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All Posts by OSF8759

All Posts by OSF8759

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260 posts found

How to design a new Star Trek species:

1.  Pick color

2.  Pick forehead bump style

3.  Pick name

Congratulations, you just made a Star Trek species!

Capturing Star Trek in a video game is something many have tried, and no one has truly succeeded.  Had I been Cryptic, I'd have passed on the project.

Here's hoping for the best and keeping an open mind, though!

Nimoy:  There's a new Trek game coming out.

Cryptic:  *writes check for $100,000*  Thanks Leonard!

Nimoy:  That's Mr. Nimoy to you, and that's a $10,000 fine for using my first name without permission.

Cryptic:  *writes check for $110,000* Thanks Mr. Nimoy!

Nimoy:  *puff of dust where he was standing just a second ago*


Oh, wait.

I'd hate to see even more pay costume pieces.  I really don't like that they went with even the few costume pieces they have that are pay-only.  The costume creator is indeed the game's greatest strength, that's a very good reason to keep it as open and free as possible.  Unfortunately I see a lot more pieces being added that will be pay-only in the future, and that's a real shame.  $10 for a costume set is just rediculous.

The Koreans who design the armor in these things really need to branch out.  I've been seeing essentially the same armor in umpteen F2Ps now and it's getting old lol.

All the new F2Ps (or most of them) seem to be gunning for giving F2Pers as WoW-like an experience as possible.  If any of them can manage to truly replicate the quality WoW experience with an original IP, they stand to make a whole lot of money.  They all fall short in one way or another so far.  Biggest hurdle?  Koreanness.  They have to learn to westernize their games to the same degree WoW is westernized.

Remember good ol' X-Com, the turn-based strategy game?  That is a very promising IP to take into an MMO IMHO.

My problem with this game is twofold:

1.  DDO is not in any way shape or form D&D.  I was expecting something more akin to Neverwinter Nights, but instead got...this.

2.  Same game play as Guild Wars, but with a monthly fee.  This alone is epic fail.

If you roll an Intern, do they make you go for coffee?

Two suggestions.  A sub-based game, and a F2P.

City of Heroes is a feel-good MMO in that you're fighting crime and rescuing people.  The community is second to none in any MMO for helpfulness and maturity.  The game is story-arc based so you are a part of the story.  There is crafting, but only of the most simple sort.  It wouldn't appeal to a true crafter.

Mabinogi is the F2P suggestion.  The graphics are a cross between an anime and a storybook.  It has a very uplifting/optimistic feel to it.  In addition to combat you can do crafter-like activities like sheer sheep, fish and others (the non-combat aspects of it are why I'm giving it a try).  Not much in the way of story, and it's basically a very pretty Korean grinder, but the game is so charming you may not notice.

It made Ten Ton Hammer's top-10 list and it has the best name of any MMO.  It's a Korean grinder, though.

Well, it's over.  Technically 1 day left but I can't be bothered.  I haven't logged in since my last post and I only logged in briefly to kinda say goodbye to the ol' girl.  I actually saw about 3 non-AFK people.  I was shocked.  Kinda unusual to see others on Ahazi these days apparently.

You know, Galaxies was my first MMO and your first MMO always remains something special, even if the game no longer the one you first fell in love with.  I had some great times pre-NGE.  But you really can't go home again.

The bad:

-Few players.

The NGE is a creative (and commercial) failure.

Too many darn structures still (I cleaned my mess up but they really need another housing purge.  Ahazi is almost wall-to-wall player structures with a playerbase only a tiny fraction of what it was).

Some longstanding bugs still there (the one that gets me is if you have your Elder Droid Engineer tag up and someone searches for a Droid Engineer, you won't show up in the search).

The interface is arguably the worst in MMOdom.  Not that Galaxies has ever had a good interface. 

Billboards.  Give me a break with the billboards.

Combat looks nothing like what you see in the movies.  Way too partical-driven and the animations are too damn fast.

The good:

-The Storyteller feature is fascinating.  If they flesh it out, it'll be a truly great feature.

The environments and music are both still top notch.  If I taught a class on making MMOs, I'd use Galaxies as an example of well-done, immersive environments.

Crafting really is about as good as ever.  I fear no other MMO will ever have crafting this good.  And that's a shame.

Even after 5 years, the graphics hold up really well.  This game still looks great in 2008.

The lag was way better than when I first played.  Unfortunately, this is likely due to so few people playing.

Good bye Galaxies.  This time for good.  I'll never forget the good times, though.

If a complainer is lame, what does that make the person who complains about the complainer?

NCNC communicates honestly with its subscribers, so I guess the answer is "yes".

I never had a Jedi but I remember when I first started playing they were still pretty rare.  If two of them were dueling somewhere or an BH and Jedi were going at it, crowds would gather.  The animations were really good back then so it really did look like a scene out of the movies.  It was really cool.

Now there's...particles.  Lots and lots of particles.

Actually, CoV didn't bring in any new players, that is to say any more players.  Oh, the playerbase shifted a bit, and there was a very short term gain, but if you look at the pre CoV numbers and compare them to current numbers, they're very similar.  The playerbase may have shifted a bit, but CoV did diddly and squat to increase population.  Population's the same as ever.  CoX does have legendary player retention, though.  Compared to any other MMO on the market, it's retention is second to none.

As to CO, I see Cryptic repeating some mistakes.  Hiding numbers, delaying Villains, screwing PvP.  I'm withholding judgement and giving Cryptic the benefit of the doubt, however.  I think they're a solid development house and the JE hate is incredible to me, I understand it not one iota.

Do you feel that PIrates of the Caribbean Online is drawing potential players away from this game?

LOL funny thing is it does feel a bit like a ripoff.  I haven't bothered loggin in since my last post and there's 6 days left.  I'm going to have to come up with some really good excuses to log back in, because it just isn't making it.

Ahazi is indeed deserted, but boy did the people leave all their stuff.  Nearly every square inch of buildable space on Ahazi's Tatooine is coverd in player structures.  I did the neighborly thing and took my 3 factories and Mustafar house down.  I should have done that when I left, but I just didn't care, I had bigger fish to fry.  Now I feel sorry about having done that and I won't be putting them back up.  They'll stay packed probably forever at this point.

Maybe I just need to roll a fresh toon on Bria and see it from that perspective.  Playing old characters brings old feelings back, old eyerolling feelings.

The bitch of it is, this is frustratingly close to being a good MMO.  But they've just lost the plot.

But hey, the environments are still great.  That makes one thing.

Those billboards, yeah, they sure do frustrate me looking at them.  At least they have no ads.  How dare they muck up such a great, immersive environment like that.

JTL never really did it for me. Felt like a second-rate X-Wing, if you remember that old PC game. The missions in X-Wing were far more engaging and the features were vastly superior (including Target memory which JTL frustratingly lacks). It is fun optimizing your ship with various parts, and JTL remains more or less untouched compared to the rest of the game.  NGE didn't hit it at all really.

I've been messing around with the Storyteller feature. The system has promise, but you need to be able to name bosses and create dialogue trees, otherwise it makes for a pretty, but hollow experience (just like the NGE itself, eh?)  Points for effort, but they need to flesh it out to make it truly useful. Boss naming and dialogue trees will probably never happen thanks to exploit/abuse concerns. Too bad, the system could be great. And the scenes need to last at least 24 hours, not just 15.

P.S.  Oh, and the interface.  It's as craptastic as ever.  Galaxies has never had a good interface, but the NGE stuck that awful reticle in the center of the screen.  For a noncombatant like a Trader, this interface is just junk.  I hit Alt to switch it to mouselook, and have mouselook as my default, but boy, this interface just blows.

P.P.S.  Does anyone know how to clear the right-mouse button target?  You use an ability and it gets put on that little side window thing so that every time you right click after that it activates that ability/item.  I have no idea how to clear it, and it's frustrating the heck out of me.  Boy this interface stinks!

...and I decided, "Why not?"

Galaxies was my first MMO. I have some really great memories of the post-CU pre-NGE era in which I played. The first few days I played I didn't even do much of anything other than wander around those fantastic, lush environments just marveling at it all.

I found my niche in Droid Engineering. I never thought I'd have so much fun playing what amounts to a business simulation. I loved that there were lots of such non-combat related activities, and near the end I was making millions every day.

That was then.

My 15 days are ongoing, I think I have 11 or so left. Here's my impressions so far:

The environments are as good as ever. This game still has a fantastic sense of place and ambiance about it. I'd stack these environments up against any MMO, they're just terrific.

The crafting is about as good as ever. Droid Engineering especially. I really missed assembling my little friends, and I love how intricate the crafting is. This is quite possibly the best crafting in any MMO even today, I don't think you'll find better anywhere. And they have Droidekas now. First thing I did when I got in was craft a Droideka.  Level 60 seems a bit low for something that should be able to give a Jedi a run for his money, but I'll take what I can get.

The game seems to run much, much better than it did when I left.  Way less lag.  My system is basically the same old tired work horse today as it was then, so something else must have changed.  Which brings me to my next point.

The population.  Ahazi used to be the #2 or 3 server in population.  It's dead even during prime time now. Rarely do you actually see other people. This is probably at least one factor in why the game runs so smoothly now. Less people hammering the server.  Way, way less.

The combat is as junky as ever. If I wanted to play a first person shooter, I'd play a real first person shooter and get a far superior experience. MMOs should have MMO combat.  To me, City of Heroes has the very best MMO combat.

I"ve made some Droids, but I doubt they'll sell with so few prospects for customers. A transfer to Bria, the best post NGE population you're going to find post NGE on the North American servers would be nice, but $50? No way. If I resubbed, I'd just grind Droid Engineer anew.  Excuse me, Trader: Engineer.

I won't be resubbing, but it's nice to see all my old stuff agin, and craft a Droid or two with the finest MMO crafting system in existance.

I'll still sometimes look at my collector's edition and just sigh...

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