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All Posts by mackdawg19

All Posts by mackdawg19

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192 posts found

This one guy built a game engine with a network layer and art to top it off, and some of you think it's nothing new? His engine is actually pretty dam sweet, its procedural(however you spell it). That in itself is hard to accomplish when working with multiplayer capabilities. This guy has tons of talent, and if I remember correctly, actually worked as a graphic artist at one point. If he can do this by himself for one game, think of what 10 of him could do, or a whole freaking company. If anything, this one guy just showed the rest of the industry how lazy they are. He also showed why OpenGL has it's plus's. Seriously though, most people in thier lifetime won't be able to accomplish what this man has done in a few years time. In my book, this man gets a huge + from me. Kepp truckin my friend and I LOVE your game.

Originally posted by brostyn

I was an avid DAoC player, and I absolutely did quit due to ToA. One week after ToA I hit the cancel button. It was buggy, and it brought raiding into DAoC. The reason I left EQ!!

DAoC 2? It will never happen. Mythic is about as close to death as a studio can be. None of the original talent is there. Not that I would even trust the original team after the debacles of ToA and Labyrinth. Even if they started development I agree with Torak. We saw what happened with WAR. They would just try to WoW it up instead of sticking to what made DAoC great; community. Just look at WAR. They are still fumbling around trying to make it easier, instead of looking for ways to bring players together.

Focus on a game that builds community instead of making a game where one can get to max level as quickly and easily as possible. DAoC had that at one point.


DaoC had raiding before ToA was released. ToA didn't discourage me, in fact I liked the expansion. The expansion that burned me was SI. It was what my guild called the land of waste. Nobody went there, and when they did it was just to PL people. All the dungeons in SI were horrid and half of them had respawn rates nobody in the guild wanted to deal with. What I love and still love to this day about DaoC, is the way they designed there dungeons. Public dungeons are the best way to implement dungeons. DaoC dungeons were public and huge. I could walk into any dungeon and find a farming party. It was like they were all laid out like DF but without the other side taking over and no seals. Fun stuff and it allowed you to meet with new people. Housing and crafting to an extent was also done pretty well.

I have a huge feeling this new game will be a f2p with ad-support. And it will be based upon NWN. Only because they mentioned support and marketing.

I hope people realize they don't post things about goldsellers/botters in a patch list because it's really not something you patch in. Unless it's something like adding a security program, e.g. Gameguard Anyways, notes look lovely, can't wait to delve into 2.0.

No offense Xor, but the BBB is by far the most useless business out there. You don't have to beleive me, but beleive this. When someone reports you to the BBB, all you get is a letter in the mail notifying you, that is it. And anyone can make a complaint too. I've had complaint letters sent to me about how bad our food tasted or that we dont have a public restroom when the business i run is a loan company. Guess they meant the snack machine in the office .... :( Anyways, its sad to see they dropped CS phone support. I can already see the bad that will come out of that.

Very impressive looking UI there dsmart. I hope things continue to go as planned and will be looking to login my first character come May 1st. Not really waiting for anything in particular other than the re-launch, want to give the game a fair chance, ya know! :P But yeah, looks good. And just so I'm not mixed up here, the UI itself is customizable in-game right, e.g moving and resizing bars? If not are you guys using LUA? I'm a big customizer and did some personal mods for my guild when we played WoW back in the day and would love to get back into it. Thanks alot though for the time your spending answering questions. If anything, it shows your not just letting this game go by the wayside while you collect a paycheck, cough cough. Cheers man!

Heh, Allen should of stayed in hiding. If he thinks that about a game that is clearly in trouble, and thinks that his staff was talented when he hired junior programmers and payed them an unusually high salary then ok. I mean don't get me wrong, I would of took the job. But the people he hired were not some rare breed of super human developers. Either or, cival suits are useless for the most part. Part your ways, move on and be done with it. If he thinks his name is tarnished, he should of quit a long time ago. I'll do him justice though, he pay's his employee's which means alot in this day and time. But he has never had any good business sense. I mean seriously, he was trying to make a replica WoW .... just um .... yeah.

I love it, even when a good update comes, people have something to say about it negatively. If some of you thought Allen was doing something, then you were fooled. The tribute system wasn't even halfway done before Allen left and was almost about to be yanked from the game. I'm not going to show proof, you can either believe me or not. And the UI was totally revamped, not just fixed like Allen was doing. Allen wanted this game to be a "WoW" game, and the investors wanted it differently. Allen was about to destroy this company, and the only thing people can talk about is how big of a mouth Derek Smart has. Yeah, he may be an upfront guy. But he does get stuff done, and that's what this game needed. From what I read, things seem to be going good and if this update comes, it could be a small turnaround for a game about to be placed in the junk pile. To be brutally honest, I'd rather have Derek Smart at the helm then Allen. David ALlen is thee worst CEO I've ever had the pleasure to meet in person, and loves the double talk. Derek Smart, while rather chatty kathy, atleast has some business sense. He may not be someone you want as a neighbor, but atleast he's not in hiding. So in a sense, yes Derek has done things, hes got the ball rolling, whereas it was about to stop. Is that not enough?

I think we all know by now who Derek Smart is. But regardless of that fact, David Allen did screw this game up and it's not his first time either. I know Derek can be off the edge and more out in the open but that does mean he's at fault. If anything, I like the fact that hes talking about the situation. It may be considered drama and not needed by some if not many, but at least no one can really say hes lying. In fact, not one post on gamesutra states hes not telling the truth. The former employees almost seem like they would rather hype up a former boss who almost stopped them from getting their last paycheck. I can almost see it now, in about 5 years, this same click of employees with David at the helm will be killing yet another company. And are people still going to gloss over that fact, or will they finally let David have it. Anyways, I hope the best for the game. And as a last note, watch the editor video for the Alganon Editor. It will show you why this game has the issues it has.

Originally posted by KarmaCry7
Originally posted by mackdawg19
Originally posted by KarmaCry7

Ok, it looks like you are going f2p and one time payment servers. Do I have to start my game all over? What happens to players who paid for the game? I think I understand what's going on and it could be nice but I just want to know how things will turn out for people like me who paid already. If you keep some servers paid, I think that option is great I just want to be sure I can still play my old character.


You may actually want to re-read what the OP is talking about. This post is for people who want to host servers to expand the KoDC community.


I'm not trying to flame. I thought my question was valid and I didn't want to start another topic. It's all good anyway, I hope this idea expands the community.


Your question is more than valid, if he was talking about the game going free to play. But this thread is moreso for people interested in hosting a KoDC server. Hence the reason he stated partners. =)

Originally posted by KarmaCry7

Ok, it looks like you are going f2p and one time payment servers. Do I have to start my game all over? What happens to players who paid for the game? I think I understand what's going on and it could be nice but I just want to know how things will turn out for people like me who paid already. If you keep some servers paid, I think that option is great I just want to be sure I can still play my old character.


You may actually want to re-read what the OP is talking about. This post is for people who want to host servers to expand the KoDC community.

Originally posted by elocke


Originally posted by GTwander
A 10 year old game plays like it's 10 years old? No wai.


That's not the issue. If it was a game like UO, I get it. They barely have a skeleton crew on that game anymore. But EQ? The flagship MMO that truly started the 3D MMO era? Releases and expansion pack once and sometimes twice a year and not once have they addressed these basic issues I spoke about?

When they charge the same amount for an EQ expansion pack as they do an EQ2 expansion pack, something doesn't match when they can't even change the game mechanics to at least make the game "fun".


Your acting like what you experienced is an issue, when in fact it's not. EQ does not need nor never will change. Not everything needs to conform to your MMO philosophy.

Originally posted by Liljna

What are all these zombie messages doing here? This is about a SP game from 38 introduction to the mmorpg they are making, the one codenamed 'Copernicus'?

*looks a tad confused*



That's someone copy/pasting links and trying to rush. A blog and a thread somehow now have the same links to this thread, fun stuff. Anyways, for the discussion about the single-player RPG. EA is publishing the single-player, not the MMO as of yet. It's an introduction to the universe which the MMO will encompass. It will also be coming to the PC, which sounds good. Wonder if they have dx10/11 built into it.

My only gripe with consoles over PC's is SIZE! My thought on consoles is that they should be smaller than a PC and more portable. But it's almost as if things are going backwards. Besides Nintendo, which it's consoles have relatively stayed the same size if not smaller, consoles just seem to getting larger. PSone, two and now three have seen increased sizes. The PSone is now a lot smaller but it took well over 2 years for that to happen after it came out. And the PS2 is still large, and PS3 is even larger. Xbox and it's 360 counterpart have always remained large also. I see notebooks and laptops coming out monthly that seem to get smaller, thinner and more portable. And this is while upgrading tech. But consoles can't do the same?


If things progress they way they are, consoles will no longer be what I believe they were intended to be. And will become a PC in itself. And Microsoft will be the first one to attempt to pursue it. I guess when this happens, this debate would be mute, wouldn't it? =) Don't be surprised when the Xbox720(if that's what they call it) pops up with a $1000+ price tag and ways to upgrade it's speed and graphical assets to be comparable if not better than a computer.

I noticed your title says MMORPG, but post doesn't. So if not an MMORPG, then i'd go with DIRT 2.

Multiverse is good as been stated for indie developers. But if your starting from nothing I'd go with the UDK(Unreal 3) engine. Here is probably the best place to start.

 UDK Video Tutorials1

 UDK Video Tutorials 2

The first link is the best in my opinion and Good Luck. If nothing else, you can use your game in a portfolio as a tech demo or what not.

EDIT: fixed links

LOTRO and Age of Conan because of DirectX 10. But EvE comes in a close second. I would add TERA to the list but it's not out yet.

Originally posted by Kordesh

 Except the problem is much larger than the cash shop. Look up the RU patches. The CS was bad and just continued to show how terrible Gpotato is, but the RU patch that's coming was the thing that really set off the shitstorm as it makes huge sweeping changes, removing entire sets of spells, nerfing speed buffs, increasing mob damage and increasing exp required to level across the board, etc. Turns the game upside down in favor of the cash shop. It's not quite as drastic as changing the whole class system, but it's nearly as devastating. It was enough to make the RU servers go from near max capacity to a ghost town overnight. 


GPotato is not the ones making the changes. They are just excepting them. Astrum and Mail.RU are the ones in control of what's going on. You have any beef, take it up with them. The original developers have given up with this game and are working on something else. It's sad that things are going this way, but its the nature of business, which a lot of people tend to forget when talking about games we like to play for fun. While we sit here wanting an enjoyable experience, investors are only thinking with their pockets. Put yourself into a business and you can see the whole picture. Money is > then your fun enjoyable experience.

Originally posted by -exo

It's good to see at the least that they are trying to take action on many of the problems a lot of us left for. This actually let's me give NC soft a little more respect than in the past. I do think though releasing the "vision trailer" still put a lot of people off now, seeing how this is what they had expected. Coming from a hardcore gamers point of view, if something is released like this and not much information is given it can be hard to accept that all it was, was just a vision.


To this day, people still ask about the game only because of the vision trailer. When they find out it is not in play yet, or ever , they decide to not bother with the game. Point being, I think they should have kept the trailer to themselves before releasing  it to the public because people are more upset that it's not in there, or doesn't plan to be in there for a long time.


Really though, it is good news at the least to know  that they are reading some of our feedback.


The vision trailer was to show where Aion will hopefully get to, not what was supposed to be in-game at launch. Nothing more, nothing less. Matter fact, if you watch the youtube video, it states it's something they hope to have done come version 3.0. How people thought it was more than that is beyond me as they can view any in-game video to see what Aion is now. By the way, the title of the video is "AION The Tower of Eternity 3.0 Vision".

From an EX-Internal Beta tester's standpoint, this game had huge potential. This was going to be my game of choice before being canceled back in 07. It was the one game that encouraged exploration. Anymore remember the hundreds of easter eggs in the game? Or the pretty decent combat with fatalities? The fact that a monster could pick you up and rip your head off and send you flying? The one downfall in beta, besides bugs, was they made the Gods less worthy and almost turned them into quest givers that really played no part . I hope Heatwave extends on this. GL and I will definitely be biting at a CB spot if they have it.

Here are some memories for some of you "vets" that were also IT testers:

1. To get into towns, you talked to the smurf people.

2. People spending half there testing time climbing around the starter island.

3. You could zone into a zone the climb or walk around the zone line to an empty zone.

4. BINKY!!!! <--- (which  is who I hope they got back)

5. Low levels instances that had high level mobs.

I loved this game for a ton of reasons. It never made it to release then but did have huge potential. Zones were huge and the armor looked badass. I also liked how one of their easter eggs was a set of armor that you had to search for each peice by I believe answering riddles. All in all, if you liked just exploration and lore, this game is for you. And someone please go over to Earth Eternal and tell Andrew to re-apply to this company. Wouldn't be the same without him.

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