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Originally posted by lizardbones I was trying to draw a connection to Blizzard's feelings towards RMT and not argue on moral grounds (or over our differing styles of parenting). Blizzard doesn't approve of RMT in WoW, and they didn't approve of it in previous Diablo games. It has nothing to do with morality and everything to do with Blizzard's attitude. However, they realize that RMT will happen regardless of how they feel about it. To go back to the drinking comparison: parents do not have the ability to stop all drinking everywhere. They simply cannot shut it down, so instead they create a safe space for it and maybe make a little cash in addition. |
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Diablo 3: The "Real Money" Auction House
General Gaming « General Discussion 8/02/11 12:54:58 PM
I feel like this is akin to a parent telling a teenager, "if you're going to drink, please do it in my house under my supervision." I've never been a fan of using real money to buy/sell ingame items, but this may be the only way for Blizzard to make sure it happens in a safe, legitimate manner. What's the alternative? |
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Not theme park, Not Sand Box, Somewhere in the middle.
The Pub at MMORPG.COM « General Discussion 7/29/11 7:00:29 PM
Originally posted by Magnum2103 Do you see the irony inherent in that claim? Where is your definition of "sandbox" coming from, and why is it more credible than mine? How can you tell people that they "really need to learn what the term sandbox means" when your definition is just as subjective as theirs? Put simply, we need to determine a communal understanding of "sandbox," or these discussions will continue forever. |
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Not theme park, Not Sand Box, Somewhere in the middle.
The Pub at MMORPG.COM « General Discussion 7/29/11 3:54:48 PM
I'm apt to argue that no game is purely a "sandbox" or a "themepark" because for starters, we can't even agree on what these terms mean. I think a more realistic approach is to determine gameplay elements we consider to be on the sandbox or themepark side of the genre. Like most classifications, this one isn't self-evident or, for all intents and purposes, real. It's more of a continuum upon which certain game systems fall. |
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Just wondering... What do players WANT anymore...
The Pub at MMORPG.COM « General Discussion 7/24/11 9:22:02 AM
Originally posted by Robokapp In a single server game where the environment changes in an unpredictable fashion, this would ultimately not be a concern. Once an event is completed (or at least an event high enough in magnitude that somebody would want to put it on Youtube), the game world reacts and changes, and by then, a guide would do no good. That's the problem with a) multi-realm games and b) static game environments. Take WoW for example. You want to complete the Onyxia quest chain? Easy, just go look it up. However, by my standards, once you discover and defeat Onyxia, she's gone for good. But what's to stop players on other realms from still going on Youtube and getting a quick-guide? Create a single server. Then it really is a one-time event. Bam. And yea, on a totally different note: even if you do have repeatable content, if it plays exactly the same way every time, something's wrong with your design. @Jusomdude: In my original post I specify that having all players on a single "realm" is more important than having them all on a single "server." I could honestly care less about loading screens if it means I'm sharing a single world with every other player. Plus, if you use shards, you could feasibly supply more support for highly populated areas such as Orgrimmar. The purpose of having every player on the same realm is to make the world of game actually meaningful. By current standards, if you defeat a raid boss, it means absolutely nothing. It's been done before on another realm, maybe even on your own. Where is the prestige in that? That's why, when sh*t goes down in EVE, it goes down for everybody. It affects the game world permanently for every player. |
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Just wondering... What do players WANT anymore...
The Pub at MMORPG.COM « General Discussion 7/24/11 12:31:59 AM
Originally posted by Robokapp Read: Single Server Games |
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Just wondering... What do players WANT anymore...
The Pub at MMORPG.COM « General Discussion 7/24/11 12:05:53 AM
This is the most vague question you can ask, although you do make some interesting points. Simply sharing an online community with other people is now a regular occurence, but in my opinion, it was never the ultimate draw of MMOs. Rather, the ability to leave your mark on a virtual world is what makes MMOs completely unique, the ability to sign your name in a book and come back 3 years later to find the same book. In my opinion, this boils down to a few key features:
I feel that MMOs without these features (particularly the first) might as well be multiplayer dungeon crawlers.
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Your Personal Greatest Moments You have experienced playing MMO's
The Pub at MMORPG.COM « General Discussion 8/29/09 11:22:23 PM
Being present for my guid's first Rag takedown and reaping the loot. 40man raids were just... better. |
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Who WON'T you buy another game from?
The Pub at MMORPG.COM « General Discussion 8/28/09 2:23:05 PM
Originally posted by Kilmar
Yea, this I don't get at all. SOE is well known for taking over development of a game and then shitting on it. Blizzard is well known for releasing quality products. Please, explain to me what you mean by "milking their players" and why that deters you from other Blizzard games? |
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Who WON'T you buy another game from?
The Pub at MMORPG.COM « General Discussion 8/27/09 9:51:25 PM
Originally posted by vesavius
Well, I'm no rabid WoW hater, but some may argue that all the reasons in red is reason enough.
Haha I mean I can see where people would be disappointed in Blizzard for that, but it's not like they did something blatantly unethical (like hmm... CCP?). People don't have the balls to admit that, despite all its apparent flaws, WoW is a well made game. I don't even glance at themepark games anymore, but I know that WoW is good. My point is, Blizzard has a great track record; I would buy another game from them in an instant. I don't think they should get a bad rep just because I don't like WoW. |
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Who WON'T you buy another game from?
The Pub at MMORPG.COM « General Discussion 8/27/09 9:31:50 PM
Can somebody who is putting Blizzard on their list please explain that one to me? WoW was and is indeed the sellout of all sellouts; it steals systems from other games, it panders to the masses, it lacks depth, and it completely destroys lore, but it's still a well-polished, fun game. Even if you completely despise WoW, Blizzard was an RTS/Action RPG company before WoW, and the Warcraft, Starcraft, and Diablo games are probably (almost definitely) the best games in their respective genres. I can see how Blizzard might be starting to go down a bad path (with WoW, BNet 2.0, etc.), but let's see where they are in a few years. |
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Is CCP, makers of EvE Online, a AAA company?
The Pub at MMORPG.COM « General Discussion 8/27/09 1:49:40 PM
EVE is without a doubt a AAA game, but we will have to wait and see about CCP. There are plenty of devs that lose their mojo after an initial success. |
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The Sandbox Myths: Setting it straight
The Pub at MMORPG.COM « General Discussion 2/22/09 12:18:45 PM
Originally posted by Z3R01
You're proving my point for me. If you get to determine what falls into the sandbox category and what doesn't, then the myths you're disproving have no standing. I can say "all sandbox games are in space" because EvE is the only game I consider to be a real sandbox game, but that doesn't make it true. Sandbox games are too hard to classify with "myths," so there's no point in trying. As you've shown, the only way to do it is to count out certain games that people can easily argue are part of the sandbox genre. Why so hostile? I never said anything about knowing "every freaking game" (in fact I admitted that I did not know about every sandbox game on the market). I'm sorry if you're taking personal offence to my posts or something, but I'm merely pointing out your faulty reasoning. I'm assuming the last part was not directed at me because I never said anything about naming games. |
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The Sandbox Myths: Setting it straight
The Pub at MMORPG.COM « General Discussion 2/22/09 11:38:20 AM
Originally posted by Z3R01
First of all, I'm not going to get in an argument with you about whether Second Life is a game or not. That would just lead to us arguing over the definition of a "game," and that's completely off topic. Point is, Second Life breaks those myths, whether it's a game or not. Secondly, you originally said EvE, Ryzom, and Darkfall were the only sandbox games, except you seem to be systematically adding to the list. There are likely more sandbox games than you know about, and there are likely more sandbox games than I know about as well, which is exactly my point. It is close to impossible to classify all sandbox games with certain "myths," especially when you don't even list (or know about) all the games out there. Finally, please stop with the martyrdom. I respect your opinions, but when you omit or neglect to find evidence, it hurts your argument. Oh, and you've been playing sandbox games since UO? Funny how that didn't appear on the list... |
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The Sandbox Myths: Setting it straight
The Pub at MMORPG.COM « General Discussion 2/22/09 10:19:15 AM
Originally posted by Z3R01
It doesn't apply to every game. In fact, I'm fairly certain I gave you an example: Second Life. Second Life is a sandbox game where vets/noobs are no different in skill values and can travel to any of the same areas of the game world. I agree that the vast majority of games have differences between vets and noobs and that exploration is limited by character skill level, that's a given, but not all games do. Once again, please do not try to make a comprehensive feature list for sandbox games, there are very few game mechanics that apply to all of them. Also, EvE, Ryzom, and Darkfall are not the only sandboxes out right now, so please do research before making claims that apply to "all sandbox" games. Sure, most of the claims you made do apply to EvE, Ryzom, and Darkfall, but that doesn't mean they apply to all sandbox games. |
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The Sandbox Myths: Setting it straight
The Pub at MMORPG.COM « General Discussion 2/22/09 8:58:51 AM
First of all, I think it's a little ridiculous to try and write some rules for all sandbox games. There are very few features that are constant for all sandbox, so there really is no point to try and put them all under the same label. That being said, I can think of some examples that prove the OP's myths wrong and also a few myths of my own to break. Levels- Second Life. No levels. No skills. Straight "sandbox," if you will. Exploration- No sandbox games that I know of limit content based on skill level. Sure, you're better off waiting until you have better skills, but if you really want to go see something then you're welcome to try. Most linear games actually limit certain content based on level. The "sandbox" style of gameplay allows players to choose for themselves instead of being forced to adhere to some nonsense game mechanic. Veteran v. Noob - First of all, I don't think there are any people who try to make this argument. However, once again, Second Life proves this wrong as well. Crafter - You're just wrong here. Plenty of people play straight crafters in games like EvE and Ryzom. There are both good and bad myths about sandbox games that can be debunked by certain examples or just aren't true at all.
Myth: Sandbox games are more hardcore First of all, define "hardcore." I know plenty of linear games that enforce strict death penalties.
Myth: Sandbox games are PvP based No, sandbox does not determine the type of conflicts most players will engage in (Second Life as an axample yet again).
Myth: Sandbox games have no content For some games this is definitely true, but many sandbox games have solid content from the developers and allow players to add to and axpand that content, |
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I don't play EvE, I don't have a horse in this race, and I don't even follow the war between BoB and Goonswarm (though I know it exists), but that fact that something like this can happen in EvE, changing the entire landscape of the game for all players, just strengthens my previous views about how amazing EvE is. God, I wish more MMOs had single servers. |
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I like the general system, although translucency isn't something I'm generally fond off. I'd prefer even more realistic stealth, although it remains to be seen if this would frustrate players. I imagine many people would find it very difficult to use correctly after having been spoonfed stealth classes that just turn invisibly at the drop of a hat. My arguement, though, is that I actually have learned several stealth abilities in real life, and using them is really a lot easier than people make it out to be. Of course, argument from personal experience aside, there are rules about real world stealth that can easily be applied to a game:
Of course these are all possible in a game, but the question is whether or not people would find these as fun. For example, real life stealth is just not very effective in open spaces, regardless of time of day, camo, etc.. In a game, this would be hard to handle. The translucent idea may be the right way to go for a balance of realism and fun. Also, on the camera view thing you mentioned at the very end; that was actually my idea for settling the 1st/3rd person camera argument, although my system would be a little different. You could scroll out as far as the camera would allow you, but you wouldn't be able to see players, mobs, etc. behind you unless you were aware of their presence. For instance, in the heat of combat, you would be aware of an enemy behind you even if you couldn't see him directly. I'm sure a system like this would be difficult to code, however, so I don't really see it happening soon. |
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Umm yea... it's a well known fact (or at least I thought it was) that Warcraft: Orcs and Humans was originally intended to be a Warhammer game. Games Workshop didn't think it was up to snuff, so they didn't give Blizzard the lisence. Blizzard then changed some names, made their own lore and poof... Warcraft. The similarities between Starcraft and 40k are obvious as well. What does this matter? Warhammer/40k and Warcraft/Starcraft are both interesting universes and have both spawned very impressive games. |
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Could Blizzard Pull Off a Sandbox-Type MMORPG?
The Pub at MMORPG.COM « General Discussion 2/01/09 12:32:39 PM
Originally posted by Apraxis
You're kind of arguing against your own point. First of all, I never mentioned RTS games, and I'm fully aware that RTS games existed before WC/SC just as isometric RPGs existed before Diablo and MMOs existed before WoW. Secondly, there are plenty of successful sandbox games, depending on your definitions of "successful" and "sandbox." If WoW is your definition of "success," then no MMOs except for WoW are successful. However, sandbox games like EvE and Runescape have 250k and 1M subscribers respectively, and I would consider both of those successful figures. Thirdly, Blizzard has let people know that they are working on a new MMO. This isn't the same as announcing it or hyping it, but its existance means that it will likely be released in the next 4-5 years, not 10. You say that Blizzard merely takes successful genres and polishes them. By your logic, the MMO genre was successful before Blizzard released WoW, but most games pre-WoW had max 500k subscribers. Now you're saying that games with 250k/1M (EvE/Runescape) are not successful? Basically, you're contradicting yourself in so many ways that it's confusing me. At most points in Blizzard's history when they ventured into a new game genre, the genre in question was financially stable but not commercially successful. Games like Warcraft, Diablo, and World of Warcraft all exploded the RTS, isometric RPG, and themepark MMO genres respectively, so why would Blizzard not want to venture into sandbox territory? Games like EvE and Runescape have proved that it can be done, so if Blizzard follows their history, they should be able to make the sandbox genre blow up as well.
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