Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,005
Members:1,145,024  Online:0
Guests:0  Posts:3,120,207
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

All Posts by cerebrix

All Posts by cerebrix

20 Pages 1 2 3 4 5 6 7 » Last
391 posts found

 cant friggin wait

ill love you forever if you can hook me up with a google wave invite

 

cerebrix@gmail.com 

 not true

 

that tried and tested apple game "photoshop" has been in hd there for years!

 

doesnt this make like 10 games total for apple computers now?

Originally posted by Anubisan

Guild Wars is really the only one that comes to mind. If you consider it an MMO...

The game consists of well-designed story-driven quests and it does not take long at all to reach the max level. Once there, you will have many skills at your disposal and the game is all about picking the best spec for the situation.

If you haven't tried it yet, I would highly recommend it.

 

 

^^

THIS

 i found an old gamecard, repopped it.  played for like 2 weeks.

 

its a lil more fun, population is low though.

 

this game honestly got me to repop my wow account.  and i think wow is a better warhammer than warhammer is.  ironic isnt it?

 20 dollars an hour isnt setting the bar very high....

http://www.worldofwarcraft.com/info/basics/antigold.html


"Buying gold makes baby murlocs cry. If that isn't enough to dissuade you, then check out the informational webpage we put together to make sure everyone has the facts about the negative impact of buying gold and using power-leveling services. Our goal is to shed light on how these companies operate, share some of the measures we’re constantly taking to combat them, raise awareness of the effects these services have on all players -- not just the buyers -- and help protect members of the community from being targeted by them. So give it a read -- it'll only take a few minutes. And don't buy gold. Because you wouldn't want little Murky's tears on your conscience, would you?"

discuss......

 so i can design a quest where i can make my enemy's name like i dont know...

 

smed, or smedley...  just something im kicking around.

can i script his dialog to make him admit to being a transvestite?  

ill call my quest "smeds got a secret"

 

whatcha think?

 the mmorpg.com forums are like group therapy.  

 

people come here to cry 

 

and not much else.

i rolled a new toon to check out the changes.  i like them.  you level alot faster, pvp is much better t1.  im digging the newbie changes.

 

the voiceovers and tutorials are well done as well.

 

t1 seems busier and im happier with t1 after these changes.  

 

good job.

 im gonna catch some crap for saying this.

 

but i hate sam raimi with a passion......

 

dont get me wrong, he made some great movies.  but after watching drag me to hell i realized something.  his best movies werent great because of his work.  they were great because of the actors that carried him

 

lets look at the facts.....

 

bruce campbell..  the best chin in hollywood.  one of the best leading men ever imho.  funny as shit, brings with him his own flair and signature.  pretty much dominates every scene hes in.   the evil dead movies were great.  but we have to ask ourselves... why?

it wasnt the cheesy camera angles or low tech special effects.  what we remember most, is bruce's brilliant physical acting and comedy.

 

lucy lawless also carried him with xena.  as did toby mcguire with spider man.

 

but spider man 3, he really showed how badly his professional choices can effect a film and script.

 

so heres how i figure drag me to hell got made.  im willing to bet it probably went something like this....

 

sam raimi: man people are really pissed off about what happened in spidey 3...  all my fans hate me

ted raimi: well... you made peter parker emo and you got the dude from that 70's show to be venom.  i dont blame them for hating you, i hate you too.

sam raimi: i know what ill do..  people loved me when i did those evil dead movies.  maybe i should just do them again.  but this time.... get this.... WITH A CHICK

ted raimi: ......

 

 

drag me to hell was simply just another evil dead movie.  tailor made to "please the fans".  im sorry but i saw right thru it.  i was really looking forward to it too.  but really.  i felt like id been had...

 

something as cool as the warcraft universe shouldnt be handled by raimi.  i really think its going to suck.  they should have gotten Neill Blomkamp to do it.  It would have been so epic.  that man could really make the warcraft universe come to life.  add his close ties to weta and peter jackson and you would have had nothing but win.....

 i thought i read there werent gong to be henchies and heroes on gw2

Originally posted by BloodDuality
Originally posted by Lord.Bachus

They should take it one step further...

 

Just make an RTS scenario with 3 or more teams battling eachother.  The raid leader gets to play a RTS game, while he controlls a huge ammount of NPC's and tells his raid members whats happening and where to go over ingame voice chat.

 

So this would be a mix of RTS and MMO PvP..

 

It comes to my mind often why noboddy has jet got the idea to combine this.


 

Command and Conquer: Renegade was released in 2002, and combined FPS and RTS into one game. I know it's not quite the same as a RTS and MMO, but it was still probably one of the first games to try and combine RTS with another type of game. Lets hope GW2 is able to improve on the idea.

 

and Shiny Entertainment's "Sacrifice" was released in 1999.  It combined 3rd person rpg elements with on the battlefield rts elements.

 

Eric Flannum was lead designer on that game.  He's also lead designer of Guild Wars 2 =D

 blah

Originally posted by Dana
Originally posted by cerebrix

 after reading your cry fest about not understanding the crat lass in ao im left with nothing but confusion.

 

as an editor on this site, im just dumbfounded about your bits on anarchy online.  you went normal wow laden mmo fanboy on us.  

 

boo hoo.  i dont like that they called one of the pet classes (and a damn good one at that) the same name as a politician.

 

wow dude, after reading your articles for years.  you lost all credibility with me on that one.

 

mental note, take everything dana writes from now on with a grain of salt.

 

seriously..... 

 

I didn't like Anarchy Online so I have no credibility? Seems a bit extreme.

I'll admit flat out that I played it a bit around Beta and launch, never got hooked, and never went back for any significant, non-professional amount of time. 

The fact is, AO is one of the rare games out there where I had an organic experience that is actually vaguely representative of what real people do. I wasn't covering it, I had no professional responsibilities in it. I think I worked at IGN at the time, but not on AO in any way and I was probably 16/17 years old ;)

So I picked it up out of my own interest and with minimal research based likely off banner ads or minimum amount of looking at fansites/official sites. If they don't like a game early or it disappoints them in some way (and yes, the Bureaucrat thing may be harsh, but it was what went through my brain at the time), they don't come back.

It's why there is limited value to improving a game over the years post launch, or even upgrading them entirely. You need a proper launch to get a lot of people to think about you a second time.

 

 

so why didnt you write that in your article?  it would have seemed more honest.  lets revisit what you published.

 

Let’s go back to the summer of 2001. Funcom, now better known for Age of Conan, launched the first real science fiction MMO. The initial slate of MMOs were fantasy themed, and say what you will about its launch, at least someone had the balls to try a new genre.
As far as terrestrial science-fiction MMOs go, there still isn’t all that much out there. Star Wars Galaxies has a well documented history, and Tabula Rasa is the Waterworld of MMOs.
Yet, along comes Funcom’s Anarchy Online. The quirky Norwegians have continued to develop and expand this game over its eight years of commercial operation. And while they have their hands full with Conan and the upcoming Secret World, maybe they should go back to the game that got it all started?

Why It Was Awesome
Anarchy Online took all the cool bits of the MMO genre and wrapped it in a snazzy, futuristic reality controlled by a shady corporation.
Players choose from a variety of really exciting classes: Adventurer, Agent, Bureaucrat, Doctor, Enforcer, Engineer, Keeper, Martial Artist, Meta-Physicist, Nano Technician, Shade, Soldier, and Trader. While most of these have some kind of fantasy MMO equivalent, their names alone were enough to get me drooling back in 2001.
This is also the game that invented instancing, love it or hate it. They have dynamic missions tailored to the characters involved, which are a popular part of the game.

Why The Old Game Isn’t Good Enough Anymore
The problem I always had with Anarchy Online is that while it promised so much, it never really delivered for me. I wanted the experience of being a Bureaucrat and when I read that, I thought I’d be embroiled in cut-throat sci-fi politics. Turns out I was actually some kind of weird combat class.

 

 

 

now specifically lets look at what you said about "Why The Old Game Isn’t Good Enough Anymore".  you very clearly stated it was all about how one of the pet classes had a name that didnt resonate with how YOU would have designed the game.  your argument you replied to me with doesnt even resemble what you posted.

you never mentioned the game's major strength.  a massive skill based system and and item equipment and tradeskill system unlike any other game, even today.  i dont play ao anymore, and havent in years but i stopped for very different reasons and i could give its pluses and minuses based on my experience.  

sorry dude, but your review doesnt come off to me as anything less than someone who played the game MAYBE for a month.  and even that is debatable.

 

 after reading your cry fest about not understanding the crat lass in ao im left with nothing but confusion.

 

as an editor on this site, im just dumbfounded about your bits on anarchy online.  you went normal wow laden mmo fanboy on us.  

 

boo hoo.  i dont like that they called one of the pet classes (and a damn good one at that) the same name as a politician.

 

wow dude, after reading your articles for years.  you lost all credibility with me on that one.

 

mental note, take everything dana writes from now on with a grain of salt.

 

seriously..... 

 works fine in chrome for me 

Originally posted by Tisiphone

This seems to happen to every really innovative, hard working game company that manages to make one big mistake over and over again.

 

fixed your post for you.  cant forget about that wonderful ao launch.  or shadowlands lol

 aww man, now i gotta give money to gamestop.  somethin i hate doing (especially if best buy ends up buying them and it looks like they might).

 

but a 1701.  man i cant say no to that.  fantastic pre order deal they hooked up.

 this thread title made me lol

 

i was surprised to see it wasnt about exciting queue feature this game has.  i hope he gets up and running so he can play the countdown game with the rest of everyone that bought this game at launch =p

20 Pages 1 2 3 4 5 6 7 » Last