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I chuckled at the fact the David Allen was the reviewer. I guess that's his new job? Wasn't a bad review or anything, just odd that it's him who's writing it. Especially after the fiasco with Alganon and what he wanted that game to be. Edit: I take it your David Allen... hmmm |
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Assassin/BladeDancer will be what I go with. Heavy in Assassin for improved stealth, and slip away which is fun to play with and such a useful skill. I know I pissed off quite a few warfronts when I would come in behind the pack and drop thier casters instantly. Just for them to turn around and find I had vanished. Light in BladeDancer so far, as I only got to level 35, but did get dex bonus. Plus, soloing with the class is a breese when your mowing down your targets and can get item pickups with ease. I might make a paladin-ish character somewhere down the line. |
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I haven't enjoyed an mmo this much since 2001... "KUDOS!!" to Xsyon
General Discussion « Xsyon 2/13/11 10:18:51 PM
Originally posted by zaxtor99 I won't comment on what you quoted, just what you stated. Regardless of his opinion, it doesn't make yours any better, especially with stuff like this. It doesn't matter if there is a shiny ? mark, or some brilliant hidden text scheme where you have to actually talk to the quest giver to get him to give you anything. It's about enjoying the game you play. Try debating your subject, and quit getting people to troll your threads. Sorry to go off-topic here, but this crap needs to stop. Cmon Zaxx, just cmon. Your also not helping state your case, if you have one that is. |
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Give me full access to all skills & spells. I want action not grind!
The Pub at MMORPG.COM « General Discussion 2/13/11 12:34:05 PM
To me, a lot of this sounds like instant gratification. Something that plagues this genre and our society. People just want things handed to them instead of working for them. And before someone quotes me and says, "Games shouldn't be a job", working for something doesn't have to be considered a job if what your working for is fun. The grind is how you want to see it and accomplish it. With RPG's, you can use it as roleplaying. Thats kind of what has gotten lost in games today. No one wants to use there brain a little and try making things up on the fly. Take that grind, use your brain, and create an adventure out of it. Take it this way, everyday I make around 200+ calls to some of the same people, which some would find truly boring. But I make it fun by changing my voice, talking in different languages, doing the repeater, and tons of other stuff. It makes what seems boring, something enjoyable. I think what more people need to do, especially the young generation, is put to use that thing that sits inside your cranium. |
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Just want to comment on the OP. When I played beta 6, all I did was the RIFT system. Sure some of the RIFTS were the same but not all. Me a level 30 rogue, and a level 22 cleric were RIFT jumping and found several different types of rifts. Take for instance the fire RIFTS. We encountered 4 diff versions varing from all solo, ones that started out solo but spawned elites at the end, to ones that only spawned elites, to ones the spawned a named mob and solo mobs at each level. The dynamics isnt in were they spawn, but how they spawn. Also noted that higher level ones can spawn raid mobs and raid invasions as stated by the developers. Some of it has to do with the amount of people in the area and the level. So in fact they are dynamic. Just wanted to point that small little fact out to you. Cheers! |
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New Openworld PvP change has ruined the experience...
General Discussion « Rift 2/04/11 2:11:52 PM
You can attack wardstones, and the side with the wardstone can also level them up via new quests. If it's not working, it's probably a bug. You can read the patch notes on the forum, they state they should be attackable and upgradable. It also states that this starts in Scarlet Gorge, so maybe the lower level ones got removed from being attackable. You should post this information on the RIFT forums, you wont get much developer information from here. With the way they fix things, I wouldn't doubt they already have a patch about to be deployed. |
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Hmm, sounds pretty cool. Nice to see two great companies come together for some deals. |
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Game lobbys also are applied to the 500+ count. So if the game has a lobby, aka Battle.net that can hold more then 500+ people, or if the game has a central area that consists of more than 500 people then it's on here and considered a MMO. |
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There will be more than two raids persay, Trion stated RIFTS will spawn raid mobs at higher levels and also invasions could spawn a raid boss which was seen during the end of each beta. I think this game will offer the best for soloists and group play. With both sides having plenty to do. |
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New SONY PORTABLE GAMING RIG!!!!! Screw Nintendo!!!! 3DS is no match now!! Screw Iphone 4 -5!!! No match
General Gaming « General Discussion 1/27/11 6:20:36 PM
I will state this again, IPod Touch man, not the IPhone is Apple's gaming platform. Apple has already stated they want to branch away from the IPhone being game centric and be more about enterprise and daily phone usage. And we don't really know what the 6th generation IPod Touches will offer GPU or even tech wise other than rumors. Sony has already showed that they lack common sense when it comes to delivering the goods, hence the abysmal PS3 and PSP numbers and there profits. You may want to calm down before you eat your words. And I also mentioned Andriod is about to make a huge blast at gaming on handheld phone devices with NVidia, just watch. Read up on Tegra and check the roadmap for NVidia in this field. Then lets have this discussion. Also to note, the PSP2 will be able to play old PSP games through thier store which won't fully launch when the PSP2 does. And no ones really knows how the whole 3g will work with carriers and who will support it, since you have to have a carrier to get the 3g service, which is dumb because WIFI is alot faster than 3g and LTE tech is about to launch which will make 3g useless. |
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New SONY PORTABLE GAMING RIG!!!!! Screw Nintendo!!!! 3DS is no match now!! Screw Iphone 4 -5!!! No match
General Gaming « General Discussion 1/27/11 6:02:36 PM
Someone apparently can't read. That is that announcement of the PSP2 which is rather just okay. Only thing I thought was cool is it does have quad cores in it. Sadly the store it's going to use isn't going to be fully launched till most likely Q3, same with the PS Phone. Nintendo's 3DS will do fine and I'm not sure why you mentioned the IPhone as they are marketing a different crowd. I'm sure you meant the IPod Touch, which is more of thier gaming platform, but they are in talks about possibly making a console. Sad thing is, just like with Apple and Windows, Apple will always fall off, it's just a matter of when. If you want to talk about gaming on phones, then look toward Andriod and Tegra2-Tegra2.5-Tegra3. All of which blow any Apple GPU out the water. Qualcomm also has a GPU coming out at the end of this year which they say compares to the PS3 graphics wise. OP, before you make titles with a bunch of CAPS, do your homework, it helps. |
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btw, this does work. cheers! |
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No reason for a game yet to be released to be on that list. Maybe someone needs to read over the term in the dictionary! :P You can't appreciate something that has no substance, or better yet nobody has played. |
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You can find your answer here! Also located at the bottom of this site.
Does it meet our requirements?
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Originally posted by Zekiah Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki: A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations). RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though: My best advice is, dont hype yourself up over this game. Sadly, it is not worth it. Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler. |
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Also once you pick your first soul, it shows you at the bottom in green what souls work better with. One thing I can't stand though is balance. I think there shouldn't be balance in any class at all, period. Balance to me only dumbs down the gameplay and effects to many classes overall. So what if some builds are to powerful, in the end some skills will be involved. And if you want to base it off reality, no single fight has ever been balanced. Fightning and War's have always been about how to get an advantage over an opponent. When you, lets say, prepare for a UFC fight, you try to find advantages like does the person have ground game? Does the person have injuries? And what not and use that against your opponent. Why people think everything should be fair and balanced kinda shocks me. I don't need nor want to go into a fight thats going to last 6-8 hrs because we are equally balanced. I go into fights wanting to finish you instantly, if I can. I do understand that we are playing a game though so reality doesn't exist nor should it. But balance to me just sounds to equal. And if people want true balance, then your going to end up having every class have the same talents and skills, meaning generic. If you don't then you will always have imbalance. And do we all really want to be the same, or do people actually want to be different. Can't really have it both ways. Put it this way, if you want true balance your going to end up with a game where your always fighting a clone of yourself. Does that sound even remotely fun? Me, I like suprises. If you beat me, im going to do one of two things. A. Find a way to beat you if possible or B. Move on to the next opponent. What I won't do is complain why your more powerful then me, mostly because it's not a bad thing. You had something I don't and you were the better man on that given day. If anything I may congratulate you. |
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Sadly this thread has been derailed again by a few people who don't know how to stay on topic. This is about the business side of things, and it was a good read for me. To you others, stay on topic or post your opinions in the right thread, nuff said. |
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Wow, what a nice CE! A USB drive and a mousepad plus all that other stuff, definitely the way to do CE's. =) |
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Heh, I still don't get it. I understand people are familar with World of Warcraft and all. But why do people keep saying this game is just another clone. Lets put it this way, what RIFT has most other games also have. Questing, the grind, instances, crafting and the like. All these things are what make up almost any mmo you see now, and will see in the future. Every game is going to try to bring something new. It's not a clone, it's called the traditional RPG model for mmorpg's. World of Warcraft didn't make this model, they just refined it. And it's really not a bad thing. This is how mmorpgs are going to continue to be created and played, its a model that works. People looking for dynamic's are going to be hurt. While the technology is there, it's just not feasible in an online environment. Well it is, but your talking about having servers capped at the bare minimum. I'm talking at most probably like 100 people per server for it to work right and run right while allowing even the most aged computers to run the game. Thats the thing right there also. People like us are what hold games back from being really dynamic. And no game company or investor would put 300 million into a game just to watch 100 people play it. People need to quit being couch developers and start being consumers and realize that it's going to take a long time before you see the standerd model change. SWTOR, RIFT, GW2 and any other game isn't going to change it. You won't see a drastic change for quite sometime. Like I stated, the tech is there, we just aren't. Not everyone has 3 grand to drop on a top of the line computer. And developers don't have one global system they design for like consoles do. You want innovation, your 360 or PS3 is it. I know it's hard to swallow, but once you get past that, maybe you can start to enjoy what you have. And if what you have is not good enough for you, then maybe its time to move on. I enjoy RIFT very much so, not because it's a clone but because the world has some life in it. It may not be the most dynamic game, but it does things right by giving me the standerd model plus some and offering me some dynamic events on top of it. I also enjoy the storyline and what it has to offer. Cheers and Merry Xmas!!! |
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Sounds good, and I wish the best for you guys too. |
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