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All Posts by mackdawg19

All Posts by mackdawg19

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175 posts found
If WAR was the best RvR game you ever played, go check out DaoC. Superior in so many ways, even with it being older. It's what they were trying to go for but missed.

Got to love those people who complain about people complaining. Or those ones who want to turn down your opinion. Either way, it still doesn't change the fact that Blizzard has and will always cater to the masses. Which means:

1. Easy gameplay

2. Repetitive grinding

Have I played Wow, Yes.

Do I play now, No.

Will I ever, No.

Can I make a comment on this post, Yes

Why, because.

People need to understand Blizzard was never this type of company until about 6 months before Activision signed on. They gave them a formula for success by dumbing down there games and it works. Want to know why? Because people simply enjoy dumb shit. Look at Vine, a seven second video app. Seven freaking seconds and people are amazed by it. This world will kill itself by just being dumb. Rest my case, and enjoy your patch.


I'm going  to make this easy for the so-called non-readers on this thread and to help the OP out:

1. He was charged ONCE for a payment in July after cancelling in April.

2. Aventurine is on several banks list reported as Fraud.

3. They have several BBB complaints against them.

4. Why do people still defend logic?

Anymore? Quit messing with Aventurine, enough said.....


This is clearly a WoW expansion, it's almost obvious as the name implies a certain area in WoW. Sorry Diablo 3 fans, but you wont see an expansion till maybe mid next year. They just finished the console version and have nothing planned till the end of the year besides the next patch. Diablo 3 may not even get an expansion with the amount of people who no longer play it. They burned themselves with the money AH and they know it. If it wasn't for there forum goers this game would of been shut down by now. This game had such a huge potential and they screwed it over by making it to softcore which is the opposite of what you want from a dungeon grinder.
Plus they already have an announcement and trailer coming tomorrow. If this was for Diablo 3 they would of hinted something in one of there many dev interviews.

Not sure why you would waste your time making this thread, the Xbox One is as much of a failure as Windows 8 is. Microsoft is trying to hard to be on top, and failing miserably. There is no need to quote me, nor reply. It's true. There stock price says it in a nutshell. Microsoft used to be a great company, but they fell to the wayside by mobile gaming and companies with better ecosystems like Apple and Google. The Xbox one is a joke! And it's a joke nobody wants to spend 500 on then have to spend over 100 a year on a subscription service to play games you already paid 50-60 for. On top of that they are making you pay this subscription service to watch you cable tv unless you enjoy unhooking your xbox every time you want to switch over to cable tv. I'm not even going to buy a PS4, yet another system not worth a penny. Consoles are a dying breed, and this can be seen with mobile gaming were games cost less than 5 and are almost feature content along the lines of a console game. Hope you enjoy the XBox One or PS4 with its dwindling player base. I'm content with my PC and smartphone were I'm enjoying playing games for literally nothing. Can you say that about Xbox or PS4?

And please don't quote me, it's not that important. Just my opinion.

The problem is this:

Gamers, mostly of the old school form, still tend to think that $60 plus $15 a month should be the most you should ever pay for a game. And in some ways you are correct..........if this was 2001. What they forget is INFLATION!!!

Inflation makes everything cost more including development and paying salaries because now since the price of goods has gone up, now you have to pay employees more to produce those goods. We are not in 2001 no more. The model of paying 60 a game plus a 15 sub fee is over with. Even for a small independent company, its no longer viable. That is what should have been highlighted in your story and pretty much the only thing needed to be said. F2P is the better option because it allows developers and customers to pay what they want while still maintaining a good product. Now i do agree, some companies over inflate the cost of there items, but in general, there is no set model for F2P. So if you think F2P is just a way to gouge a customer, then do us all a favor and jump in that time machine and go back to paying a cheaper price. But if you really think about it, it wasn't cheap then either. Cheers and the END!

Oh and please do not bring up games like WoW and Eve that have 15 subs and 60 box prices. Those games were made back then, so therefore it was viable for them. I can bet though they are not raking in the cash like they used to. Both those games 100% have saw a profit loss in some form. And i can also bet at those meetings, they have atleast brought up the F2P at some point. And may very well be working towards that area.

hmm NCsoft
General Discussion « WildStar
5/22/13 5:53:47 PM

I am not going to comment on the game in any form because I do not play it, but I will say this to the miss-informed. Arenanet used to be solely owned company, but lacked any publishing department and funding for it. So they went and sought out NCSoft who in turn became there publisher. Eventually NCSoft saw a good thing, and invested within Arenanet and now do own part of the company. This can clearly be seen by there investment portfolio. Does NCSoft control what Arenanet does? Yes and NO. NCSoft has given full development over to Arenanet because they know they can do there job well and have done so over many years. Do they control the money that comes into Arenanet? NO, because NCSoft is investors and publishers. All NCSoft does is take there publishing cut, usually around 30%, and move on. Any other funds comes solely from there investment. Investing doesn't mean you control the game. Only that you have some say so on the board of investors which usually deals with upper management and making sure profits stay up and not down. 

So in a nutshell for those who do not like to read and need a one liner:

NCSoft does nothing to GW2 but take there publishing cut. takes the rest and is in full development control over GW1/GW2 and any other game decides to make.

Think were done here, and just a lil side note. All this was covered back before launch when NCSoft became there publisher. Did you people quickly glance over that thread, because I still remember it and I don't even play the game.

And remember to read the TOS, as it states Blizzard can and will ban or lock your account if you use the Auction House as an investment catalyst which to me sounds kind of odd. The TOS also states at anytime Blizzard can take thier currency from you if its loaded into there service and they do not even have to tell you why since, hence you agreed to the TOS. Best way around anything, either:

A. Do not use the RMAH or

B. Transfer all cash to Paypal since technically they can't re-withdraw money from Paypal without your consent.

Blizzard has acknowledged the AH was a mistake but is not planning on removing it anytime soon since people have invested so much into it. See what I did there? Now read that first sentence again....It's about time people start realizing companies like Blizzard and Activision have pretty much turned away from communities since World of Warcraft and really only care about how much money your spending with them. It's not wrong in a sense because they are a business. But it can ruin a game for you if you treat it like a job instead of entertainment.

Game world is actually different, yes its a similar shape but a lot has changed..

They promised that the exp pack DF2010/arena would be free.. but they stopped making that and instead decided to be a totally new game.

You actually think Aventurine who can't even fix there old game, spent one year making DF 2.0 and its not the same game? Cmon people, they are an independent studio, this is NOT a new game. Any game developer can tell you the amount of time it really takes to build a new game. So instead of comparing this game to a console games development, which is ten folds quicker, try an MMORPG. So name one MMORPG that shut down its servers after the first game, and had a BRAND NEW game within a year? I will be waiting...........

And While we wait for your answer, ask me this, is this the EXPANSION they talked about or not? Because with as small as this company is, how in the hell did they go from working on an expansion for 1.0 to ditching that and working on a new game client in a matter of less than 2 years and be almost feature complete shocks me. You really think this isn't the same old game spiced up? They are either feeding you guys a bunch of bull, or they are simply thee best gaming company with thee fastest developers and coders in the world. I'm going to point my finger at my first assumption seeing as MMORPG game development is one of the longest development cycles of any game type. Don't beleive me, just ask Blizzard who employs a mass amount of developers, how long it took to put WoW together and how long its taken them with Titan. You really think Aventurine has better coders than Blizzard? This whole thread is funny to say the least....and thats my 2 cents.

Originally posted by grimfall
Originally posted by Loktofeit
Originally posted by dantheman13


When is my card charged?

If the project you’re backing is successfully funded, your card will be charged when the project reaches its funding deadline. If the project does not reach its funding goal, your card is never charged. That's why we call them pledges.

A lot of people still seem to not understand this.  Knowing this, why not pay $25 to receive the game, a free month, and access to the beta (if the kickstarter funds) if you are even somewhat interested in seeing the game?  

Because it doesn't exist yet in any form so I'm waiting until I know more about it before I spend money on it. 

Just because they get all the money they asked for, it doesn't guarantee they'll publish it.  I am sure Curt Schilling thought they had enough money ($50 million +) to finish their game.

Technically Curt did finish most of his game, just only the single player side. I actually wouldn't mind if someone picked it up too, it wasn't bad at all. Sadly he hired people who spent more of his money on BS then actually working on the MMO side of the game.

Originally posted by Razeekster
I wouldn't really call that a "shrugging" matter.

They stole source code for over 30 different games, not account information. Stealing source code is actually kind of stupid but to his there own. So yeah, as a consumer, you can shrug it off. Seem's Trion is anyways since its really nothing more than some chinese hackers trying to steal source code they wont be able to use anyway and is probably outdated by now.

I have no clue what Greed Monger is or was or will be, but I can easily tell someone needs to hire a PR person like Yesterday! And Jason, as a devoted MMA fan of both UFC and the old Strikeforce I have only heard your name a few times, and it was not in a good way. May want to stop saying that and just get your PR person now. You may have been a great salesman back in the day, but your an owner now, act like it please.
As a Web Designer/Developer for almost 5 years now and degree's to support, I approve of this messege. Its almost like they used one of those sites that puts a website together for you in 10 minutes. Doesn't really shine a good light on a project your trying to get the public to fund for. Cmon Mark! <--------as ESPN announcers say.....
If there is an IP ban, there are ways around it. I will not post them here, but Google is your friend.
Originally posted by velmax

You know how people say, save the best for last? Well this has crossed through out my mind today; and i think it makes sense. Wildstar is gaining popularity for its similar mmo-feel but improved. The future of mmo's have changed to sandbox- player generated content, and most mmos are going towards this type of gameplay. (Ex. Archeage, EQ Next, Star Citizen, etc.) Casual mmos are not being made anymore, but i think Carbine has saved the best for last!

See this interview with the content director, Mike Donatelli. (with Pokket)

The end game sounds promising, and bringing back 40-man raids that are Hardcore, is a big deal. Warplots sound like a lot of fun for pvp players, and solo instances at end game is good for.. well the solo players. 

Idk if Wildstar is gonna fail or not, but i do know its gonna last a long time.

Not sure were you got your information from, but your dead wrong on every account. Casual MMO's will never go away, and if anything theres more of them than sandbox coming in the next 2 years. I can count atleast 5 upcoming Casual based MMO's. Sandbox MMO's are not a present as you would think. And don't go believing any of those upcoming MMO's stating they are sandbox, because most of them are not. They are more akin to sandbox hybrids. Thanks for the link though, had not seen it yet and goodluck and your future gaming endevours.

25 pages worth of non sense, seriously. The only difference between a F2P and P2P is the business model of getting cash from players. And sadly with F2P's, while the business model is probably the more accepted due to sheer volume of players playing, doesn't mean it's better. Most F2P's end up in a flux of some sort, were development stalls due to waiting for funds, whereas P2P's seem to have a more solid development cycle due to the fact that they usually can calculate how much funds they have and what they can develop a lot faster because there funds don't flucuate as much month to month after the first month of launch. Notice I said after the first month, usually when most players nowadays decide wether they like a game or not and drop it. With F2P's, there is no predictions because people can pick up and drop the game at an instant. ANd most of the time without paying a single dime. This game should go Sub and most likely will. Making a post on this forum won't change it, no matter how much time you spent creating it.
I'm not a fan of DRM and I might buy the game. But lets get some facts straight first. DRM can cause more troubles then not. Depending on how the company institues it, I've seen several people lose games to DRM. How so? When you can't reinstall a game because it's DRM protected and it comes up with a duplicate license key. That right there is the most common reason why a lot of people hate DRM. And for those hating on sites like piratebay and isohunt, quit being a fool. These people are not the reason DRM was instituted. Think I'm wrong, go have a look for yourself on google search. All these sites do is host links. You want to blame anyone, blame yourself or your next door neighbor or whoever else is distributing the software without a license. Go blame those fools who worked with Demonoid on cracking software. Places like piratebay actually do distribute legal software, music and videos. They just don't have a say so n what else pop's up from there links. Why you ask? Freedom of use, plain and simple. So do us all a favor, either buy it or not. But there is no need to start a crusade.
My only problem with Diablo 3 is that when they implemented the AH, they should of put BoE on on rare items. Since they did not, the AH is basically turning into a glorified rental bank system. Eventually it will get to the point of having so many items that there will be no value and everything will be selling for minimum price if at all.
I doubt it will be Blizzard All Stars only because they have been having issues with even getting that game properly developed. I am almost 100% sure its a mobile game, and it's probably Lost Vikings. Plus look at the letter and the background. Anything look familar? =-)
Originally posted by nate1980
Originally posted by mackdawg19

Wow 7 pages worth of threads and no one mentions the obvious. Im not here to defend what they are doing, but there is a reason. It's called game programming. Have you ever in your life seen a seemless world that can support hundreds of thousands of players on one server? You could probably answer yes to that on one game, EVE. But heres where things go wrong, ENTITIES!!!!!! You can only have so many moving objects on a screen before the server load gets to high and eventually crashes. If anyone of you have ever read anything John Carmack has written, then you would see why it can't happen with todays technology. There isnt one server that could handle 10000+ players on top of NPC's and the like.

So the question really is, would you rather play a game that crashes constantly but looks amazing and you can play with everyone, or would you rather have smooth gameplay and no crashes and only play with a select few? Trust me on this, you will never see a one server seemless world anytime soon. Getting over this now will help you move on and maybe you can start enjoying what you have.

How about option 3 where the game doesn't look amazing, but passable, yet in return allows me to play with thousands of people?

Its not the graphics that stops developers from building a seemless world with thousands of players, its the moving objects and server load. It could look like minecraft and still crash. Its the moving objects. People will never get that part of game development. Those same people need to just get over the fact that it will not happen. Not with this game, not with the next big game. There all built off what they can handle server wise. Trust me when i say this, the hardest part about making a game isnt the game itself. The hardest part is getting it took work over a network with the intention of supporting thousands of players. And this is why you will continue to get phasing/instancing. Now if someone really wants to help out, start using some of that free time to develop a server of that caliber.

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