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All Posts by OSF8759

All Posts by OSF8759

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239 posts found

Since the 1980s, headset based virtual reality/3D has proven a dismal failure. Oculus will be no different. It's a technological dead end that will be featured in a "Whatever Happened To" article in the future.

3D/virtual reality will only really catch on when there is no more need for glasses or headsets. Until then, it's a gimmick/dead end technology and nothing more.

Originally posted by ElRenmazuo
 Just imagine logging in and the first thing that pops up is a window saying deals of the day lol.  Or zoning to a new area only to be stopped and reminded I need to buy this area to go on further.  

Yes, because ES games have never let you buy armor for your horse or buy a new area to explore or buy a housing system expansion. Oh, wait...

Only EVE will ever give you the EVE experience, and no other game ever will, least of all Star Citizen.
Originally posted by zymurgeist
That's pretty revisionist itself. People who played D&D were looked down on just as much. 

D&D players have had the worst reputation of any gamers ever. If you played D&D back in the '80s, you were considered a baby-killing satanist (this came from the christian right; people who didn't know the first thing about the game, only what the pulpit wanted them to believe). To be called a basement dweller would have been a compliment by comparison.

Allods Online recently launched a subscription server, so we can watch that with interest to see how the world's first f2p-to-p2p conversion performs. My prediction on that one is it will not be very successful and Allods will continue to be the irrelevant-to-the-industry game that it is. So irrelevant that it wasn't even mentioned in this article.

The "team only" advocates really don't have a leg to stand on here. The "team only" MMO model died way back in 2004 with the launch of World of Warcraft, which to this day is still the single-most successful MMO on the market, and it's very solo-friendly.

Remember when Dungeons & Dragons Online and Vanguard tried to bring back the "team only" model? They failed miserably in part because people don't like to be forced into grouping.

The idea that MMO players like to talk to each other is a curious assertion. If they like to talk to each other so much, why then in games like Guild Wars 2 do they so often choose not to do it? Because in actuality they don't like to talk to each other, only doing so when forced into it (usually to find a group in a game lacking group-finding tools). If they truly liked to talk to each other, they would be doing it in GW2 because hey, they like to do it, right? Except the fact is, they don't. So they don't. MMO players as a whole are pretty much introverts if you think about it. Finding your socializing through MMOs is a very introvert kind of thing to do. If they did a scientific study on it, I'd not be surprised to find the majority of MMO players are introverts IRL, with extroverts making up a relatively small proportion of players (I'd expect the true extrovert to seek out more face-to-face means of socializing).

The truth of MMORPG grouping is this: instead of forcing people into it, make teaming convenient, fun & rewarding. Do that and people will team voluntarily.

Originally posted by yeomanandtanks

I REALLY like    World of Tanks !!  Mostly like T62A., and IS-7 and E50M

Add me as a friend ,lets TALK ~~

Now there's a community that can benefit from a bit more silence lol. World of Tankers are a very...special bunch.

lol Of course you're bored! This is a modern MMO and you've been playing a whole month! Why wouldn't you be bored? This is what this genre has come to.

If you think asshats don't have $15 a month to spend, you're greatly mistaken.

F2P LOTRO has one of the best communities in MMO history. Subscription WoW...doesn't. This fact alone disproves the idea that subscriptions are some kind of community quality gatekeeper.

Your assertion is falsified by every PvP centric MMO ever made. And in fact, by making your MMO PvP centric, you've limited your title to a small minority of potential players. MMO players in general are carebear (maybe with a bit of PvP thrown in now and then just to mix things up, but most MMO players don't bother).

"Because roleplaying" is a very nihilistic argument. It can be used to justify removing any mechanic from the game. This must be a game first and foremost, and if there is no structure (structure = limitations) then there is no game.


And I agree with DavisFlight above. This signifies player choices bear no consequences in this game. This is a  very bad thing.


Is EverQuest Next going to be a game (structured play with goals, rewards and punishments) or a play set (unstructured play with playing pieces to provide the visuals/sounds)? I understand roleplayers ultimately want a play set, but the vast majority want a game.


If you are truly of CoH, then you'll understand when I say:


City of Heroes was chugging along nicely, but once Champions Online came out, they ended up splitting the same audience and it was pretty much shown there is no real market for super hero MMOs. Champions Online also would have closed years ago if not for Perfect World propping it up.

DC Universe Online's very modest "success" comes from PS3, so it's a bit of an outlier, and even then, shows there's just no market (plus, it's an awful game).

Sure, we have things like The Phoenix Project out there, but let's be honest, those projects, even if they make it to launch, are niche products at best (though I do wish them success, it's just not realistic to expect much from them).

tldr: there's no market for a super hero MMO.

I'll say this for Rift: it has the best password policy I've even seen for an MMORPG. They allow up to 512 characters, numbers, letters and symbols. No one else does this as far as I've seen, and there's no good reason not to.
Originally posted by Kyleran
Most of the people who bemoan it's closing were not playing it at the time. Yet they wonder why NC shut it down.


And despite what fanboys say, NCsoft is on record as saying the studio was losing money. The business model they chose when going f2p was bad, so bad in fact that CoH is one of the very few games to continue losing money after a f2p transition.

CoH was a great game that simply lost its player base over time. The gaming world just passed it by.

CoHemu is coming though.

There is no such thing as non-consensual PvP. If you're playing an open world PvP game, you've consented to PvP.
Hackers could be the saving grace of the system in those heady days of 15 years post Xbox One launch via Xbox One EMU software or hardware that tricks the unit into thinking it's still talking to the Microsoft servers.

A true steampunk MMO should give us combat much closer to Victorian era combat than medieval combat, but sadly zero MMOs get this important element right. All the "steampunk" MMOs available or under development are just sword & sorcery MMOs with a coat of brass paint.

Not an MMO, but Guns of Icarus is the closest thing to a steampunk combat game as we seem to have right now.

Originally posted by Ppiper
very good post and possibly with EQ Next rumblings in the distance with a more sand box approach might be a future thorn in their side. 

EverQuest is the game Blizzard beat at its own game not once but twice. I don't think Blizzard is worried about EQNext. At all.

What I like about LOTRO's Captain class is that it's a Paladin without the religious baggage.

[quote]When did purity of spirit or intent come to mean, “doesn’t have sex, or thoughts of sex”?[/quote]

Christianity's anti-sex stance predates the Victorian era by some centuries.

Nope, the user in question was banned for credit card fraud.
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