...

As we logged in, I got a brief explanation regarding grouping and communication so I could work with an escort (another Spellborn team member) to accomplish my objectives. We soon approached the the first combat we'd see and they quickly described the AI which might become what really separates this game from the rest. It turns out, the unique thing about Spellborn's AI is the humanoids come in groups, and they aren't your typical battles where the enemy rushes in.

As I used a ranged attack to shoot the first target, each of the different classes did something different. The fighter ran straight at me, the healer moved in behind him, and the mage stayed in the back and began using magical attacks. This is simple scripting and probably done in a number of games, but as I dispatched most of the group and approached the mage there was an additional level of complexity. The mage dropped a spell that rooted me in place and backed up to begin casting more spells. A few more shots from a bow and some hefty melee attacks from my escort dispatched him fairly quickly but these NPC's were aware of their situation and reacted.

As we met the next encounter, you could see a second group pacing back and forth in the background. My escort pulled out his bow and fired a quick shot to the side of his target, intentionally missing him. This shot landed amongst that second group which resulted in everyone attacking us all at once. It looks like Spellborn will avoid the traditional obliviousness given to creatures outside an active encounter and provide consequences to your actions. While this does sound really good in principle I couldn't help but wonder how this would work with dozens of players running around shooting and casting.

It was hard not to be impressed by an NPC given the ability to think and act, but Spellborn's current combat system is in a class of it's own. First, it steps away from "target locking" which is standard in every other MMOG. While you could highlight your target, the determining factor of whether you hit your opponent or not was where you aim your targeting reticule giving it almost an FPS feel. Once again, it rated extremely high on the coolness factor, but how functional would a system like this be with high latency?

I Saw This in Independence Day...

In order to attack properly, you have to hold down the right mouse button while clicking the left to activate abilities. Admittedly, using both mouse buttons at the same time felt rather awkward and may just take getting used to. A few shots from my bow to a healer or mage immediately drew the fighter’s attention. With him effectively blocking me it was necessary to switch targets and go melee which made combat more challenging.

This brings us to the combat skills themselves which proved to be a mix of strategy and timing. Imagine if you will a series of rows with 4 skills on each. When combat begins that first row is accessible and you choose an ability. After your choice is finalized, this brings up the second row where you choose another ability, and so on. What you effectively end up doing is chaining attacks for combos based on your selections. Providing a vast number of combinations, this could provide players a metagame to maximize their effectiveness.

Taking things a step further you actually decide which abilities go in which rows, thus determining the order of your skills. Spellborn refers to this as your "deck" and gives the freedom to mix and match. It's hard to think of a more customizable system and it appears these folks might really be on to something. Granted I have concerns of the complexity level required to utilize the system effectively, but it appears you can get away with quite a bit by button mashing.

Overall it appears the Chronicles of Spellborn is looking for innovation more than tradition by providing a robust AI and intricate combat system. Whether it will appeal to the mass market remains to be seen, but you certainly have to give these folks an A for effort. We saw quite a bit at Leipzig this year but this game in particular was one of the biggest surprises and has come a long way since 2007.

 

link to post..

http://www.tentonhammer.com/node/42649

8/26/08 3:01 AM
Viewed 1193, Replies 28
Originally posted by gan3f

hey dont worry Fury did really well, i can see this taking off too.!!


 

What on earth does Fury have to do with this topic?

8/26/08 2:45 AM
Viewed 168, Replies 5

Originally posted by Shard101

http://www.warhammeronline.com/preorder/


 

"This pre-order information is valid for North America only. Pre-order offer may vary by retailer. Some benefits are only available in a limited supply from select retailers. See your local game retailer for details".

the op asked for EU.

8/26/08 2:30 AM
Viewed 168, Replies 5
8/26/08 2:19 AM
Viewed 279, Replies 4

Ok I went back a few pages and didnt see this so if I missed it and its old news sorry.

For a couple of weeks I have seen alot of posts asking about the open beta in europe with the standard edtion of the game from d2d who were saying you would get into open beta with the d/l,here is official answer's on this....for people that have already paid for it,it isnt good...

What is the deal with the web-shops such as the EA Store and Direct2Drive who are selling SE Pre-Orders, claiming them to include Open Beta access?
Both myself, Iain and Mythic representatives have stated on several occasions that European SE pre-order customers will indeed not gain automatic access to the EU Open Beta as we have chosen to distribute keys through partner websites and the EA store instead.

We remain steadfast on our current line: Open Beta access is not planned to be a part of the European SE Pre-Order offer. In fact, we haven't even launched the SE Pre-Order campaign yet. This is due August 28th. At the end of the day, EA is in charge of distributing WAR in Europe. This is not to say they are to blame; it takes two to tango. They, just as we, are involved in this and we need to find a solution to this mess. GOA seniors have engaged in dialogue with EA and we are all eagerly awaiting the result of this.
This is a very important issue which has a high priority for us for many reasons. Trust me, we are working hard to get an answer to this asap.
 

What is your advice to players who are considering buying the SE Pre-Order from the EA Store or the Direct2Drive show?
There is no reason to rush into buying the SE Pre-Order especially as the Standard Edition - unlike the Collectors Edition - is not subject to limited supplies. August 28th is one week away from now and there will be plenty of SE Pre-Order boxes to go about. Also, by then, the confusion surrounding the offers provided by the EA Store and direct2buy will surely have evaporated.

SE Pre-Order customers will have plenty of time between August 28th and the Head Start to insert codes and download the client and once you receive the actual box at launch, you'll also gain access to the in-game bonuses associated with this offer.
 

 

here is a link to the post....with quite a bit more info..

http://www.only-war.com/Forums/viewtopic.php?f=27&t=220

 

8/26/08 1:42 AM
Viewed 233, Replies 5

Hey Mike,

Congratulations on being the game correspondent and the article was a very good read indeed.

I can say that I have played in game with Mike and he is someone that just love's gamming,you guys are in good hands.

I didnt really know much about CoS but I will check back to read your posts mate and see how the game progresses.

8/26/08 12:59 AM
Viewed 712, Replies 12

Originally posted by ricefarmer

is it me or they need some kind of either collision or knock backs...

the moves and hits seem very very weak..  and the spells make super weird scifi noises... chzuum chzuum... the sounds i can see being very annoying

have u see diablo 3? how menacing that barbarian was. the camera shook when he did his moves and enemies flew around

imagine when d3 comes out all the mmos subscriptions start decreasing


 

Lol something else ricefarmer doesnt like about the game,what a shock,well at least this time you didnt start a new thread for it.

Maybe,just maybe spellborn isnt the game for you as you seem to dislike just about everything the game offers even though you say you are looking forward to it.

8/26/08 12:26 AM
Viewed 1030, Replies 29
Originally posted by lovechiefs

Guys
I used to be a forum moderator/volunteer game master for 2Moons(David Perry's game and Acclaim) and yes.Acclaim will probably do the cash shop.
However,do not get excited too much.Acclaim will probably use GameGuard as anti-cheat and that will cause many issues.
In any case,I would suggest you check 2moons.acclaim.com to see for yourself what happened with 2Moons


 

Well for someone that was volunteer at 2moons you are not to clued up,2moons was devolped and published by acclaim so they were able to do whatever they wanted with the title,with TCoS they will be only 1 of 3 publishers and yes that makes a HUGE difference.

8/25/08 1:08 PM
Viewed 1030, Replies 29

openedge there are a few reasons why it wont happen..

1.The devs have already responed over at the official forums saying it wont happen.

2.The game is just not setup for cash shops,I mean there are no stats on armor,there are no power increasing pots or healing pots to buy.

3.The devs took along time in finding a publisher for NA as they didnt want any publisher that wanted to big a say in what they game should be.

4.Dont forget that acclaim are only 1 of 3 publishers for this title,mindscape and frogster the other 2.

5.LIke I said the devs have confirmed I think 3 times"TCoS will be a pay to play title with no item malls" because people like yourself have been saying acclaim will turn it into a cash shop f2p game.

8/25/08 10:32 AM
Viewed 1030, Replies 29

Hope this helps....

Hi,
My name is David Perry, and I’m the Chief Creative Officer of Acclaim Games (the new Acclaim) that is now the #1 American publisher of Free-to-Play Online Games. Some of you “old school” gamers might remember me from the old Sinclair Spectrum/Amstrad CPC/Commodore 64/Amiga/Atari ST days, back before the MMO concept even existed!

The CEO of Acclaim (Howard Marks) was the Chairman of Activision Studios through their massive growth during the 1990’s, and together we travel the world in search of the best new games that we can possibly find. Right now we’re tracking over 400 MMO games (yes it’s insane!). My poor old gaming PC is literally peppered with games in every conceivable language, and I’ve just kept playing, patiently waiting for that WHOA! moment. The game that finally got us there is Spellborn. When we saw it running, our jaws literally dropped to the floor. “Who the heck made this? We need to talk!”

Two reasons why I knew this game was really cool:

REASON 1
I had been at the G-Star Game Conference in Korea, and I had a note in my notebook saying “Frogster ?" Spellborn” with a big giant STAR beside it. From the zillion games at the show, it was this game that really stood out to me. I remember going back several times just to take another look.

REASON 2
My staff (who absolutely LIVE for these kinds of games) have been bugging me like crazy. “Have you heard of this ‘Spellborn’ game? Come on Dave, you know people, can’t you get us a developer account?” One of them just asked me again today!

So now the word is FINALLY out! I just want to officially say to the creators that we immensely appreciate the hard work that’s gone into this game, and I know, that they know, that I know just how tough that work is!

So congratulations to the entire Chronicles of Spellborn team for making this game. We will make you proud in the USA/Canada and will soon have tons of gamers eager to play with you all in this amazing new world. I also want to say thanks to the Closed Beta testers that are helping with balancing. At Acclaim, our players & testers are highly valued, and we form player advisory boards for each of our games so that the Gamers have a voice to Myself, the CEO, the Acclaim Team & the Developers of the game.

At the keynote speech of this year’s Leipzig Game Developers Conference, and I reminded everyone of the three golden rules of running an MMO like this:

(1) Community
(2) Community
(3) Community!

A game like this, using a cutting-edge engine (thanks to the talent over at Epic), is an incredible opportunity for us all to grow this world, to make it a success and to make new friends.

So I look forward to meeting many of you in the world of Spellborn!

David Perry.
USA Director - The Chronicles of Spellborn

 

+++ Press Release +++

US Publisher for The Chronicles of Spellborn
– Acclaim will publish TCoS in North America –

Berlin, 2008/08/19: Frogster and the Dutch developer Spellborn are pleased to announce Acclaim Games as US publisher for The Chronicles of Spellborn. The renowned and tradition-steeped American company lead by industry veterans Howard Marks and David Perry has licensed the fantasy MMORPG as their focus title. Acclaim already has almost seven million registered users within their portfolio of currently five online games and is committed to start a large-scale marketing campaign until its launch in late 2008. Acclaim will give North American players a free-to-play zone while subscribers will be able to explore the entire virtual world.

David Perry is regarded as computer games developer guru, responsible for a number of blockbusters in the past 25 years. Having founded the developer studio Shiny Entertainment in 1993 he is one of the few internationally prominent masterminds of the games industry. His partner Howard Marks had been one of the co-founders of the new Activision in 1991, before he became owner of Acclaim in 2005.

Personally, David Perry is very excited about ‚TCoS’. “My poor old gaming PC is literally peppered with games in every conceivable language, and I’ve just kept playing, patiently waiting for that WHOA! moment. We’re tracking over 400 MMO’s around the world but the game that finally got us there is Spellborn. When we saw it running, our jaws literally dropped to the floor. This MMO is absolutely stunning, using the graphics engine from my friends over at Epic. We have millions of gamers that will be anxious to experience this amazing new game for free” comments David Perry, the USA Director for Spellborn on the successful deal.

What lies hidden, must be found
With The Chronicles of Spellborn players enter into an impressive online scenario with scenic landscapes, majestic cities and the remnants of an ancient civilization. Alone or with a party of allies, PC adventurers step into a huge fantasy realm consisting of varied shard worlds floating in the magic Deadspell Storm. Those who want to prevail in the grippingly staged combats of The Chronicles of Spellborn need to apply their mighty arsenal of spells, melee and ranged attacks skillfully. Battles with bloodthirsty creatures, hostile peoples and human opponents in PvP battles are waiting. An innovative and tactically challenging combat system with shooter-like controls and rotating skill deck provides a fresh breath of air for the dusty MMORPG genre. Thanks to the largely extended Unreal Engine 2.5, The Chronicles of Spellborn boasts stunning 3D graphics, spectacular effects and countless elaborate details. More information, images, videos and a form for the beta registration can be found on the official website: www.tcos.com.

About Acclaim Games Inc.
Acclaim is a revolutionary company with a familiar name. Three years and 7 million registered users ago, former Activision CEO Howard Marks purchased the Acclaim name looking to revive one of the video game industry’s former giants. With the help of renowned game director David Perry, Marks succeeded. Today, Acclaim offers some of the finest in multiplayer online gaming while using a new, free to play business model. Acclaim strives to offer its users a fun, community-oriented experience with a selection of titles ranging from casual browser games to hardcore MMOs. To learn more, visit www.acclaim.com.

About Spellborn NV
Spellborn NV is a computer games company residing in the Netherlands. It has grown from a midrange internet company to the top of the Dutch games industry. With a team of 50 gamedesigners and programmers Spellborn NV has developed ‘The Chronicles of Spellborn’ over a period of more than 3 years now.

About Frogster Interactive Pictures AG
As a holding with different shares in the computergames industry, the Frogster Interactive Pictures AG based in Berlin is focusing on the growth sector of Massively Multiplayer Online Games. The company licenses, operates und markets different online games in the German speaking market and internationally. Its Korean joint venture Frogster Studios Co. Ltd. based in Seoul develops MMO games and markets their own as well as licensed virtual worlds in Asia. At their headquarter in Berlin and in Rheine and Seoul, the Frogster group employs more than 80 staff members in the fields of marketing, community management, customer support, IT, web design, web development, sales and administration. Internet: www.frogster-interactive.de

http://tcos.com/sbforum/viewtopic.php?t=14350

8/25/08 9:34 AM
Viewed 712, Replies 12

here is a post from kotaku at LGC...

With the game being in development for so very long, I wasn't sure what to expect when the nice gentlemen from Spellborn NV sat me down to give me a first hand look at their MMORPG The Chronicles of Spellborn. The game was being shown in publisher Frogster's booth, the very same booth where I got my first look at Runes of Magic. In stark contrast to that game, which endeavors to combine elements of many successful RPGs into one game, The Chronicles of Spellborn team's goal is to create an MmoRPG like nothing we've ever seen before.

Character Creation: My first stop was character creation. The team had already generated pre-made characters for the combat walkthrough, but you can't truly know an MMO until you've crafted the shoes you plan on walking a mile in. While Spellborn only has two races – the humans and the demonic daevi, the variations you can generate are nearly limitless. The body sliders in this game are not screwing around. Hitting the random button a few dozen times led to countless varieties of humans and daevi – long and lithe, grossly overweight, short and stumpy – anything is possible here.

Next you can select your clothing, which means a great deal more in Spellborn than most other MMO games. Clothing in the game has no stats, with attributes added by way of mystical sigils, so you never need to change your clothes if you don't want to, maintaining your own unique look throughout the length of the game. You can choose to be a mage in full armor, or a warrior wearing nothing but a codpiece, and people will be able to identify you by your particular style.

Finally you choose your archetype – warrior, spellcaster, or rogue, each having three disciplines they can focus in. I would have further explored character creation, but this demonstration wasn't about navigating menus. It was all about ...

Combat: This is where Spellborn really sets itself apart. Instead of clicking on an enemy and hitting the attack button, players actively target their enemies using the mouse cursor. If the enemies move, you need to follow. If you want to dodge, move out of the way of their attacks. If you are firing a bow at the caster in the back of an enemy group, make damn sure there aren't any mobs behind him, cause a miss with a ranged attack could very well strike another mob, pulling a whole other group down upon your head.

Spellborn also features a unique way to organize your combat skills as well. Dubbed the skilldeck, it consists of five rotating slots, in which you can place six skills each. It's up to the player to place six skills in any single slot that compliment each other, creating combos and effects that stack or amplify damage. As you fight, you can hit the 1 through 5 keys to make a slot active, and left clicking activates them in order. Think of it as five different revolvers with highly specialized bullets.

Te warrior that the team provided me came complete with a melee slot that stacked attacks with bleed effects, a debuff slot that basically leeched life from our enemies, and a ranged slot, useful for taking out casters, especially with enemies as smart as these.

They're Thinking: In the combat demo I played through, my spellcaster companion and I faced groups of three mobs, generally consisting of a rogue, a warrior, and a spellcaster each. When we engaged in combat, the warrior and rogue immediately closed, blocking our path to the mage, forcing us to dodge around them to take him out with ranged attacks. If we tried to charge the caster, he backpedaled while the group's rogue slipped behind us to deal more damage and the warrior attempted to stay in our way. The enemy groups basically react like an adventuring party themselves. They'll attempt to dodge, slow you down, or even position themselves so a miscast spell will aggro other groups, forcing you to keep moving in order to avoid adds.

While we only fought human enemies in the demo, the team did mention that packs of wild animals had their own advanced pack behavior as well.

It took a little bit of getting used to, but soon I mastered the combat system, longing to get into my skills to see what combos I could create on the skilldeck, but we were on a timetable here and had to keep moving.

Quests: Spellborn has plenty of quests, each one mired in the story of the area you are in or the NPC you are helping at the time. You will find fetch quests, FedEx quests, and kill X number of mobs quests, but each one will have an underlying reason behind it. If you're interested in game lore, Spellborn is completely drenched in it.

The NPC I was currently assisting sent us off on a quest to set fire to an enemy commander's tent, forcing him out in the open in order to separate his life from his meaty bits. My mage co-pilot and I managed to take out several patrolling groups in no time flat, and I took out the commander on my own while she waited to recharge. Obviously I had gotten the hang of things, so it was time to move on to something more challenging.

Don't Touch The Egg: One last task lay ahead of me. The team teleported me onto a shard ship - a special sort of craft used to navigate the magical energies that suspend the shattered remains of a planet – where an ominous looking purple egg was sitting on deck, ignored by the crew. I noticed the slight grins on the faces around me as I clicked on the egg, only to be swarmed by various creatures that might not have defied description had I been paying less attention to staying alive. As this was a developer trap for unwary journalistic types, I died rather quickly.

What Lies Hidden: The tag line for The Chronicles of Spellborn is “What lies hidden must be found...”, and it applies just as readily to the game itself as it does the storyline. Hidden beneath the unique art direction, intriguing characters and flashy spell effects is an MMORPG that doesn't play quite like anything I've seen before.

here is the link to the post

http://kotaku.com/5041168/the-chronicles-of-spellborn-a-different-kind-of-mmorpg