Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,962
Members:1,441,200  Online:0
Guests:0  Posts:4,577,727
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Styij

All Posts by Styij

10 Pages 1 2 3 4 5 6 7 » Last
181 posts found

A Maro Project based MMO would be cool as well.



Originally posted by Yellowman26

personally, I would like a decent space sci-fi where you could visit planets, explore a universe. (even if the planet in question is only so big that it basically ranges from a small city to a small village. I had my fill of fantasy (wow/warhammer, I loved you both, but it was time to call it a day). Im still liking my sci-fi space ships (yes it is eve) im looking forward to my alternative reality (secret world) not on the SWTOR hype train, would like something different.



 


 SyFy with exploration focus would be really cool and not to mention refreshing.


Yawn...I think Eve is a good game but Im so tired of peoples failed attempts to breath life into it and try to make up for CCPs giva shit atitude. Its a great PvP game with a whole lot of glitter spread around but once you have been around the gate a few times, so to speak, it gets pretty yawn and all the glitter starts pointing out all the lame and bad in the game. It could have been so much more to so many more but it is far too little far too late to care anymore. Just stick a fork in it...ot a Javalin in this case. Oh wait missiles suck for PvP so better stick a Scorch in it instead.


Hilmar found!
Jita (General) « EVE Online
7/06/11 12:02:28 PM

He's stuck in the bubble. Player base warp to the CCP gate! Primary is Hilmar!

Only if I can kick their door in, chop them into itsey bitsey pieces and bury them alive. Then take all their fat lootz!

Could I have been doing something better? Is the time I just spent playing this really worth it? These are the questions that come to mind these days after playing an MMORPG. I buy the clients. I get accepted to the betas. I play the games for a while and I wonder is it all worth it? Has my life been enriched by this experience? Could I have read that book I always intend on finishing instead? What do my "achievements" in this MMO really add up to in life? Was it worth the time? Why should I join a guild and make friends if either me or them will eventually just move on to a different game or just plain burn out "again" on this one? I look at the different titles out there and think too myself why...they all "feel" the same, they feel like a waste of time just like the dozens you have played before them.

The crazy thing is I don't feel this way about FPS adventure games I play. I actually feel very rewarded for some strange reason when I play these titles through. Even MMOFPS's like BF or WoT I don't ask myself the same questions as above or feel that I wasted my time playing it. I find them enjoyable and rewarding to play if rather stressful. Perhapes that is it, the simulation of placing my sights on another Human being and burning him down satisfies some deep rooted, if twisted, need I have. I don't know why MMORPGs put me off anymore. I use to love playing them but now...it seems like work...like manotunous work and a waste of time. What you guys think? Do you feel the same sometimes?

Originally posted by HandsomeHuss

I'm not a roleplayer myself, but the great thing about sandbox is that you can make of the world what you want. The potential for RP in EvE is huge.

I saw one of the coolest ideas in a thread over on the official RP forums just the other day. This guy is "building the first ever Hospital Ship." The idea is to take one of the large support ships and 'RP' it up...So he'll have a layout of the ship worked out, for things like number of beds/wards, crew/medical staff, etc... basically turn his ship into an RP hospital. Then he'll be flying from system to system, entirely in character tending to the wounded. He'll show up in large fleet battles to lend support as a neutral party... and if anybody should ever engage the hospital ship, he'll have the support of entire alliances to come down on them.

I think thats just brilliant, and hope he can get a large enough following. He'll attract large numbers of griefers/pirates who want to blow him up just for the hell of it, but if he can get some support behind him... he may just be a big drama hulk drifting through space, creating war wherever he goes...

 The first griefers that get wind of his location will suicide him alliance or not...just to do it. That's Eve.

Originally posted by strangerdang

One of the reasons i stopped playing is that the community as a whole thinks this is some FPS solo game, where you see a target, pursue it and try to kill it, rather than use team strategy, utilizing each class of tanks role properly.  There would be TD in the lead charge, everyone following one top tier heavy, leaving other routes open for the enemy to move freely in, scouts who would engage any target they discovery, and a general race to get the last hit kill so they could troll peopl eont he team with less kills as not being good.  Basically too  much team coordination and teamwork is required for this community, and you really cant go into battle with a full team of players you know and know how to play, making for 95% of the battles being a comeption where the least retarded team wins and kill count is king, rather than teamwork and strategy. 

 This is one of the primary reasons the game is fail. For scout tanks to really pull their weight there has to be teamwork and teamwork is completely absent from this game. For one the voice chat only works in platoon...stupid. You have to pay to group (platoon) also fail. As a result the heavies dominate the battlefield simply because they can soak damage and deal it out with little concern for tactics or teamwork. The game has all the strengths of the heavy tank and none of its true weaknesses like fuel and maintenance. Worse I have had heavy tank players complain when I try to work with them in a group. For heavies it is World of Camping. At any rate I'm done with it, on to better games.

As I feared once I moved into a Panzer 3 I found the game still the same as in beta. I stuck with it till I maxed out my Pz3 and Marder mods and crew but it has just steadily gotten worse. Now 90% of the matches consist of fully half the other team in high tier mediums and heavies. I score a critical hit on heavies maybe one in twenty shots and thats it, no damage at all, it is impossible to get a 50mm AP through their armor on any side. In one game there were three of us in Panzer 3s and we took on an IS. We drove around it in circles shooting it over and over and over and we did nothing to it. The IS literally ignored us, he just drove around and shot at other tanks until he killed what was in range then simply one shoted us each in turn. We did ZERO damage to him in two or three or so minutes of shooting. I earn 54 experence from that battle...54. It takes hundreds of thousands to grind up to heavies not to mention the small fortune in silver to buy one.

On top of all that there are usually between 3 to 6 SPGs on each side as well. So while you are trying to get some damage on a heavy the SPGs simply insta own you. Unless you sit at the starting point and twiddle your thumbs for half the match you will die pretty much on the first encounter to a heavy that can see you first or an SPG waiting for you to get stuck fighting a heavy in a choke point. The Marder actually could get some damage on the heavy but was either counter shot by the heavy or killed by SPG spam fire.

Yes, a lighter tank can move around faster but that is a worthless advantage when a heavy can reach across the map and one shot you or just park in a choke point. Also while you are doing your circling or popping in and out of cover the SPGs are spam raping you and there HEs get easy track hits on you. So, even a near miss from an SPG disables a track and you insta pop from every enemy in radio range.

The game simply has horrible balance issues that they never fixed and is no longer fun to play...and it never once NEVER felt like an MMORPG game.

I played this game in closed beta and returned to it recently to check it's progress. Tier 1 and 2 are very enjoyable primarily due to there not being any SPGs.  Even though there is very little actual team work  the layout of the maps and the tank setups make for enjoyable seek and destroy combat using "crawling" tactics like real tanks. Unfortunatly, beyond tier 3 the game falls apart just as I had pointed out during closed beta. The primary reasons are the SPGs, heavy tank populations are excessive and recon light tanks that you are forced to grind in don't have a role that is equally contributive as heavies or mediums.

One or two SPGs are not to bad but most maps now have four or five on each side. This means the moment you fire or assault an enemy position you are near instantly attacked by the equivalent of four or five B-26s. In short, instant death. Another problem is the kill stealing from SPGs. While you get points for damaging enemy tanks killing them and tea bagging the driver is very PvPer rewarding. The problem is you shoot a tank and damage it and while waiting for reload timer to score the kill the SPGs obliderate him instantly robbing you of your "victory". This occurs again and again accross the map.

Heavy tanks own the map and they should as they are heavies. The problem is numbers are way to high for such small playing fields. Worse the heavyies have greater visability ranges so they sit on choke points and terminate light and medium tanks before you even see them...as in one shot you. I mean shouldn't a "scout" tank have the highest sight range?

As was said before, if you can buy your way into a heavy that can take SPG death from above poundings you will probably enjoy the game a lot. If you choose to grind through the medium tanks that where designed to be flexable vehicles for use across large fronts spanning 100s of miles then be prepared for disappointment and lol game play. I mean the Germans only had what? 60 or 65 Tigers on the Eastern front of all the 100s of armored vehicles at Kursk, come on!

Originally posted by qazyman
 

though i am now approaching 65m SP I don't have any more fun than I did back then (in some ways less tbh

 

This is the great irony of EVE, and something few people will ever truly understand : )

 Been playing since '05 and I understand it. Now punch back in from lunch we got more POSes to bust!  :)

If they thought their flash card video would impress me they have failed. Don't get me wrong I think this title has potential,however it is clear that their marketing people do not.

That was close I got the last key!

I don't think you said you prefer fantasy so might I suggest Eve Online. I know the game can "feel" inpersonal and spreadsheet like sometimes but of all the MMORPGs I've played with people Eve was by and far the most enjoyable in a group. You will most likely have to join a corporation to really get the best of it. Eve really shines best when you have a group of people who have agreed to not shoot each other on purpose ruthlessly hunting down loners and murdering them street gang style. This combined with the epic skill grind gives you a game that, if you are into it, can provide you with fun and sometimes heart crushing stress for years to come. It is still the only PvP that gets my heart rate to go up noticably in a fight.

Originally posted by Slapshot1188

I think this speaks for itself... particularly the part where they attack another player.

http://www.youtube.com/watch?v=dVu9tGK6Z20

 Dude! You know the gaylords blocked youtube on the firewall here at work, what's up wit that! Now I got wait... :( Post a link to it on a dif site. :)

More vaporware...

No! Don't trust themz. They get you in their settlement then rapez yuo and stealz your toolzez! Runaway! :)

Jumpgate Evo vaporware jumps the shark...big suprise.

Originally posted by djnexus

Why are companies allowed to release games in this state and make a profit. I think its bad business. While the game looks cool on paper, im all for it being a sandbox full on pvp like DF but at least wait until its ready.

 

 Because people keep buying the pre-releases. As long as fools keep giving them money they will keep rolling shit out the door. Enjoy your half-assed broke Eathrise people, you did it to your selves.

I've been playing Beta 7 and from the first moment I logged in it constantly reminded me of LOTRO. Ya, some of the mechanics are unique but the fact remains that the under lying game play is the same or has been done before. Click monster, click tool bar actions till monster dies. I been playing a full on healer type and it plays just like my Rune Keeper did, even the UI screams been there done that. I spent zero time learning the interface. Hell, it even plays like Vangaurd as well. Even the skill tree concept was already done by AoC. I don't see anything all that innovative and certainly not worth me spending money on it. Meh...I'm sure someone will enjoy it.

10 Pages 1 2 3 4 5 6 7 » Last